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[[quoteright:250:[[Series/BuffyTheVampireSlayer http://static.tvtropes.org/pmwiki/pub/images/themayor.jpg]]]]
[[caption-width-right:250:The Mayor of Sunnydale.\\
[[BreadEggsMilkSquick Jovial. Fatherly. Wants to be a giant snake demon.]]]]

->''[hands Morty a business card] "Hi! I'm Krombopulous Michael, I'm an assassin. I have no code of ethics, I will kill anyone, anywhere. Children, animals, old people, doesn't matter. I just love killin'!"''
-->-- ''WesternAnimation/RickAndMorty''

Usually, {{villain}}s have a personality or manner that underscores how evil they are. They may [[KickTheDog kick puppies]] [[ForTheEvulz for giggles]], be [[{{Jerkass}} particularly insensitive]] and/or [[KnightTemplar fanatically obsessed with their cause]], or might just be too [[TheOmniscientCouncilOfVagueness unknowable]] and/or [[EldritchAbomination eldritch]] to be anything but evil.

Then there are villains who are Affably Evil. There is absolutely nothing separating them from being normal, polite people except for the fact that they want to TakeOverTheWorld or use [[PoweredByAForsakenChild human souls]] to power their ArtifactOfDoom. They're not the StepfordSmiler or the BitchInSheepsClothing-- their affability is a genuine part of their personality, not a mask. If they have underlings, expect them to be a BenevolentBoss. In one way, they're the opposite of an AntiHero. They may PetTheDog on occasion, but won't hesitate to kick it with steel-toed boots the next second if it helps them accomplish their EvilPlan. They may well be a VillainWithGoodPublicity because, after all, being evil doesn't mean you have to be ''anti-social''.

If this trope gets exaggerated, this villain will [[GoKartingWithBowser invite the hero out to tea]], [[NoMrBondIExpectYouToDine offer them]] [[YourFavorite a favorite dish]], talk friendly, try to appeal to the hero's better nature, and convince the heroes that the [[EvilPlan villain's plan]] isn't worth getting involved in or is even [[WeCanRuleTogether worth joining]]. Of course, if the hero still won't change their mind, the villain will remind them that they are, after all, still a villain. It may or may not involve a DeathTrap, depending on how nice the villain really is when crossed. Of course, inviting [[VillainOverForDinner the hero's mom out to tea]] might send a stronger message. The friendliness of said villains can serve to humanize these guys. In situations with EvilVersusEvil, they are often ALighterShadeOfBlack in this conflict.

Usually a WickedCultured, charismatic MagnificentBastard. They are sometimes comedic or a WellIntentionedExtremist who really [[TautologicalTemplar believes that they are right]]. More often than not, they are a form of AntiVillain because a straight villain wouldn't easily be so genuinely good-natured. EvilHasABadSenseOfHumor is not true for them, and their affability even makes them easy to "compliment" with an InsultBackfire. Captives of an affably evil villain won't be kept in dungeons, but in a GildedCage. Even an outright psychopath can come off as this if charismatic and funny enough. In fact legitimately insane characters can at times balance this with FauxAffablyEvil more easily than sane ones, since the contrast is explained by their mental instability.

In the event an Affably Evil villain does undergo a VillainousBreakdown, the very traits that make them so pleasant often serve to make their breakdown extremely creepy or outright scary. [[BewareTheNiceOnes A kind, friendly man suddenly going into a psychotic rage is made all the more scary by the simple fact that he was previously so nice and kind]]. If they [[DissonantSerenity keep their inviting personality]] while going AxCrazy, they may cross into FauxAffablyEvil territory with only skin-deep manners, which is a much more frequent behaviour than a truly kind criminal.

