Heartwarming / Pokémon


  • From the games, any Pokémon that evolves by friendship. After taking care of it for so long, it likes you enough to evolve from pure happiness.
    • Take a max-happiness Pokémon to Dr. Footstep and he'll tell you your 'mon's innermost feelings about you. They're usually quite touching and cute, especially if it's a "scary" Pokémon (like a Haunter or a Darkrai), or a "slow" Pokémon (like a Bibarel) that's grown sufficiently fond of you.
      Most Pokémon: "<Name> is...a remarkable human and Trainer. That I can always perform the best any <Pokémon species> possibly can...I attribute that entirely to my partner <name>. When we travel, I can see wild Pokémon eying us enviously..."
      Scary Pokémon: "There are no Pokémon that dislike humans... Only humans that dislike Pokémon... We <Pokémon species> are especially shunned... But <name> always treats me as a friend and partner..."
      Slow Pokémon: "Hnurrr... Me? Uhm... Other Pokémon, they say to me... "You're not thinking, are you?" How insulting they should say so. It isn't true what they say. Think, think, think, I do that. All the time, I think hard how to help <name>. I concentrate! Hnurrr..."
      Other Pokémon: "If I said there can be friendship between Pokémon and people, will <Pokémon species>'s friends understand? But if you see <Name> and <Pokémon species>, you will understand. Because <name> and <Pokémon species> are friends!"
    • This especially applies to Legendaries, since many of them have a Base Happiness of 0 (which basically means they hate you from the moment they're captured). You have to put in extra effort to max out their happiness, but seeing a Pokémon like Giratina or Darkrai give you nothing but the highest praise is VERY much worth it.
    • Also in HeartGold and SoulSilver, when you interact with your walking Pokémon and it shows it wants to play or cuddle with you or is even happy just walking beside you.
  • Ruby/Sapphire/Emerald managed to get in one good moment, namely the sequence at the very end. After you defeat the Champion and talk for a moment, Brendan/May suddenly runs into the room, saying that they want to give the player some advice, unaware that they've already won. He/she then tries to follow you into the next room, and when told that they can't, he/she responds with a very long pause before saying something like, "...If it's the rule, it can't be helped. Congratulations, [name]!".
    • The surprisingly poignant credits sequence enhances the effect (particularly the music). The credits show a number of the Pokémon you've caught on your journey. The selection is random, except for the last one, which will always be your starter Pokémon.
  • The Pokédex states that Bagon, an adorable baby dragon Pokémon, obsessively dreams of being able to fly, to the point of repeatedly jumping off of cliffs. Its middle stage, Shelgon, has it encased in a shell, undergoing physical changes. And then it emerges as Salamence, a giant dragon with wings, and one of the only Pokémon that can learn Fly through level-up. It got its wish after all! To top it off, most games' Pokédex entries for Salamence are either some variation of "it wished for wings so hard its cellular structure changed to grow them" or... this:
    Sapphire entry: By evolving into SALAMENCE, this POKéMON finally realizes its long-held dream of growing wings. To express its joy, it flies and wheels all over the sky while spouting flames from its mouth.
  • In Platinum, your rival is dejected after a crushing loss to Jupiter. However, he exacts his revenge when he arrives at Spear Pillar to accompany you in a double battle against Mars and Jupiter. After the battle, he heals your Pokémon.
  • The "Return" move is basically your mons saying "This is how happy I am to be with you!" in the form of an attack. When you think about it, it's kind of touching when it comes out at maximum power and KOs your opponent in one hit.
    • Considering that at full power, Return is one of the most powerful Normal type moves in the game (and is even better than moves with higher power since many of them carry some sort of negative effect like recoil or recharge)? Incentive for even "Stop Having Fun" Guys to be nice to their prized battlers.
  • Another one from the third generation—or at least Emerald: after you beat the Elite Four, you can rematch Gym Leaders. After you defeat your father in Petalburg Gym for the second time, the general theme of his lines is that he's So Proud of You.
