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* Varric has become the new [[AuthorityEqualsAsskicking Viscount of Kirkwall in the intervening years between the end of the main game and the DLC. Varric always remembers his friends, and makes the Inquisitor a comte/comtesse of Kirkwall. He also hands the human Inquisitor a new estate in Kirkwall even if they are a mage, makes a dwarven Inquisitor a high-ranked official within the Merchants Guild, gives the Qunari Inquisitor's merc company permanent jobs in the Kirkwall guard, or forges an alliance with an elven Inquisitor's Clan Lavellan if the missions in Wycome were completed successfully, giving them political power in the Marches. Varric mentions he's not certain of what the Exalted Council will do with the Inquisition, and he's making sure that, if the Inquisitor has nowhere to go, there will be land, money, and friendship in Kirkwall.]]

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* Varric has become the new [[AuthorityEqualsAsskicking Viscount of Kirkwall in the intervening years between the end of the main game and the DLC. Varric always remembers his friends, and makes the Inquisitor a comte/comtesse of Kirkwall. He also hands the human Inquisitor a new estate in Kirkwall even if they are a mage, makes a dwarven Inquisitor a high-ranked official within the Merchants Guild, gives the Qunari Inquisitor's merc company permanent jobs in the Kirkwall guard, or forges an alliance with an elven Inquisitor's Clan Lavellan if the missions in Wycome were completed successfully, giving them political power in the Marches. Varric mentions he's not certain of what the Exalted Council will do with the Inquisition, and he's making sure that, if the Inquisitor has nowhere to go, there will be land, money, and friendship in Kirkwall.]]
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** Varric might resent the bureaucracy, but there are distinct personal perks to the post. Merrill's still in Kirkwall, Fenris is operating somewhere in the area and terrorizing the otherwise opportunistic Tevinter slavers preying on the still chaotic city-state, Isabela can go where she pleases and Aveline is the guard captain, so it looks likely that the Kirkwall crew may ''finally'' have their home back -- with Varric to keep them safe. Only Sebastian and Anders seem ''extremely'' unlikely as returnees due to being mutually exclusive companions and their fates being tied with the that of the other. With any luck, the team's days as fugitives are over. A peaceful Kirkwall, Varric home at last, and the possibility of a happy reunion for old friends... that's almost ''too much'' of a happy ending for a ''Dragon Age'' game.

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** Varric might resent the bureaucracy, but there are distinct personal perks to the post. Merrill's still in Kirkwall, Kirkwall helping the alienage, Fenris is operating somewhere in the area and terrorizing the otherwise opportunistic Tevinter slavers preying on the still chaotic city-state, Isabela can go where she pleases and Aveline is the guard captain, so it looks likely that the Kirkwall crew may ''finally'' have their home back -- with Varric to keep them safe. Only Sebastian and Anders seem ''extremely'' unlikely as returnees due to being mutually exclusive companions and their fates being tied with the that of the other. With any luck, the team's days as fugitives are over. A peaceful Kirkwall, Varric home at last, and the possibility of a happy reunion for old friends... that's almost ''too much'' of a happy ending for a ''Dragon Age'' game.
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Trope was cut/disambiguated due to cleanup


* [[GutturalGrowler Lieutenant Renn]] seems like a sour drunken dwarf. But his backstory shows a much more tragic character. He was not a warrior, but a cobbler. When his father died, he [[HeroicSacrifice died a Legion death]] in order to void the debts of his mother and brother. He's worried during Orzammar's food riots, but Shaper Valta assures him she ensured they were both fed.

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* [[GutturalGrowler Lieutenant Renn]] Renn seems like a sour drunken dwarf. But his backstory shows a much more tragic character. He was not a warrior, but a cobbler. When his father died, he [[HeroicSacrifice died a Legion death]] in order to void the debts of his mother and brother. He's worried during Orzammar's food riots, but Shaper Valta assures him she ensured they were both fed.

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No meta moment, see this query.


