"War is a matter of vital importance to the state; a matter of life and death, the road either to survival or ruin. Hence, it is imperative that it be studied thoroughly."
— Sun Tzu
The archetypal Big Book of War, The Art of War (孫子兵法, Sūn Zǐ Bīng Fǎ) is a short 'Chinese' text on warfare, written by Sun Tzu, believed to have been a general of the nation of Wu during the Spring and Autumn Period (722–481 BCE). In it, Sun gives a basic overview of both strategy and tactics that has given countless generations of military leaders and thinkers a basic grounding in military theory.The text's surprisingly generality and generous overlaps with military-minded common sense go a long way to explain its popularity and universality. Sun maintains the importance of knowing one's enemies and oneself, striking at the enemy's weaknesses with overwhelming force, concealing one's own weaknesses, and the general importance of deception to military operations. Also covered are how to fight on different types of terrain, the use of fire, and the importance of spies. Perhaps surprisingly, the opening essay stresses the undesirability of going to war at all, and how wars should be brought to a conclusion as quickly and brutally as possible.The Art of War is easily the best-known military book ever written, and is still one of the most influential. Numerous translations are available, most of which include at least a few commentaries and annotations. (In fact, without the annotations, introductions and footnotes, The Art of War is surprisingly short.) It is required reading in many militaries even today, and some Korean and Japanese corporations require their employees to read it and apply its lessons to the world of commerce. Napoleon is said to have had a well-used copy in French, and the WWII US general Douglas MacArthur is known to have taken its teachings to heart. It is also required reading in many executivebusiness courses; make of that what you will. There's even a story in the Comic Book, The Question, where the eponymous hero and Green Arrow fights some bad guys while quoting the book throughout.Due to this connection to the spheres of power, wealth and glory, it has an unfortunate tendency to be treated in modern media as some sort of magic or occult science close to magic. It is not and never was. In practice, many people had reached the same conclusion as Sun himself via analysis and common sense, never having read the book. The strategic successesgained in practice in the conditions outlined by Sun 2,500 years before modern age only prove thatnotusing your common sense in campaigns and combat usually earn you a quick end at a much unripe age. And, which is worse, earn the same end for your army and country due to recklessness.It is available online in several places; here is a copy with accompanying discussions. This is the 1910 translation (with commentaries) in plaintext, and here it is in a pretty PDF.
Big Book of War: Though it only becomes big when you add the commentaries to it. The original Classical Chinese edition fits on half a pamphlet.
Captain Obvious: "If fighting is sure to result in victory, then you must fight." Despite the text you just read likely inciting you to think "THEN WHY WOULDN'T YOU!?", the context of the line continues and refers to how a monarch may want you to not fight for whatever reason. The rest of the line also states that if you will clearly lose, don't fight even if if your sovereign commands you to.
Deadpan Snarker: Whilst it is generally down to the translation rather than Tzu himself, there some rather witty quips.
Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
Defeat Means Friendship: Sun Tzu encourages the reader to allow prisoners of war to change side. Once they do, they should be treated as fellow soldiers alongside with the other soldiers.
Defensive Feint Trap: If the enemy has a strong hold over a defensive position, pretend that you're retreating from him. If he's stupid enough to follow you, you'll then either lead him into a trap or turn around and attack him again. If he doesn't follow you, then it'll save you more soldiers who will live to fight another day.
Desperation Attack: "Throw the troops into a position from which there is no escape, and even when faced with death they will not flee." In actuality, Sun Tzu was warning against this because desperation attacks can still be pretty effective even if the enemy dies while doing it; that is, if someone dies but takes out a decent chunk of your infantry while doing so, they've still won since you need time and man power to replenish and must potentially stop your forward progress. His answer was to always leave an escape route for the enemy, thus allowing them to rout, making them easy targets... and allowing them to run into the ambush you set up on the escape route so you could take them out there.
Dirty Coward: Cowardice is one of the five weaknesses of the general that can lead into defeat.
Disturbed Doves: IX, 22: "The rising of birds in their flight is the sign of an ambuscade. Startled beasts indicate that a sudden attack is coming."
A Father to His Men: Emotional connections between commanders and soldiers is encouraged since it'll improve the soldiers' fighting spirit.
However, being too much a Father to the men is one of the "Five Dangerous Faults of a General". If the commander sacrifices important advantages for the sake of his troops' comfort, then defeat or needlessly prolonged conflict follows. In other words, being too 'good' to one's men will get more of them killed in the long-run.
