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Andrew Leprich: LMAO, nice.

Ununnilium: Took out "The inn is incredibly underpriced given how unbelievably powerful it is" because, well, howso? In-story, it presumably "doesn't really" heal that much, and on a gameplay level, it isn't that powerful, nor that cheap.

Also, this one's mostly a computer-RPG thing, and thus, not descended from D&D.

Tanto: I beg to differ. A stay at the inn is almost always one of the cheapest things you can buy — it's dirt-cheap, sometimes even free — and it's far more effective than any item or spell. Try finishing an RPG without them.

Seth: I play D&D and an Inn does heal most of your wounds with a pretty easy dice roll, and it is easyer than say camping out for a week to heal the same amount of damage.

Andrew Leprich: It's true that there is some Gameplay And Story Segregation here (in-game your players are dead or poisoned, but not on a story level), but quite often inns are paradoxically one of the most useful commodities in the game yet the cheapest. I met you guys halfway and added in both your observations. What do you guys think?

Ununnilium: Saying it's "underpriced" implies it's game-balance-breakingly so; I went for "cheap".

Dark Sasami: Hah, I didn't find this till just now—otherwise I would have hit Made Of Win.

Side note: Is the little five-second "fade to black and have a pleasant sleep" tune that every single game composer has to write for every single RPG a trope, or just a note in this trope? Or is it the tune itself that powers the inn's healing powers?

Tanto: Ah, Inn Music. While killing time during class some years ago I actually stumbled across a database containing the peaceful "going-to-sleep-now" music for around thirty games. I'll have to see if I can unearth it.

Later: Found it: Inn Music Database, at the prophetically named Dork Club.

"It's one of the oldest clichés handed down through the generations in The Official RPG Developer Big Book o' Clichés. As your party stops by the local inn after a hard day of slaughtering the countryside's native wildlife and settles down to sleep, the screen fades to black while a soothing piece of music plays in the background. This is Inn Music. Why is it there? What purpose does it serve? Many have tried to tackle this awesome question since the days of old, but few have found themselves any closer to the truth. Is it the process of sleeping or these strange sounds that posses the healing properties of the inn? More importantly, where exactly does this music come from? Is it provided by the inn? Does it play in all hero's hearts? Perhaps, it is the true voice of God."

Andrew Leprich: Dark Sasami or Tanto, I'd say go for Inn Music. As a splitter, I view it distinct enough to warrant its own page because the Trauma Inn entry is more about inns' inexplicable ability to heal any and all ailments, and not about inns in a general sense. Just my $0.02.

thatother1dude: for a non-video game example can I put how in Gargoyles the title creatures heal almost all wounds after sleeping?

Nemo2342: What about the Inn in the original Wizardry? Not only did it heal wounds (the amount based on how nice a room you were willing to pay for), it was also the only place where your character would level up.

Unknown Origin: As this trope is so widely spread, wouldn't aversion be more appropriate example as oppose to straight example?