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Literature: A Song For Arbonne
A Song For Arbonne
is a fantasy novel by Guy Gavriel Kay
inspired by the Albigensian Crusade, a medieval military campaign aimed at destruction of heretics in the south of France. It is set in a land resembling medieval Western Europe, and mostly in Arbonne, which is this world's stand-in for the targets of the crusade, Languedoc and Provence.
There is a saying, known in both of the two countries, that Gorhaut and Arbonne could never coexist in peace. Gorhaut is a harsh, stern northern realm ruled by warrior aristocracy and the priesthood of the sky god Corannos; Arbonne is a warm, sunny land of wine and olives, whose inhabitants enjoy troubadours' poetry and songs and worship the goddess Rian as an equal to Corannos, and that's not to mention being ruled by a woman.
In the current day, Arbonne is torn by the conflict between two of its most powerful lords, whose hatred for each other has not dimmed in the slightest over twenty-three years that had passed since the death of a woman who stood between them. What is a major nuisance may however soon prove to be deadly: the king of Gorhaut has recently signed an inconvenient peace treaty, and starts looking at Arbonne as a way to make up for the losses.
This novel contains examples of following tropes:
- All According to Plan: Galbert de Garsenc is fond of this, down to the ambiguity. See The Chessmaster below.
- Archnemesis Dad: Galbert de Garsenc, for Blaise de Garsenc.
- Batman Gambit: Galbert forges a reason for war by correctly predicting the reactions of no less than three people: a) that his actions toward her will push his daughter-in-law to flee to Arbonne, b) that the countess of Arbonne will behave like a decent human being and offer her asylum, c) that his king will take it as a personal insult.
- The Caligula: Ademar of Gorhaut. He's kinda like adult Joffrey.
- Career Killers: Rudel Correzze foremostly, but his friend Blaise isn't foreign to this trade, either.
- The Casanova: Bertran de Talair. As he says, he looks for a woman who could equal Aelis. In the twenty-three years since her death, he hasn't yet found any.
- Chekhov's Gunman: Ludh of Baude.
- The Chessmaster: Galbert de Garsenc, Gorhaut's high priest of Corannos, master of Batman Gambit. With a taste of Unreliable Narrator towards the end. If he is to be believed, his craptastic treatment of his sons and Blaise's subsequent rebellion were all parts of his plan to place a de Garsenc on the throne of Gorhaut: by pushing one of his sons to leave in disgust, he could create a believable pretender. Destruction of Arbonne was merely a bonus.
- Corrupt Church: In a way, a subversion of Religion of Evil. At first, the cult of Corannos outside of Arbonne looks like yet another fantasy-expy-on-crack for Islam or Catholicism, with warriors and holy wars and oppression of women. Then Blaise makes a point that Corannos is a god of protectors, and his warriors are supposed to stand against injustice and help the weak, and it's the high priest who's the real heretic.
- Defeat Means Friendship: Defied. Blaise tries to pull it off, but the defeated one declines for honour reasons.
- Defector from Decadence: Blaise left Gorhaut over political differences with the royal court and his own family, unable to stand the peace treaty with Valensa his father pushed through.
- Duel to the Death: Blaise uses a duel to officially present himself a pretender to the throne of Gorhaut. Several other duels also happen (notably when Ranald de Garsenc challenges Ademar over the slight to the honour of his family).
- Fake Defector: Urte of Miraval. With a twist on Neutral No Longer.
- Fantasy Counterpart Culture: Per the author's staple, each of the six countries is a stand-in for a historical society:
- Arbonne is medieval south of France, with the Mediterranean agriculture, cultural differences to the northern part, tradition of troubadours, and heresy.
- Gorhaut is medieval France (the northern part). Essentially, the Grim Up North version of France (you don't see that often, eh?), fresh out of a lengthy conflict with Valensa that mirrors the Hundred Years' War. There is also a small tinge of Palestine and Vatican, as it's regarded as the birth place of Corannos and the religious authority, in the first-among-equals sort of way.
- Valensa is England, although set on the same mainland as all the other countries.
- Arimonda is Spain. Two Arimondans we see are good fighters with a bit of a honour obsession.
- Portezza is Italy, divided into city-states and dominated by powerful merchant families.
- Götzland is Germany, umlauts included.
- The Ancients stand for the Ancient Rome, although it appears nobody speaks their language anymore.
- Femme Fatale: Lucianna. Dear Corannos. She's like an eviler, creepier version of Lukrezia Borgia, even though about the worst we actually see of her is that she's into bondage.
- The Heretic: Arbonneans are perceived this way because of their unorthodox worship of the goddess Rian.
- Honor Before Reason: Blaise's duel is pretty much a dual case. Blaise's entry is already a risky affair, but his enemy, Quzman the Arimondan, tops him. After losing in combat he asks Blaise to finish him, and when Blaise doesn't, he provokes his seconds into an equivalent of Suicide by Cop.
- Low Fantasy: The low-on-magic kind. About all magic you get is the limited magical sight and occasional vision, and enhanced medical and midwifery skill of priestesses of Rian.
- The Man Behind the Man: Galbert has the king wrapped around his finger, and he's the real thinker behind Gorhaut (of the kind that makes the manipulated think it's his own idea).
- No Woman's Land: Gorhaut, and by Blaise's words also apparently the other of the six countries but Arbonne.
- Posthumous Character: Aelis of Miraval, wife to Urte and lover to Bertran.
- Shocking Defeat Legacy: The Battle of the Iersen Bridge and the peace treaty that followed. See Won the War, Lost the Peace below.
- Straight Gay: Thierry de Carenzu. Also a very competent one. Despite having reservations about aspects like this of Arbonnean culture, Blaise is nothing but full of respect for him.
- Warrior Poet: Bertran de Talair, literally. He is an accomplished troubadour.
- Weird Moon: The author's staple, one moon is white and the other blue.
- Won the War, Lost the Peace: Upon Iersen Bridge, Gorhaut repelled Valensa at the cost of the life of its king. His son soon signed the Treaty of the Iersen Bridge, which ceded all the northern lands of Gorhaut to Valensa in exchange for money, dispossessing a significant part of Gorhaut's population and squandering the victory in the actual battle. It soon became obvious that it made Gorhaut hungry for territory, and able to finance southward conquest, exactly as Galbert wished.