* AdaptationalNiceGuy: A villain can become Affably Evil in an adaptation of a work where they were depicted as being a jerk.
* AmbiguouslyEvil: If someone is such a nice person, can they really be a villain? ([[BewareTheNiceOnes Yes]].)
* AntiVillain: A villainous character that is in a moral grey area, sometimes overlaps with this trope.
* BewareTheNiceOnes: Basically the EvilCounterpart of this trope.
* ChurchgoingVillain: A villain who doesn't see any reason being a criminal should stop them from being devoutly religious (unless they're TheFundamentalist or they go to the ChurchOfHappyology, in which case, they're {{Faux|AffablyEvil}}).
* EqualOpportunityEvil: It's just not polite to be prejudiced, even if you are a villain.
* EvenEvilHasStandards: A villain who will not cross certain ethical and moral boundaries, and is outright disgusted or appalled by others who do so or even mention them.
* EvilIsOneBigHappyFamily: Villains are mutually nice to each other.
* EvilParentsWantGoodKids: They themselves may be evil, but they certainly don't want that evilness to be InTheBlood.
* EvilVirtues: Polite and friendly villains will often hold "good" morals and values in order to win support for their followers.
* FairPlayVillain: When the villain ''invokes'' BondVillainStupidity simply because [[Theatre/FiddlerOnTheRoof it's tradition]].
* FamilyValuesVillain: A villain who holds to good old fashioned down-home family values, because EvenEvilHasStandards.
* FriendlyEnemy: When the main villain of the work is ''legitimately'' friends with the protagonist.
* GentlemanThief: Steals things [[KarmicThief only from people who deserve it]], and is very polite and classy about it.
* GoKartingWithBowser: The villain puts aside their differences with the hero to play a game or spend some quality time together.
* AHeroToHisHometown: Can sometimes be seen as affably evil by other characters in-story, even if they're not actually a villain.
* ALighterShadeOfBlack: A villain that will often be the lesser of two evils in an EvilVersusEvil situation.
* LovableRogue: Technically on the side of wrong, but they're so darn likeable, they become an AntiHero.
* NoMrBondIExpectYouToDine: The villain captures the hero and treats them to a fancy formal dinner.
* NobleDemon: A villain with standards who never goes the extra mile to be truly monstrous.
* ObliviouslyEvil: A villain that doesn't realize that they're a villain. It should probably be obvious as to why this trope applies to this type of character.
* PoliticallyCorrectVillain: The villain is against the discrimination of a group of people.
* PragmaticVillain: A villain who may be affable for their own reasons. Some definitely overlap with this trope.
* PunchClockVillain: The villain may not be exactly evil, depending on what their villainous duties are -- they simply have a job to do, and their employer just happens to be evil. Of course, if that job involves something like brutally slaughtering innocents, their apathetic detachment makes them not much better.
* TokenGoodTeammate: One member of the RoguesGallery who isn't as malicious as the rest.
* TooFunnyToBeEvil: The villain's good sense of humor makes people think they couldn't possibly be a bad guy.
* VillainRespect: They respect the hero as their rival, and consider them a WorthyOpponent. Sometimes, they'll also help the hero out, against EvilerThanThou villains.
* VillainWithGoodPublicity: This trope may be the reason ''why'' they're so popular with common people.
* VillainsOutShopping: Affably Evil behavior in otherwise normal villains. Often a trait of a CardCarryingVillain, especially in the more ironic portrayals.

