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Narrative
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Andrew Leprich: LMAO, nice.
Ununnilium: Took out "The inn is incredibly underpriced given how unbelievably powerful it is" because, well, howso? In-story, it presumably "doesn't really" heal that much, and on a gameplay level, it isn't that powerful, nor that cheap.
Also, this one's mostly a computer-RPG thing, and thus, not descended from D&D.
Tanto: I beg to differ. A stay at the inn is almost always one of the cheapest things you can buy — it's dirt-cheap, sometimes even free — and it's far more effective than any item or spell. Try finishing an RPG without them.
Seth: I play D&D and an Inn does heal most of your wounds with a pretty easy dice roll, and it is easyer than say camping out for a week to heal the same amount of damage.
Andrew Leprich: It's true that there is some Gameplay And Story Segregation here (in-game your players are dead or poisoned, but not on a story level), but quite often inns are paradoxically one of the most useful commodities in the game yet the cheapest. I met you guys halfway and added in both your observations. What do you guys think?
Ununnilium: Saying it's "underpriced" implies it's game-balance-breakingly so; I went for "cheap".
Dark Sasami: Hah, I didn't find this till just now—otherwise I would have hit Made Of Win.
Side note: Is the little five-second "fade to black and have a pleasant sleep" tune that every single game composer has to write for every single RPG a trope, or just a note in this trope? Or is it the tune itself that powers the inn's healing powers?
Tanto: Ah, Inn Music. While killing time during class some years ago I actually stumbled across a database containing the peaceful "going-to-sleep-now" music for around thirty games. I'll have to see if I can unearth it.
Later: Found it: Inn Music Database
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