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Lets Play: Twitch Plays Pokémon

"Man. This isn't a thousand monkeys at a thousand typewriters. It’s twenty thousand monkeys at a single typewriter, and half those monkeys are screaming and desperately trying to progress while the other half throw crap everywhere. It’s wonderful."
~Anonymous

Twitch Plays Pokémon (TPP) is a series of social experiments that started in February 2014 in which commands representing buttons on an original Game Boy (up, down, left, right, A, B, and start) are entered into a chat on Twitch, and then translated into a game of Pokémon via an IRC bot. In short, over 100,000 people are fighting over a controller. Throughout its life, Twitch Plays Pokémon has spawned hilarious characters, memorable moments, and even a few joke religions.

There are currently nine completed runs, with the tenth run upcoming:

  • Twitch Plays Pokémon Red: The first run, done with a (minimally hacked) ROM of the Generation I game Pokémon Red. It began on February 13, 2014, and was completed on March 1, 2014. The protagonist was a boy named Red and the primary theme of the lore was the rise of the gods.
  • Twitch Plays Pokémon Crystal: The second run in the series, being a sequel using the Generation II game Pokémon Crystal (hacked to make all of Generation 2's 251 Pokémon available in single-player). It began on March 2, 2014, and was completed on March 15, 2014. The protagonist was a boy named AJDNNW (shortened to AJ) and the primary theme was a military waging war against the gods of the previous generation.
  • Twitch Plays Pokémon Emerald: The third run in the series, using the Generation III game Pokémon Emerald. It began on March 22, 2014, note  and was completed on April 11, 2014. The protagonist was a girl named A, and the primary theme started off as complete anarchy before settling into one centered around an elite police force.
  • Twitch Plays Pokémon FireRed: The fourth run in the series. It is a remake of Pokémon Red and Blue, but on a hacked variant which introduces a randomizer, meaning that ANY Pokémon with ANY moves and/or Abilities can be encountered. It began on April 11, 2014 and was completed on April 26, 2014. The protagonist was a girl also named A (commonly referred to as Alice), and had a bit of an Alice In Wonderland theme
  • Twitch Plays Pokémon Platinum: The fifth run in the series, using the Generation IV game Pokemon Platinum. It began May 3, 2014 and was completed on May 20, 2014. The protagonist was a boy named Nqpppnl (usually referred to as Napoleon).
  • Twitch Plays Pokémon HeartGold: The sixth run in the series. It is a remake of Pokémon Gold and Silver, but with a Randomizer similar to the one used by Twitch Plays Pokémon FireRed. According to the streamer, it features "better RNG" to avoid Spoilers (an issue that afflicted the FireRed run). It began on May 23, 2014 and was completed on June 11, 2014. The protagonist was a girl named AOOOO (usually called Ao or Aoi), and was about the return of the gods after their destruction in Crystal, as well as stopping Bill from destroying the world.
  • Twitch Plays Pokémon Black: The seventh run in the series, using the Generation V game Pokémon Black. It began on June 14, 2014 and was completed on June 26, 2014. The protagonist was a boy named GMYC (also called Jimmy C).
  • Twitch Plays Pokemon Conquest: A special intermission run between Black and Black 2. It was played entirely in democracy and it's protagonist was a girl named ABnp3a (also called Lady A.B. the Third).
  • Twitch Plays Pokémon Black 2: The eighth run in the series, using the sequel Generation V game Pokémon Black 2, and was believed to be the final run of the main series, until X version was confirmed by the Streamer. It was confirmed by the Streamer to have forced evolutions. It began on July 6, 2014 and was completed on July 25, 2014. The romhack used for this run is Pokémon Blaze Black 2, made by Drayano. The protagonist was a girl named CL Y., (also known as Cly).
  • Twitch Plays Pokémon X: The ninth run in the series, held with help from dekuNukem, using the Generation VI game Pokemon X. It began on July 27, 2014 and was completed on August 1, 2014, with three days of postgame content afterward. The protagonist was a boy named d who was unwanted by the Mob and shy around women. He chose Chespin as his starter, making the first legit Grass starter chosen.