Guile Hero: A truly worthy general will have the traits of this. A quote from the work reads "All warfare is based on deception."
Hair-Trigger Temper: It's important for the general not have a short temper and to know how to keep his head cool, or he might make costly mistakes. If your enemy has this, then you should provoke him to get him to mess up.
Kill It with Fire: There's an entire chapter devoted to the use of fire, although the last part of this chapter is about "don't fight because of anger".
Know When To Fold Them: If the enemy is too strong to face without being annihilated, sometimes it's wiser to bug off and call it a day.
Leeroy Jenkins: A more stupider battle plan doesn't exist (wording is deliberate to illustrate a point). It just gives your enemies a quick victory, and you'll lose plenty of manpower as well as much of your reputation as a tactician.
Sun Tzu listed it among five dangerous traits of a general.
He who is reckless can be killed.
— 8th chapter: Nine Changes
However, Sun Tzu also warns against the opposite of this:
Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
— 2nd chapter: Waging War
Mundane Utility: Not only does it find use in war; the themes and ideas in this book have several other applications in everyday life such as business and sports.
Never Split the Party: It's safer to remain as a whole rather than splitting up the army in hopes for quicker recon gathering.
Unless you outnumber them two to one, then it outright tells you to split up, though it's only because you're going to use a flanking tactic.
"If instructions are not clear and commands not explicit, it is the commander's fault."
Rape, Pillage, and Burn: Encouraged, though with more emphasis on "pillage" than "burn" and nothing about the "rape".
It says an army on the move should pillage resources captured from the people they're invading to ease logistical problems, and to destroy what they can't take if it appears their opponent would use it. Although there really isn't anything specifically said against the first part, it can be assumed that it is not recommended as a standard practice.
Real Life Writes the Plot: It has been historically proven that much of what the book recommends is essential for success in the long term.
Schmuck Bait: If you have something the enemy wants, lay it down somewhere and get your troops ready to ambush him if he takes it. Also, learn how you can avoid taking those baits the enemy lays down for you.
Smug Snake: Warned against, as underestimating your opponents can make you susceptible to any trickery they throw your way.
The Spymaster: Spies are important, so a general should be this trope as well
The introduction to the chapter on spies is a masterpiece of coercion. Sun Tzu calculates how much protracted war costs a state, then brings up the price of spies before finally accusing generals who don't use spies to speed up combat of crimes against humanity.
Stockholm Syndrome: It advises invoking this trope on POWs as a matter of standard policy, because it works often enough to be worth the effort. Countries that comply with the Geneva convention usually take this advice to heart, and treat them well.
"The preparation of mantlets, movable shelters, and various implements of war, will take up three whole months, and the piling up of mounds over against the walls will take three months more. The general, unable to control his irritation, will launch his men to the assault like swarming ants, with the result that one third of his men are slain while the town still remains untaken. Such are the disastrous effects of a siege."
Swamps Are Evil: You should avoid swamps as much as possible and if you do end up in one, go through it as quickly as you can. Have your back turned on the trees so that no enemy can attack you from behind.
Take a Third Option: A lot of passages strongly advocate against getting caught in situations where you are presented with only a few obvious courses of action.
The Thirty-Six Stratagems: Several are mentioned, and it's probably the origin for quite a lot of them. They are not, however, in any kind of list.
Unwitting Pawn: Arguably the concept of the Doomed Spy, whose sole purpose is for your real spy to reveal him to the enemy, thus allowing your real spy to gain the enemy's trust and allowing the Doomed Spy to give the enemy false information. This is averted if the Doomed Spy knows whats going to happen to him beforehand.
Xanatos Gambit: Learning to create a win-win situation would be invaluable for any general so naturally there's a few words how on to do it.
See also False Retreat; never really a bad idea because you stand to gain no matter what happens.
The note on Desperation Attack; if the soldiers run (preferably) they're routed with fewer losses. If they don't run, they're still routed.
Another one, when the enemy is bearing down on you, attack his weakest ally. Either he'll pull out to aid him, or he'll continue on after you, in which case no one will want to ally with someone who abandons them to death. Either you save yourself or you weaken whatever alliances the enemy has going for them.
Xanatos Speed Chess: Don't expect that just one tactic or strategy will help you defeat your foes in the long run. As you fight you'll have to learn that "according as circumstances are favourable, one should modify one's plans."
Zerg Rush: Discouraged in hard and long tasks like siege warfare, but encouraged on open battlefields, specially when it's clear that you outnumber the enemy.