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Narrative
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Citizen: For goodness sake, a plot-insignificant FF sidequest does not deserve two paragraphs period, let alone two paragraphs of spoiler tags. Pruned.
Tanto: Lightning Look-Out tells its lightning strikes...it's not that difficult once you've learned the pattern. (You can bait them to a certain spot, then double back.) I can do it in one try, going in cold, these days. Peteman: Can I nominate the section of Prince of Persia: The Sands of Time where you have to navigate a rather large stretch where you can fall to your death fairly easily and you've had your Dagger of Time stolen? djkates: Edited "all but" into the X6 example. It actually is possible to make it through the section after High Max with the Shadow Armor — I've done it — but it's extremely difficult. Tanto: The Lost World in DKC2? Really? I'll grant you Squawks's section of Animal Antics, but that's one-fifth of one level. The rest of the world is no harder than the rest of the game. Klobber Karnage gets criticized by some people, but that's the fault of emulation problems, not the game itself. (It's fine on a real system.) I say thee nay. Danel: Well, The Lost World is supposed to be very hard - it's a bunch of hidden levels that casual players will never get to. I'd say it's a fair bit harder than the rest of the game, but understandably so. I'd like to note that, for the record, I like the water levels in the Zelda games. I loved the Water Temple, and I enjoyed the one in Twilight Princess too. Does that make me odd? Tanto: Yes, yes it does. Ah, Tubular. It's been a while since I've heard anyone bitch about that level. Two words: Blue Yoshi. Makes the level (all levels, really) a snap. A Blue Yoshi and a Cape is about as game-breaking as it gets when you're talking platformers. Kizor: Removed mention of World In Conflict's penultimate level, as it seems to be personal opinion - and my own puts the hate on the one where you're supposed to occupy a small point long enough to construct fortifications when it, your units, and the fortifications are being bombarded. Wiped out mention of the Cloister of Trials puzzles in FFX on the way there, as it had been infested with Thread Mode and the Cloisters were simple enough to brute-force without much difficulty.
Bob: The Swamp Dungeon isn't water-themed. It's booby-traps-and-floors-covered-in-spikes-themed.
Mman: Shouldn't someone trim that insanely long Elite Force entry (I haven't played it, so I can't)? Kalle: I'm just going to take it out for the time being until someone who's played it can write a better one. @_@ Wall of text, indeed. Later: All right, I got sick of having the original entry pasted in my Notepad with nowhere to put it for posterity, so I simply trimmed the fat to what I hope covers the gist of it. GG Crono: Does anybody else here think that the Pyramid from Final Fantasy V qualifies? Hard to navigate, traps out the yin-yang, a series of insane monsters you can't escape from, AND you're missing a party member? Gaaah. Ninjacrat: Master Knight? Let it go. Should this be marked subjective? Levels which some people find very difficult other people might find very easy. Twilightdusk: Cut out most the examples from Brawl:
Aaron Em: Re 'A Game of TAG' — Oh, c'mon, you can't say it's not even a little bit fun to tag a Basilisk and watch it get chopped to scrap by anti-fighter beams... Robert Bingham: Definitely have to agree with whoever put down Goldeneye's Aztec. That level was brutal. In addition to the opening deathtrap and the final ladder climb, you've also got the vent screens, which you can't see through but your enemies can, and with the aforementioned high-damage assault rifles and lasers, it makes it damned hard to get to the end with the health that you need to survive the final ladder climb. I tend to call levels like these "screamer levels," as they make you want to do just that in addition to the Cluster F Bombing you're going to be doing throughout. Danel: The World Of Warcraft entries really need to be purged, especially since in many cases they're not so much "universally loathed" as "mildly inconvenient". Also: Thunder Bluff has a "lack of proximity" to other capitals? It's about two minutes away from Orgrimmar in flight! I suppose compared to the other horde capitals you might have a point, though, given that one can reach the other two almost instantly from