"Three Rings for the Elven-kings under the sky,Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them
In the Land of Mordor where the Shadows lie."
With those words,
Sauron forged the
One Ring, the
vessel of his power and the pivot on which the fate of Middle-Earth would turn for five thousand years — until the
most unlikely of heroes did the one thing Sauron
could never have imagined, and brought his
dark tower tumbling down.
The Lord of the Rings by
J. R. R. Tolkien is too well-known, and too complex, to be
summarised in full. Succinctly, it is by far the most recent addition to the
canon of Western epic literature and is the epic which set the stage for the entire
modern genre that followed in its wake. Interestingly, the story was originally intended as a
shorter sequel to
The Hobbit, but as its author famously remarked, "the tale grew in the telling."
Volumes with Publication Dates- The Fellowship of the Ring, July 24, 1954
- The Two Towers, November 11, 1954
- The Return of the King, October 20, 1955
All three volumes were revised in 1965.
Film adaptations include:
In addition, there has been a BBC radio adaptation, an NPR radio adaptation, a
MassivelyMultiplayerOnlineRolePlayingGame, a
2003 RealTimeStrategy game by Liquid Entertainment, three
Tabletop RPGs set in Middle-earth, and several video games or mods. There is also a tabletop miniature game by
Games Workshop, and a board wargame was published by Simulations Publications, Inc. in the late 1970's. At least one
Collectible Card Game has been set in Middle-Earth.
The first attempt to make a screen version was made in 1958 by a certain Zimmerman, who wrote a film script for
The Lord of the Rings. J.R.R. Tolkien looked through it and in his letter to Forrest Ackerman heavily criticized this feeble attempt. It turned out that the script didn't reflect many of Tolkien's thoughts and some of the characters lost their appeal.
There was another aborted attempt by John Boorman to adapt the books in the 70s. It would've been live action and the notes from it might have suggested that adaptation might have looked like
Zardoz.
The Harvard Lampoon published a parody titled
Bored of the Rings in 1969, which manages to cover the entire journey in under 200 pages.
Tropes
The majority of tropes used in
Lord of the Rings are well-explained, unlike in the majority of its
imitators. For instance, Mordor has large fertile areas offstage where food is grown, thus explaining how Sauron's armies survive in the volcanic hellscape around Barad-dûr. The
Ring is also more than just a convenient
MacGuffin — its effects matter too much for that. This is largely due to the immensely elaborated
Back Story and Tolkien's life-defining experiences in
The Great War.
There were, though, some tropes
J. R. R. Tolkien couldn't justify to his satisfaction, not helped by the fact that he updated his mythos constantly over a period of decades, creating a minor
Continuity Snarl at times but never quite reaching the
Shrug of God. He spent years trying to decide how orcs could be
Always Chaotic Evil without being born evil or soulless — since Eru would not give creatures inherently evil souls, on moral grounds, Morgoth was unable to create souls, and Tolkien believed anything without a soul would be a mere animal — but he never found any answer he liked. It was philosophical niggles like this that stopped him from publishing
The Silmarillion in his lifetime. His son Christopher did it posthumously, to the delight of all Tolkien scholars, and most of his readers.
Please note that this is the page for tropes used in the book. See above for the links to pages for the movies. (And Tolkien's Legendarium for the Middle-earth verse in general.)Provides examples of: