Just For Fun: Skyrim Recommended Mods

As with any game made by Bethesda Softworks, modding is an integral part of the complete experience of The Elder Scrolls V: Skyrim, and thus we present to you the troper-approved list of the best mods for the game to enhance your experience in Skyrim.

If you wish to add to the list, kindly sign your name. Comments on mods are also welcome.

    open/close all folders 

    Essentials 

These mods are practically required for every installation of Skyrim, to the point that we believe that Bethesda should simply package these mods along with new copies of the game.

  • SkyUI by SkyUI Team
    • Signed by arcanephoenix
    • Skyrim's UI was obviously designed with consoles in mind; this changes the inventory and magic menu to a format that is easier to access using a keyboard and mouse.
      • Even if you use a Gamepad/Controller, this is still highly recommended. It adds some very useful stuff to the UI, such as 'Read/Unread' markers for books, organizing the quick-select menu and even a mod controller that lets you change the settings on compatible mods without leaving the game.
      • And of course the most useful thing for efficient looters, the weight/value ratio, so you don't have to calculate it in your head
    • Requires SKSE.
    • Link: Here

  • The Unofficial Patches by Unofficial Patch Project Team
    • Signed by arcanephoenix
    • Skyrim in general is a buggy game on the best of days, and some of these can be quite game breaking, or extremely jarring and irritating to 100+ hour players. These patches try to ensure as much as possible that your game will run smoothly.
    • Links:

  • Mod Organizer
    • Signed by Tacitus
    • An alternative to the Nexus Mod Manager that is only slightly harder to use. The big difference with Mod Organizer is that it doesn't touch your Skyrim data files, but instead builds a "virtual" data directory whenever you launch the game - no more reinstalling Skyrim to try and fix something. You can also save different arrangements of mods under different profiles and filter your saved games so they won't show up under profiles other than what they were running under. And yes, it includes LOOT to help with load order issues.
    • Nexus link

    Graphics 

Mods that make the game look even better.

  • Better Dynamic Snow by SparrowPrince and Brumbek
    • Signed by Accela
    • An overhaul to the snow textures from the game that makes the snow on objects actually look like snow instead of a flat white blob.
    • Link

  • Realistic Lighting Overhaul by the Realistic Lighting Team
    • Signed by Accela
    • An ENB that is both easy on performance and creates a more... um... realistic atmosphere for the game. The lighting in Dragonsreach and the Blue Palace are particularly nice.
    • Link

  • Static Mesh Improvement Mod by Brumbek
    • Signed by Accela
    • This is more about the little things. Other mods may focus on lighting or grass or water, but this seeks to improve the often-pixellated and blocky everyday objects that litter the game. Now all those potatoes you hoard will look delicious!
      • If you're using this with the above Realistic Lighting Overhaul, I highly recommend doing a manual installation and paying attention to the warnings for the various mesh options. Even on a high-end system, going all-out on things like the 3D chandelier chains and farm fences can cause serious framerate issues and crashes in certain places. - Tacitus
    • Link

  • W.A.T.E.R. by SparrowPrince
    • Signed by Accela
    • This mod completely overhauls the water effects and appearance, including adding waves to the coastline and flow physics in rivers. Much more realistic and very beautiful.
    • Link

  • I Can't Believe Its Not ENB by ElSopa
    • Signed by Zmanwarrior
    • An alternative to ENBs that is far less taxing on low-end PCs, at the expense of a couple features such as depth-of-field.
    • Link

  • Imaginator by MyGoodEye and Gopher
    • Edit settings like Brightness, Saturation, Contrast, Bloom and so on without (more or less) taxing your machine. Make Skyrim look great without an ENB to eat performance.
    • Imaginator at nexusmods

  • A Quality World Map
    • Signed by Elle
    • Adds proper road outlines to the world map. Comes in a few different versions, some of which include other handy features like hold borders.
    • Link: A Quality World Map
    • As an alternative you can use the great paper map mod, with roads and place names. Link: Paper Map at nexusmods
      • But a warning, it seems kind of screwy if it isn't last or near to last in the load order

    Character Appearance 

This includes tattoos, warpaints, hairstyles, face morphs, and other alterations and additions to the people living in Skyrim.

