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Count the pouches, belts and zippers. Yup, it's Tetsuya Nomura's doing.
Upon hearing the premise of the game, even the very concept, fans had very mixed expectations.

The king of the RPG, SquareSoft (now Square-Enix), was to team up with Disney to produce the ultimate Cross Over game. Characters from Disney's beloved animated classics would join forces with characters from Square's Final Fantasy series, in a game equivalent of the Trapped In TV Land trope. An Anime-esque hero named Sora in Mickey Mouse pants hits inky black creatures with a giant key. He joins forces with Donald Duck and Goofy to fight evil in settings from Disney's library of classics. If anyone but Square had been involved, it would have been laughed off as some fluke, a crazy marketing synergy strategy given life in a boardroom.

And then it was released.

RPG fans and newcomers alike fell in love with it. The characters are true to their origins while still fitting in to the larger world, partly due to how iconic both universes have become. The story is heartwarming, exciting, and emotional. The combat is bloodless, yet action-oriented and extremely fun.

Its content is appropriate for any age, but the difficulty may be too much for the youngest.

A different style of game, Kingdom Hearts: Chain of Memories was released to the Game Boy Advance not too long after the PlayStation 2 original, which actually explained why and how Sora and the gang lost all their equipment and levels between titles in the main series. (Interestingly, despite being on another system, it is not a Gaiden Game but connects the storylines of both PS2 games.) The true sequel was released in early 2006, with most of the minor complaints from the original handily addressed.
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