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Some Guy: The SMB 3 image has been removed to be put on the Didnt Think This Through page, where it more clearly meets the trope specifications. I had a replacement image, but the wiki doesn't like hotlinks. So we're going to have nothing until or unless someone finds a new one.
Who deleted most of the page and why? (Disregard this. I didn't notice that the page had been split.)
Headcase: The current image of SMB 3 is funny, though it doesn't seem to fit the trope imo. You're trapped for the life, but the trope is for the whole game (or at least the save file). SMB 3 does have an example of Un Winnable; the rare airship in sky tower glitch. I don't have any better ideas for an image, just throwing that out there.
Pulled this example:
Andrew Leprich: I haven't played the game yet so I don't know, but isn't there some kind of temple glitch in Zelda: TP that does this? anonymous: Yeah, in the original version there was a glitch with a cannon that I can't remember in detail, and is why I'm here in the first place. Riff: The Hitchhiker's Guide example isn't a very good one, as it's possible feed the sandwich to the dog as Ford Prefect if you forgot to do it at the beginning of the game. Many people don't seem to know about that, though, so I'll let someone else decide whether or not to remove the example. ...Actually, tell you what, I'll just edit it with an actual example of unwinnableness from the same game. Coolnut: Actually, Space Quest II is winnable without the cubix rube (the puzzle). Or the athletic supporter in the beginning. The former, you just leave the screen with the Labion Terror Beast and return. The latter, you have to hide from the guard and throw the rock from the previous screen, and wait for the guard to leave. You will get a low score for the alternate solutions, though. Kizor: There's an athletic supporter? Dang! Shire Nomad: Thinking about grouping the Sierra examples into their own sublist. I for one would love to vent at length about them... Cassius335: If you do, may I suggest Sierrage? Andrew Leprich: Now, I don't really play computer adventure games, but aren't intentionally-created ((Unwinnable)) situations a staple of the genre? Deleted the "at least Sierra made-ones" comment, because, while scanning the list of examples of unwinnable situations on Wikipedia, numerous developers seem to do it. Cort Jstr: They are a staple but Sierra took it to the extreme. Generally you had to do everything 100% right with no room for error and limited or no ability to revisit areas to pick up an item you'd missed. And not having an item (or picking up a red herring) generally resulted in death. Hence their slogan "save early and save often." In one game even activating the Boss Key would lock you out of the game and require loading a save file. The game would even say, "boy I hope you saved recently" Mark Z: Deleted the example of World of Warcraft battlegrounds as Alliance. This article is about mechanically unwinnable situations (either by design or due to bugs). For games that just require some obscure trick, see Guide Dang It. For games that are just very hard, see Nintendo Hard. World Of Warcraft battlegrounds are none of these. Geese: But damn, do they seem like it sometimes. Even if the obscure trick is generally teamwork, coordination and some measure of actual desire to win. :3 Mike Rosoft: I don't know to what extent this belongs here, so I'll list it on the talk page first:
Anonymous Mc Cartneyfan: Cut this and put it here. If it's not an example, don't put it with the examples! (It looks like a Guide Dang It.)
Mike Rosoft: I have removed "Otherwise known as Sierra Screw" from the very beginning of the article lead; the page is enough of a Take That to Sierra even without it. (I have left the mention of "Sierra Screw" at the end of the Sierra examples, where it's appropriate.) As the page shows, Sierra is by no means the only company to include unwinnable situations in their games - Infocom being an earlier and just as infamous example. Curtmack: The picture for the article is actually not a "you're screwed" situation - with good enough reflexes, it IS possible to kill the goombas unharmed. Prior to Super Mario World, the Goomba Stomp only requires you to touch an enemy while moving downwards - you can "stomp" the enemies from the side with good timing. Just thought I'd point that out. A K47x 2: To be honest, I'm just grateful. I've been looking for that picture for God knows how long. megamcduck: Removed this example:
Comonad: I've edited the Persona 3 entry, since it didn't take into account the scarcity of save points. Of course, now it seems like a fairly boring aversion. Wasn't sure whether or not to remove it. Antwan: So, I managed to get this huge trope fitted with folders, but the video game section is really huge. I wouldn't be surprised if there are adventure games in there too. Perhaps we should separate the video games by genre? Great Pikmin Fan: Oh god... there's just so much wrong with this. From the sonic section:
Antwan: Okay, who brought back the examples? We divided the trope into two sections so we wouldn't have this...monster of a list. Permission to delete? BritBllt: Absolutely, positively don't delete this page, it's a TV Tropes classic! The examples should be moved to their respective sections, but if nothing else, "unwinnable" makes a nice header trope for describing the concept and linking to the Unwinnable By Design and Unwinnable By Mistake subtropes. Antwan: Not the page, bro. The list. But whatever, it's already too late. Janitor: The Video game folder content is so long it is breaking the folder-ing code. Somebody want to take a whack at breaking it up/reducing it? Looks like there are a couple of games that can be pulled out into their own folder. Anonymous Mc Cartneyfan: I'll see what I can do... Anonymous Mc Cartneyfan: Someone wants this page cut for being too short?! BritBllt: I've done some splitting already, trying to balance which games have the most entries and which ones people would likely be the most curious about. Good luck with the rest! Anonymous Mc Cartneyfan: Thanks! You did the hardest work there... |