  • Battle Hardened Warpaints by Diethardt and netherwalk
    • Signed by Accela
    • This is a collection of amazing warpaints that go a long way towards making your character look that much more unique and badass.
    • Requires SKSE.
    • Recommended for easier use: RaceMenu
    • Link

  • ApachiiSkyHair by Apachii
    • Signed by arcanephoenix
    • Adds a lot of great hairstyles for humans and elves (including orcs).
    • Recommended for easier use: RaceMenu
    • Link: here

  • RaceMenu
    • Signed by Accela
    • This allows much greater customization of your character's appearance, including non-default hair and eye coloring, tattoos or warpaint, and height adjustments.
    • Requires SKSE.
    • Link

    Character Creation 

Instead of modifying your appearance, these mods give you more options when creating a new character.

  • Live Another Life
    • Signed by Elle
    • Lets you play out alternate starting scenarios besides the cart ride to Helgen, such as starting as an army recruit, thief or shipwrecked traveler. Most useful to those who have already played through the game at least once.
    • Links:

  • Character Creation Overhaul - Races - Classes - Skills by Syclonix
    • Signed by Tacitus
    • Gives you a wealth of skill customization options immediately after you create your character, allowing you to recreate Oblivion's class system or build your own. Perfect for RPers or anyone who doesn't want their experienced thief or soldier to suck for the first three hours of gameplay.
    • Nexus link

  • Disparity - Classic Classes - Greater Racial Diversity by Kryptopyr
    • Signed by Thunderchin
    • This mod changes the Standing Stones and starting bonuses to be more like the Oblivion class system, while still incorporating Skyrim's native level-with-use system. The crux of this mod, however, is the application of real-world logic to your character's race, gender, and physical stature. The heights, weights, and physical strengths will vary by these criteria, so that diminutive female Breton mage won't punch or sword with the same damage as the ripped male Nord, nor will she have the same chance at intimidating anyone. Finally, the once-daily racial abilities have been replaced with passives that autocast when certain conditions are met. For example, your Redguard character will Adrenaline Rush once their health has been reduced to 25% or less, and your Argonian has a static health-regen buff.
    • Disparity at Skyrim Nexus

    Armor 

For when you're tired of the old default armors and want your characters to have some sweet new duds.

  • Immersive Armors by Hothtrooper44
    • Signed by Accela
    • A massive compilation of well-crafted, lore-friendly armors that look fantastic and go a long way to making your characters and the NPCs more unique. A small sample of some of the armours available:
      • Paladin Armour - You the "Knight In Shining Armour" type? Try this set of shiny, rounded armour for a mighty, fight-ey, smit-ey hero that Skyrim can be proud of. Ebony equivalent stats and available with the Ebony smithing perk.
      • Viking Chainmail - Want something that's stylish and practical but also somewhat more realistic? You can try this authentic Norse chainmail byrnie. Comes with a Viking themed shield and a number of Viking helmet options, and in both Light and Heavy varieties. Heavy set is Ebony equivalent and Light is Glass equivalent, and require respective smithing perks.
      • Akaviri Samurai - Miss the old Blades armour, or just fancy something more Eastern themed? Look no further than this traditional set of Akaviri armour. Equivalent to the Blades armour and requires the Steel smithing perk to craft.
      • Dragonhide Robes - Prefer slinging spells to swinging steel? Jealous of all your warrior and rogue friends with their fancy Dragonbone armours? Don't fret. Has Light and Heavy armour sets which both require Dragon smithing, or a "cloth" set for those who prefer the mage armour skills.
      • Warchief Armour - This rugged barbarian-themed armour fits beautifully into Skyrim's aesthetic and would look especially great on your Nord or Orc warrior. Dragon equivalent stats and requires the Orcish smithing perk.
      • Baratheon Armour - Enjoy this stunning armour worn by Robert Baratheon when he slew Rhaegar Targaryen. Not entirely lore friendly for obvious reasons but still a nice set and a must for any Game of Thrones fan. Appropriately looks great with Nivea's "Winter is Coming" cloaks. Steel stats and crafting requirements.
    • Link

