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Hell Is That Noise: The Legend of Zelda
  • The sound of a heart beating - often the last heart worth of health you have. At first, it's slightly annoying. But when you are stuck in a dungeon and you annoyingly can't find any health anywhere, it becomes truly terrifying.
    • If, at any time while your health is low, you let Link stand idle, he doubles over with his hands on his knees and begins desperately gasping for air. You will find a heart for this boy somewhere.
  • From the first game, the sound of the level boss roaring in the next room...
  • GAME OVER!! RETURN OF GANON! HA HA HA!
  • Wall Masters. Doesn't matter which game, they're ALWAYS making some freaky-ass noise, sometimes from a different room entirely.

The Legend of Zelda: Ocarina of Time

  • The moaning and groaning that fills the area when there are Gibdos and ReDeads nearby.
  • The most horrifying sound from Ocarina of Time? ''Hey! Listen!''
  • The ReDead's paralyzing scream.
  • How about when you are in the Great Deku tree, and you enter the room where the boss Queen Gohma is? You stand there for a while in the darkness and you hear a scratching sound around you. You look up and see Queen Gohma who is a giant hairy spider with one horrible eye crawling around on the ceiling.
  • The Gold Skulltula scratching. You'll want to get the token just to make it stop. SHINK SHINK SHINK SHINK SHINK-
  • The flapping of Keese wings, especially in packs. Even more so when it suddenly stops and you know you're getting dive bombed.
  • The battle theme. You're just walking around someplace (sometimes at night when there's no music), and all of a sudden, this music fades in and next thing you're thinking is "Where is it? Where is it? Where is it?!" note 
  • Hyrule Field's music is a Variable Mix. When you encounter an enemy in an area that uses it, the music smoothly transists to a more unsettling section of the piece. That's your cue to shudder, especially if you don't know where the enemy in question is.
  • On the way to the Forest Temple, you have to make your way through a maze of Moblins. They make some bizarre sounds, that strange mechanical grumbling when they're walking and the "GRRRNT!" when they charge at you, looking like they're about to skewer poor Link on their spears.
  • The sound of a Wallmaster descending from the ceiling, especially if you only begin to notice it right before it's on top of you.
  • The sound that a Like Like (and a torch slug) makes.
  • The sound of the Dead Hand moving, or maybe not as that also means it is as vulnerable as you.
  • The chilling sound of the guillotine traps in the Shadow Temple rising up on chains, "rattle......raaaatle...," then falling down with a sickening "KAR-CHOP!!!"
  • Bongo Bongo's... vocal... noise... is the single creepiest thing outside of the ReDeads. It almost sounds like "I want to die". Good god, it's really chilling when you play it over and over.

The Legend of Zelda: Majora's Mask

The Legend of Zelda: The Wind Waker

  • Wall Masters and Redead noises are more pronounced now, which at least means you will be less likely not to hear hell coming.
  • The Wizzrobes teleporting.
  • The sound the Miniblins make. You're in a quiet empty place, when suddenly you hear "DA-DUN" over and over again as Miniblins swarm from nowhere, coming from behind you and even walking down walls in numbers rivaling ants.

The Legend of Zelda: Twilight Princess

  • The bird-like enemies in the Twilight areas. What with the trumpet-bell-like things they have in place of heads that they use to make a distinctive creepy noise. Since your horse cannot even outrun them, at least you will know when they are coming.
  • Crossing the soldier-ghost room in the final dungeon will leave you only managing a sickened staggering motion across some quick sand and hearing a furious, eerie chitchatting surrounding you. Turns out that you are covered with lots of invisible rats. Your partner will visible freak out to if active.
  • What about the blood-curdling shriek the Twilit Messengers make when they resurrect their comrades? Link and Midna being completely immobilized by it helps.
  • The battle theme in the Twilight Realm. It literally has no melody, it's just...there.
  • Equally unsettling is the background music from the City in the Sky. All that soft melody, along with the occasional eerie children-like humming...
  • ZANT'S HAND. That whole segment runs on Nightmare Fuel. You pull an orb of light from a statue eerily similar to a human hand, then get about 10 feet away when...it springs to life looking to take back its prize...accompanied by freaky warbling noises. Now, the hand will follow you all the way to the entrance of the castle. But that's not the scary part. Whenever Zant's Hand approaches, you can faintly hear unnerving musical stings. As it nears, they become sharp musical screeches that grow increasingly louder, dire, and menacing. If it gets too loud... you're about to watch the orb get whisked away by that deranged, disembodied, diabolical schizo-tech monstrosity!!! RUN!!!!

The Legend of Zelda: Spirit Tracks

The Legend of Zelda: Skyward Sword

  • The war horns of the Bokoblins. Particularly during the semi-finale of the game.
  • They're usually silent, but let a Cursed Bokoblin cling to you for too long, and it lets out a horrifying, deep roar. It's especially jarring on account of how different it sounds from a living Bokoblin's rather shrill and comical-sounding voice.
  • That all too sudden tone of your defenses falling away in the Spirit Trials. The slow, soothing music ends abruptly in this drawn out tone, and the Guardians' eyes come to life. Suddenly the sky's turn a hellish orange and the constant clanging of metal against metal is ringing in your ear as the invincible guardians either slowly float after you or chase you down at high speeds...make it stop!
    HellIsThatNoise/Video GamesResident Evil

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