Lets Play: Headshoots
However, the most honorable way of ending a fortress's life is not filled to the brim with wealth, but in an orgy of violence and bloodshed with tantruming dwarves killing each other and imploding your civilization. Considering the fate of LPs in the past, it is a safe bet as to which fate Headshoots is going to end up succumbing to, especially given the fact that we have elected to settle in an area chock-full of undead.Headshoots was a Succession Game Let's Play of Dwarf Fortress, conducted by the goons at Something Awful. Like any good Dwarf Fortress LP, it didn't take long to go pretty much completely insane.The whole thing, plus some bonus art, can be read here.
Headshoots provides examples of the following tropes:
- Bizarrchitecture: The "Room Outside Space". Seemingly a perfectly ordinary room, except that players were somehow unable to find it unless there was a dwarf inside to zoom to. The last dwarf standing survived by hiding in this room.
- Good Bad Bugs: Invoked. There apparently wasn't a cap on dwarves' skill levels. When a player checked out Holistic and Nemo's stats in an external editor, their highest skills were 77 and 86, respectively... where 15 is "Legendary." Their physical stats were over four times the maximum level displayed in-game.
- Improbable Weapon User: Holistic Detective got into the habit of bashing things to death with a backpack.
- One-Man Army: Holistic Detective single-handedly butchered a dragon. Without being harmed. Nemo was roughly as powerful, and in fact had a higher killcount.
- Pointless Doomsday Device: WEAPON, whose first activation set half the fortress on fire. Later upgraded to TRIBUTEWEAPON with even more catastrophic results: Imagine a fire sprinkler system using magma raining all over the map. There was an attempt at a freezing-water-based one, WEAPON ICE FUCK, which was abandoned once the player discovered the climate was too warm for it to work properly.
The various succession players seemed to enjoy making these devices and "forgetting" to tell anyone about them. This, of course, is half the fun.
- Shout-Out: The intro is an obvious shout out to Fallout:''War... war never changes.The Hame of Severity waged war to gather slaves and wealth. The Blowing Cactus built an empire from its lust for gold and territory. Sazir Searchdikes shaped a battered Sword of Owning into an economic superpower.But war never changes.In the first century war was still waged over the resources that could be acquired, only this time the spoils of war were also its weapons: adamantine and magma. For these resources the Doom of Flags would invade the Boat of Society, the Sword of Owning would annex the Mute Continent, and the Blanketed Nations would dissolve into quarreling, bickering nation-states bent on controlling the last remaining resources in the Realms of Enchanting. In 27 the storm of world war had come again. In two brief hours, most of the world was reduced to cinders, and from the ashes of geothermal devastation a new civilization would struggle to arise.A few were able to reach the relative safety of the large dwarven mountain halls. My family was part of that group that entered Palmlanterns. Imprisoned safely behind a large drawbridge under a mountain of stone, a generation has lived without knowledge of the outside world.Life in Palmlanterns is about to change...''—Introduction