  • Cloaks of Skyrim by Noodles
    • Signed by Accela
    • Like the title says, this mod adds nearly 100 cloaks of hide, linen, and burlap to use for your character and that can also be worn by NPCs. They can both be crafted and found in the world.
    • Link

  • Winter is Coming - Cloaks by Nivea
    • Similar to Cloaks of Skyrim, but with a different style. These cloaks and hoods are big furry things crafted from pelts that look warm enough to stand even the blizzards of Winterhold. Great for immersion and style.
    • Link

  • Dwemer Goggles and Scouter by volvaga0
    • Signed by Anthurak
    • Adds these craftable items to the game (unlocked after a brief quest in Markarth). These things have several extremely useful (but not Game Breaking) abilities such as Detect Life (which even which ones are hostile), Night Eye others. If that seems too broken, there's an option for an 'Oil System' that makes them require a steady supply of Dwarven Oil in order to function. Lore friendly, and extremely useful.
    • Link

  • Clothing and Smithing Pack by ThirteenOranges
    • Signed by Tacitus
    • Now you can craft or purchase some outfits otherwise unavailable to non-master pickpockets, such as jarls' clothes, the Psijic Order's robes, or Penitus Occulatus armor, as well as unenchanted variants of things like Thieves' Guild armor. Perfect for roleplayers or enchanters out for a new look.
    • Steam Workshop link

  • Bandolier: Bags and Pouches by Cyrax
    • Signed by disgruntledviewer
    • Adds a variety of craftable bandoliers, vial holders, spellbook casings, and belt pouches large and small. Come available in brown, dark and pale colours, as well as Dark Brotherhood variants made available for crafting once you join up. Crafted at any leather tanning rack.
    • Steam Workshop link: here

  • Warmonger Armory by Batmanna
    • Signed by Tacitus
    • Adds nine new armors to the game, a sneaky Rogue Thief set, Alik'r-worthy Sand Assassin armor, and craftable Televanni robes for both apprentices and masters (with some skill at Enchanting). But that's not all - the mod adds variety to enemy spellcasters by giving bandit mages and rogue necromancers more clothing colors and enchantments, and allows you to hook a Dragon Priest mask on your belt, granting you its enchantments without having to wear the ugly thing.
    • Nexus link

  • zzjay's Wardrobe by zzjay
    • Signed by Tacitus
    • Adds three sets of highly-customizable light armor for female characters: some ranger-y Huntress Armor, corset-y Pirate Armor, and an evidently very lightweight suit of Plate Armor. Rather than single outfits, these come in components - different-colored tunics, sleeves, leggings and boots - that allow you to really customize your look. Easy on the eyes but still lore-friendly and not embarrassingly skimpy (unless you forget to put leggings on under your tunic). Intended for UNP body types.
    • Nexus link

    Weapons 

For when you just don't have enough pointy objects with which to kill things.

  • Immersive Weapons by Hothtrooper44, Ironman5000, and Eckss
    • Signed by Accela
    • A huge collection of well-designed and lore-friendly weapons ranging from swords to hammers to axes. Like the Immersive Armors mod from the same team, they seek to fit in with Skyrim's visual design while adding a much greater variety.
    • Link

  • Stronger Daedric Artifacts by Bebop0398
    • Signed by Tacitus
    • This mod gives some beefy buffs to the game's legendary artifacts, as well as infinite charges for their enchantments. Perfect if you've ever felt underwhelmed by a daedric quest reward.
    • Nexus link

