Follow TV Tropes

Following

Heartwarming / WarioWare

Go To

Moment Subpages are Spoilers Off. You Have Been Warned.

https://static.tvtropes.org/pmwiki/pub/images/9b7c549e_06d7_4022_bb69_9b14620c2dc3.png

(FEEL!)


Twisted
  • The start of 18-Volt and 9-Volt's friendship in their stage. 18-Volt is walking home from school bummed that the teacher didn't like his music, only for 9-Volt to come over and say he liked the music and invites him over to 9-Volt's house. Once there, 18-Volt finds 9-Volt's game system and asks if he can play. 9-Volt agrees as long as they do it together.
  • At the end of the Wario-Man stage, Orbulon gives 9-Volt, 18-Volt, Mona, Kat, and Ana a ride on his ship. Despite seeing himself as superior at the time, he sees the other Warioware employees as his friends.

Smooth Moves

  • From Smooth Moves, the fact that Jimmy P. and Jimmy T. are both animal lovers. Also, at the end of Jimmy T.'s stage, the cat returns his umbrella.
  • 9-Volt and 18-Volt's stage in Smooth Moves. After getting kicked out of the house by 9-Volt for breaking his Game and Watch system, 18-Volt desperately searches for a new one. In the end, 9-Volt ends up meeting 18-Volt grabbing onto the same Game and Watch system, forgiving him with a nice, "You'll always be my Player 2!"
  • Ashley's little smile when she finally gets the spell right at the end of her stage.
  • In a Japanese Blog for Smooth Moves in which multiple Warioware characters do in-universe posts, Ashley orders Red to write her blog post for her, and Red uses the time to recount the day they visited a river where a family of monkeys happily played, which made Ashley stare wistfully into the distance as the happy family apparently reminded her of her parents. The replies from the other characters are genuinely sympathetic to her, especially Mona:
    Mona: Because my mama is always away from home due to work, I can sorta understand how Ashley-chan feels. When you feel lonely, don't hesitate to come see me! note 

D.I.Y. / D.I.Y. Showcase

  • In DIY, Wario selflessly helps random strangers as Wario-Man without expecting any form of reward. Of course, all he did was help them open jammed bathroom doors, but it still shows that he's not completely selfish.
  • DIY Showcase had a boss microgame having a English-exclusive backstory via comics drawn by Ana. That boss microgame is called Caterpillage, and the three comics are prequels to that boss microgame. A caterpillar is minding its own business when it gets a case of Easy Amnesia and Cranial Eruption via a can thrown by a man. Thus, the caterpillar sets off to find out what it is, and the first two animals are... normal enough, with them being a worm and a snake, but then it gets its tail chomped by a dog, believing the caterpillar to be the worst hot dog ever. The caterpillar becomes sad, but then finds a cookie, eats it, and then loves the cookie. The caterpillar decides to begin a new life wandering and munching, while the man with the can watches, smiling.

Game & Wario

  • In Game & Wario, 9-Volt says his mom seems pretty scary, but she's actually "pretty cool".
    • 5-Volt's portrayal is pretty heartwarming in Gold, too, now that we know more about her. She's actually the original Nintendo fangirl in the family, having been a Gamer Chick that put her love of games aside to focus on adult concerns, like cooking and raising a family. But she hasn't "grown out" of gaming, having passed her love of gaming onto her son, and it's an activity they both engage in together. Heck, 5-Volt is an ascended fangirl who now gets to make Nintendo games of her own!
  • In Game & Wario, if Ashley takes too many hits, the player has to calm her down. They do this by gently rubbing her head. Awwww...
  • It's nice to see most of the gang just having fun together at Club Sugar at the end of Game & Wario. They don't even mind when Wario literally crashes in, and then Jimmy suggests everyone go bowling together.
    • This extends to the Ultra League arc in Gold, even more scenes of the WarioWare employees hanging out together as friends.