* After Iron Bull's SadisticChoice, if he's been declared Tal-Vashoth, the Inquisitor can reassure him by pointing out that "You're ''Iron Bull''."
** You can also tell him that he is not a Tal-Vashoth because Tal-Vashoth is a Qunari term and he no longer is part of the Qun.
* Bull's setting of firm ground rules in place early on and his generally sweet manner when in private with the Inquisitor are this on their own, and extend into a bit of heartwarming on a meta level: Iron Bull's romance is one of the very, ''very'' few examples of popular modern media that show BDSM as something that can be done in a healthy and respectful manner, and can be done between people who love one another. Most other media tend to portray is as quirky at best, [[BondageIsBad evil or extremely unhealthy]] at worst.

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* After Iron Bull's SadisticChoice, if he's been declared Tal-Vashoth, the Inquisitor can reassure him by pointing out that "You're ''Iron Bull''."
**
" You can also tell him that he is not a Tal-Vashoth because Tal-Vashoth is a Qunari term and he no longer is part of the Qun.
* Bull's setting of firm ground rules in place early on and his generally sweet manner when in private with the Inquisitor are this on their own, and extend into a bit of heartwarming on a meta level: Iron Bull's romance is one of the very, ''very'' few examples of popular modern media that show BDSM as something that can be done in a healthy and respectful manner, and can be done between people who love one another. Most other media tend to portray is as quirky at best, [[BondageIsBad evil or extremely unhealthy]] at worst.
Qun.




[[folder: Meta]]
* The credits scene at the end of ''Trespasser'' has Cassandra read out excerpts from Varric's new book about the Inquisition, ''All This Shit is Weird''. It contains brief, poignant descriptions about each character, complete with Cassandra's giggling fangirl-ish reaction. The mention of your TrueCompanions, with whom you have stayed, fought, and talked for the entirety of the story, should be enough to bring a smile to your face. But after the narration, that's more - a heartfelt message from the Dragon Age team:
--> ''To all of you who played'' Dragon Age: Inquisition: ''who laughed, cried, and reached out on social media; who made fan art and comics and cosplay and jokes - Thank you.'' Dragon Age: Inquisition ''was a labor of love. Without you, it would never have been possible. Your support and your passion touched us deeply. We hope that, in some small way, this game touched you as well.''

--> ''Bare your blade and raise it high.'' [[note]]For extra heartwarming points, this is one of the verses from the poignant group song in the main game, ''The Dawn Will Come. '' The Dragon Age Staff is more or less telling you to never give up. Now who keeps leaving these bowls of onions everywhere?[[/note]]

* Consider that at this point you will have just finished experiencing the epic GrandFinale of the ''Inquisition'' story, and shared in Thedas's suffering, victories, struggles, laughter and tears, all with your DysfunctionJunction TrueCompanions at your side. You read this message at the very conclusion of the Inquisitor's tale, when great things have come to pass, and great things are promised to happen in the future, and with the [[TheFellowshipHasEnded end of the Inquisition and of your merry band of misfits]] making things all the more poignant. With any luck, this epic, moving tale of Thedas will have touched your heart, and the developers knew it and wants to share in that victory with you. In the last moments of the game, the element that gets highlighted was not the struggle, not the heroism, but the bond between you and your companions. If there is ever a true labour of love, this game will most certainly be it.
* Another meta example comes in Allegra Clark being a big fan of the series and cosplaying as Isabela. What do Bioware do? Make her character a InkSuitActor, best friend of one of the juggernauts and most beloved characters in the franchise, a romance option and vital to the story and plot. Not bad for simply enjoying the first two games.
* ''Dragon Age'' fans inspired by [[CureYourGays Dorian's backstory]] [[https://twitter.com/NCLRights/status/814919921767366656 successfully raised $3000]] towards the end of 2016 to donate to the National Center for Lesbian Rights' ongoing effort to end "conversion therapy" for LGBT youth. Said project attracted the approval and donation of David Gaider, himself a gay man and the lead writer for Dorian, who was [[https://68.media.tumblr.com/e6b01abe2c1620bcbc51f319db1bfd98/tumblr_inline_oj0t1mKmgJ1tnqpwm_540.png deeply touched by the fundraising project.]]
[[/folder]]