  • Two-Handed Dawnbreaker by gaijune
    • Signed by Tacitus
    • This mod adds a Dawnbreaker greatsword next to Meridia's statue, so your two-handed warrior won't miss out on the undead-blasting goodness. Technically this would allow players to grab the sword without completing that infamously difficult boss fight at the end of the daedric quest, but that would be cheating...
    • Nexus link

  • Project Flintlock Rifle by Ghosu
    • Signed by Tacitus
    • If you're tired of getting medieval on your enemies, get Renaissance on them instead. This mod adds a long-ranged flintlock, short-ranged blunderbuss, and even a medieval grenade launcher to the game, which operate more or less like crossbows. With the ammo add-on you can also craft a huge variety of rounds for these weapons, from silver bullets to alchemical rounds to buckshot. It's also recommended that you use the second optional file to remove an NPC camp from near Whiterun, which can conflict with other mods.
    • Nexus link

  • Convenient Crossbows by Kevin Kidder
    • Signed by Tacitus
    • Some act of espionage has distributed schematics for the Dawnguard's signature ranged weapon, and now crossbows can be found in the hands of soldiers, guards and bandits across Skyrim. Fortunately your character got their own copy, and can now craft regular or Dwarven crossbows and bolts at any smithy.
    • Nexus link

    Combat 

These alter Skyrim's combat system, often aiming to make fights more realistic, challenging, intuitive or rewarding, or add more diversity to the enemies you'll be fighting.

  • Action Combat by Proski
    • Signed by Zaptech
    • Adds completely script-free depth to melee and ranged combat through a number of small but significant additions to how weapon impacts work. Parrying is made possible by striking at the same time as your opponent (and can even block sync kills!). Counterattacking is made possible by power-attacking in the middle of an enemy animation. Direct hits with melee weapons, arrows, and spell can cause opponents to flinch and stagger (and heavy armor prevents this) and follow throughs on staggered opponents do bonus damage. And attacking costs some stamina as well. It adds a surprising amount of depth to the combat; not only are there more options in combat, even relatively weak weapons like daggers can be extremely deadly because their fast swing speed can cause flinching. Also, it turns enemies with fast, weak attacks like skeevers and wolves into something to be respected, and groups of multiple foes now need to be carefully maneuvered around because when three or four gang up on you they can mob you to death.
    • Link

  • The Way of the Dovahkiin: Ultimate Deadly Encounters by Tonycubed2 and DiscipleDarkfriend
    • Signed by Zaptech
    • A mod that dramatically amps up the game's difficulty as well as greatly increasing replayability by putting you in constant danger through random encounters. Whether you're in the wilderness or a dungeon, in a city or even sleeping in an inn, there's danger waiting around every corner. This mod adds random boss-like encounters, expands the number of enemies you fight, sends assassins to hunt you down in cities and towns, and can even throw certain high-powered bosses at you under specific conditions. It also offers extensive customization options, so if you don't like the idea of worrying about assassins coming after you when you sleep or a badass boss showing up out of the blue, you can disable that. Or if you like the idea of getting swarmed by hordes of draugr, bandits, werewolf hunters, vampires, vampire hunters, and worse, you can crank the difficulty up even further.
    • Link

  • Organized Bandits In Skyrim by Indigoblade
    • Signed by Zaptech
    • A mod that turns your regular packs of typical fur-clad, generically-killable bandits into distinct and memorable types of criminals, murderers, marauders, and other assorted baddies. While some bandits remain the familiar vanilla enemies, now there are a wide range of distinct types of bandits, ranging from drug-addled fiends to psychotic mages to stealthy assassins to renegade Stormcloak and Imperial soldiers. Also adds unique "bounty" bandits who are very powerful and dangerous foes. Perfect for making your general bandit encounters far more interesting.
    • Link.

    Magic 

These are changes to the magic system of Skyrim, whether in the form of new spells, scaling overhauls, or new perks.

