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A Boy and His Blob
I am Blobert, eater of worlds.

Released in 1989 for the Nintendo Entertainment System, A Boy and His Blob: Trouble on Blobolonia (yep, that really is the game's subtitle), features the adventures of our eponymous hero (the Boy) and his friend Blob (full name Blobert) as they race to Blob's home world to defeat the evil emperor. There was a 1991 Game Boy sequel, where they now have to rescue Princess Blobette.

The main draw of this platforming game (which was created by David Crane of Pitfall fame) is that Blob has the uncanny ability to change into different shapes/objects depending on what type of jellybean the boy feeds him. From licorice to ketchup, each flavor turns Blob into a different shape, allowing the boy to overcome obstacles and complete each level.

Numerous remakes were rumored since its release, but for twenty years the series consisted of only the original and a 1990 sequel for the Game Boy.

It was finally resurrected on the Wii by WayForward Technologies, makers of Shantae and a bunch of licensed stuff, as a level-based puzzle platformer. The 2 main characters among with others were redesigned too.

Both games provide examples of:

  • A Boy and His X: Just look at the title.
  • Added Alliterative Appeal: Those jellybean names that aren't pun-tastic tend to be these. Both games have the Licorice Ladder and Tangerine Trampoline.
    • The original contains the Root Beer Rocket.
    • The Wii game replaces Root Beer with Cinnamon for the rocket, but gives us in return: The Berry Balloon, Bubble Gum Bouncer, Pear Parachute, Cream Cannon, Strawberry Shield (replacing Strawberry = Bridge in the original), and Cotton Candy Copy.
  • Adipose Rex: The Emperor of Bloblonia.
  • A Worldwide Punomenon: The "Apple" flavored beans turn Blobert into a jack.
    • This is far from the only pun among the jellybean effects, of course.
  • Batman Can Breathe In Space: The inevitible trip to Blobolonia. And back again in the Wii version.
  • Blob Monster: But the Blob isn't so much a monster in this game.
    • Some of the sequel's enemies fit into a Blob Monster category as well.
  • Collision Damage: It applies to some of the enemies too if they collide with different enemies.
  • Edge Gravity
  • Eternal Engine: In NES version, the sweets factory. In Wii version, the earlier levels of world 4.
  • Fat Bastard: The Emperor of Bloblonia. In the original game, this was part of the alleged Aesop, because the game had a whole "candy is bad for you" theme and the Emperor was basically just a sapient blob of fat. In the Wii version, there's no such moral anymore, so he's basically just your standard big fat jerk.
  • Inexplicable Treasure Chests: Who leaves those things scattered around the forest, city and Bloblonia anyway?
  • Joke Item: The ketchup jellybean that Blobert won't eat (unless you trick him, in which case it turns him into a brick wall). It instead allows him to catch up, returning him to the boy's side if they get separated. (Functionally, the Berry Balloon replaces it in the Wii version.)
  • Kid Hero
  • Malevolent Architecture
  • No Name Given: You're just a boy after all.
  • Not the Fall That Kills You: Fall more than two screens without landing on something soft or bouncy, and you'll die.
    • This also applies in the Wii version. If the boy falls far enough to start tumbling (about one screen in height), he's doomed. Be very careful about where you Trampoline to....
  • One Hit Point Wonder
  • Parental Abandonment: In the Wii game, the Boy is especifically said to be around 6 years old. Where on Earth are his parents? The original looks like a teenager, so he's probably OK on his own, but still..
  • Portable Hole
  • Requisite Royal Regalia: All kings and emperors in the series seem to wear crowns.
  • Ridiculously Cute Critter: Admit it: You want a Blob of your very own, don't you?
  • Rocket Ride: With your blob as a rocket.
  • Shaped Like Itself: Coconut Jellybean = Turn Blob into a coconut. Natch.
  • Spikes of Doom: Ooooh yeah.
  • Stalactite Spite: It's one of the few things that can kill the Boy when he's in the Cola Bubble.
  • Stealth Pun: A number of the jellybean's abilities are linked to their flavors. Both versions have Punch = Hole, Apple = Jack, and the original has Lime = Key. (* groan* )
  • Super Drowning Skills: The Boy and the enemies. Of course, as mentioned above, he can still breathe in space.
  • Super Not Drowning Skills: While the boy can't swim, the Blob is unable to sink if he's not a bubble or an anvil.