  • Twitch Plays Pokémon: Arena: A special intermission between Pokemon X and Omega Ruby. This intermission features the old Stadium Betting system, but where the chat now controls the team that they bet on; with larger bets having more control over the selection of Pokemon and Attacks. A sample layout was provided as part of the announcement of Arena and Omega Ruby.
  • Twitch Plays Pokemon Omega Ruby: A future run in the series, confirmed to be held once the game is officially available.
  • Twitch Plays Pokemon Red: Anniversary Edition: A future run in the series, confirmed to be held on February 13, 2015, and in anarchy mode exclusively.
  • Twitch Plays ANYTHING: acting as a Gaiden Game in between main runs, the mob plays anything that streamer puts, so far they have played Golden Sun, Telefang, Mother 3, Petz and Pokémon Mystery Dungeon, among others.

It has also spawned an unofficial spinoff by the name of Fish Plays Pokemon, in which a fish plays Pokemon Red, as well as many, many other snowclones.

Tropes that apply to all of Twitch Plays Pokémon:

  • Achievements in Ignorance: In-Universe; The utter incompetence of the player character ultimately wins them 8 badges and the title of Pokémon league champ. In AJ's case, he also defeats Red.
  • Achilles' Heel: Button spam in Anarchy mode works well most of the time, but it has two major weaknesses:
    • Using a PC, as Pokémon get shuffled around or even released.
    • Narrow walkways along a ledge: walking in a straight line is nigh-impossible.
  • Aerith and Bob: You can have Altaria, Marc, or Mightyena, or a nickname like M —-/'/'4, CCCDJCCCC5, or x(araggbaj.
  • All There in the Manual: While all Twitch Plays Pokémon lore is based on the stream, you wouldn't even get 5% of it if you didn't pay close attention to the fanbase.
  • Anarchy Is Chaos: The Real Life variation where the anarchists, despite the inherent madness, mostly manage to make progress despite the very present freedom to do evil.
  • And Now For Something Completely Different: For the hours or days between each main series game and the next, the streamer puts on a few random games during the countdown to keep the users entertained. There have been games like Pokémon Pinball, "Pokémon DX", and Petz. Between FireRed and Platinum, the streamer put on randomized 3-on-3 stadium battles for the Mob to bet on, which ran until the end of Black 2 before returning as Twitch Plays Pokemon: Arena.
  • Anti-Frustration Features: Playing the game in Anarchy can get pretty far, but during times like the Rocket Hideout and when the Mob wants to teach a move to a Pokemon, Democracy mode serves to keep them from being stuck for a long time. It's still frustrating for many how slow Democracy is and that it makes the game "too easy".
  • Anticlimax: Several bosses renowned for their difficulty were defeated very easily, such as Whitney, Cynthia, and Ghetsis.
  • Anyone Can Be Released: Using the PC is dangerous, and releasing is permanent.
  • Apple of Discord: There's often a Pokemon or item that the Mob don't agree on whether or not to use or catch/meet, like Eevee in Twitch Plays Pokémon Red and "Articuno" in Twitch Plays Pokémon FireRed.
  • Arc Symbol: Several:
    • Red's symbol was the Helix Fossil.
    • Crystal's symbol was AJ's Pokegear.
    • Emerald's symbol was either an Urn or a "Special Forces A Team" logo.
    • FireRed's symbol was the Commewnist Star.
    • Platinum's symbol was a Sun.
    • HeartGold's symbol was mail, at least for a time.
    • Black 2's symbol was sunglasses, given how the Pokemon on Cly's team are commonly depicted.
    • X's symbol was presumably d's fedora.
  • Artifact of Death: The PC - its use nearly always results in the mod accidentally releasing Pokemon, even very strong and important ones. It is feared and hated by the Mob, and is only used when absolutely necessary.
  • Artifact of Doom: Several objects in the games have become hated by the Mob and tend to cause problems when encountered. The PC is the biggest one, since its use often results in releasing Pokemon. The Dome fossil has been given this treatment, although many players now believe it is just the other side of the coin in an Order Versus Chaos divine battle against the beloved Helix fossil. Ledges and Giovanni's mazes are dreaded, too.