  • Apocalypse - Magic of Skyrim by Enai Siaion
    • Signed by Accela
    • The most endorsed magic mod, this adds 140 new spells to the game that are designed to be both well-balanced and greatly expand a mage's repertoire.
    • Link

  • Better Magic by Kevin Kiddler
    • Signed by Slouch
    • Rather than adding new spells, this mod focuses on adding much-needed balance to existing magic. It also fixes several bugs and generally makes magic more convenient and fun to use.
    • Link

    Followers 

These add more people to join you on your journey and makes changes to the companion/follower system.

  • Ultimate Follower Overhaul by Original, fLokii, and Vamyan
    • Signed by Accela
    • A huge overhaul to the follower system, this mod allows to have more than one companion at a time, customize their fighting style, train them in new skills, and much more. Recommended for anyone who doesn't like to wander Skyrim alone.
    • Link

  • Follower Trap Safety by Alek
    • Signed by Tacitus
    • If you get a single followers mod, pick this one, it keeps your companions or summoned critters from setting off tripwires or pressure plates. In fact, even if you get the above Ultimate Follower Overhaul, you should probably get this one too.
    • Nexus link

  • Convenient Horses by Mitchalek
    • Signed by MadCat221
    • This mod centers around making the horses more convenient. Quick dismounting, harvesting alchemy ingredients, sifting through containers or dead NPCs, or talking to live NPCs from horseback, saddle bag storage, alternative saddles and barding, companion horses, horse horn/whistling, and on and on. Comes with a SkyUI Mod Config Menu as well.
    • Link

  • Familiar Faces by Verteiron
    • Signed by Omega77
    • Bring your characters together at last! Visit the Shrine of Heroes, where you can meet your Dragonborn from past play-throughs, create a monument to their achievements, and even bring them to your world as faithful allies... or worthy opponents! Familiar Faces allows you to create persistent copies of your character that exist independently of saved games. You can then visit those characters from any of your saved games; send them into the world to interact with, recruit as followers, marry or kill.
    • Link

  • Inigo by SmartBlueCat
    • Signed by taikowolf
    • Want a companion with snark, skill, and a lot of genuine personality? Check out Inigo, a Khajiit locked up in Riften for doing a crime he cannot forgive himself for: killing you. Or, at least, he thinks it's you. Inigo is one of the better mod-made companions around, being a match for Serana in terms of character, having a whole host (read: thousands) of well written and voiced lines, and even lampshading on any lines he repeats (he was addicted to Skooma back in the day). He's so well made he comes with his own questline, several books detailing his history (with art) and a freaking multiple choice adventure book you can read with him.
    • Link

    Gameplay 

These make changes to other game mechanics that don't fit under any of the above categories.

  • Perks Unbound by Iriodus
    • Signed by Tacitus
    • Never waste a level-up on a perk you don't want. With some logical exceptions, as long as you meet the skill prerequisite, you can take any perk regardless of how you've filled out the rest of the constellation. As a bonus, an optional add-on lets you apply those armor set bonus perks when you go bare-headed, because after all Helmets Are Hardly Heroic.
    • Nexus link

  • Timing Is Everything - Quest Delay and Timing Control by kryptopyr
    • Signed by MissMokushiroku
    • Allows you to alter the level requirements for many quests, including Daedric quests and DLC, as well as some other related variables. Now nothing (except your own skill) can stop you from going after Daedric artifacts at level 1!
    • Link

  • The Paarthurnax Dilemma by Arthmoor
    • Signed by MadCat221
    • Do you dislike how the Paarthurnax quest given to you by the Blades is resolved? You either kill him or the quest sits forever in your journal and the Blades never accept you again. With this mod, you have the option to verbally browbeat the Blades into submission and remind them just who you are. Alternately, if you opt to kill Paarthurnax, he will now have a few dragon disciples who are kinda new to this pacifism thing and aren't as willing yet to roll over and die. Lastly, there may be a third method to deal with the Blades for the more bloodlusting...
    • Link

