This is a work that traces the evolution of a single family through multiple (usually three) generations, covering a long enough period of time that you get to see more than one generation at the same age or stage of life. Often it follows the pattern of Three Successful Generations
- The first-generation protagonist is someone who has begun with a "fresh slate" (for instance, an immigrant to a new homeland).
- The second-generation protagonist builds on the first's foundations and establishes the family's position in the new world (The daughter who becomes entirely assimilated in the host culture and goes on to have a successful career).
- The third-generation protagonist reaps the benefits as a full-fledged member of society. (The grandson who ends up learning to appreciate their ancestral heritage).
With only two generations, the third-generation protagonist is usually the one omitted; works which follow this pattern through more than three generations might have multiple second-generation-type (assimilated) protagonists, or they might alternate between second- and third-generation-type protagonists.
Another frequent theme is that the first- and third-generation characters have more in common with each other than either does with the second-generation character. Often they both react in the same way to her, or (if the first-generation character is still alive when the third-generation character is around) form a bond that excludes her.
Note that properly speaking this only applies to unified works; having a Changing of the Guard
sequel in which we meet Generation Xerox
isn't enough. It's primarily a literary trope, though it also appears in theater and film; you might be able to see less-planned versions of it in long-running Soap Operas
or possibly even Comic Books
(but with the latter, it's far more common for the first-generation character to live well beyond when the third-generation would reach adulthood
Compare An Immigrant's Tale
. Also compare Three Successful Generations
- JoJo's Bizarre Adventure is probably one of the oldest and most notable examples of this trope in manga history. It follows generation after generation of the Joestar family starting all the way back in 1880 with nobleman Johnathan Joestar. Part II follows his grandson Joseph Joestar in 1938. Part III follows his grandson Jotaro Kujo in 1988, followed by Part IV with Joseph's illegitimate son Josuke Higashikata in 1999. Then Part V with Giorno Giovanna (who is related to the family through VERY complicated circumstances) in 2001. And finally Part VI with Jotaro's daughter Jolyne Cujoh in 2011. Then things get complicated...
- Dragon Ball starts off as the adventures of a very strong, monkey-tailed little boy named Goku. As the series goes on, he and his friends age and have children, and some of those children fight alongside them. The second half of the story puts a significant amount of focus on his son, Gohan, and his development as a hero, and by the end Goku is a grandfather.
- Kinnikuman and its sequel Kinnikuman Nisei, the latter of which focuses on the main character's son following in his father's footsteps as a wrestler and being trained by the same guy who trained him.
- Baccano!. Although the majority of the cast is immortal, some aren't, and since the story takes place over several decades some of them eventually pass away, and their children (or their children's children) make appearances and play important roles later on in the series.
- The story of Mobile Suit Gundam AGE takes place over the course of a century during a "One Hundred Year War" and follows Flit (grandfather), Asemu (son) and Kio (grandson) Asuno, as each of them participate in said war .
- The entire DC Universe and Marvel Universe can be thought of as two great, big generational sagas (especially in regards to team titles like Teen Titans or Justice League of America for the former,and the many X-Men or Avengers titles for the latter).
- Most adaptations of the DCU, Post-Crisis (and even AFTER the New Fifty Two - just to show how iconic the idea has become), make the DCU out to be a THREE Generational Saga: The First Age of Heroes, made up of WWII-era heroes like Jay Garrick (the FIRST Flash), Alan Scott (the first Green Lantern of Earth and the only magic-based GL), Dr. Fate, etc.; the Second Age, being the primary Age of the DCU and featuring Batman, Superman, Wonder Woman, Barry Allen & then Wally West as the Flashes, Hal Jordan, John Stewart, and Guy Gardner as the Green Lanterns of Earth, Aquaman, Martian Manhunter etc.; and the Third Age, that being of the Nightwing & the Robins, the Titans in all their incarnations, Superboy, Supergirl, etc.
- Hulk comics. Interestingly, generation is a bit of a fluid thing here. The first generation is Bruce Banner, Jen Walters, and their supporting casts, then we get the second generation with Skaar and Lyra, the Hulk's son and daughter, as well as members of the first generation becoming Hulks themselves.
- In the saga of The Metabarons, the entire history of the Metabarons is told from the start of the dynasty to the last Metabaron.
- The french comic book series ''Le Décalogue" follows the history of the book "Nahik" in general, and of the Fleury-Nadal family in particular.
- The movie American Pop covers four generations and their relationship to popular music in America
- Thomas Mann's epic Buddenbrooks, which is also a Roman à Clef about his own family of North German merchants.
- Middlesex by Jeffrey Eugenides follows this pattern for a family of Greek immigrants to the Detroit area.
