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Narrative
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Tzintzuntzan: There's something that definitely has to go in the video games list: Nintendo Logic. You know, the odd things that always popped up in old NES games (and still pop up now). However, since I haven't played a video game in nearly a decade, I don't know enough to write the entry. Anyone? Dark Sasami: Okay, here's my big question. Since when is "videogame" one word? Ununnilium: ...okay, good point. ``; Andrew Leprich: I like it better as one word, personally. White Rose Duelist: It's not, yet, unless you think Wiktionary is an infallible source. I've gone through the index and fixed it. Andrew Leprich: Didn't see why Standard Status Effects should be under Useless Useful Spell, edited appropriately. Andrew Leprich: Removed Gameplay And Story Segregation from Acceptable Breaks From Reality, because although it can be a Justified Trope, it doesn't quite fit there, simply because in reality there is no story or gameplay. Tanto: I'm not so sure. All of the Acceptable Breaks From Reality are things that don't make sense when considered outside the concept of the game, but exist because without them, the game would be frustrating/boring/tedious. That's pretty much the definition of Gameplay And Story Segregation...it deals with the separation of the game engine and the game world when seen without the lens of the game. Andrew Leprich: Heh, whatever, then. I view Acceptable Breaks From Reality as tropes than sacrifice realism for practicality (games wouldn't be fun if to heal your gunshot wounds you'd have to go to the hospital, undergo surgery, and lay in bed for three weeks), but that interpretation works too. Put it back if you'd like. =D Morgan Wick: ABFR says it's "certain elements of gameplay where realism would simply make gameplay tedious, difficult and/or confusing." Frankly I don't think either of your definitions really contradict each other. Andrew Leprich: Ah, it was late when I wrote that and I only skimmed Tanto's message, my bad. Gameplay And Story Segregation just doesn't look right to me when next to things such as Heal Thyself and Hyperspace Arsenal. Tanto: Moved Vendor Trash out of the Acceptable Breaks From Reality. Doesn't really fit, methinks — We Buy Anything is what you're aiming for with that line of reasoning. Morgan Wick: @$&#$ anonymous users who don't know what they're doing. Tanto: Who in hot and holy hell thought Dolled Up Installment is an Acceptable Break From Reality? Trigger Loaded: Really, I wonder about half the things on Acceptable Breaks from Reality. I think Jump Physics belong on that list, while Super Drowning Skills is annoying, not acceptable. Ditto Gateless Ghetto and Insurmountable Waist Height Fence. Those are 'Acceptable?' I could see 'Tolerated.' Tanto: It's all the same. Sci Vo: I dislike the kludginess of having the Acceptable Breaks From Reality categorized twice: once here, and then again on the ABFR page. Any objections to my making ABFR into an index, and changing all of its members from the "Videogame Tropes" index to the "Acceptable Breaks From Reality" index? Also, Boss Battle looks like it could use the same treatment. Willy Four Eyes: I'm removing the "Well Timed Knockoff" trope from the list. The only thing I can see happening is it turning into a dupe of Follow The Leader, which covers the videogame version of that trope pretty well already. That, and no one's ever bothered adding content for it. Little Beast: You know, I'm very surprised that there isn't a useless allies trope in here somewhere. Unless it's just not listed under videogame tropes? Yoshi348: This page *might* need even more subcategories, given that it is getting pretty dang long. Trouble is, I can't find any more good groupings here. And I'm not sure the length of the page is necessarily fatal or anything. Everyone else's thoughts?
Matty: Here's an idea. How about a trope for something you can only do once, but once you do something else, you can never go back to it again? Two examples come to mind: - In Kingdom Hearts, the Trinity in Oogie Boogie's house. Once you defeat Oogie Boogie, it is lost forever and you cannot activate it. - In Banjo-Kazooie, the Mumbo Token in the waterlogged pyramid in Gobi's Valley. Once you drain the pyramid, you can't get the Mumbo Token. sickishfish: Would those be covered by Lost Forever? Grey Mario: What about Rubber Band AI and the other artificial-intel-in-videogames tropes? Would they belong in this list? Mag Flare: Whoa, Prfnoff, what's up with all the deletions on May 19? There's some good material in there. |