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* While exploring Skyhold you'll occasionally find traces of Cole doing rather weird things, as well as the outcome of what he did improving people's lives.
** He burned an entire sack of turnips, making all of Skyhold smell like turnips. Later, you hear of a wounded soldier who passed away, claiming he smelt his mother's turnip stew as he went.
** He put loaves of bread on the battlements. Later, you hear of a wounded soldier who watches the birds on the battlements, refusing to die until winter comes. Cole states that winter will only come when the birds leave.
** He puts mint and crushed cheese on the floor. The cheese is to attract mice, which in turn attract cats, and the mint puts the cats in a strange mood. Later, you hear that the cook saw the cats dancing, and was in fits of laughter from it. Even later, you hear from the servants about the hot-tempered cook being unusually happy and less angry.
** He stole daggers from soldiers and hid them in a barrel. Later, you hear of a fight that broke out where a soldier reached for a dagger that wasn't there. Cole states "he would have been sad later."



* While exploring Skyhold you'll occasionally find traces of Cole doing rather weird things, as well as the outcome of what he did improving people's lives.
** He burned an entire sack of turnips, making all of Skyhold smell like turnips. Later, you hear of a wounded soldier who passed away, claiming he smelt his mother's turnip stew as he went.
** He put loaves of bread on the battlements. Later, you hear of a wounded soldier who watches the birds on the battlements, refusing to die until winter comes. Cole states that winter will only come when the birds leave.
** He puts mint and crushed cheese on the floor. The cheese is to attract mice, which in turn attract cats, and the mint puts the cats in a strange mood. Later, you hear that the cook saw the cats dancing, and was in fits of laughter from it. Even later, you hear from the servants about the hot-tempered cook being unusually happy and less angry.
** He stole daggers from soldiers and hid them in a barrel. Later, you hear of a fight that broke out where a soldier reached for a dagger that wasn't there. Cole states "he would have been sad later."

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* While exploring Skyhold you'll occasionally find traces of Cole doing rather weird things. One of them involves him burning an entire sack of turnips. This'll likely seem like yet another silly Cole moment to the player, until a bit later, when you overhear two soldiers talking about a third who finally died from his injuries after lingering for a long, painful time. According to one of the soldiers, in the end the wounded man claimed he could smell his mother's turnip stew and died smiling.

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* While exploring Skyhold you'll occasionally find traces of Cole doing rather weird things. One things, as well as the outcome of them involves him burning what he did improving people's lives.
** He burned
an entire sack of turnips, making all of Skyhold smell like turnips. This'll likely seem like yet another silly Cole moment to the player, until a bit later, when Later, you overhear two soldiers talking about a third who finally died from his injuries after lingering for a long, painful time. According to one hear of the soldiers, in the end the a wounded man claimed soldier who passed away, claiming he could smell smelt his mother's turnip stew as he went.
** He put loaves of bread on the battlements. Later, you hear of a wounded soldier who watches the birds on the battlements, refusing to die until winter comes. Cole states that winter will only come when the birds leave.
** He puts mint
and died smiling.crushed cheese on the floor. The cheese is to attract mice, which in turn attract cats, and the mint puts the cats in a strange mood. Later, you hear that the cook saw the cats dancing, and was in fits of laughter from it. Even later, you hear from the servants about the hot-tempered cook being unusually happy and less angry.
** He stole daggers from soldiers and hid them in a barrel. Later, you hear of a fight that broke out where a soldier reached for a dagger that wasn't there. Cole states "he would have been sad later."
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** In some ways, this becomes more poignant when the truth about Blackwall is revealed. He and the Inquisitor can discuss how the fact that Blackwall holds to the ideals of the Wardens despite never going through the Joining may have reminded the real Wardens of something important. If you didn't expel the Orlesian Wardens back to the main base, they seem to follow Blackwall's false ideals after all: stepping outside the realms of neutrality and finally help the common folk stand up for themselves.

