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* ''VideoGame/WarcraftIIITheFrozenThrone'': After Illidan proceeds through the Tomb of Sargeras to get the Eye of Sargeras, there are still a lot of monsters left for your pursuing group to fight.

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* ''VideoGame/WarcraftIIITheFrozenThrone'': After In ''VideoGame/{{Warcraft}} III: The Frozen Throne'', after Illidan proceeds through the Tomb of Sargeras to get the Eye of Sargeras, there are still a lot of monsters left for your pursuing group to fight.

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* ''VideoGame/TheElderScrollsVSkyrim'' [[JustifiedTrope justifies]] it - after you get swatted by that swinging log, or pivoting spiked door, you can then watch it ratchet back in place. Doesn't explain the fire traps with oil on the ground, or the infinite ammo in the dart shooting traps, though.

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* ''VideoGame/TheElderScrollsVSkyrim'' ''VideoGame/TheElderScrollsVSkyrim'':
** The game
[[JustifiedTrope justifies]] it - after you get swatted by that swinging log, or pivoting spiked door, you can then watch it ratchet back in place. Doesn't explain the fire traps with oil on the ground, or the infinite ammo in the dart shooting traps, though.
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* In ''VideoGame/HalfLife2'', you follow the refugees' route out of the city. This route is filled with headcrabs, zombies, elaborate physics puzzles, and various and sundry obstacles to overcome. How did anybody not named Gordon Freeman get through there alive? And why weren't the physics problems already solved by the time you got there? At least it's heavily implied that the zombies and headcrabs are new, as a result of the Combine strike against the railway as you make your way down. More than once you see headcrab shells land, as well. This is mentioned in the webcomic ''Concerned''. [[http://www.screencuisine.net/hlcomic/?date=2005-09-14]]

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* In ''VideoGame/HalfLife2'', you follow the refugees' route out of the city. This route is filled with headcrabs, zombies, elaborate physics puzzles, and various and sundry obstacles to overcome. How did anybody not named Gordon Freeman get through there alive? And why weren't the physics problems already solved by the time you got there? At least it's heavily implied that the zombies and headcrabs are new, as a result of the Combine strike against the railway as you make your way down. More than once you see headcrab shells land, as well. This is mentioned in the webcomic ''Concerned''. [[http://www.screencuisine.net/hlcomic/?date=2005-09-14]]net/hlcomic/?date=2005-09-14 This is mentioned]] in the webcomic ''Webcomic/{{Concerned}}''.
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This is not something the game ever hints at.


** Apparently in ''VideoGame/TheLegendOfZeldaSkywardSword'' Zelda has been moving through the first and second dungeon ahead of Link, despite all the enemies, traps, and locked doors. She has Impa helping her for part of this, but that still doesn't explain how the traps were reset, why the doors are still locked, and how they got past the boss. Humorously, Impa berates Link for being too slow to catch up to them. It's hinted, however, that the Goddesses (Din, Farore, and Nayru) are resetting the traps, so as to test if Link is worthy [[spoiler:of wielding the Triforce]].

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** Apparently in ''VideoGame/TheLegendOfZeldaSkywardSword'' Zelda has been moving through the first and second dungeon ahead of Link, despite all the enemies, traps, and locked doors. She has Impa helping her for part of this, but that still doesn't explain how the traps were reset, why the doors are still locked, and how they got past the boss. Humorously, Impa berates Link for being too slow to catch up to them. It's hinted, however, that the Goddesses (Din, Farore, and Nayru) are resetting the traps, so as to test if Link is worthy [[spoiler:of wielding the Triforce]].

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