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The online Flash game ‘'Adventure Quest’’ is a “lunch break sized” RPG that takes place in the land of Lore. The game, though online, is single player, and uses online functions for updating the game easily and for wars. For a one time fee, you can unlock all the features in the game.

The main story is based around the journey of the Devourer Uncreator The’Galin to uncreate Lore and your attempt to stop the fiend. Nearly every war the game had has been directly or indirectly related to it. The plot and characters are simply amazing, but on the downside, most of the back story is on the forum, or other places you wouldn’t know to look.

For a one-time fee you can become a Guardian to buy more weapons, more quests, more places, etc. Since this isn’t a monthly fee, it can be worth it, but only if you have US$20 to spare, and are really into the game; otherwise, you're not paying for much. You can also buy Z-Tokens, whether you are a Guardian or free player, for strong weapons, spells, pets and other things. They add very little to the game compared to Guardianship. On the bright side, you can find Z-Tokens as a reward in some fights, but not very often, and only in small packs.

The game doesn’t have only its simple fighting system to keep players enticed. Wars are special events used to move plots, where you enter a series of battles and each monster you and other players kill works toward a certain number to fight the boss for rare event items. You can find mini-games, though not many, in quests. Housing is a big feature, too. You can clear your space of land, start building and even get monsters to protect your house. The downside is that most of the things for houses cost Z-Tokens.

It is joined with the following series afterwards: Dragon Fable (set 5 years prior to AQ), Mech Quest (5000 years prior to DF) and Adventure Quest Worlds (which is a multiplayer version set ten years after AQ and in a parallel universe, and Warp Force (set at the same time as Adventure Quest but in space, just expanding on the Space Opera that was going on in the background)
This game provides examples of:
  • Allegedly Free Game: Becoming a Guardian, which costs $20, is necessary to max out your level in any class in the game, get the best equipment, and access a number of quests.
  • Amusing Injuries: Anything that happens to Twig, since he is widely considered to be a) cute and b) really annoying.
  • Animesque: Not huge, but noticeable. More so as part of its Art Evolution.
  • Anyone You Know: At the start you are asked for your name, and in Death’s Domain you can randomly time travel back to change it.
  • Anti Grinding: Most quest and war monsters are level scaled.
  • Anti Poop Socking: There are daily caps for experience and gold.
  • Arc Welding: Carnax got attached to the Epic Quests got attached to the Nightbane storyline, and the result got really, really confusing in places.
  • Art Evolution: Since the game has expanded so much in the time it's existed, there's been an enormous change in the art. The forum-based "encyclopedia" even has a catalogue of old monster pictures.
  • Author Avatar: A lot, and maybe even the majority, of major NP Cs are based on staff members
  • Battleship Raid: Carnax
  • BFG: Actually called that
  • BFS: Loads
  • Boss In Mook Clothing: Many of the higher level random battle monsters are.
  • Bribing Your Way To Victory: Guardianship and Z-tokens
  • Cherry Tapping
  • Clothes Make The Superman: Class abilities are accessed by being equipped with the class armor. Similarly, a lot of armors give you multiple attacks or other special powers.
  • Copy And Paste Environments
  • Cosmic Keystone: 8 Elemental Orbs and the Orb of Creation
  • Dark Is Not Evil: The player can choose to become a Werewolf, Vampire or Werepyre (A blend of the two) with the help of each respective species leader's help. Though being of the furrier of the two comes with a Light-based Mon, so meh.
  • Dark World: Nightmare Realm
  • Death Is A Slap On The Wrist: It kicks you out of any quest you were on, but that's about it. You will also owe Death a favour, but nothing has come out of that yet...
  • Death Isnt Permanent: Death’s quota is always full, and will bring you back to life for a favor.
  • Deaths Hourglass: The favor for being revived countless times is finding his lost hourglass in a secret quest.
  • Degraded Boss: The fate of many a war boss, like Elder Vampires, Undead Paladins, Undead Skull Apes, and the Herd Boss is to be stuck on the random encounter list. Lampshaded when, after your character has to defeat Drakath the dracolich as part of a quest, they wonder, "Who keeps reanimating that dragon?"
  • Dem Bones: Many of the undead enemies
  • Did You Just Punch Out Cthulhu: The player defeated war incarnate in a recent quest. Yes. THE war.
  • Eldritch Abomination: Subverted. Carnax regrets what his master makes him do and The'Galin knows full well what he's doing.
