Literature / The Defence of Duffer's Drift
The Defence of Duffer's Drift
—written in 1904 by British Major-General Ernest Dunlop Swinton
under the pseudonym Lt. Backsight Forethought
—is a short book on military tactics set during The Second Boer War
. Over the Framing Device
of a sequence of six dreams
, Lieutenant Backsight Forethought, or BF, must defend a river crossing, the eponymous "Duffer's Drift", against a numerically superior force of Boers. The scenario starts out the same way over each dream
, and BF doesn't remember the terrain or the events each new time the scenario is replayed. What he does remember are a series of tactical lessons learned, which he applies to good effect in each new iteration. Eventually, his force does better and better until, on the sixth run-through, he manages to successfully defend the crossing.
The tactics that BF uses are a little dated
for today, but many of his observations on entrenching and terrain tactics
are still valid. It is all-but-required reading in military academies today and spawned a series of Follow the Leader
works of varying quality, using the same dream format to examine logistics, procurement, and Second Iraq War counterinsurgencies.
In the Public Domain. Project Gutenberg's copy is available here
Needs Wiki Magic
This work contains the following tropes:
- Big Book of War: not that big at less than 200 pages, but otherwise fits the bill.
- Combat Pragmatist: the Boers are this, all the way; they start by infiltrating the British camp with civilians, and when BF learns not to trust civilians and to entrench, they pepper his freshly-built trenches with Nordenfeldt guns. BF himself develops from a fresh-faced new lieutenant into a combat pragmatist as things go along.
- Deployable Cover: at the beginning, BF has no earthly idea what to do with the sandbags and entrenching tools he's been handed (over his protests), since to him warfare is about volley fire and bayonet drill, not about digging. He learns his lesson soon enough.
- Ensign Newbie: BF starts out as one, fresh from Britain, more concerned with parade-ground neatness than with proper tactics. He gets better as the book goes on.
- Follow the Leader: The framing story became a popular concept in military manuals, and there were many imitators in many languages.
- Geo Effects: the whole point of the book is how to use them effectively.
- "Groundhog Day" Loop: each dream is set the same way: defend Duffer's Drift against an unknown enemy force. It differs from the norm in that BF remembers nothing of the previous loop except for general tactical lessons learned to prevent him from "cheating" at the scenario.
- Have a Gay Old Time: A minor example, but when BF talks of 'guns', he explicitly refers to the Boers' cannon and Nordenfeldt guns, and not small arms (rifles, muskets or anything smaller).
- Hold the Line: The mission in all six dreams is "to hold Duffer's Drift at all costs," in the author's own words.
- Imagine Spot: Following the final, successful defense in the last dream, BF begins dreaming that his actions ended up being so decisive to the conduct of the whole war that he receives a knighthood—just before he's woken up for good.
- Lemony Narrator: BF's naivete at the start is so painful that he himself plays up his earnestness for comical effect.
- Nicknaming the Enemy: the Boers are referred to ironically as the "brothers" or the "brethren".
- Rebel Leader: guess who the friendly farm-owner turns out to be? One of the first lessons learned: during times of guerilla warfare, do not trust strangers.
- The Second Boer War: the setting.
- Stupid Enough To Work: BF finally wins in the sixth dream by throwing away the standard military advice of "hold the high ground" and entrenching in the riverbed itself—an idea that he dismissed as crazy nonsense when he first thought of it since it went against all of his conceptions of warfare. One of the key lessons learned is "a hill may not, after all, though it has 'command,' necessarily be the best place to hold".
- The Boers actually did entrench in a river at Magersfontein, to great success, which is probably where Swinton got the idea.
- War Is Glorious: BF invokes the trope early on, thinking of massed volley-fire and desperate bayonet clashes. The reality, of course, is very different, with long-range sniping and guerillas all around.
- You Can't Thwart Stage One: BF's goal is to avert this through his "Groundhog Day" Loop. It still doesn't keep him suffering the full brunt of Murphy's Law every time he commits a mistake or disregards a vital tactical precaution. He puts up sentries and sends the rest to bed? The sentries get shot and the camp overrun. He orders the soldiers to stay alert? The Boers snipe them silly from all sides. He has them dig in? The Boers produce cannon and Nordenfeldt guns on the hills. He has them dig in and propery fortify on a nearby hilltop? The Boers simply ride through the drift past them, taking advantage of their self-inficted immobility.