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Narrative
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From Figurehead Hero Discussion
Webrunner: Would "But Thou Must!" be a better name, as it's one of the first examples of it, from the original Dragon Warrior?
Agent CH: I was just thinking that as I read the article. Maybe it's me, but I think it gets the point across better too.
Tanto: Go for it, then, by all means.
Morgan Wick: The One True Sequence is a TV trope about how, in a Gotta Catch Em All plot, you always reach an item at the same time as your enemies. It really only has video game examples and certainly doesn't have anything to do with this trope. We do need a trope about how most "role-playing" games basically make you "play a role" along the path the writers set, however. Dark Sasami: Aaargh, which Final Fantasy was it that had switches that, upon examination, prompted you with "Hit the switch?" and then, when you said Yes, commented, "Who wouldn't?" Zeke: I may be way off, but I think it was in A Link to the Past somewhere. The game was full of jokes of that sort.
Random Schmoe: I've heard this sort of thing referred to as a 'Communist Choice.' Better name, or should we stick with the most common example? Custom Robo (GCN) subverted this trope in two places, one where the sidekick asks you to go to the bathroom with him. answer yes and you will fight some battles inside said bathroom. answer no enough times and eventually the sidekick will go alone, skipping those fights.
Wasn't there a ykttw about the similar phenomenon in game cutscenes, where your player character says/does things you never would have done if you had had control? —Document N Tanto: As a result of the picture, this trope can't take a long page quote, so I moved it down into the examples. Besides, Yahtzee's usual bitching gives a new reader entirely the wrong impression — But Thou Must isn't inherently good or bad, it just indicates a difference in storytelling style. (Note that he's not actually criticizing the mechanic, he's criticizing linear storytelling in video games in general.) Turcano: Yahtzee doesn't have any problems with linearity, just with pretensions to the contrary. He included an example that I excised because it would have made it even longer; I've added it in, now that it's no longer at the top of the page. Deuxhero:Stop deleteing Never Winter Nights 2 from the examples, it is valid, I would get a picture of the horrible diaolge, but that would require me to play it again, and *shudders at the thought* ughh... Fly: Cutting - (Ace Attorney image goes here) Phoenix Wright Ace Attorney discovers that 'No' isn't an option.
and replacing it with a picture both 1) more relevant to the trope and 2) smaller.
Tanto: Switched it back. Animated images are not allowed; see the Administrative Policy.
fleb: Just for the record, Fly put up a Dragon Quest GIF, from herefleb: I cut several subversions, mostly Nonstandard Game Over. A thing isn't an example of this trope if it's a pure Nonstandard Game Over choice. — Chuckg: Deleted the 'necromancer' entry for Oblivion. The argument was flawed - the Mages' Guild had lots more reasons for outlawing Necromancy than a mere 'zombies were icky', and that information was available to your character in the game. Reading the book "The Black Arts On Trial" slb: Removed the italicized portion from this statement in the Daggerfall section:
Great Pikmin Fan: Just dumping this here; just wondering if it fits or not:
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