  • Elemental Rock Paper Scissors
  • Eternal Recurrence
  • Everything Fades: Only some things fade.
  • Everything Trying To Kill You: Some of the random enemies are quite...unusual. Including things that really shouldn't be attacking you, like Paladins. Not to mention that one of the random encounters is a bush.
  • Evolving Weapon: A few of the weapons in stores. Generally explained as either vampiric or enchanted.
  • Exactly What It Says On The Tin: Many items, guess what the spell Dinozard NOMNOMNOM does?
  • Fan Dumb: If you have any problems with the game, do not mention it on the forums. That is, unless you like being flamed to hell and back.
    • Probably applies to some players who have a problem with the game also. Easy examples can be found by searching Youtube.
  • Fission Mailed: In one quest that you have to do as the form of a cat, Death sends you back to the quest when you die because you are too cute to be taken. This is also used a few times in the main storyline.
  • Fighter Mage Thief
  • Forced Level Grinding: Characters level extremely slowly, gain gold extremely slowly, and need both to buy new equipment. Hope you like farming.
  • Gameplay Ally Immortality
  • Glass Cannon: Goggs pretty much exemplify it. They nearly always go first, and can, in some cases, blast you for 700 damage over the course of one turn, but can be taken out just as fast by a player who knows what they're doing.
  • Global Currency
  • Goddamned Bats
    • Demonic Spiders: Sneaks (A type of snake) are probably the most common, but they're getting edged out of their position as "King of all monsters that make players tear their hair out." The most obnoxious thing about them is that they're very, very difficult to hit with anything except a ranged attack unless your character has high dexterity. However, some more-recently-introduced monsters are just as hard to hit or worse, and they don't have the ranged weapon weakness. And since status effects were introduced fairly late, monsters that use them are really, really obnoxious.
  • God Of Evil: Falerin of Caelestia. Not that he's especially evil.
  • Good Bad Bug
  • Grim Reaper: You probably owe him a lot of favors.
  • Harmless Villain: Zorbak, most of the time.
  • Hello Insert Name Here: You can even leave your name blank.
  • Hijacked By Ganon: Except it was old villains being controlled by an even older one.
  • Hit Points
  • Hopeless Boss Fight: Several, including The'Galin and the Nightmare Queen.
  • Humanity On Trial: The'Galin's plan.
  • Hurricane Of Puns: The creators know it. They consider it part of the game's campy and fun atmosphere.
  • Idiot Hero: The player character can be a spectacular moron.
  • I Let You Win
  • Improbable Weapon User: One weapon is a cupcake
    • Or candy floss.
  • Incredibly Lame Pun: part of the “hurricane”
  • Inevitable Tournament: Wizard Games
  • Inexplicable Treasure Chests: Lampshaded occasionally
  • Instant Awesome Just Add Mecha: At Mt. Thrall you can fight Titan sized monsters in an appropriately sized Mecha. And it has no point to the plot.
  • Its All Upstairs From Here
  • Its Up To You
  • Item Crafting: Only weapons
  • Karma Meter: Adventure Quest's "Morality Compass" which measures good, evil, unity and chaos.
  • Katanas Are Just Better
  • Knight Templar: Galanoth does not like dragons. While this is not usually a problem, they're not Always Chaotic Evil, and he occasionally gets rather... overboard.
  • Leeroy Jenkins: An entire quest about him, in fact.
  • Limited Sound Effects
  • Linear Warriors Quadratic Wizards: A constant problem and the cause of many a nerf.
  • Loading Screen: Occasionally with a joke on them, so you don't get bored.
  • Lost World: Dinozard island.
  • Magic Knight: Including Undead variants.
  • Mana Drain
  • The Many Deaths Of You: Most of the time you fall, but you’ll sometimes have different deaths depending on the armor you’re wearing.
  • Marked Change: Various armors, shields and weapons.
  • Mascot Mook: Frogzards.
  • The Medic: The vast majority of moglins. The only exceptions are the evil Zorbak and Kabroz and the one and only Bad Ass moglin in the game, Dewlok.
    • Actually, Dewlok does heal you, but immediately after he asks you to go fight some Drakel with him.
  • Mini Game
  • Mirror Match: It’s You!
  • Money Spider: Explained, amazingly enough. It's somewhere between a subversion, a parody, and a justification: Robina the Hood steals from the rich and gives to "the cute little cuddly-wuddly forest creatures!" There's even the note that "How did you think level 1 spiders got so much gold on them?"