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** In some ways, this becomes more poignant when the truth about Blackwall is revealed. He and the Inquisitor can discuss how the fact that Blackwall holds to the ideals of the Wardens despite never going through the Joining may have reminded the real Wardens of something important. If you didn't expel the Orlesian Wardens back to the main base, Weisshaupt, they seem to follow are following Blackwall's false ideals after all: stepping outside the realms of neutrality and finally help the common folk stand up for themselves.
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None


** In some ways, this becomes more poignant when the truth about Blackwall is revealed. He and the Inquisitor can discuss how the fact that Blackwall holds to the ideals of the Wardens despite never going through the Joining may have reminded the real Wardens of something important.

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** In some ways, this becomes more poignant when the truth about Blackwall is revealed. He and the Inquisitor can discuss how the fact that Blackwall holds to the ideals of the Wardens despite never going through the Joining may have reminded the real Wardens of something important. If you didn't expel the Orlesian Wardens back to the main base, they seem to follow Blackwall's false ideals after all: stepping outside the realms of neutrality and finally help the common folk stand up for themselves.
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* In the Inquisiton's DarkestHour after [[spoiler:the Elder One assaults Haven, forcing the survivors to escape and bury the town in an avalanche]], Mother Giselle begins [[https://www.youtube.com/watch?v=gnbu9ganzzk singing]] what seems to be a hymn about how "[[CueTheSun The Dawn Will Come]]." All arguments cease as everyone joins in, and hope is restored. It's basically the musical equivalent of a SlowClap.

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* In the Inquisiton's DarkestHour after [[spoiler:the the Elder One assaults Haven, forcing the survivors to escape and bury the town in an avalanche]], avalanche, Mother Giselle begins [[https://www.youtube.com/watch?v=gnbu9ganzzk singing]] what seems to be a hymn about how "[[CueTheSun The Dawn Will Come]]." All arguments cease as everyone joins in, and hope is restored. It's basically the musical equivalent of a SlowClap.



** It also serves as a beautiful bit of foreshadowing. [[spoiler:The end of the game finds your Inquisitor -- love interest by their side, if they have one -- peacefully watching the sunrise.]]
** It gets even better/worse when, after recruiting Cole, [[spoiler: the Inquisitor can find out that Roderick, in his dying breaths, started to believe that the Inquisitor was truly Andraste's Herald because of how moved the song made him.]]
** What makes it even better is how [[spoiler:halfway through, ''everyone'' bows before the Inquisitor as a sign of respect and trust. The look on their face--surprised, awed, and touched--shows just how much this means to them.]]

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** It also serves as a beautiful bit of foreshadowing. [[spoiler:The The end of the game finds your Inquisitor -- love interest by their side, if they have one -- peacefully watching the sunrise.]]
sunrise.
** It gets even better/worse when, after recruiting Cole, [[spoiler: the Inquisitor can find out that Roderick, in his dying breaths, started to believe that the Inquisitor was truly Andraste's Herald because of how moved the song made him.]]
him.
** What makes it even better is how [[spoiler:halfway halfway through, ''everyone'' bows before the Inquisitor as a sign of respect and trust. The look on their face--surprised, awed, and touched--shows just how much this means to them.]]



* Solas doesn't decide to lead The Inquisitor til he hears the song. [[spoiler:It's heartwarming in hindsight since The Dread Wolf didn't view people as ''people'' at this point. It is here where he gets an inkling that maybe these people deserve to be saved -- for the time being, at least. The Inquisitor can either encourage this belief or stifle it later.]]

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* Solas doesn't decide to lead The Inquisitor til he hears the song. [[spoiler:It's It's heartwarming in hindsight since The Dread Wolf didn't view people as ''people'' at this point. It is here where he gets an inkling that maybe these people deserve to be saved -- for the time being, at least. The Inquisitor can either encourage this belief or stifle it later.]]



* Mixed with a big TearJerker, but at the beginning of the Grey Warden arc, Cassandra had been butting heads with Varric for hiding [[spoiler:Hawke]] from her. At the end of it, [[spoiler:if Hawke stays behind in the Fade and sacrifices themself]], Cassandra, [[HeterosexualLifePartners knowing how]] [[PlatonicLifePartners close they were]], is the first to try to console Varric. It doesn't work but the thought is still there.

