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Literature: Callahan's Crosstime Saloon aka: Callahans Cross Time Saloon
"Shared pain is lessened; shared joy, increased; thus do we refute entropy."
— Callahan's Law
A series of short stories and novels by author Spider Robinson, which has inspired a video game, a roleplaying adaptation and even a long-standing online roleplaying newsgroup. The title saloon can only be found if you need to be there. Most of the regulars are ordinary people scarred by tragedies and hardships, finding comfort and joy in their shared company and pun competitions.The bar also has its share of unusual regulars and visitors, including an android built by aliens bent on world domination, time travelers, a vampire that refuses to prey on humans, talking animals, and a teleporting cat.
Books in this series
Callahan's Crosstime Saloon (1977)
Time Travelers Strictly Cash (1981)
Callahan's Secret (1986)
Callahan's Lady (1989)
Lady Slings the Booze (1992)
The Callahan Touch (1993)
Callahan's Legacy (1996)
Callahan's Key (2000)
Callahan's Con (2003)
Provides examples of:
Author Avatar: The narrator, Jake Stonebender, is revealed to be an alternate dimension version of Robinson.
Author Filibuster: Quite rare, but Spider lets one or two slip by as the series carries on. For example, Lady Slings the Booze has one such digression where Mike Callahan talks at length why rapists, instead of imprisonment, should just be raped in turn... by someone like Mike; and a later discussion about how killing anarchists should only be a misdemeanornote The reasoning is a bit more fleshed out than that, but that's the ultimate gist.
Bigger on the Inside: Inverted, Squish's saucer is smaller on the inside because they haven't mastered the technology yet. One wonders why they bother installing it.
Blessed with Suck: The precog in "Fivesight" can only foresee unpleasant events — and he can't prevent them from happening, only mitigate the effects somewhat. Fittingly enough, his name is Cass Anders.
Born Lucky: The Lucky Duck, although in his case it's not good luck or bad luck—just weird luck.
Centipede's Dilemma: Dink Fogerty is defeated using this technique in the story titled "The Centipede's Dilemma".
City of Weirdos: Callahan tells the story of waking up after an epic week-long bender naked in Central Park, fleeing on a stolen police horse. He gets all the way to Brooklyn by wrapping himself in a plaid horse blanket and yelling "Attack of the Horseclans! Coming soon from United Artists" as necessary.
Cool and Unusual Punishment: After being arrested, if Al Phee tries to make another unauthorized time jump he'll be stricken with permanent BO.
Do Not Go Gentle: All of the patrons give an epic one to Tom Hauptmann at the end of "The Time Traveller", persuading him that life is worth living.
Don't Ask, Just Run: Discussed Trope in Callahan's Secret, where a rookie to the New York City bomb squad specifically thinks "If he's running, I need to get the hell out of here!" when he sees his superior, Sergeant Noah Gonzalez, take off running in the middle of a defusing operation.
Dumb Muscle: Tony Donuts, in "Callahan's Lady," a thug of enormous physical prowess who is so dumb that he's almost impossible to con.
Every Car Is a Pinto: Lampshaded by Noah in the game when he notes how often people are injured by others trying to drag them out of a wrecked car before the "inevitable" explosion.
Fish out of Temporal Water: How Tom Hauptman feels after ten years in prison with no contact with the outside world in "The Time Traveller".
Fun With Palindromes: In The Callahan Touch, every chapter title is a palindrome. Notably, the chapter in which Nikola Tesla visits the bar glories in the title, "I, Madam, I Made Radio. So I Dared. Am I Mad? Am I?"
Gadget Watches: The watch that can stop time in Lady Slings the Booze.
Historical Rap Sheet: In "Unnatural Causes" a team of alien Krundai are responsible for many harmful acts in Earth's history, including: starting riots, wars and revolutions, causing the downfall of the Roman Empire, assassinations, promoting drug use and the Holocaust. Their ultimate aim is to cause humanity to destroy itself so they can feast on our bodies.
Folks who come into the place for the first time on a Tuesday evening have been known to flee screaming into the night, leaving full pitchers of beer behind in their haste to be elsewhere.
I Cannot Self-Terminate: Michael Finn is actually a cyborg sent to evaluate how dangerous the Earth is so that an alien race can decide whether or not to invade it. After an evening at Callahan's, he decides he wants to save them, and asks the patrons to destroy him so he can't automatically report in, since he can't destroy himself. They settle for giving him a Mickey Finn (as hinted at by the name he gives), which leaves him in no condition to make his report.
OTOH, the Required Secondary Powers are a bitch. It only neutralizes lethal trauma, so as not to leave one with a case of CIP. That means that if someone attacks to maim, they can do it as long as no single blow is lethal!
Likewise, immunity to nukes is limited to the blast forces and radiation. It's still possible to be trapped in debris and just burn. As Noah Gonzalez found when the "immunity to nukes" clause was tested.
Inn Between the Worlds: Although the bar itself is perfectly normal, it's called a Probability Nexus by a timecop and its patrons come from all over space and time.
