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Narrative
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Korbl: "How, exactly, these folk have unanimously embraced one ethos (especially one so detrimental to the survival of the group), when humans have been known to kill each other over how many fingers are used in a ritual blessing"
-er.. well, seeing as how the trope title (at least) is from D&D, and D&D really has no real definition of Chaotic... (seriously, go read the descriptions for Law and Chaos and then tell me either them mean a damned thing), interpretation of chaos comes into play here... the only one that's ever made sense to me (chaos doesn't care about what code you live by, whereas a lawful character thinks everyone should live by their code) actually supports civilizations relatively well... especially evil ones...
-Z-: "...disastrous and confusing lore trainwreck." like all of fourth edition, yeah?
Ununnilium: ...you know, what the elves look like really has nothing to do with this trope.
Seth: I got the point but it was a little buried. (I always figured Dark Elves for a kind of Evil Costume Switch with High Elves anyway.)
Semiapies: I don't agree with the description of the Undead ("Forsaken") in World of Warcraft as "Chaotic Good". They hate the Scourge, but they range from bitter to merrily sinister, and you end up doing a lot of rather evil quests. I mean, they're not the Blood Elves, but still. ;)
Seth: I would call them chaotic neutral. They dont care what they do not because there evil they just have no sense of morality. Good or evil they dont care so long as they are separated from the scourge.
Boobah: Isn't doing what benefits you without caring a whit about the consequences to others pretty much the definition of evil? The Foresaken are pretty much the Scourge without the Lich King dominated Hive Mind. One of the longer quest series in the game is helping the undead come up with a plague to grant undeath to the rest of the planet. Heck, having the Foresaken and Sin'dorei on the same faction is the biggest reason to consider the Horde side the bad guys.
Inyssius: Boobah is in the right here (I think); that is basically how D&D defines evil (and we're using their system for the purposes of this article).
Nezumi: The Forsaken qualify as evil under D&D, I suppose... but the real issue is rather more complicated than that. True, they do want to start a second undead plague, but their reasons for it are different. They just want to be allowed to live... but even their Horde allies dislike and distrust them (with the exception of the Blood Elves, who genuinely get along with them due to Sylvanas' role with the High Elves prior to their fall and her becoming the first banshee), and the Alliance races outright refuse to make a distinction between them and the Scourge and destroy them on sight. They want to turn the rest of the world into more undead because it seems like that's the only way they'll be allowed to continue existing. Also, regarding the Eredar, it's arguable, that although the method of getting to it was a huge, messy lore trainwreck that should never have happened, the end result is worthwhile for making the Eredar more distinct from the Nathrezim, which originally had much the same role in the conversion of Sargeras to the Big Bad.
Calling the Horde evil huh. Lets look at the Aliance. Alliance was the one who broke the treatyin the first place. It was the intention of Kul'tiras to start a genocidal campaign to kill all Horde. The actions of a few don't dictate an entire race. Otherwise humans would be listed as evil
Nezumi: The anonymous poster has a point. In light of that, the Blood Elves aren't necessarily evil, either. Some of them definitely are—siding with Illidan or the Burning Legion simply for power or an easy fix for their magic addiction—but another portion are merely doing what they have to to survive in the face of adversity and rejection by the Alliance, and many of these would likely be horrified at the extremes some of the others of their kind have gone to to deal with it... and this is the portion of the Blood Elves the playable Blood Elves come from.
Seven Seals: UGH. Not being steeped in World Of Warcraft lore, I'd have to say that War Craft is definitely the messiest example of the trope. One minute a race is Always Chaotic Evil, the next moment it isn't, and then it's because they were brainwashed by another race who actually are Always Chaotic Evil, OR ARE THEY? I propose we do not try to sort everything out in excruciating detail. The page is just supposed to give convincing examples, not be the definite guide to War Craft canon for the sake of things.
Note Chaotic and lawful alignments don't really exist in the warcraft universe.
The high elf section sounds weird as they were never close allies to the humans and blood elves are only doing what they can to survive. Kael who went from a well intentioned to extremist who cared about his people to a machiavellian lunatic who betrays his people is a better example of character derailment..
Zarnks
Composite: I suppose the conclusion is Warcraft both subverts and utilises this trope, by constantly coming up with new evil races, and subsequently showing them as not being unifiably evil.
lumber_of_the_beast: I would like to take this opportunity to point out that having understandable motivations for being an evil bastard does not make one any less of an evil bastard. The Forsaken's wanting to kill everyone is still evil, particularly when they could actually be seeking out a cure, rather than lying and saying they are.
Arnen: I noticed that Warcraft's Naga were listed as an example. However, they were actually Night Elves who chose the "evil side" and were changed, by magic, into a new race... so technically, they were evil before they were a race.
Fast Eddie: pulled natter
Peteman: Can someone tell me how to get the Ilwrath conversation? I really want to see what they have to say. It's possible that Tonks (perhaps even Sirius) was a Slytherin, given the family history and both characters' intellect. Ophicius: It's mentioned in the books that Sirius was a Gryffindor - the first of his family to not be in Slytherin. And according to Word Of God, Tonks was a Hufflepuff. Bob: The Joker is always Chaotic Evil, but it's not what the article is about.
Danel: Regardless of the arguments here or there and about what not: SLYTHERINS ARE NOT A RACE.
Listmaker: I'd just like to point out that the Planescape example is not quite right. A'kin, the so-called Friendly Fiend, is actually {Neutral Evil} (its even right there in his NPC stat block in [u]Uncaged: Faces of Sigil[/u]). Sure he's friendly, helpful, and personable, but this all to further the goals of the yugoloths. He's also the writer of the Factol's Manifesto, which caused a lot of problems for Sigil's various factions. Ununnilium:
Removed this:
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