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* Mixed with a big TearJerker, but at the beginning of the Grey Warden arc, Cassandra had been butting heads with Varric for hiding [[spoiler:Hawke]] Hawke from her. At the end of it, [[spoiler:if if Hawke stays behind in the Fade and sacrifices themself]], themself, Cassandra, [[HeterosexualLifePartners knowing how]] [[PlatonicLifePartners close they were]], is the first to try to console Varric. It doesn't work but the thought is still there.



** Dancing with Sera or Iron Bull if the Inquisitor is not an elf/Qunari themselves, and especially if they are human. Elves and Qunari are both reviled in Orlais, and the Inquisitor is willing to publicly show some of the most powerful people in southern Thedas who it is to whom their heart belongs. This is especially powerful when compared to [[spoiler:Celene and Briala]]. The same goes for Blackwall, Cullen, Cassandra, Dorian and Josephine, if the player's romancing them as a non-human Inquisitor.

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** Dancing with Sera or Iron Bull if the Inquisitor is not an elf/Qunari themselves, and especially if they are human. Elves and Qunari are both reviled in Orlais, and the Inquisitor is willing to publicly show some of the most powerful people in southern Thedas who it is to whom their heart belongs. This is especially powerful when compared to [[spoiler:Celene Celene and Briala]].Briala. The same goes for Blackwall, Cullen, Cassandra, Dorian and Josephine, if the player's romancing them as a non-human Inquisitor.



* Blackwall and Vivienne do not get along, but after the completion of Vivienne's personal quest [[spoiler: and the death of Bastien]], Blackwall offers his condolences, like many others, despite their disagreements. Unlike the snark she takes with Dorian, or the teasing with Cassandra, she accepts it graciously and somberly.

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* Blackwall and Vivienne do not get along, but after the completion of Vivienne's personal quest [[spoiler: and the death of Bastien]], Bastien, Blackwall offers his condolences, like many others, despite their disagreements. Unlike the snark she takes with Dorian, or the teasing with Cassandra, she accepts it graciously and somberly.



* Recruiting Blackwall, for fans of the original game. In ''Dragon Age II'', the Wardens under Stroud were prickly to say the least, unwilling to help Kirkwall even as it burnt to the ground around them (to not even mention their [[spoiler: DidntThinkThisThrough plan to free Corypheus and use him as a weapon against the darkspawn]]). But here Blackwall is, protecting innocent farmers and then showing them how to protect ''themselves''. And his words are something akin to a love letter to the heroic Wardens of the first game.

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* Recruiting Blackwall, for fans of the original game. In ''Dragon Age II'', the Wardens under Stroud were prickly to say the least, unwilling to help Kirkwall even as it burnt to the ground around them (to not even mention their [[spoiler: DidntThinkThisThrough plan to free Corypheus and use him as a weapon against the darkspawn]]).darkspawn). But here Blackwall is, protecting innocent farmers and then showing them how to protect ''themselves''. And his words are something akin to a love letter to the heroic Wardens of the first game.



** In some ways, this becomes more poignant when [[spoiler:the truth about Blackwall is revealed. He and the Inquisitor can discuss how the fact that Blackwall holds to the ideals of the Wardens despite never going through the Joining may have reminded the real Wardens of something important.]]

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** In some ways, this becomes more poignant when [[spoiler:the the truth about Blackwall is revealed. He and the Inquisitor can discuss how the fact that Blackwall holds to the ideals of the Wardens despite never going through the Joining may have reminded the real Wardens of something important.]]



* Cassandra's romance is pretty sweet, and more importantly, shows how Creator/BioWare noted that 'gifts' from the first game should actually have some special meaning. In this case, it's [[spoiler:getting her flowers, a poetry book and candles. Seriously, it's old school courtship and one that she really wanted. What seals the deal is her declaring that she would protect you.]]