  • Frostfall - Hypothermia Camping Survival by Chesko
    • Signed by disgruntledviewer
    • This critically acclaimed mod adds a cold weather survival element to Skyrim - the weather itself will take it's toll on the Dragonborn, slowly weakening your body and eventually snuffing out your life. If you stay outside for too long, you will die. If you are caught in a severe storm or a blizzard and cannot quickly set up camp or find shelter, you will die. If you plummet into icy water and cannot find respite to dry off and get warm, you will die. Craftable campfires, cloaks and tents will be useful aids for your survival, but your greatest armour against the bitter elements will be cunning and resourcefulness. Stay dry. Stay warm. Stay alive.
    • Link

  • JK Crafting Breakdown - Junk Melting Smelting by JediaKyrol
    • Signed by Tacitus
    • Lets you recycle stuff at smelters or tanning racks, and by "stuff" I mean "damn near everything." Crappy iron bandit gear, dungeon clutter, you name it, you can probably break it down into some ingots, leather or other crafting goods. And yes, the mod is smart enough to work on items added through Immersive Weapons and similar add-ons.
    • Nexus link

  • Cutting Room Floor by Arthmoor
    • Signed by MissMokushiroku
    • A mod that restores a lot of cut and Dummied Out content, including several unused quests.
    • Link

  • Breezehome FullyUpgradable by Sku11M0neky
    • Signed by Tacitus
    • Render Hearthfire obsolete - this mod adds a fully voice-acted NPC in the Bannered Mare who will further upgrade Breezehome (for a modest fee, of course) to a home fit for the Dragonborn, adding tons of storage options, a better-arranged first and second floor, and an extensive basement with room for all your crafting needs. And yes, he will lampshade that you're buying a forge when there's one literally ten paces out your front door. Other perks include scripted storage containers that automatically take your crafting ingredients, scripted crafting stations that automatically access said containers, a Dwemer hot tub, a scavenger hunt for altars to the Nine Divines hidden across Skyrim, and even a secret passage to the outskirts of Whiterun.
    • Nexus Link

  • Wearable Lanterns at Skyrim by Chesko
    • Signed by Tacitus
    • If you downloaded any of those realistic lighting mods, you'll quickly learn that dungeons are dark now. But rather than using a torch like a primitive or some magic light like an elf, why not craft yourself a travel lantern instead? You can set it to either be held up like a torch, or hook it to your belt for some hands-free lighting that the mod maker admits was inspired by Twilight Princess. You can even add a hotkey for quick activation, tweak just how bright the lantern is, or set an option to consume lamp oil while active.
    • Nexus link

  • Khajiit Caravan Tracker by LeannLeann
    • Signed by Stealth
    • Tired of not being able to keep tabs on the Khajiit caravans when you need to unload some jewels with no questions asked? Download this mod, then find the caravans to enable a tracker in the quest menu. As long as you've found Ri'saad, Ahkari, and Ma'dran, you can keep tabs on them without having to waste time and effort either waiting in one place for them or tracking them down. Quite handy for players who rely on the Khajiit caravans to fence goods.
    • Steam Workshop link

  • Long Lost Smelters of Skyrim by Hyralux
    • Signed by Tacitus
    • You can probably guess what this mod does - now every major hold, and even some towns, have fully-equipped smithies and smelters. It makes you really wonder what the developers were thinking when they didn't include these things in Skyrim's most important cities.
    • Nexus link

    New Content 

Mods that provide additional quests and areas to explore.

