Ace of Spades is a free, online, multiplayer First-Person Shooter.To sum it up simply, it's what you might get if you were to cross Team Fortress 2's Capture the Flag mode (using a briefcase as the intel) and color coded teams with Minecraft's building blocks and boxy character models. It has a small, but dedicated, userbase.By default, the game takes place on a large, randomly generated map with hills on Blue Team's side (west), and rivers on Green Team's side (east). You play as a member of one of these teams, with the choice of weapons between a rifle, a sub-machine gun or (as of v0.58) a shotgun. You other equipment consists of a spade (for removing and acquiring blocks), 50 blocks (for building), and three grenades. The point of the game is to capture the enemy's intelligence a certain number of times. You may change the color of the blocks you place by using the arrow keys to look through the pallet, or by right-clicking something else to sample it's color. A popular strategy is to build a foxhole in the side of a hill, using the same color blocks as the hill, and sniping in there with a rifle.There is no kill-cam, so you do not know the location of your killer unless you manage to spot him before you fall.The official website is located here, and there is a wiki here.
This game provides examples of:
Alien Sky: The Skybox can be set to a number of hues by server command, some of which are genuinely creepy. There are also scripts for a Minecraft-style day and night cycle and Disco Mode, the latter of which is now thoroughly depreciated.
Boring, but Practical: Simple buildings like bunkers and walls are easy to build and can act as effective barricades and sniper spots. The team with more of them often wins. More often than not, though, hastily-dug foxholes and trenches under fire will be what the player spends most of his time in.
Cool, but Inefficient: Many, MANY of the buildings other players may build. They may be awesome sometimes, but rarely do they actually protect your intel or soldiers.
Drone Jam: In small doorways, players may have to wait turns.
Fixed as of 0.58 by making it possible to walk through other sprites.
Emergency Weapon: The entrenching tool can now be used for a One-Hit Kill at melee ranges, an Ascended Mod of sorts since it was added by the third-party server software. Occasionally a source of frustration if Friendly Fire is switched on, because digging and attacking are performed with the same command and it's embarrassingly easy to accidentally deck a teammate.
Fast Tunnelling: For a given value of "fast", anyway. It's much faster than would be possible in real life, but tunnelling any distance will still take quite a while.
Fire-Forged Friends: What happens with you and your teammates, if you're lucky.
The mod, Psyspades, adds squads. This, with many close encounters, firefights, and saving of lives, either makes you hate your squad, for respawning you in front of an enemy with a Smg or Shotgun, or trust them, where they snipe enemies who try to sneak up on you, heal you, and move with coordinated precision.
Floating Platforms: Generally averted, if you remove all the blocks under another, it will fall to the ground and vanish, but occasionally a glitch will leave a few in place.
Game Mod: Mods can range from skins that revise weapons or iron sights, or make your character look like a Space Marine wielding a crossbow.
Green Hill Zone: One of the default maps in the orginal version.
Griefer: Rampant, usually centering around knocking down things other players have built. Occasionally, multiple griefers will join forces to demolish a particularly well-made structure, often displaying greater teamwork and coordination than anyone else on the server. Laying out blocks in the shape of giant male genitalia or obscene messages is another popular griefer pastime, and the game also attracts a genuinely alarming number of white supremacists.
Guide Dang It: Its highly recommended to read or watch a guide before playing. Even changing certain game settings can take a while to figure out (edit config.ini in the game folder).
Hold the Line: Missions on some of the smaller and narrower maps frequently end up like this.
Hollywood Darkness: You will always be able to see, even in an enclosed space.
Obvious Beta: The game takes simplicity to the extreme, with only five weapons (six, counting the spade), two official modes, and one kind of map, not counting user-created maps.
One-Hit Kill: Shooting someone in the head is this.
The Points Mean Nothing: Players get points when they kill enemies and capture the enemy flag. They're only for bragging rights.
Real Is Brown: Many of the more natural maps. Actually justified by the quasi-World War One aesthetic, as one can infer that the ground has been churned to mud by several years of Hopeless War.
Reality Ensues: For an FPS that looks like Minecraft, it actually turns out to be a relatively realistic war simulator.
Respawn Point: It shifts around a bit each time, but it's always on your team's side of the map.
Schizo Tech: The default graphics for the rifle are loosely based on a German semi-automatic rifle from the Second World War, the SMG is clearly a Heckler & Koch MP 5 and the shotgun and grenades could be from any era.
Actually considering the rifle is (supposedly) the M14, it's possibly even more Schizo because of the 1960s weapons... being used to fight First World War trench combat!
Taking You with Me: Some players opt to save their grenades for hopeless situations, when they'll toss them just before falling dead in hopes of killing their killer. Sometimes it works.
Unusual User Interface: There's no ingame server browser, and in fact you don't load the game from the Start menu at all. Once the game is installed, players have to select a server from a list on the game's website, or type the aos:// address into their browser.