|
Narrative
|
From You Know That Thing Where: Nevrmore: I thought this trope had already been here, but I can't find it: It's a sub-set of Fake Difficulty, I think, where, when you are doing well against the computer in a videogame, it seems to set off some variable and causes the computer to ramp up in skill - this is most prevalent in sports games. Like, if you're playing a soccer game, and suddenly the AI-controlled goalie is blocking every single shot and the other players are suddenly faster than you and kick harder. I believe a name for it is Rubber Band AI Paul A: I thought it had already been done, too, but the example I remember seeing turns out to be the one on the Fake Difficulty page. Andrew Leprich: Heh, speak of the devil, I was just thinking about this myself. Yeah, Rubber Band AI is the correct term, and it can also work conversely (the AI gets easier when you're losing to give you a chance). I'd say hit it. This and The Computer Is A Cheating Bastard should probably mention each other, since they're along the same lines and both forms of Fake Difficulty. Andrew Leprich: Changed the football example, hope no one minds, but the old one didn't make sense: any team would simply take a knee and run out the clock in that situation. Nevrmore: Heh, I guess this is why I don't play sports games. Keenath: I changed the explanation of the rubber band metaphor a little. The point of rubber band AI is not "the further you stretch it, the more it hurts when you let go", but rather, "the further you stretch it, the harder it pulls". In a game, the further ahead you are, the quicker, stronger, and better the enemy gets — it 'pulls harder' in an effort to catch up. Darmok: Man, I hate it when Mario Kart does this! —- Ununnilium: Took out "Or caves full of elite Goblin Berzerkers or Ogre Cavebosses." because it didn't give context as to why it was absurd. Andrew Leprich: IMHO, examples where enemies level up with you don't really fit here. That's Level Scaling. Rubber Band AI is Fake Difficulty when the computer inexplicably and spontaneously gets better or worse to provide a fair challenge to the player, whereas Level Scaling makes sense and is quite fair: if you can grow stronger over time, there's no reason why your enemies can't either. Shire Nomad: Moved this to The Computer Is A Cheating Bastard.
gs68: For the sake of self-esteem, is there a trope about trailing human players getting rubberbanded, rather than AI ones? Seven Seals: Took out this:
|