- Accelerando by Charles Stross; in this case, the "immigration" that occurs is into The Singularity.
- Roots by Alex Haley is an extended example, going through seven generations, starting in Africa and moving through slavery in America.
- One Hundred Years of Solitude by Gabriel García Márquez traces the history of the Buendia family over several generations, from the settlement of their home village to its destruction in a civil war.
- The Joy Luck Club by Amy Tan. It only covers the first two generations of four sets of mothers and daughters, but they all follow the pattern.
- The Edge Chronicles revolves primarily around generations of the Verginix family. Only two stories in the series aren't about members of the Verginix family; The Stone Pilot and The Blooding of Rufus Filatine.
- Older Than Print: This is the structure of various Icelandic sagas, which are the Trope Namers. Often these works will feature an extended prologue detailing the main character's Heroic Lineage and the accomplishments of those ancestors, with emphasis on the same sorts of themes and issues that the main character himself will have to work through in the main body of the saga itself. Good examples are Laxdoela Saga, Eyrbyggja Saga, Grettir's Saga and Egil's Saga. These works all date from the 13th century.
- Both London and Sarum by Edward Rutherfurd trace a few families' non-consecutive generations from Stone Age England through to modern times. He's also done it for Russia (Russka) and Ireland (The Dublin Saga), among others.
- James Michener's writing:
- Technically his novel Centennial covers residents going back essentially to the beginning of humanity, but the bulk of the narrative starts in the early nineteenth century. Such diverse characters as Mennonite farmers, French trappers, Arapaho natives, British nobility, and Scottish immigrants eventually combine into the main character set in the present day.
- The Source covers the events at one (fictional) site in the Middle East from 10,000 BCE to 1962.
- Hawaii and Alaska do this one better, the former going back to the creation of Hawaii via volcano over billions of years and the later going all the way back to the beginning of time.
- For The Other Wiki's list of novels like this, see here.
- Sidney Sheldon's Master of the Game follows four generations of one family in detail and also has appearances from an earlier and later one. The significant four generations are headed by, in order: A Scottish man who ventures to late-1800s South Africa to make his fortune in diamonds; his daughter, who devotes her life to making the resultant company even bigger and more powerful; her son, who wants to be an artist instead of her heir; and his Cain and Abel twin daughters. The first and second generations are similar, the third obviously different, and the twins split the difference — one isn't interested in the company, the other most certainly is.
- The Full Matilda discusses four generations of African-American servants living in Washington, DC and their interactions with Matilda. The first generation is Matilda's father Jacob (only partially covered) becoming a servant during the early 20th century, the second generation discusses the Sibling Rivalry between Matilda and her brother when they start a catering company from The Roaring Twenties to The Fifties, the third generation is Martin's sons David and Rodrick (who starts a food distribution company) growing up in The Sixties, and the fourth is Rodrick's biracial son who is Desperately Looking for a Purpose in Life during the Turn of the Millennium.
- Warrior Cats. The first series follows Fireheart as he joins the Clan and eventually becomes leader. The second series is from his children's point of view; they consider themselves Clanborn and don't really think much about their non-Clan roots. The third and fourth series are from his grandchildren's point of view, and their kittypet heritage is rarely if ever mentioned.
- Tolkien's Legendarium:
- The Silmarillion traces the rise and fall of multiple families of both the Elves and Men. The one most central to the plot is that of Feanor, the Noldor who forged the Silmarils to hold the light of the Two Trees, and his sons' ultimately fruitless quest to avenge the Silmarils' theft and recover the jewels for themselves.
- Taken together, The Hobbit and The Lord of the Rings are a tale of how a single hobbit family brought about the downfall of the Evil Overlord Sauron, with the first generation recovering the lost One Ring and the second generation proving instrumental in its destruction.
- A variation in Mikhail Akhmanov's Arrivals from the Dark series, whose main characters are descended from a Half-Human Hybrid (except for the first novel, where one of the secondary characters is the pregnant mother of said hybrid), but the novels frequently jump several generations. Each of the characters has Psychic Powers inherited from the hybrid, although it's stated that many other descendants have not inherited them (but may still pass on the genes). Another common factor is that all the main characters are Space Navy officers.
- Interestingly, another of Akhmanov's series called Trevelyan's Mission (set in the same universe centuries later) focuses on a single character, who in the last novel is revealed to be a distant descendant of the same line but himself did not know it.
- The novel Fall on Your Knees tells the story of the Piper family and the terrible secrets that shaped their lives. The narrative is focused mainly on James Piper and his three daughters (each of whom gets a turn as the Point-of-View-Character), but it includes segments which involve family members spanning at least four generations (if one includes James' immigrant father-in-law). It's difficult to be precise about how many generations are actually present without going into the squicky details of the plot.