The 1989 game and Game Boy sequel provide examples of:

The 2009 game provides examples of:

  • 100% Completion: Getting all 3 treasure chests in a level unlocks a challenge level. Beating challenge levels unlock things like concept art and some other stuff.
  • Adaptation Distillation: Generally considered better than the NES game.
  • All Animals Are Dogs: The developers said that the personality of the Blob is largely based on dogs.
  • Anvil On Head: The Banana Anvil is very effective when it comes to enemies.
  • A Twinkle in the Sky: During the ending.
  • Artificial Stupidity: At least the game is kind enough to note it — When Blob cannot reach the player or seems to be getting stuck, he turns pink (as he turns gray near the enemies).
  • Award Bait Song: Yes, this deserves to be spoilered.
  • Blackout Basement: Level 2-6. Blob helpfully eats a firefly to help you light the way, but if you don't have Blob cling close to you, you'll have no idea where you're going.
    • Also, the "grand prize" for completing the T-rex set of Challenge Levels in World 2 is an orb that turns every level into one of these. Good luck; you'll need it. (But you can turn it on and off at whim, so no biggie.)
  • Bottomless Pits
  • Breather Level: Challenge Level 2-4 is pretty easy—it's a lot of running around inside the Cola Bubble, which is Nigh Invulnerable. This is a good thing, because Challenge Level 2-5 was probably designed by someone on the dev team who was bald and didn't want to feel so alone.
  • Bubblegloop Swamp: Second half of the first world.
  • But Now I Must Go: It's inevitable.
  • Came From The Sky: How the Blob got to earth.
  • Casual Video Game: The developers wanted it to be "accessible", so divided it into two parts: Ordinary story levels, and unlockable "Challenge" levels for the Challenge Gamers. What they neglected to mention is that the later levels of the story mode are every bit as Nintendo Hard. Ouch.
  • Combat Tentacles: The second boss, the Beast, has an entire back full of writhing, deadly tentacles.
  • Concept Art Gallery: At all the hubs after completing challenge stages. There are a few videos too.
  • Conspicuous CG: The opening movie is full of it.
  • Continuity Nod: The Boy is significantly younger than the original Boy... but he wears the same clothes, right down to the colors.
  • Cool Chair: The main villain sits on one with heads and all.
  • Cooldown Hug: It's a gameplay mechanic. D'aaaww....
  • Cranium Ride: You can ride on certain enemies if you drop an anvil on their heads, which allows you to safely ride them.
  • Credits Medley
  • Creepy Twins: One of the enemy types.
  • Cuteness Proximity: Watch some of the hands-on promotional videos. Numerous ones contain some male, potentially jaded game journalist dissolving into a puddle of gibbering Baby Talk at the sight of Boy and Blob hugging.
  • Cutscene Power to the Max: The opening movie depicts the blob eating a bean and transforming. All in midair.
  • Disney Death: In the second-to-last level, right before the Eleventh Hour Superpower kicks in, one of the Emperor's blob-tentacles appears to squeeze the Blob to little bits. However, a few Swiss Army Tears—and the fact that he's a blob—help the Blob get back together in no time.
  • Dark is Evil: Although the emperor is the lightest shade of dark.
  • Directionally Solid Platforms: You need a hole to get back down from these.
  • Ditto Fighter: A certain jellybean will make Blob turn into Boy's shape and replicates his movements. One of the enemies can also do so.
  • Doing It for the Art: The graphics. Every movement of the Boy, the Blob, and the enemies is lovingly hand-drawn. The backgrounds exquisitly painted. The developers said they wanted a deliberately nostalgic, warm feel, and knew only traditional animation would get them that. And it looks awesome #$)* @& AWESOME.
    • WayForward has had a history of this, with their previous game Shantae.
