open/close all folders
The Final Scene
- The reveal that Harry Houdini gave his part of the threatre to Louisa Falcone, Nicholas Falcone's grandmother.
- For a one-time gangster, William Akers evidently wasn't such a bad sort in the end. His journal's final entry, where he gives up his ambition to find Malone's gold so he can devote himself fully to supporting his wife and children, is a touching example of how some criminals do change for the better.
- The ending with Sally adopting the "ghost dogs".
- Dirk's treasure: a small chest filled with golden hearts.
- The glowing yellow lights that surround the train are Nightmare Fuel—unless you read the in-game pamphlet that explains the original owner of the train saw them as a manifestation of his wife's ghost, come to say hello and celebrate the train she loved.
- "Above all, my dear niece, let nothing happen to my train. It holds wonderful things." There's just something so adamant, so dedicated, in the way Lani Minella says it.
- Nancy puts it best - Jake Hurley's greatest treasure wasn't gold, but his uncanny knack for making friends. He has a letter from his good buddy Abraham Lincoln, sent on the day he was assassinated, which turns out to be the treasure the villain is after.
- The whole course of the game wherein a theme park worker who, after losing her mother, grew to resent the park (Despite working there as a family business) and refused to even get on the carousel, which used to be her favourite ride. After the game, wherein Nancy helps her deal with her grief and PTSD using a machine her eccentric father made, Nancy mentions that she is riding on the carousel, accompanied by a picture of the character with a smile on her face.
- The game is terrifying, and the titular clan seem cold and detached- until you get through the moving rooms, and reach the family's ancestral laboratory. There are messages from dozens of generations there, all recorded in the same book, all welcoming the newest heir and telling him/her You Are Not Alone. The room itself is...ancient, but not in a scary way. You can really feel how important family is to the Blackmoors, and how their traditions have bound them throughout the ages. It's a pity certain children of the family would never have gotten to see it, but it's still a very sweet moment that marks the game's shift to a more optimistic tone.
- Mrs Drake's reaction to the fountain being turned on again. Turns out she's quite the Kuudere.
- Whenever Lou leaves, Bill falls asleep on the table and snores.
- Alexei Markovic's conversation with Nancy after she gets out of jail. He's the only suspect who didn't ever think she did it, and he's positively ecstatic that she's free to solve the case herself, even complimenting how dedicated her friends were to helping her.
- Deirdre, end game conversation: Of course Deirdre hates Nancy and tries to annoy her, but that doesn't mean she wants to frame her. She knows that her rivalry with Nancy isn't worth committing a crime for, and the two actually go on to have a civil, honest discussion. Thank you, Deirdre, for showing more common sense than nearly all of the villains in the series. (It was also a neat way of outlining the 'shades of grey' theme- there's a difference between being a jackass and being a criminal, and both characters accept this.)
- When Ned questions Deirdre, she doesn't want to answer any more questions, until Ned giver her "that desperate look". Oh, Ned.
- Nancy's flashbacks with her mother, especially with the sheet music. Kate wrote themes into her song representing her daughter, her husband, and herself. They're used to solve a puzzle, as a bonus.
- Her growing relationship with Carson (her father) throughout the game. Carson starts off trying to get Nancy to come home, but after she and Ned confront him, they begin to open up, culminating in a long conversation over the end credits.
- You can find Kate's final letter to Nancy in the villain's secret lair at the end of the game. Heart-rending, especially as Kate suspects she's going to die.
- Nancy's final letter (the wrap-up at the end of the game) is written to Kate. If you find Kate's letter, you get a very sweet monologue from Nancy.
- Gunnar defrosting (no pun intended) after Nancy returns his box because he realizes his deceased daughter would be ashamed of the way he has acted thus far.
- Everything about Elísabet and Magnus' relationship. Even though they recently broke up, and despite Elísabet's often-angry tone towards Magnus, it becomes more and more obvious throughout the game that she really does love him. After Nancy finds Magnus, one of his first reactions is "I need to speak to Elísabet." And the post-game letter reveals that the two of them reconciled and are now sailing the world together.
- "For even in this darkness, something calls for me to find / (And cities may all turn to ash, and stone walls fall to time...) / My love still lies there buried, under silent ice in sleep..."
- The phone conversation with Ned that heavily implies he was going to propose to her is so sweet.
Nancy Drew (2007 film)
- After Nancy explains to Leshing that he's Jane Brighton's biological father, and Leshing tells Jane this, their ensuing conversation leads to them hugging for the first time.
- After Nancy and her dad return to River Heights, Jane sends them a video that shows that she's turned the Draycott estate into a home for single mothers and their children, and at one point near the ending of the movie, it shows Jane at her new home in LA, and in the background, Leshing's shown playing with his granddaughter (Jane's daughter).
- Nancy and Ned's kiss at the end of the movie.