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* Cassandra's romance is pretty sweet, and more importantly, shows how Creator/BioWare noted that 'gifts' from the first game should actually have some special meaning. In this case, it's [[spoiler:getting getting her flowers, a poetry book and candles. Seriously, it's old school courtship and one that she really wanted. What seals the deal is her declaring that she would protect you.]]



* One of the smallest and sweetest moments for Cole is the way he ends conversations. At first when you say, "I'll talk to you later", he responds, "How do you know?" or "Probably." Once you become friends with him, his response changes to "I hope so," and [[spoiler:if he becomes more human, he just says "Goodbye," showing a clear evolution of his humanity;]] on the other hand, if [[spoiler:Solas guides him to becoming a GuardianAngel, he responds "Yes," reflecting his restored certainty.]]

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* One of the smallest and sweetest moments for Cole is the way he ends conversations. At first when you say, "I'll talk to you later", he responds, "How do you know?" or "Probably." Once you become friends with him, his response changes to "I hope so," and [[spoiler:if if he becomes more human, he just says "Goodbye," showing a clear evolution of his humanity;]] humanity; on the other hand, if [[spoiler:Solas Solas guides him to becoming a GuardianAngel, he responds "Yes," reflecting his restored certainty.]]



** And prior to the final battle, [[spoiler: he can express a desire to head back home after all's said and done to actually try ''fixing'' some of the issues, rather than stay in hiding]]. He attributes this directly to the Inquisitor, as well as expressing gratitude for a firm friend.

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** And prior to the final battle, [[spoiler: he can express a desire to head back home after all's said and done to actually try ''fixing'' some of the issues, rather than stay in hiding]].hiding. He attributes this directly to the Inquisitor, as well as expressing gratitude for a firm friend.



* In the Tresspasser DLC [[spoiler: Dorian will give you a crystal so the two of you can stay in touch even when you are apart. This option is not limited to a romantic partner only.]]

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* In the Tresspasser DLC [[spoiler: Dorian will give you a crystal so the two of you can stay in touch even when you are apart. This option is not limited to a romantic partner only.]]



** As pointed out in the comments of playthroughs, when he is in your party in Trespasser [[spoiler: he seems to be one of the characters that shows most concern for the Inquisitor once the mark starts hurting them.]]

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** As pointed out in the comments of playthroughs, when he is in your party in Trespasser [[spoiler: he seems to be one of the characters that shows most concern for the Inquisitor once the mark starts hurting them.]]



* After Iron Bull's SadisticChoice, if [[spoiler: he's been declared Tal-Vashoth]], the Inquisitor can reassure him by pointing out that "You're ''Iron Bull''."
** You can also tell him that he is not [[spoiler:a Tal-Vashoth because Tal-Vashoth is a Qunari term and he no longer is part of the Qun]].

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* After Iron Bull's SadisticChoice, if [[spoiler: he's been declared Tal-Vashoth]], Tal-Vashoth, the Inquisitor can reassure him by pointing out that "You're ''Iron Bull''."
** You can also tell him that he is not [[spoiler:a a Tal-Vashoth because Tal-Vashoth is a Qunari term and he no longer is part of the Qun]].Qun.



* IceQueen Vivienne believes caring makes her weak, but even she is upset about the treatment of the Tranquil upon [[spoiler: discovering they've been killed; their skulls were turned into the Oculara, skull-tipped staffs used to hide the shards of the Solasan temple. The procedure done to achieve this killed many Tranquil in the failed attempts.]] Vivienne remarked that she had hoped at the very least that the Tranquil, who can't take care of themselves, would be all right with the rebels.

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* IceQueen Vivienne believes caring makes her weak, but even she is upset about the treatment of the Tranquil upon [[spoiler: discovering they've been killed; their skulls were turned into the Oculara, skull-tipped staffs used to hide the shards of the Solasan temple. The procedure done to achieve this killed many Tranquil in the failed attempts.]] Vivienne remarked that she had hoped at the very least that the Tranquil, who can't take care of themselves, would be all right with the rebels.



