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Tactical Rock Paper Scissors Discussion
Pro-Mole: Paul A, isn't it a simple case of Elemental Rock Paper Scissors?

Seth: Pro-Mole did you read the entry. Don't let the name fool you this has nothing to do with Elemental Rock Paper Scissors. It is the way that in RTS unit types have strengths and weaknesses to other unit types. Ranged - Scissors
Flying - Paper
Close Combat - Rock.
In a game like C&C this would be
Machine gun Infantry - Strong against other infantry
Rocket Infantry - Stong against buildings/tanks - Weak against machine guns
Tanks - Stong against buildings/tanks - Weak to rockets
Aircraft - Strong against infantry and tanks really weak to rockets \\

Pro-Mole: I did. That's why I think it's a special case of it. Specially this:
"The console RPG Chrono Trigger uses a Fire → Lightning (divine form) → Water (including ice) → Shadow wheel."
Likely in FF usually we have Thunder-Ice-Fire as a weakness wheel(unfortunately, I forgot who is stronger against who).

Thinking better, though, as I've read Elemental Rock Paper Scissor a long ago, I haven't considered the specification of magical elements in it. I thought of lumping both in "Battle Rock Paper Scissors" sort of trope. Let it be, then.

Tanto: Yes, I always thought of Elemental Rock Paper Scissors in a video game context as any sort of "X beats Y beats Z beats X" situation. I put in in the Fire Emblem entry for the weapon triangle, for example. Re-reading it, it doesn't explicitly say that, but...this entry just seems a little too narrow. I would try and rewrite Elemental Rock Paper Scissors to encompass the "conflicting" nature of the elements, and expand it to include any sort of circular game system.