  • invokedAscended Fanon: Arguably, all fanon is canon.
  • Ascended Meme: The whole TPP universe is composed of that.
  • Attention Deficit... Ooh, Shiny!: The protagonists often get easily distracted - checking the Pokedex over and over again, examining their items multiple times, wandering aimlessly, etc.
  • Awesome Moment of Crowning: Becoming League Champion (and defeating Red for AJ) has never felt so good.
  • Big "NO!": The mob fills the chat with these when things take a turn for the worse.
  • Bragging Rights Reward: Starting in the Fire Red/Platinum Intermission, winning bets on the Stadium battles using Pokedollars.
  • Caps Lock, Num Lock, Missiles Lock: Many, many different things, from accidentally digging after going on the start menu, to releasing Pokémon when trying to deposit something.
  • Cardboard Obstacle: Cutting a tree usually takes hours.
  • Color-Coded Characters: Since FireRed, The streamer began to have the users' names colored in the command box, depending on which game you first started entering commands on. White (or colorless) for TPP Red, purple for Crystal, green for Emerald, orange for FireRed, grey for Platinum, orange-yellow for HeartGold, and black outlined in white for Black.
  • Complacent Gaming Syndrome: Deliberately invoked by a number of players - spamming commands enough times will eventually achieve what they want. Usually.
  • Confusion Fu: In-universe. The heroes' off-the-wall tactics and lack of strategy have won them battles on many occasions.
  • Contrasting Sequel Main Character: In lore, the player characters in each generation appear to contrast with each other.
    • Red was religious and spread the word of Lord Helix, while AJ was an atheist and sought to wage war against these gods.
    • A relished in complete anarchy and militarism, while Alice strived for order and scientific research.
    • Napoleon came from a sheltered, proper background and disdained Pokémon at first until he grew to assemble the Court of the Sun, while Ao was wild, sought the Pokémon gods of old, and transformed under the moon.
    • Jimmy had little care for his Pokémon, instead blithely agreeing to release and stop evolving them and becoming Champion as the voices tells him. Cly sought to become Champion to prove herself to others, focusing on her Pokémon by keeping a consistent party and letting them evolve immediately.
  • Crutch Character: Several, although unintentionally in most cases. The extreme difficulty in switching Pokemon order and the lack of precise control the mob has over movesets and battles means that these tend to emerge when only one or two Pokemon on the team are capable of winning consistently and gaining experience, while the rest of the team eventually Can't Catch Up. Examples include Bird Jesus the Pidgeot of Red, Lazorgator the Feraligatr in Crystal, and M4 the Azumarill in Emerald.
  • Dangerous Forbidden Technique:
    • Democracy mode is only used when deemed necessary, and things slow down considerably. Luckily, combat is turn based.
    • The PC. Every time it's used, there's a substantial chance of Pokémon being released, so by FireRed, most of the Mob usually go to use a PC via Democracy.
  • Darkest Hour: Every game except the first one always has a countdown every time the final boss is battled. After the countdown, the game ends, but the Mob has been able to beat all of the games with this countdown intact.
    • This was taken seriously in Twitch Plays Pokémon Crystal, as if the Mob wasn't able to beat Red in a set amount of time, the series would've ended there.
  • Deconstruction:
    • Of the Mind Hive, at least in-universe. Instead of the thousands of voices in the player character's mind cooperating, they all tend to input multiple commands at once, causing them to not be able to move, talk, or battle coherently.
    • The Kid Hero trope. A potentially mentally disturbed child (whose parents don't seem to care at all about the whole "mentally disturbed" thing, even encouraging their kid to go) is allowed to do field research on dangerous animals while travelling an entire region despite having no strategy to defend themselves against said animals and has no sense of direction. Because of this, they get into plenty of trouble thanks to the lack of organization and coordination that older, wiser trainers might have.
  • Democracy Is Flawed: Invoked in that, although Democracy allows the mob to perform surgical actions, decisions are still susceptible to mistakes thanks to the lag, process is much slower paced, the voting system is easy to abuse, and of course, there will always be people with different ideas who will be silenced by the majority.