** Cullen's entire romance arc could be considered a CMOH, after the hell this poor guy's been through up to this point. From the MindRape in the first game to the chaos of Kirkwall in the second, he's suffering from PTSD and now lyrium withdrawal too, but still gets up every day to fight for the Inquisition and tries to inspire others to do the same. He's [[TookALevelInKindness polite if not outright kind to everyone]], and still devoted to his faith, but struggling. Along comes the Lady Inquisitor, who helps him with his addiction and trauma and slowly helps him ease out of his workaholic shell. Watching him change and soften as his feelings deepen is really adorable, and then getting to ''Trespasser'' and hearing him [[spoiler:ask her to marry him]] is the icing on the cake - especially after the scene, when his voice is warm and gentle as he observes that [[spoiler:"I just realized I'm greeting my wife... I rather like that."]] The epilogue slide showing them happy together really brings it home just how far he's come.

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** Cullen's entire romance arc could be considered a CMOH, after the hell this poor guy's been through up to this point. From the MindRape in the first game to the chaos of Kirkwall in the second, he's suffering from PTSD and now lyrium withdrawal too, but still gets up every day to fight for the Inquisition and tries to inspire others to do the same. He's [[TookALevelInKindness polite if not outright kind to everyone]], and still devoted to his faith, but struggling. Along comes the Lady Inquisitor, who helps him with his addiction and trauma and slowly helps him ease out of his workaholic shell. Watching him change and soften as his feelings deepen is really adorable, and then getting to ''Trespasser'' and hearing him [[spoiler:ask ask her to marry him]] him is the icing on the cake - especially after the scene, when his voice is warm and gentle as he observes that [[spoiler:"I "I just realized I'm greeting my wife... I rather like that."]] " The epilogue slide showing them happy together really brings it home just how far he's come.



** His [[CoolBigSis older sister, Mia,]] trying to look out for him even though he's been distant towards his family. Cullen and the Inquisitor go off to meet them in the epilogue, [[spoiler: and are happy to meet his new wife.]]

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** His [[CoolBigSis older sister, Mia,]] trying to look out for him even though he's been distant towards his family. Cullen and the Inquisitor go off to meet them in the epilogue, [[spoiler: and are happy to meet his new wife.]]



* When things go terribly wrong for them, the party members' tarot cards will change. But if the Inquisitor helps them solve their problems, the cards will change again. When Blackwall [[spoiler: reveals that he's a criminal stealing the real Blackwall's identity,]] his card changes to him slumped over and cloaked on a red background. If you [[spoiler: release him and bring him back to the Inquisition,]] the card depicts him riding a griffon, the symbol of the Grey Wardens, and carrying a shining shield against a mob of darkspawn. It obviously represents [[spoiler: the fact that Blackwall is now inspired to live up to his name and the heroic Grey Wardens.]] And in ''Trespasser'', depending on your actions, [[spoiler: he may even join the Wardens for real.]]
** Cole's starts out with him climbing out of the Fade on a red background (The Moon). [[spoiler:If the Inquisitor lets Varric [[HumanityEnsues teach Cole how to deal with his more human feelings]] or lets Solas teach him [[GuardianAngel to be more spirit-like]], it will turn into a serene-looking white and grey portrait.]]
** Varric has three tarot cards. [[spoiler:There's the first one where we can see his chest (The Lovers); the second where he kneels on the ground in despair; and the third one... in a bar, bathed in sunlight (The Sun), smiling and kicking his feet up while playing with the Tarot cards themselves.]]
** Dorian also has three. [[spoiler: The first one is just him facing forward with an infinity symbol, to represent The Magician. Then, after confronting his father, it's Dorian tangled up with a black snake. If you romance him and return his family heirloom, it changes again - Dorian, with his hands open and outstretched, practically glowing, with the amulet around his neck, representing The Chariot.]]
** Solas has three cards, but you'll only ever see two in a single playthrough. The first is just Solas in a cloak, The Hermit. After the end of the game, it changes [[spoiler:and is unselectable, since he left]]. If he wasn't romanced, whether the Inquisitor was his friend or not, [[spoiler:it becomes a large shadow of a black wolf with many eyes looming over him, The Tower]]. If the Inquisitor loved him, [[spoiler: it changes to a serene picture of Solas in the forest, with a small white wolf beside him, The Hierophant]]. Further confirmation that their relationship ''really'' meant something to him.