Undercity... but compared to the Alliance capitals its a lot more convenient. Gloating Swine: We don't need two entries that say the same damn things for Advance Wars' Crystal Calamity. I've rewritten it to combine the unique complaints of each, nuked the discussion in the main page, and generally reduced the amount of Thread Mode that it was spawning. Gloating Swine: Crystal Calamity still does not need two all but identical mentions in threadmode. It wasn't that Scrappy people. Trouser Wearing Barbarian: This page is in need of some serious trimming. Narwhal: I understand it's good for people to vent their frustrations, but this is just ridiculous. If I ever want to read a huge wall of text, I know where to look. Can't we just hack off about half the article? The page doesn't need that many examples, does it? Freezair For A Limited Time: There Is No Such Thing As Notability... So how on earth would we decide what to trim? I'd advocate a split, but I'm guessing a cut would just make a lot of people angry all at once. djkates: I'm also going to suggest a split. I'd do it myself, but I'd probably mess up big time. By genre seems the best way to do it. Lord Seth: This definitely needs to be organized somehow (probably by genre, possibly split off into their own articles). Eric DVH: My my… Well, I just organized everything. This is what I was thinking about doing to Goddamned Bats (creating Demonic Spiders was a silly idea in my opinion.) Eric DVH: Just looked at Goddamned Bats, somebody already did it! Doing it inside-out like that is probably better too. Cryognosis: Cave Story presses...are not at all hard in the final caves. My weapon of choice was the machine gun and they were easy. You could always just run right past them after blasting any enemies ahead. To add hurt to the presses, I always turn around and shoot them after passing under. Really easy to start/stop to, too. Granted, on the other hand, the significant battle that real heroes face >.> <.< ...Is an unpleasant surprise to any first-time throughs... Master Knight: I nominate The Canyon on higher difficulties in Brawl's Subspace Emissary. Believe me: the difficulty spike is enormous. I'm getting to uploading a video about it as we speak. The problem is that you have to survive very nasty swarms of enemies the whole way through. It's particularly bad because the last several enemies are Giant Primids accompanying a Rototurret. Unless you exploit the AI, expect your 4 stock to be eaten up. priopraxis: While everyone agrees about Cid, Kuja's palace is trivial if you have LVL 5 Death, and the Oielvert enemies that clone you can be insta-killed with the item Soft.Although I suppose they are still examples if people hate them. Ephraim225: This Troper nominates Gaea's Cliff at the beginning of Disc 2 in Final Fantasy VII. There's a random encounter running around that will use Magic Breath, which kills your entire party in one hit. How to avoid this? The game doesn't give a hint, so This Troper wanted to put it on the discussion page for some feedback. Cliche: "The Mario Kart series' Rainbow Road tracks are universally reviled."
Duneflower: Someone explain the bit about Full Throttle to me? I never had any problem with the bike fights beyond what seemed reasonable for the situation...but then again, I've never even heard of Scumm VM... Rebochan: ScummVM is an emulator needed to run the classic Lucas Arts adventure games (written in the SCUMM engine) on pretty much all modern systems. It does everything pitch-perfect...except the bike fights. For what it's worth though, I'd heard of people playing it before the era of Scumm VM that really struggled with them. Even Yahtzee called them out in his Psychonauts review. kitsunezeta: Oh, god where to begin on my list of complaints on the bike fights... well, for starters, I had (once) somehow made the game unwinnable due to making a specific enemy that had a specific item dissappear altogether (it was the ONE enemy you needed either the wood plank or the... fertilizer, I think, for.), and said enemy was also a pain in the ass to begin with. Then there's some of the fights that are just plain irritating to figure out which weapon you're ideally supposed to use (and one of the fights you HAVE to win requires ONE specific weapon). and all this was done in ACTUAL DOS (not the command prompt in Windows, and not Scumm VM - Micro Soft Disc Operating System.)
Luc: Crowner proposing we rename this to That One Level |