  • Depending on the Writer: The lore of this series runs on this trope. Although some plot elements are set in stone, the characters' personalities and interactions vary depending on which work one reads. Even the trope pages of their respective runs give brief overviews of different interpretations.
  • Despair Event Horizon: Happens quite often, usually when a Pokemon forgets a good move for a bad one, the trainer is stuck in one location for hours, or a Pokemon is accidentally boxed or even released. Particularly in TPP Red, morale dropped severely after the events of Bloody Sunday, and in TPP FireRed, the number of users plummeted when A was stuck in the Rocket Hideout during 26 hours of Anarchy. Black had Massacre Monday and Fatal Friday.
  • Disaster Democracy: In a way, how the Mob votes back and forth between Anarchy and Democracy modes depending on the goal at the moment. Democracy tends to kick in whenever desperation hits a high mark.
  • Divine Intervention: The Creator says that if no pokemon evolve during the playthrough of Black, then Black 2 will have a forced evolution code added to the streamer that prevents the use of the B button during evolution sequences.
  • The Dreaded: PCs and ledges. Both can unravel minutes or hours of work.
    • At one point in Red version, in the Cinnabar Island laboratory, they accidentally activated one of the many PCs (which are just there for show), and EVERYONE in the chat spammed the B button. It's that big of a deal.
  • Dysfunction Junction: To date, all of our protagonists have had something wrong going for them.
    • Red's protagonist was a schizophrenic-turned Omnicidal Maniac by the time of TTP Crystal.
    • Crystal's protagonist was a god-slaying Child Soldier with an inferiority complex.
    • Emerald's protagonist was a sociopath with a bit of a mean streak who invokedmay or may not have killed 7 people prior to the start of the game.
    • FireRed's protagonist may have ruined the life of their childhood friend to the point of potentially suicidal depression.
    • Platinum's protagonist was a compulsive gambler who is apathetic to the Pokemon world at best.
    • HeartGold's protagonist was a glitchy Humanoid Abomination and also a werewolf.
    • Black's protagonist was an affable ditz who obeyed Team Plasma's orders to release his Pokemon, and thinks of the Voices so highly that he thinks they can do no wrong.
    • Black 2's protagonist was an idol singer who was looking for her purpose in life while dealing with mother issues.
    • X's protagonist was a boy unwanted by the Mob who was shy around women and had a penchant for trading his Pokemon online.
  • Early Installment Weirdness:
    • TPP Red and Crystal had a basic design with no color-coded usernames, Pokemon statistics (health, move sets, status effects and PP), and Pokemon Stadium betting which started and stayed consistent with Platinum.
    • Lore-wise, the whole voices residing with the protagonists is taken to a lighter tone, being able to interact with the voices (usually friendly Unowns) and have a "normal" adventure rather than being horribly traumatized with health issues.
  • Epic Fail: Has its own page.
  • Evolving Credits: The banner at the top of the TPP Subreddit updates with sprites of the Protagonists, NPCs and team members whenever they're introduced. The first one (covering Gens 1-3.5) became too full, and is now located at the bottom as a footer.
  • Follow the Leader:
  • Fire-Forged Friends: Anyone in the protagonists' parties and, to an extent, the Mob.
  • The Fool / Idiot Hero: In every game, the protagonists all show remarkably poor judgement, coordination, and sense of direction. They can't resist jumping off of ledges again and again, they delete their Pokemons' powerful moves for useless ones, they will waste their money on useless items, they accidentally release Pokemon when trying to use the PC, and spend days trying to navigate themselves through a simple maze.
  • A Fool and His New Money Are Soon Parted: The player characters are notoriously bad at keeping their prize money and acquired items.
  • For the Evulz: Some users are simply playing to sabotage serious attempts to play the game.
  • Gameplay and Story Segregation: The lore of each run is very intricate and surprisingly deep. The actual plot of the games, however, is nothing like it.