* BaddieFlattery: The villain gives the hero some compliments, but only as a ploy to confuse them or throw them off guard.
* BitchInSheepsClothing: The character hides a more sinister side behind a nice facade -- unlike them, Affably Evil characters are genuinely nice.
* CompleteMonster: The most heinous characters played seriously with no redeeming or altruistic qualities. They are 0% nice (though may be FauxAffablyEvil).
* EnemyMine: The villain realizes they need to cooperate with their enemy to achieve a common goal. That doesn't mean they have to be nice about it.
* FauxAffablyEvil: A villain who adopts an affable demeanor that isn't genuine, basically mocking Affably Evil. They'll chat pleasantly with their victims while engaging in ColdBloodedTorture, or hum cheerfully to themselves while setting an orphanage on fire. Unlike Affably Evil characters, they're genuinely mean, and often do things ForTheEvulz, but it might not be obvious just by talking to them.
* GoodIsNotNice: The opposite of this trope. The guy's a hero, but is rude, crude, and sometimes, ''sometimes'' even outright cruel.
* GoodIsNotSoft: A hero is genuinely nice but ruthless to their enemies. Essentially the good version of this trope which could be interpreted as "(very) affably {{Anti Hero}}ic".
* HarmlessVillain: When the villain is not necessarily affable, just no one to be scared of.
* LaughablyEvil: The villain derives humor from their crimes. There's nothing necessarily nice about them, and usually just serves to showcase that EvilHasABadSenseOfHumor.
* LovableTraitor: It's obvious you can't trust them, but they're still all right to hang out with.
* MinionWithAnFInEvil: The reverse of this trope; whereas the Affably Evil is a nice person who ''is'' evil, the Minion with an F in Evil is a nice person who ''tries'' to be evil but fails miserably due them not bringing themselves to do anything that heinous.
* NiceGuy: The heroic opposite of this trope, when ''TheHero'' is outright nice.
* NotMeThisTime: They may not have the crime at the moment, but that doesn't mean they won't do it in the future.
* TermsOfEndangerment: Kind words as a sign that the villain is about to do something especially terrible.
* YourApprovalFillsMeWithShame: The hero is dismayed to be seen as the kind of person the villain would be nice to.

GoodIsNotNice is the InvertedTrope, and such good guys are particularly good at giving the Affably Evil a proverbial punch in the nose. When both GoodIsNotNice and AffablyEvil are used, you may end up with PoliteVillainsRudeHeroes. ImNotHungry is often dealing with this villain. A villain will sometimes engage in TooFunnyToBeEvil to achieve this effect. NoMrBondIExpectYouToDine is a subtrope in many instances.

* AffablyEvil/AnimatedFilms
* AffablyEvil/AnimeAndManga
* AffablyEvil/ComicBooks
* AffablyEvil/FanWorks
* AffablyEvil/{{Film}}
* AffablyEvil/{{Literature}}
* AffablyEvil/LiveActionTV
* AffablyEvil/{{Music}}
* AffablyEvil/NewMedia
* AffablyEvil/ProWrestling
* AffablyEvil/TabletopGames
* AffablyEvil/{{Theatre}}
* AffablyEvil/VideoGames
* AffablyEvil/WebAnimation
* AffablyEvil/{{Webcomics}}
* AffablyEvil/WesternAnimation
* AffablyEvil/{{Other}}


* Skeletor in the 2014-2015 [[https://www.youtube.com/watch?v=u7VxQUxg0Ec "Happy Honda Days"]] commercials is genuinely interested in helping you save money on a new motor vehicle. Now if you can excuse him while he steps out to crush [[Franchise/MastersOfTheUniverse He-man]]...

* ''Radio/OldHarrysGame'':
** {{Satan}} zigzags this trope and FauxAffablyEvil. To most people, he's faux affably evil, often utilizing ExactWords or even outright lying to make them think he's about to give them what they want right before torturing them. To other supernatural beings, and the handful of humans he genuinely respects, he's this; he'll still torture them if they become annoying, but when he's not doing so he's fairly friendly and can sometimes even act as a caring presence.
** Thomas is introduced as a FauxAffablyEvil CorruptCorporateExecutive. However, over the course of the series, the Prof and Scumspawn manage to reform him somewhat; he's still evil, but he's closer to this trope.
** Gary, Satan's [[spoiler:initial]] top demon, is quite polite despite his love of cruelty.
** {{God|IsEvil}} is respectful of those he speaks to, generally willing to listen to reason (provided you don't question whether there are other gods), wishes his angels were more able to lighten up and have a laugh, and frequently sends people to Hell for little to no reason.