  • Falskaar by AlexanderJVelicky
    • Signed by arcanephoenix
    • Falskaar adds a whole new world to Skyrim, a la Solstheim in Dragonborn. Created by Velicky as a proof of his skill in game design, it adds 20-30 hours of new content to the game, fully voiced.
    • Link:here

  • Moonpath to Elsweyr by muppetpuppet

  • Undeath by Antioch08
    • Signed by Zmanwarrior
    • A quest in which the Dragonborn must stop an ambitious necromancer from transforming in to an immortal, undead Lich. Will you halt the ritual and bury the secret of Undeath forever... or uncover it for yourself instead?
    • Link

  • Return to Helgen by Giskaard
    • Signed by asaqe3
    • For those who wants a civil war story that has the authentic feel of serving the Empire in the beginning as it unravels to be part of another one of the many games played between the Divines and Daedra, return to Helgen offers a nice alternative to Helgen reborn for those who prefers a more roleplay inspired experienced.
    • Link

    Immersion 

Mods that help Skyrim feel more like a real place, and really draw you into the world of the Elder Scrolls.

  • Lore-Based Loading Screens by Chesko
    • Signed by MissMokushiroku
    • Adds a ton of new loading screen blurbs based on Elder Scrolls lore, including quotes from in-game books and the past games in the series.
    • Link

  • Interesting NPCs by Kris Takahashi
    • Signed by arcanephoenix
    • Has its own work page here.
    • Skyrim is rather notorious for having hundreds of characters share the same five voice actors, making interaction with many of them very same-y. This mod adds many new NPCs, complete with good voice acting, all over Skyrim. Some quests have also been added, many quite well-written.
    • Link: here. Also, go to their website to get patches required for Hearhfire and Dawnguard.

  • Lanterns of Skyrim - All in One by MannyGT
    • Signed by Tacitus
    • A compilation of previous mods that added lanterns around Skyrim's villages, bridges and roads. Not a huge deal unless you're using one of those "enhanced darkness" mods, but a nice touch all the same.
    • Nexus link

  • Sounds of Skyrim by Cliffworms
    • Signed by MissMokushiroku
    • A set of three mods which add immersive sounds to Skyrim: the Civilization pack adds sounds to towns and cities, the Wilds pack adds sounds to the wild, and the Dungeons pack adds sounds to caves, mines, ruins, etc. A lot of detail has been put into the sounds and where you'll hear them; for example, certain animals can only be heard in certain regions (e.g., hawks in the Reach), caves with undead and Falmer have their own sound set, and you can hear wind or animals indoors if you're standing near a window. If for whatever reason you don't like some of the sounds, the mods also allow you to choose which sound sets to activate.
      • A suggestion: always opt to disable the soundset for Undead areas, some of its ghostly moans and wails are more Narm than spooky. - Tacitus
    • Links: Civilization, The Dungeons, The Wilds

  • Guard Dialogue Overhaul by Eckss
    • Signed by Zaptech
    • The guards' schizophrenic shift between respect and dismissal is quite memetic, not to mention annoying. This mod fixes that. Guards are still dismissive of you at lower levels, but as you improve your skills their dialogue permanently changes to respect you. As you progress through the guilds, they'll treat you properly, so no more wondering if you fetch the Companions' mead when you become Harbinger. Also unlocks some previously unavailable dialogue and increases the likelihood of using rarer dialogue options.
    • Link.

    Just For Fun 

These mods are a bit silly.

  • Posh Mudcrabs by Maniczombie
    • Signd by Rytex
    • Mudcrabs are an irritating enemy. Almost as irritating as the Skyrim guards' Arrow to the Knee line. However, we are not recognizing their true nature. This skin replaces the default, unappreciated Mudcrab skin with the skin of a mudcrab gentleman, wearing a top hat and a monocle.
      • This would be listed under essential, because why shouldn't you have this mod?, but for TV Tropes sorting rules, it goes here.
    • Link.

  • Divine Punishment for Mentions of Arrows in the Knee by toaDime

  • High King of Skyrim by Solarcow
    • Signed by Zaptech
    • Tired of not getting the respect a legendary hero of Skyrim deserves? With this mod, you can settle the issue of who rules Skyrim by taking the throne yourself! Comes complete with a huge range of perks, including a fully functional castle, the power to conscript and train anyone to be a follower, order the imprisonment, death, or enslavement of anyone (including essential NPCs), build your own royal army, and even wage war on the Thalmor.
    • Link