  • GIFT: Plenty of the Mob are simply there to impede progress in whatever way possible. Often 'trolls' are blamed for things that are just a result of the exceedingly long and non-obvious 26-second delay between commands being entered and executed, but there are a few repeated commands that clearly make no sense at all.
  • Gimmick Level: Spin panels and strength puzzles.
  • Gray and Grey Morality: Ultimately, the anarchists and the democrats. They display roughly the same amount of (intentional) dickishness, they both play the game to win, they both love their Pokémon dearly, both loathe and fear the PC, and so on. The only source of their conflict is the means they want to use to play the game.
  • High Concept: The best way to describe this to your friends would be "Imagine that thousands of people are simultaneously playing one Game Boy. Not thousands of Game Boys, just that one Game Boy, "shared" among all of them. Hilarity does indeed ensue."
  • Hijacked by Ganon: Nearly every game so far has had something to do with Bill. The False Prophet breaking apart Red's party? Bill sent him. Helix and Dome pitted against one another? Bill. Lanette messes with the new protagonist? Bill made her. The ecosystem of the world is severely out of whack? Bill created a randomizer. Team Galactic is plotting something nefarious? Bill's supplying them. Team Rocket members still running around? Bill's controlling them. However, with Bill's death at the end of Heart Gold, the mob is fully aware that it might get old and he's not coming back.
  • Hope Spot: Every time the user mob is close to clearing a ledge or achieving something difficult, something is bound to go wrong. At least under Anarchy mode. Sometimes during battles, there's one Pokemon left in the party at low health, and it is close to defeating the opponent, but it misses or the foe gets a critical hit, making the player white out.
  • Idiot Ball: The Mob's incompetance is what fuels a lot of the conflict. The players are dumb enough to do things like release important Pokemon, jump off of a ledge a million times, use useless attacks over and over again in battle, and so on.
  • Informed Wrongness: While the entire lore is up for interpretation, some interpretations that the protagonists might be at fault for the more dangerous or reckless parts of their respective runs have been put in the mouths of antagonist characters (Bill, for example) to prove a point of how wrong they are. invoked
  • The Insomniac: The player, as a result of the game being played in Real Time. This might explain their odd behavior in-universe.
  • It's Easy, so It Sucks: Invoked by the Anarchists. The main complaint is that the Democracy system makes the entire game so easy, it is not as fun as the chaotic mess of the Anarchy system. In fact, this reasoning helped produce start9 which made the progression in the game even worse and this specific command is remembered as a sign of a protest against Democracy. However, the rather few times that Democracy helped the game, whose problems were both caused by anarchists) are not really spoken out as often as it should.
  • Kid Hero: All the protagonists are no older than 11. Even with Unova and Kalos-based games, where protagonists look older, the trope still aplies.
  • Killed Off for Real: Whenever Pokémon are released.
  • Know When To Fold Them: Parodied to the point of deconstruction. The protagonists are certainly not scared of losing face by running away... even from easily winnable fights, depriving their Pokémon of valuable experience.
  • Leave the Camera Running: It often takes several hours to get past obstacles that, for a single player, would be completely trivial. Like ledges, cutting bushes/trees, or the Team Rocket Hideout Maze.
  • Leeroy Jenkins: The chaotic side of the Mob prefers randomness or to downright sabotage attempts of moving forward. Sometimes they will slide or stay in Anarchy mode despite facing difficult Pokémon battles.
  • Let's Get Dangerous: The Mob during some of the more difficult areas.
    • Invoked when a Pokemon that is normally The Load manages to display surprising bouts of competence in battle.
  • Level Grinding: Averted for most of TPP Red, but eventually it was necessary since some of Red's Pokemon desperately needed to gain a few levels. From then on, whenever a popular Pokemon is falling behind, the Mob drags the hero to an area to train, like the Pokemon Tower in TPP FireRed and Victory Road in all games.
  • The Load: The hero sometimes catches or withdraws Pokemon that the Mob have no interest in leveling up and thus become tiresome to keep. Occasionally, the Mob wants that particular Pokemon to be a part of the team, so they go Level Grinding to remove its burdensome status.
  • Lovable Coward: The Mob runs away from many battles, sometimes by accident, and often tries to flee from trainer battles, always by accident.