    Norman: "<Name>...what is your dream? My dream...hah. It has already come true, actually."
    (Then, if you call him on the Pokénav): "You astound me, <name>...how much higher will you soar?"
    • In Emerald, if you play as May, Brendan will call you once and Ship Tease you when he's talking about Rayquaza.
      • Getting to meet all of the Gym Leaders from Gens I to V in the same game during Pokémon World Tournament can be heartwarming and nostalgic enough. Then Norman comes along and proves that you don't have to play as his offspring to find out how much he loves them (in his own way).
        Norman: "You went all out and earned that victory... You're a wonderful Trainer! I want my kid to learn from you."
  • A precious one from Gen V. When the player reaches Route 7, their mother calls. Not for any plot relevance or to deliver an item, but solely to reaffirm that the player character's mother loves them and is so proud of them. It feels just like a real life mother conveyed in simple pixels and polygons. D'awwww.
  • Anytime any of your Pokémon do something great, like beating a powerful Pokémon on their own, or winning a Pokéathelon or Contest, or winning a Gym battle, or beating a member of the Elite Four... there's all kinds of stuff they can do that gives you a warm fuzzy feeling.
  • The story in Charon's journal about him and Rotom in Pokémon Platinum definitely counts. Shows that even bad men can love their Pokémon.
  • In X and Y, if you've maxed out your affection with your Pokemon, they love you so much that they can: endure a hit that would've taken them out, shake off a negative status effect, or even have a higher chance of critical hits (though that one can be an problem if you're actually trying to catch the enemy Pokemon), and even adds new battle text. This feature returns in ORAS, as well as Sun & Moon note  Examples:
    (Pokemon) is remembering the first time it met Troper.
    (Pokemon) wants some time to play with Troper.
    (Pokemon) is reassured by Troper's familiar scent.
  • In X and Y, at the ending, AZ finally is reunited with Floette. His reaction to this is beautiful.
  • In X and Y, there is an old man in a building in Anistar city. He tells the player that his wife has passed away and asks for a low level Pokemon to keep him company. If you give him one and come back to the house after you defeat the Elite 4, you will find a pokeball with the Pokemon you gave him, along with a letter stating that that he has passed away and he thanks you for helping him in his last moments.
  • Starting in Generation V onwards, when you go into the Poke Center for the first time on your birthday, the lights suddenly dim and...no, your game didn't crash. It's Nurse Joy wishing you a happy birthday with Pikachu stickers falling from the ceiling! For the entire day, in every Pokemon Center in the game, the screen behind her displays a birthday cake with candles and a remix of the Pokemon Center's song plays instead of the usual tune.
  • After 20 years of fierce rivalry, Red and Blue are shown to be best friends again in Sun and Moon, to the point where they're running the post-game Battle Facility together. And since Red is just as talkative as ever, it's Blue who translates and speaks for him, showing a degree of familiarity and warmth that had been missing in earlier games.


  • While the Ono Manga The Electric Tale of Pikachu has a lot of fanservice, it also has a great epilogue, that shows... well, a picture is worth a thousand words.
  • Volume Five of Pokémon: Diamond and Pearl Adventure! has Cyrus manipulating Hareta to the extent that one of Hareta's friends (a pawn in the plan) tries to kill herself. When Cyrus gives his evil tirade, he explains that the only true emotions of humanity are "hatred, jealousy, and burning anger", and gloats when Hareta unleashes fury against Saturn's Rhyperior. He caps off his speech with "You must hate me even more now." Hareta's reaction? SOBBING. He tells Cyrus "You do bad things, but I don't hate you," and talks about how he still wants them to battle someday. Cyrus is in disbelief and is nearly overcome, starting to save Hareta from the explosions (the building is blowing up around them them the whole time). Saturn stops him from going back in, but Cyrus leaves a Master Ball for Hareta just the same. Later, it's revealed that even though he got to the Spear Pillar first, Cyrus waited several hours for Hareta to show up. That reawakened human side is key in Cyrus's redemption in later volumes.