  • Downer Ending: Everyone knows the boy and his blob are going to be seperated in the end. So how do Way Forward step it up? The blob leaves, the credits play a song called "Everything to Me" about how the blob is the greatest thing ever to happen to the boy and how lonely he is without him, accompanied by a montage of pictures of them playing together with nobody else in sight, culminating in an end screen of him staring up at the moon forlornly and waiting hopelessly for his only friend to one day return. Forever.
    • However, given the fact that you can still redeem your treasure chests and play further challenge levels after the last boss, it seems that the Blob comes back after all.
  • Dummied Out: The enemy concept art shows a Spider Blob enemy. It is seen standing among the other enemies in the finalized art. You never encounter it, however.
  • Eleventh Hour Super Power: Instant Awesome, Just Add Mecha.
  • Energy Ball: Final boss can fire these.
  • Evil Laugh: When you meet the evil emperor.
  • Evil Overlooker: On its box art.
  • Family Unfriendly Death: The emperor gets punched repeatedly in the skull by a giant robot, while bleeding black goo, and then, when he finally dies, he turns into a roiling mass of blackness as his face TEARS INTO TINY PIECES and he dissolves.
    • Also, killing the frog mooks.
  • Foreshadowing: Second boss can be seen in the background before the boss battle.
  • Four-Fingered Hands: A rigorously enforced part of the Boy's design, to help make him as cuddly as possible.
  • George Lucas Throwback: Art style and the trailer of the game in inspired by 80-s cartoons and films.
  • Ghibli Hills: The Boy makes his ho— er, tree fort in some truly beautiful forest land. It's right next to Bubblegloop Swamp, though. (But it's still beautiful.)
  • Glowing Eyes of Doom: The enemies have them.
  • Gusty Glade: Numerous, with Challenge 2-5 being a standout.
  • Guide Dang It: In most cases, inverted. The hint signs are everywhere. They're left there as a remnants of the development and playtesting stage of the game development.
  • Hailfire Peaks: All four worlds. World 1 is Green Hill Zone and Bubblegloop Swamp. World 2 is Death Mountain and proper Underground Levels. World 3 is Scenery Porn and Scenery Gorn variants of Level Ate. World 4 is Eternal Engine and Evil Tower of Ominousness. The final two levels bring back Green Hill Zone.
  • Heli Critter: One of the pieces of native wildlife in Blobolonia.
  • Helpful Mook: The giant-sized blob enemies will still kill you if you touch them... But they're surprisingly good at helping you get around, either by riding them via Banana Anvil or tossing around the Cola Bubble. Many of the enemies also help you to hold down those numerous Pressure Plates. Even hummingbirds can be used to defeat nearby enemies.
  • Hub Level: One for each of the 4 main worlds.
  • Human Cannonball: When your blob has a cannon form, that's what the boy can do while being able to stay invulnerable to some of the threats.
  • Infinite Supplies: Boy carries an infinite amount of jellybeans.
  • Interface Spoiler: Directly inverted. All of the levels are 10 stages long, right? World 1 had 10, World 2 had 10, World 3 had 10, World 4 has... wait, why are you facing the Final Boss? It's only the end of Level 4-8! Why are we back in World 1?Wait, did someone tape ''two more levels'' to the end of the map? Oh Crap...
  • Just Eat Him: If you get too close to the giant fat blobs they will swallow you. Also the frog enemies will eat Coconut Blob... only for him to emerge from their insides when you call him.
  • Level Ate: Bloblonia comes pretty close. Some parts of it do look organic, but there's a lot of towering gelatin-mold spires and jellybeans everywhere.
  • Loads and Loads of Loading: In levels with lots of doors.
  • Logo Joke
  • Luckily My Shield Will Protect Me: One of the later items you can transform your blob.