  • Luck-Based Mission: Everything. Any success had in the playthrough is often by complete luck (or accident). During tough trainer battles, usually what determines victory is sheer luck in choosing the correct moves or Pokemon.
  • Ludd Was Right: It turns out that PC's are evil and using one is likely to cause the Mob to accidentally release their Pokemon. According to the fans, this may or may not be an evil plan by Bill or the Dome Fossil.
  • Madness Mantra: In the midst of a battle, and sometimes in the overworld, the Mob will frequently try to use a useless item like the S.S. ticket or some other special-purpose item over and over again, prompting many admonishments, for example:
    "Red! This isn't the time to use that! Red! This isn't the time to use that! Red! This isn't the time to use that! Red!..."
  • Malevolent Architecture: Any narrow path, trees, and even things supposed to make your life easier, like the ledges, is a very difficult obstacle to Red. True malevolent architectures, like the Team Rocket H.Q, are Up to Eleven.
  • Mind-Control Device: The channel's chat command system could be seen as one, under the interpretation that each protagonist is human and has no power to refuse instructions.
  • Mind Hive: Thousands of people inputting commands into one character.
  • Mundane Made Awesome: Mainly due to how difficult things are made by the number of players; it's considered a great accomplishment to cut down a tree in under an hour, or to use the PC without depositing a vital team member.
  • invokedName's the Same: It is not uncommon for a character (either a player character or a Pokémon) to be given the same name as another character. The name "A" comes to mind, having been given to two player characters and at least three Pokemon. In addition in Twitch Plays Pokémon Black, their starter was named "," (a single comma), the same as the starter from HeartGold.
  • Necessary Evil: A lot of the pro-Anarchy side of the Mob temporarily defects to Democracy after a particularly difficult area such as the Safari Zone or Rocket Hideout. As soon as it's done, they hop back to Anarchy.
  • No Final Boss for You: Despite being a fan favorite Pokémon since Red and Blue's start in 1996, Mewtwo is unable to be found and battled, due to the fact that the stream always switches to the next game immediately after the final battle's completion. In Red and FireRed Versions, the game immediately stopped after the Mob beat Blue at the end of the Elite Four, preventing the Mob from being able to travel to Cerulean Cave.
    • Mewtwo was found once as part of Randomized Fire Red version, as the Randomized Zapdos. This, however, was not the true Mewtwo, as it was merely a copy made by Bill's Randomizer Curse.
    • Once again averted in HeartGold, where the Mewtwo found was randomized into a Beautifly.
  • No Sense of Direction: Not everyone giving commands knows where they need to go next, or remembers how to get there. Also, Twitch has a video delay of about 25 seconds, and it increases the more people are there. Often people will give commands which will stop being useful 30 seconds later. This contributes a lot.
  • Not Allowed to Grow Up: Because evolution can be cancelled in Pokémon, needless to say team members tend to evolve much later than they normally would, and it was getting worse with every passing game because of the increasing number of B spambots and the decreasing number of people to counter them. Things came to a head in Black where no Pokémon evolved at all, prompting the streamer to avert the trope in the next run by hacking forced evolutions into the game.
  • Obvious Rule Patch: Democracy went through many changes since its introduction, starting with:
    • Having and maintaining a majority vote in Red.
    • Accessed every hour and canceled by a majority Anarchy vote in Crystal.
    • Anarchy having a full hour with its next five minutes being a tug-of-war voting period between Anarchy and Democracy (while being able to post directional inputs) in Emerald.
    • Voting coming at random points in FireRed
    • Democracy coming in when it's actually necessary and disappearing when said task is done starting with HeartGold.
  • Order Versus Chaos: A whole new layer of struggle has been introduced with the implementation of the Anarchy/Democracy slider.
  • Overly Long Gag: The admonition when the Mob uses a key item during an inopportune time.
  • Parental Neglect: How else have these kids been even allowed outside?