Gold

  • Naturally it's downplayed considering Wario intends to con them yet again, but it is quite sweet to see in the Gold intro that Wario keeps a group photo of all his friends in his house.
  • In Gold's version of "Rocky Reunion", there's a chance that a level might have the lovers very old instead.
  • One of the cutscenes in Gold has Lulu eating at a park and sharing some of her food with a dog before falling asleep with it. Later, she realizes she fell asleep and bolts away only to return to the dog to give it one more hug and say, "Thanks for the snuggles!" The dog accompanies her home in the ending, too.
  • In the first stage of the Ultra League, Joe laments that his dance club isn't getting any customers. Well luckily for him, Jimmy T. shows up and brings half the WarioWare crew with him, and with all their talents (except for Crygor and Mantis), they liven the place up. Especially Young Cricket and Mona, who bring about a thousand people in just by being there, and Penny, who brings in half a million people by singing.
  • The second stage of the Ultra League in Gold is one for Ashley. While she acts as unenthusiastic as ever, it's clear from the victory animation and embarrassed denial of wanting to do it again that she's having a good time. It seems she's finally found what she's been looking for.
    • Related, 5-Volt being the Team Mom for everyone and coming up with the card game after the potluck went badly. Especially since she invited Ashley along, who is a lonely kid with few friends who doesn't even see her own parents all that much. You can tell by Ashley's Luminescent Blush that she's happy to be included.
  • 18-Volt going to bat for a kid he doesn't even know to get his games back from 13-Amp in a rap battle. 18-Volt even ups the ante by putting his own games on the line if he loses! He doesn't even hold any ill will towards 13-Amp afterward- not only does he cheerfully challenge her to a rematch and express hope that she'll take him up on it, in the Volt clan's character trailer, 13-Amp and 18-Volt are depicted together happily.
  • Some of the Character Alarm Clocks in Gold give encouraging quotes while you complete their microgames and once the alarm is done. It is technically just handpicked quotes the characters say in other parts of the game, but the context of the characters waking you up and getting you pumped up for the day is surprisingly sweet.
    Wario: Give it your best! PPBBBBTHHHTTHHH!!!
    Mona: Right on time! I'm impressed!
    Mike: Do your best.
    Fronk: Good luck! It'll all turn out.
    Wario Deluxe: Easy now!
  • Most of the employees of WarioWare generally seem to hold Wario in high regard, not just Mona. In the first two Ultra League chapters, one of them suggests inviting Wario to tag along with them. It could be naivete, or maybe they see him as a Jerk with a Heart of Gold. Even in the ending, when they confront Wario over not getting paid for their work, they're not overly upset with him, and are more than happy to split the profits evenly - even giving him a share. These are just some good people.
    • This seems to be mutual on some level- Wario's A-Rank character card says that he always keeps his door unlocked so his friends can come and go as they please. It seems that, even despite his willingness to cheat them, Wario really does care for the others deep down. No wonder they're so patient with him!
  • The BAAI phone call in Gold, which has one of the game's real developers talk about how they used to play the original game as a child and is happy to finally have the chance to work on the series.
  • For that matter, the HAHA call is pretty cute, too. It leads to 13-Amp's house phone, but while you don't get to listen to her, you get her mom instead, who mentions that she's happy to hear she has friends after moving into Diamond City and changing her old mousy image.
  • The character-centric commercials for WarioWare Gold. Ashley's is the most obviously heartwarming, with her dressing up to go Trick-or-Treating with Young Cricket, 9-Volt, Penny, Kat & Ana. But special mention goes to Jimmy's as well- not only is he still friends with the women and kitty from his stage in Gold, but his phone's full of continuity nods with photos of his family, Jimmy P., and even Wario.
    • Ashley's trailer is underscored by the verse in her song where she laments not having any friends. She certainly does now.
    • Also, Penny and Dr. Crygor's features Dr. Crygor attempting to mimic Penny's morning routine and aesthetic in what can easily be concluded as a show of support, which is heartwarming even though it ends up falling flat- and more obviously, they wake up to each other's alarms, rather than, say, their own.
    • Lulu's is pretty much the epilogue of the game. Her master tasks her with taking photos around the land, so naturally her first stop is Diamond City. There she reunites with the whole cast and photographs them well after they completed their arcs. Even Wario, despite everything, gets a selfie taken with her and the photo added to her collection (albeit he was sleeping at the time).
  • Fronk’s C-Rank Character Card says that he was actually found by 9-Volt in the wild before being taken in by him. Furthermore, his A-Rank Character Card reveals that ever since 5-Volt found out he likes pancakes, she always gives him some pancakes to snack on. Even if he doesn’t like being called a pet, it’s certainly sweet that the family still treats him well.
  • The "Local News" microgame from Smooth Moves returns in this game with different interviewee dialogue. One of the old lady's quotes is now "[Playername], you are capable of greatness!" For the game's second difficulty level, the polar bear is replaced with a gorilla who apparently used to be human. He has lines expressing his gratitude that someone finally approached him to talk, as well as asking the player if they want to be friends. Successfully completing the microgame will have him shed a Single Tear.