  • Mood Whiplash: The absolutely beautiful opening levels are as lovely and as soothing as can be, full of fireflies and gently swaying trees... until you hit Level 1-10. "This music sounds... different. Everything's so red! I've got a bad feeling about this... HOLY CRAP OH MY GOD WHAT THE HELL IS THAT THING!?"
  • No-Gear Level:
    • The first level in World 4. Blob? BLOB!?
    • Beginning of the penultimate level has this thing happen too.
  • Nostalgia Level: Level 11.
  • Notice This: "Follow the fireflies" is a good maxim to follow if you want to find all the treasures.
  • One-Hit Kill: All bosses take three hits to defeat, except the boss at the end of the fourth and apparently final world.
  • One-Winged Angel The Emperor's final form even has copious mouth-tentacles to put you in mind of Cthulhu. And Zoidberg
  • Playing Tennis with the Boss
  • Pressure Plate: Quite a lot of them, especially in the last world.
  • Pulling Themselves Together: With the help of Swiss Army Tears.
  • Puzzle Boss: All of the bosses. Makes sense, since it's pretty much a puzzle game.
  • Red Sky, Take Warning: Before and during the first boss battle and during the final boss battle.
  • Respawning Enemies: But only those critical for completing the puzzle.
  • Ring Inventory
  • Scenery Porn: Some absolutely gorgeous hand drawn artwork makes up the backgrounds.
  • Silence Is Golden: The game has no dialogue... at all. (Well, the Boy yells "Blob!" and "Let's go!") And barely any on-screen text. Even the "hint signs" just show pictures! It works, though.
  • Sound Test: One of the unlockables.
  • Spoiler Opening
  • Sugar Bowl: The game specifically set out to evoke a heartwarming, Disney/Studio Ghibli-esque feel.
  • Swiss Army Tears: Seems to work. Makes you wonder if they wouldn't have worked.
  • Temporary Platform: Although they respawn, too.
  • The Cameo: There's a Shantae doll on the bookshelf in the World 2 Hub.
  • Theme Music Power-Up: Once the Eleventh Hour Superpower finally makes its appearance.
  • There Was a Door: Your first appearance in the World 3 hub involves crashing through the roof. Averted when going from World 4 back to World 1, since the boy and the blob just fly in through the open window instead.
  • Treehouse of Fun: The first world's menu screen is one.
  • Triumphant Reprise: After the blob is brought back to life and turned into a mech.
  • True Final Boss: It actually manages to be a surprise for once, due to a variant on Interface Spoiler.
  • Wackyland: Third part of the game.
  • World Shapes: Bloblonia is very... bean-shaped.
  • Wasted Song: Done intentionally! There are four very hidden songs found only in the Sound Test (It Makes Sense in Context). Musically, they don't fit the style of the rest of the game. However, they'll sound... familiar to those who've played the original game...
  • Unexpected Genre Change: Level 14/2-4. It's the first level you can use the Cola Bubble jellybean in... and it plays more like something out of Sonic the Hedgehog than the other levels.
    • Not to mention the World 2's Challenge level #10, which involves flying the Root Beer Rocket through a massive labyrinth full of Deadly Walls.
  • Video Game Caring Potential: There's a "Hug" button; yes, you read that right.
    • The fourth world also has a number of caged blobs in the Emperor's citadel. Feeding them a Berry Balloon bean will free them, but you get nothing for doing so beyond warm fuzzy feelings.
    • Video Game Cruelty Potential: It also has a "Scold" button.
  • Weird Moon: Always full and large.
  • Where It All Began: The game's final two levels are not in World 4. No, they're all the way back in World 1.
  • Your Princess Is in Another Castle: When the Final Boss comes at the end of level 8 of what's normally a 10-level world and all it takes to defeat him is a One-Hit Kill, you know something more has to happen...

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