  • Pause Scumming: In areas where precise movement is vital, people will sometimes spam 'start' in order to deliberately slow down the input stream, allowing users to catch up with the 26-second delay and ensuring that the flood of commands when the menus are exited will generally reflect Red's position rather than where he was 26 seconds ago. Of course, some people just spam pause all the time to be jerks.
  • People Puppets: Every protagonist, as per the medium. This sometimes gets integrated into the various lores of the games.
  • The Plan: Dozens and dozens. Some better than others. Some good on paper but badly executed.
    • Gambit Roulette: Pretty much every time the Mob expects to achieve anything at the PC.
    • Gambit Pileup: With thousands of users playing simultaneously, plans tend to overlap or have opposing objectives. Chaos reigns.
    • Batman Gambit: Half of users act accordingly to what they believe the other half is thinking. Sometimes to screw up others' plans, sometimes to compensate and correct.
  • Previous Player-Character Cameo: The "Red" faced at the end of Crystal used the same team as the Mob used to defeat the Champion in Red, leveled up to match the levels of the original Red battle but with no changes to their movesets. The same thing happened at the end of HeartGold with the FireRed endgame team, complete with "Red" using Leaf's sprite. Finally, and rather unexpectedly as no such thing happened in the original games, all seven previous player characters and their teams awaited CL Y. at the PWT.
  • Protagonist-Centered Morality: Used from time to time. Despite the protagonists sometimes doing less-than-stellar things to others in lore (Example: Red nearly destroying the world, Alice sending Green into suicidal depression), the narrative never seems to call them out on it.
  • Punctuation Shaker: Many Pokemon end up getting nicknames with random symbols in their names. Take ABB-??AAJ the Zubat in TPP Red, !☂!!☀! !:1 the Roserade in TPP Platinum, or M —-/'/'4 the Azumarill from TPP Emerald.
  • Put on a Bus: Whenever a Pokemon isn't wanted in the party anymore and is put in the PC for the rest of the game.
    • Bus Crash: Unfortunately, they're sometimes released.
  • Real Time: As a result of livestreaming.
  • Recurring Boss: Rivals, the boss of the antagonist team, the Elite Four and ledges.
  • Released to Elsewhere: Officially, Pokémon the Mob accidentally release on the PC are just let go, but fanart and fanon frequently interprets these events as deletions instead, or as "release" being a euphemism for "kill".
  • Right Hand Versus Left Hand: A serious problem that arises, especially in Anarchy mode.
  • Running Gag:
    • Every fire-type starter gets released. Charmander, Torchic, Chimchar, Tepig... it's become a national sport for Twitch Plays Pokemon. Black 2 made history by breaking the trend, by being the first run in which a fire-type starter was not only NOT released, but was fully evolved thanked to a forced evolution mechanic.
    • Someone being called "A".
  • Sadistic Choice: The Mob can either leave Pokémon in the PC where they're safe or try to put them in the party and thus risk releasing them while trying to retrieve them.
  • Save Scumming: Defied. Unless in dire cases (such as the game resetting), the game is not turned off and the players have to make do with what they get. Should something unfortunate happen, however, the bot periodically has the emulator use save states since any actual in-game saves are usually by complete accident and have no effect on the game.
  • Sealed Good in a Can/Sealed Evil in a Can: Helix and Dome are considered this by the fandom, locked on their fossil.
  • Secret Test of Character: The entire run is starting to become one for those players attempting to complete the game. Not only does the premise of the experiment make the game insanely difficult and long, accidents such as releasing critical Pokemon drive morale down.
  • Self-Imposed Challenge: The challenge being getting thousands of people to cooperate long enough to finish the game at all.
  • Self-Inflicted Hell: In a way, users share the blame for why navigating through ledges, caves and mazes is so damn difficult. It's a Hell of their own making.
  • Sequel Hook: The creator has confirmed Crystal, Emerald, FireRed, Platinum, HeartGold, and Black before the previous games' runs were finished, giving people something to look forward to (or dread). Black 2 wasn't announced until after Black had already been beaten, however.
  • Shaggy Dog Story: Occasionally, the Mob will have a goal in mind and go to great lengths to achieve it, only to quit for some reason or another. It's usually because a bunch of people with something else in mind interrupt it, or something happens that makes the action impossible. For instance, in Black, GMYC shuffled through his backpack to use a Sunstone on Petilil, only to toss the stone and make the whole thing moot.