Get It Together

  • In the first Get It Together trailer, despite calling them chumps, Wario still calls his friends' talents "wonderful" and even praises them completing microgames.
    Wario: (After seeing 9-Volt complete a microgame) Ha! Nailed it!
  • The first cutscene in the game shows what its like to work at WarioWare. Everyone seems to be goofing off, and Wario has no problems with it. Seems working for him isn't so bad after all.
    • The team have effectively become True Companions by this point, which is especially heartwarming given that many of the characters' backstories feature varying degrees of Parental Abandonment. For quite a few characters, the company is probably the closest thing they have to a close-knit family unit.
  • When the bad glitch has been defeated, everyone wonders what to do with it. Wario, liking the theme it brought to the game and level, allows it to stay in his final level.
    Mega Bug: Thank you!
  • After everyone leaves the game in Get It Together the first time around, It's Wario who realizes that not everyone has gotten out yet - Master Mantis, Red and Lulu are still inside the game. Despite needing to be asked further, Wario and the rest all head back into the game to rescue them.
  • Examining the credits has Wario affirm his fondness for his friends the only way he can: rudely.
    Wario: What a bunch of ungrateful slackers... My kind of people!
  • Some of the artwork you can get for leveling up the characters in the break room are absolutely adorable. Special mentions go to picture's of 5-Volt carrying a baby 9-Volt, Dr Crygor chasing after a baby Penny, and Jimmy T having a picture of his family on his phone.
  • While the whole WarioWare Crew is Promoted to Playable, including newcomer Lulu, in Get it Together, it's especially heartwarming to see Red and Master Mantis, normally sidekick characters to Ashley and Cricket respectively, get the same treatment, giving them a chance to shine on their own.
  • Dr. Crygor's Idle Animation has him making a phone call to Penny, who will answer and happily chat with him. You can notice this when having all the 3D models next to each other in the Break Room, and those two will always be in sync. It's very cute to see.
  • The whole game feels like a big one for Penny; players were concerned with how Out of Focus she was throughout the whole game pre and post-release, thinking she'd been left out of this particular installment, and the last time we saw her sing in Gold, she came off as a bit Cute, but Cacophonic, like she still had to get in some practice and polish.note  Come Get It Together, she gets her own stage focused entirely on her, complete with giving her a full-blown and very well received Image Song and making her one of the most Difficult, but Awesome characters in the game. "Here comes the spotlight" indeed.

Move It

  • He's obviously not happy about it, but Wario allows his employees to come with him on the vacation, with little resistance and no foreseeable benefit. Given that this is Wario, that speaks volumes.
  • What is initially advertised as Orbulon's segment turns out to instead focus on his ship Oinker, who inadvertently causes its master to suffer from Easy Amnesia and then tries to fix his memory. After a successful run, players are treated to a montage of them living their lives together, followed by a heartfelt reunion. One with an untimely interruption, but the feelings were there. Bonus points for showing Orbulon's memories of his father, Papa Orb, and what appears to be a pet, Omni Nom.
  • Ashley's story begins with Red eating dangerous berries and shrinking to a small size. After Ashley's transformation magic fails to solve the problem, she changes her strategy entirely and creates counteracting berries that she proceeds to feed him by hand. Surprisingly mundane and maternal, given her usual demeanor.
    • When you complete one of her microgames successfully, Ashley will smile, apparently finding Red's enthusiastic eating of the berries charming. At least, until he finishes eating and actually looks at her again.
  • The cutscene before Remix 1 shows the characters in a shack near a river all just kind of doing their own thing. Ashley is sitting in a corner, brewing a potion. Who do we see helping her (with absolutely no malice on Ashley's part and no signs of her being uncomfortable)? The Crygors. The three of them are just having fun doing something together and bonding over it, not only showing respect for each other's opposite practices, but combining them. It's short and simple, but still speaks volumes. Ashley, Penny, and Dr. Crygor just act like a group of friends. Ashley. Has. Friends. Her character growth stuck after all and seems to have paid off wonderfully.
  • 9-Volt's story shows 13-Amp hanging with him, 18-Volt, and 5-Volt with no ulterior motives or negativity between any of them, showing that there's no hard feelings from either party about 13's antics in Gold and they've genuinely befriended her.
  • While the story mode ends with Wario stuck in the temple and complaining about it, the cast reel (a montage of everyone's vacation photos) ends with an image of Wario dancing the night away with his Form Stones. Looks like Wario made the most of his vacation after all.

Top