- A Fraction of the Whole by Steve Toltz is a satirical Black Comedy take on the genre.
- There's an In-Universe example from Star Trek: Deep Space Nine: Garak lends Julian a Cardassian epic novel called The Never-Ending Sacrifice, about seven generations of a Cardassian family who all live selfless lives of service to the State. Julian finds it dull as ditchwater, while Garak calls it "the finest Cardassian novel ever written" and the definitive example of the "repetitive epic" genre.
- In a rather unique twist, the successive series of Blackadder follow (non-consecutive) generations of the Blackadder dynasty.
- Quantum Leap touches on this with the 3-parter Trilogy, where Sam jumps into a father, then the husband of his daughter, then the lawyer of the daughter focusing on helping her daughter (the granddaughter of his original leapee).
- In Once Upon a Time Snow White loses her daughter, her husband, and her whole world as the evil queen sends them "someplace horrible," the real world. Emma, Snow White's long-lost daughter, is street smart and resents her biological parents for her abandonment. It takes her own long-lost son Henry to bring her back to the family that she never knew and the idea of the enchanted world they came from.
- Later, it gets complicated, dealing with at least four generations through Henry's father's line (Peter Pan, Rumplestiltskin, Baelfire, Henry), three through his mother (Snow White, Emma Swan, Henry), and four through his adoptive mother (King Xavier, Cora (and the elder Henry), Regina Mills, Henry)... unless you count the fact that Henry's adoptive mother is also Henry's grandmother's stepmother, in which case you can draw a straight line through six named characters (Xavier, Cora, Regina, Snow, Emma, Henry), of which five are major heroes or villains.
- The family from Rock 'n' Roll by Tom Stoppard aren't immigrants, but it does have the three generations of protagonists with the intermediate one being the odd one out.
- Age of Empires III the original game's campaign mode is framed as Amelia Black telling the story of her great-great-grandfather Morgan Black in the first chapter, her grandfather John Black in the second, and her own story in the third. The Warchiefs expansion adds the tales of her father Nathaniel and her son Chayton.
- Fire Emblem: Genealogy of the Holy War, which is divided into two halves which follow a different generation. The first half follows Sigurd and his attempts to save his friend only to be manipulated into a plot to revive an evil dragon. The second half deals with the children of the first half and their attempts to stop said evil dragon.
- Elemental - War of Magic: Start out with a sovereign, end up with an army fielded out of your pants.
- Romancing Sa Ga 2 chronicles a roughly 500-year lineage of emperors. Sa Ga Frontier 2 also lets players follow the multiple generations of the Knights family.
- Dragon Valor follows one of two paths, depending on whether the first Jerk Ass protagonist marries the common girl or the princess, and traces his lineage for four generations.
- Crusader Kings puts you in control of a medieval European dynasty and gives you 400 years to shape them according to your whims.
- Agarest Senki: At the beginning of the game, the player character swears a vow that he and his descendants will serve as Spirit Vessels to contain and ultimately defeat an ancient evil. You then get to play as these descendants as the game progresses.
- The Legend of Zelda as a whole tells the saga of the many Links throughout history who save Hyrule from Ganon and other evils, with the many Zeldas often aiding him.
- The Assassin's Creed series deals with the ancestors of Desmond Miles and the roles they've played in the ongoing conflict of the Assassins and Templars. Assassin's Creed III and Assassin's Creed IV: Black Flag in particular deal with the Kenway line.
- Massive Chalice has the generations of heroes as an actual gameplay mechanic. The game's driving conflict between humanity and the demons spans multiple generations, and it is up to the player to make sure the current heroes retire in time and have kids who're even stronger than their ancestors to ultimately win the war.
- A popular Self-Imposed Challenge for The Sims 2 or The Sims 3 is the "Legacy Challenge". The core rules are to play through 10 generations of Sims, with one child from each generation serving as the heir to the next, and to earn bonus points for factors like total net worth or lifetime achievements fulfilled. There are many variations, with additional challenges like limiting heirs to males or females, associating each generation with a certain color, or having each heir rise to the top of their career.
- Phantasy Star III starts with Prince Rhys and ends up following his son, and then his grandson. Depending on who each character marries, the plot can take some curious turns.
- This is a primary gameplay mechanic of Rogue Legacy. Whenever a player character dies, you can choose one of three randomly generated descendants to continue their ancestor's legacy. And the final boss is the very first of these ancestors, rendering the entire quest a Rogue's Legacy.
- In the Total War series, the player is ususally given control of the ruling family of a particular empire over a period of decades (Shogun, Empire) or centuries (Medieval, Rome) and dedicates that time to carving out an empire.