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Literature / Simulacrum

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In the endless darkness
Roam endless monsters
Pain, cold, flame
Age, time, death
Torment

Light and shadow
Holy and hell

The inevitable fate of the Universe
Will never touch
The courage of the Inspired
And the power of the Transcendi
Simulacrum (the game)

Simulacrum: A Post-Singularity Story is a science fiction/fantasy story of post-human transformation. It revolves around the Games, which are entire simulated universe in which players can play in in order to practice self-improvement by unlocking the full power of their brain cores. Bad things often happen and with surprising alarmity, but it all turns out well in the end.

A fun and a heartwarming work when seen from a certain angle, it is an attempt to show the The Singularity in all of its terrifying majesty.


A short list of tropes in this work:

  • Ax-Crazy: All protagonists sometimes, though especially Armatia.
  • Brain Uploading: Each protagonist does this, it is a prerequisite to self-improvement as brain cores have so many advantages. Souls do not exist in this universe, though even if it did, that would not have stopped them.
  • Cybernetics Eat Your Soul: Only if a failed modification does not destroy them outright. All it takes is a restore to a previous save point done by the other selves to undo it.
  • Inside a Computer System: True reality does exist, though sometimes the characters have difficulty telling them apart to disastrous consequences. There is nothing the Transcendi cannot fix, however.
  • The Singularity: It takes place in directly the post-Singularity though for mundane people, it seems like it does not. That illusion of normality quickly falls apart once the true capacity of the brain cores is comprehended. This work is not about mundane people looking at the Singularity from the outside.
  • Training from Hell: Necromutation is Transcendence.
  • Transhuman: The Inspired (and especially the Transcendi) are true post-humans.
  • Values Dissonance: The entire work is based on this trope. It very much challenges the reader's openness of mind. There is a reason why the Inspired call self-improvement necromancy.

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