  • Multi Mook Melee: Frogzard Challenge, the Pit
  • Myth Arc: The Devourer Saga
  • Nerf: This is decided by the forum group the Knights of Order (KoO). They appear in game twice: April Fool’s Day 2008 and Lepprecon War 2008. The main Ko O, Kylanr, has been appearing in game more recently.
    • Nerf Arm: In the April Fool’s Day 2008 event, a Nerf Wraith turns your sword into a foam covered version of the default warrior weapon.
  • News Travels Fast
  • Ninja Pirate Zombie Robot: It's very possible to be a ninja-pirate-dragonslayer-vampireslayer-dracomancer-paladin-necromancer-knight-beastmaster-shapeshifter with a black belt.
  • No Fourth Wall: The Guardian Dragon is especially prone to this, with lines like "Sorry I'm late, the server was lagging again."
  • Non Linear Sequel: Dragon Fable, Mech Quest and Adventure Quest Worlds
  • Non Mammal Mammaries: Female Drakels and Pae. Though the Drakel has have hair in later rendtions. The staff have stated that this was intentonal and not an artistic drift.
  • Our Vampires Are Different / Our Werewolves Are Different: They're generally pretty much standard-issue, but there are also vampire-werewolf hybrids and vampire-werewolf-dragon hybrids.
  • Physical God: Lorthia was once said to have been a physical god at one point, which led to The'Galin's ascension to godhood. This was only told through forum backstory information. Falerin and Eldron are the gods of Evil and Good for the world of Caelestia.
  • Player Punch: Waaahh... Galrick...
    • Vampire Slayer E
  • Playing With Fire: Mercuria, Drakkonan
  • Pop Quiz: When infiltrating N.O.V.A., you are asked questions, about the organization, that are never mentioned in the game. It redirects you to a link to the forums where you can ask about it before the quest starts, though.
  • Power Up: Red and blue potions (used to heal) and a lot of class abilities.
  • Prehensile Hair: Visia
  • Ridiculously Cute Critter: Moglins. However, many of the fans find them annoying, especially Twig and Twilly. This has led to all sorts of... interesting quests, including a minigame where you punt Twilly and an April Fool's Day quest that featured Twig as the Devourer.
    • Twig being the Master of Evil was also referencing a forum in-joke.
    • Then, of course, because this is AQ, they decided to subvert their whole joke: After the Mogbusters spend quite a while abusing him, the myth that "moglins can fly with their ears" turns out to be true. Then Twig lands in a patch of piranha-infested water. For most people this would be a problem, but Twig is a Big Eater when it comes to fish and ice cream. They never stood a chance.
  • Rule Of Fun: The weapons and armor are often ridiculous, the puns numerous, the monsters... surprising... and every quest will involve you fighting. Some might say it's a rather popular game.
  • Shout Out: Loads, ranging in scale from a couple of random lines from Hamlet to an entire quest devoted to an Affectionate Parody of Myth Busters.
  • Trademark Favorite Food: "Fish and ice cweam!"
  • Violence Is The Only Option: Lampshaded, of course.
  • Viewers Are Geniuses: The entire Devourer plotline was nigh-impossible to follow with reading the pages and pages of explanations given on the forums. The staff swear they learned their lesson from the trouble handling it, and the next Myth Arc will make a lot more sense. Even worse was a good bit of information was released over an IRC chatroom in a chat with the staff or Role Play with one of the Staff as It's GM, giveing the 20 players a distinct advantage (Information on the IRC channel is avlibe on the fourms but it's so over looked most players don't know it exists) The charcters from the Roleplay are sometimes refranced in game establishing the worlds created by the players as part of the Extended Universe.
  • Wallet Of Holding
  • Weird Moon: In Darkovia, it's always night and there is always a full moon. And when the Devourer's attack was imminent, the moon changed into a weird red thing. And before the Devourer attack, Dewlok's home had a Zelda-ish moon complete with creepy face.
  • Wide Open Sandbox: While quests are set, you can still choose to do most of them at any time in any order.
  • Word Of God: Most of the backstory for the Devourer Saga.
  • Words Can Break My Bones: "Red Fog." *Red Fog rolls past and knocks your HP To One* "Okay, that's really annoying."
  • You Cant Thwart Stage One: Devourer/Uncreator/The’Galin
  • You Mean Xmas: Quite a few real-world holidays have AQ equivalents, such as Frostvale (Christmas), Hero's Heart Day (Valentine's Day), the Grenwog Festival (Easter), and Mogloween (Halloween).