  • Sliding Scale of Libertarianism and Authoritarianism: Sort of and all over the place. The Anarchy and Democracy slider is a pendulum. During difficult spots, the mob tends to vote favorably for Democracy and thus shutting off all commands except the most popular one at any given moment. After a while, it will slide back into Anarchy Mode.
  • So What Do We Do Now?: The chat's usual question after doing something monotonous for four hours.
  • Spanner in the Works / Unwitting Instigator of Doom: Due to lag and how easy it is to get confused what they're supposed to do, there is a good chance that someone's input is out of touch of what is necessary and can easily bring down minutes or hours of work.
  • Stern Teacher: Whoever does the scolding whenever the Mob tries to use an item when it shouldn't be used.
  • Sticky Fingers: If the protagonists have Pokeballs with them during battle, chances are, they'll use them, even if the opposing Pokemon belong to trainers. The games often admonish, "Don't be a thief!"
  • Survival Mantra: "This isn't the time to use that!" and "No! There's no running from a Trainer battle!" can be viewed as these in-universe.
  • Teeth-Clenched Teamwork: When everyone does get to cooperating, it's usually drowned out by the sheer amount of frustration going on in the chat. Epic levels of frustration tend to result in periods of Democracy Mode to get through specific goals.
  • Took a Level in Badass: Whenever a low-leveled 'mon either defeats a much stronger opponent or raises a few levels.
  • A Tragedy of Impulsiveness: Chat/video lag makes planning actions difficult, and tragic accidents inevitable.
  • Troll: Start abusers, the ugliest side of Anarchy Is Chaos, spring up occasionally to impede progress.
  • Unbuilt Trope: Some lore of the very first run showed exactly what a child being remotely controlled by millions of bickering voices would look like from the perspective of the host in question. Later installments gradually lightened up the premise.
    • This is often considered that the Voices were only at first starting to control people for their desires, and had little to no care about their mental psyche. However, as the story progresses across the games, the Voices begin to grow softer and more amicable in character. They're still assholes though.
  • The Unfought: Bill and the PC, even though the Mob would very much like to. Any trainer or Pokemon that can be faced post-game (except for Crystal) can't be fought either, since the games end when the Mob has defeated the Elite Four and Champion.
  • The Unpronounceable: Thanks to the chaotic input, many of the 'mons end up with gibberish names such as "ABBBBBBK{", "AAAS RJ-I", "A♀NIIIc33", and "TTABCIJIJD", so the fans think of nicknames for them, like "Abby", "Breakfast Burrito", "Annie", and "Shellock", respectively.
  • Unusually Uninteresting Sight: No matter how insanely the protagonist behaves, everyone else in the world still treats them like a completely normal person. It is perhaps only in Koga's gym where this walking around in circles can be seen as normal.
  • Wallbonking: Often.
  • Wattson As a Unit of Measure: Wattson was so ridiculously difficult to beat the TPP community has started to use "Wattsons" as a unit to how many tries it takes to beat a particular trainer. 1 Wattson is 23 attempts.
  • We Hardly Knew Ye: Occasionally, the Mob will deposit or release a Pokemon that was just caught. The record is C3KO the Hitmonlee in Red, who lasted 37 minutes according to the progress doc.
  • What the Hell, Player?: A lot of the protagonists' actions earn them a lecture. And, on a meta level, a lot of the players tend to insult other players who either intentionally impede progress or try not to work together in some way.
  • Why Did It Have To Be Personal Computers, Ledges, and Mazes?
  • World of Pun: Mostly evident in the chat and the live-update thread, but it has gotten to the point where an official pun thread for the stream was created on Reddit, solely dedicated to amassing a page full of puns.
  • Yo Yo Plot Point: Ledges, the PC, the daycare, spin tiles, and strength puzzles.

Trask NariLet's PlayTwitch Plays Pokémon Red
SlowflakeFanWorks/PokémonTwitch Plays Pokémon Red

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