Idiot Plot / Mega Man

  • Mega Man.
    • 9 Dr. Wily, the villain for the last 9 games, appears on TV to declare that Dr. Light, the man who helped put him away the last 8 times, is the true villain. He then goes on to ask for money to be transferred into his Swiss Bank Account, so that he can fight Dr. Light himself. For some reason, a planet full of idiots falls for this, and Dr. Light is arrested.
    • In 10:
      • Many robots are infected by a computer virus that makes robots violent. No one is able to make a cure because humanity doesn't have the support that robots provide. No one, not even Dr. friggin' Light himself, decides to either just cut their losses, back up as much data as possible, and reset the robots to factory settings to purge the virus. Hell, this game points out how stupid humanity is since they followed Dr. Light's example and made the robots that friggin' complicated in the first place.
      • 10 also gets a special notice in that it's the third time Dr. Wily has gotten something of his to Dr. Light's lab. The first was when Dark Man kidnapped Dr. Light in 5's intro. The second time was Bass infiltrating Light's lab in 7 so he could steal Mega Man's Rush Adapter. Instead of piloting his flying saucer himself Dr. Wily could've flown it by remote with a bomb inside and turned Mega Man into a crater. Heck, just shooting Dr. Light at any point in 5 would've saved Wily so much trouble.
    • Every Mega Man game is full of idiots. In Mega Man X, humans actually thought it was a good idea to build robots with free will, without taking any time to test their morality as X was, then give them a massive amount of built-in weapons, and then keep producing them till they outnumber humans. And later on, they make them godlike by giving them copychips, which allow them to transform into anyone else. And, of all people, they put the thoughts of the main villain Sigma into the chips.
    • However, the final nail in the coffin is that despite their claims to the contrary, there's no evidence the Repliforce hasn't gone Maverick. In fact, The Reveal that General has been in contact with Sigma, possibly for months, makes it rather likely that he contracted the Sigma Virus and spread it to the rest of his troops. While Colonel refuses to surrender and be questioned (something all military is forced to do) They (the rest of the unit) refuse to disarm and come in for questioning about their suspicious presence at the Sky Lagoon, they declare they will break away to form their own nation and attack humans and Maverick Hunters in their plan to do so, and at no point do they attempt to reason with X or Zero. Furthermore, the English manual mentions that Repliforce was formed to support the Hunters in fighting Mavericks, but since their formation the number of outbreaks has increased, which is rather suspicious. As far as can be told from their actions, X and Zero have perfectly valid reasons that they have gone Maverick, and act like it as every turn while trying to insist they aren't.
  • Mega Man Battle Network:
    • In every sequel people anyone seem to forget that Lan saved the world in the previous game(s), which makes for a bunch of dialogue of how he is just an ordinary kid or how inexperienced he is to fight this time.
    • Lan doesn't really help his own case, as he not only regularly throws away his godly chipsets and configurations altogether, but also seems to forget how to battle or use chips at all after every world-saving. It's part Gameplay and Story Segregation, but some fans offer some Fridge Brilliance note ...and in 5, he's actually acknowledged as the person who saved the world from the WWW. Though any time Lan goes to the undernet he acts fearful of it.. despite defeating the administrator of said undernet AND the guy who defeated the administrator before him, two of the most powerful navis to ever exist.
      • The update theory would then lead to the implication that Lan get updates that would debilitate Megaman without gathering helpful available equipment beforehand (buying updated chips to use after the update rather than having near nothing) and without actually knowing how to use them (still needing to be taught basic battle techniques).
    • Although there might be some reasonable explanations for chips, such as Lan selling them to help pay for damages caused or them becoming useless, let's not forget the people. Good freaking Bass, those people can be idiots. Now, for the most part it's slightly characteristic, people learn about navis and netbattle and whatever other hobbies and don't learn about extensive stuff, but that doesn't excuse some of the reasons for plot events. Let's start with the most obvious one: Mr. Match. In one game out of all them that he's actually honest, the last one, the rest of them he's still working against Lan. In the third one Sci Lab, after having already witnessed his crimes, actually put him on as a scientist there. After he's already tried to cripple the world twice before.
    • Also the fact, terrorists can and do constantly hack into every single household item through the net (in which every single item in existence is connected to) said terrorists can do things like note  burning your house down, locking you inside a hot shower as the temperature slowly increases, or programming your robotic teddy bear to murder you in your sleep. You'd think people would be paranoid enough to simply shut down the net entirely note  and allow everything to run like our real world counterparts (Thus eliminating the need for NetBattles aside from sport) while still keeping NetNavis for casual use like E-Mail, remembering events, or simply just for conversation. But apparently it's too important, that the Government has to continue risking billions of innocent lives.
    • And let's talk about the entire plot of BN3. The bad guys want to get the keys to unlock a cyber abomination that would destroy the world. Where are these keys? Places where there are a lot of vulnerable civilians. A school, a zoo, a hospital, and a lab that hired the aforementioned pyromaniac. No one thought to put the keys somewhere secure or better yet, destroy the keys entirely. Keep in mind there's nothing preventing destroying the keys to Sealed Evils in a Can unlike most fantasy settings. BN 1 had a similar problem. It is a wonder that the local police officials haven't been deposed by an angry mob for leaving keys to the apocalypse so easily accessible. Twice.
      • And where does SciLab put said Sealed Evil? They put it on the internet instead of, say, on an isolated computer hidden deep in a military base and protected 24/7 by armed personnel.
    • Inversely, the bad guys almost never think to try to stop people from reaching internet access points. No matter how powerful Mega Man is he can't do anything at all if he can't access the electronic device that's being hacked. Despite this, one of the only times an active attempt is made on protecting an access point is when Bubble Man uses killer dishwashers (seriously) and makes them specifically lack external access ports. Or even failing that, that when inside Mega Man still needs constant support from Lan to fight effectively. All they would have to do to dramatically raise the chance of success for any given evil plot is hire a goon or two to walk over and restrain a high school kid.
http://tvtropes.org/pmwiki/pmwiki.php/IdiotPlot/MegaMan