Jackass Genie: The cluricaune isn't actually malevolent—just irritating—but deliberately interpreting the line "when I show Ish that" as "I sho' wish that" definitely qualifies as this.
Lame Pun Reaction: The winner of the 'Punday Night' contests is often celebrated with everyone fleeing, screaming in mock terror, into the night.
Levitating Lotus Position: Jake spies Mike Callahan doing this. It is one of the first indications that there is a lot more to Mike Callahan than meets the eye.
Minion with an F in Evil: In the game Jake has to join a criminal organization to get what he's after. He's so bad at it, though, that the guy he hassles for not paying protection money has to talk him through administering a beating. Even then he can't manage anything worse than third grade bullying techniques.
Mirror Chemistry: One story has a "Mirror Earth" with right-handed proteins in the place of our left-handed ones. The protagonists eventually discover that this inverts the perceived quality of liquor: our swill is their Wonderbooze and vice versa.
Moral Dissonance: Despite empathy and acceptance being the defining principles of Callahan's, a woman in Callahan's Legacy is treated as a joke because she's ugly and doesn't speak English. While this behavior does incur a hefty punishment, it's a couple books before Jake actually acknowledges that he was at fault. It's implied that this had a lot to do with Jake being in a depressive state at the time.
Our Vampires Are Different: Pyotr the vampire is the bar's designated driver. For his services, the patrons donate him some of their blood each night. Also, Sasha from the game, who demonstrates that it's a traditional greeting among his people to offer your wrist for a small sampling of blood.
Patchwork Story: Around half the books are collections of previously-published stories.
This kind of makes him a "Jerk with a Heart of Gold Genie", as Jake's new bar was operating in the red. Having an alcohol-proof alcoholic with Undisclosed Funds guzzling hundreds(yes, hundreds - he drains every keg in the bar before anyone realizes he's there) of liters of booze every day makes the place the single most profitable bar in existence.
Rip Van Winkle: "The Time Traveler" is a variant on this - the protagonist hasn't been sleeping, but he is imprisoned by a dictatorship in the early Sixties and not allowed any contact with the outside world. When he's released in the early Seventies, the culture shock between the era of JFK and the era of Vietnam/ Watergate makes him contemplate suicide.
That Satisfying Crunch: At Callahan's, making a toast and pitching your glass into the fireplace can be one of the most cathartic actions you'll ever undertake.
Shout-Out: Several instances in the game call the player out on having delusions of being Plastic Man if they try to do something like open a door at the other end of a hall without going down the hall first, or trying to squeeze underneath a door. There are also numerous shout outs in the original stories:
In the game, you have to sedate Al Phee with a concoction made from either pure morphine or the best chocolate in existence, because his out-of-control mindreading is driving him insane.
The Slow Path: Tom Hauptman is referred to as a time traveler since he missed ten years while imprisoned and now has culture shock.
The Smurfette Principle: In "A Voice Is Heard In Ramah," Rachel is the only woman who has ever come to Callahan's, and much is made of the fact. Soon averted, however; by the time of "Fivesight," a few years later, female patrons are unremarkable.
Stable Time Loop: The true purpose of the Callahans' presence in New York from 1945-1985; Mike and his family and (it's hinted) other agents are making sure that certain catastrophic events that by all rights should have happened, but didn't, on the timeline to their far-future Utopia stay not-having-happened.
Talking Animal: Ralph Von Vau Vau is a genius mutant German Shepherd who works in talk radio.
Thou Shalt Not Kill: In the first Callahan story, the regulars flatly refuse to kill Mickey Finn even though a) he's asking them to and b) he's going to destroy the Earth if they don't. (Eventually they come up with a third option, but if they hadn't...) Later stories ease up on this.
Time and Relative Dimensions in Space: In Callahan's Con, a distraught Zoey uses a time machine to travel into the future and make sure her daughter is all right. Thing is, this time machine apparently makes you account for where Earth will be in its orbit around the sun, and neglecting to do this, she ends up drifting in space.
That book says there are three kinds of time travel. One (mentioned above), the earliest invented, doesn't adjust for the Earth's movement. The other types do: the second (used by the Time Police) still requires machinery; the third and most advanced (called 'Transiting') uses no detectable apparatus. Very few people can do it: only the Callahans, Nikola Tesla, and in later books, Jake and Zoey's super-mega-genius daughter Erin.
Somewhat subverted in that Mary Callahan can pronounce his name perfectly.
Unproblematic Prostitution: Lady Sally's House is one of the nicest places to work in New York: great salary, nice benefits (including three months paid vacation) and a security staff that's very good at throwing out creeps before they can do too much damage. That said, the place is something of a Weirdness Magnet, so every once in a while, a real threat will find its way through the door and have to be dealt with ... (It is clearly established that Sally's House is extremely unusual in this regard, and that life isn't like that for other prostitutes.)
Utopia: The far-future, far-distant planet of Harmony, Mike Callahan's original home. How far away, and how far in the future? Well, the light from Harmony's star hasn't yet reached Earth, and humanity has advanced so far that "[T]hey don't even have sad people."
Mike Callahan: Well, when I come from, nobody's hungry, nobody's angry.