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* When things go terribly wrong for them, the party members' tarot cards will change. But if the Inquisitor helps them solve their problems, the cards will change again. When Blackwall [[spoiler: reveals that he's a criminal stealing the real Blackwall's identity,]] identity, his card changes to him slumped over and cloaked on a red background. If you [[spoiler: release him and bring him back to the Inquisition,]] Inquisition, the card depicts him riding a griffon, the symbol of the Grey Wardens, and carrying a shining shield against a mob of darkspawn. It obviously represents [[spoiler: the fact that Blackwall is now inspired to live up to his name and the heroic Grey Wardens.]] Wardens. And in ''Trespasser'', depending on your actions, [[spoiler: he may even join the Wardens for real.]]
real.
** Cole's starts out with him climbing out of the Fade on a red background (The Moon). [[spoiler:If If the Inquisitor lets Varric [[HumanityEnsues teach Cole how to deal with his more human feelings]] or lets Solas teach him [[GuardianAngel to be more spirit-like]], it will turn into a serene-looking white and grey portrait.]]
portrait.
** Varric has three tarot cards. [[spoiler:There's There's the first one where we can see his chest (The Lovers); the second where he kneels on the ground in despair; and the third one... in a bar, bathed in sunlight (The Sun), smiling and kicking his feet up while playing with the Tarot cards themselves.]]
themselves.
** Dorian also has three. [[spoiler: The first one is just him facing forward with an infinity symbol, to represent The Magician. Then, after confronting his father, it's Dorian tangled up with a black snake. If you romance him and return his family heirloom, it changes again - Dorian, with his hands open and outstretched, practically glowing, with the amulet around his neck, representing The Chariot.]]
Chariot.
** Solas has three cards, but you'll only ever see two in a single playthrough. The first is just Solas in a cloak, The Hermit. After the end of the game, it changes [[spoiler:and and is unselectable, since he left]]. left. If he wasn't romanced, whether the Inquisitor was his friend or not, [[spoiler:it it becomes a large shadow of a black wolf with many eyes looming over him, The Tower]]. Tower. If the Inquisitor loved him, [[spoiler: it changes to a serene picture of Solas in the forest, with a small white wolf beside him, The Hierophant]].Hierophant. Further confirmation that their relationship ''really'' meant something to him.



* Varric's game of Wicked Grace - while also a Crowning Moment of Funny because [[spoiler: it ends in Cullen losing his clothes]] - is really sweet for multiple reasons. For one, it's a CallBack to his card games with Donnic, Fenris, Isabela and Anders in ''VideoGame/DragonAgeII'', except that this time, the player actually gets to ''see'' and ''participate'' in the game. This time, Varric makes a point of including people who are loners, like Cole and Blackwall, or those prone to overworking themselves, like Cullen and Cassandra. It's really comforting to see mages, Templars, Qunari, dwarves, Antivans, Nevarrans, Fereldans, and even spirits, all at the same table. And at the end, Varric basically tells you to take care of yourself, and rather poetically compares you to "one of those statues of Andraste holding bowls of fire." Warm fuzzy feelings abound!

to:

* Varric's game of Wicked Grace - while also a Crowning Moment of Funny because [[spoiler: it ends in Cullen losing his clothes]] clothes - is really sweet for multiple reasons. For one, it's a CallBack to his card games with Donnic, Fenris, Isabela and Anders in ''VideoGame/DragonAgeII'', except that this time, the player actually gets to ''see'' and ''participate'' in the game. This time, Varric makes a point of including people who are loners, like Cole and Blackwall, or those prone to overworking themselves, like Cullen and Cassandra. It's really comforting to see mages, Templars, Qunari, dwarves, Antivans, Nevarrans, Fereldans, and even spirits, all at the same table. And at the end, Varric basically tells you to take care of yourself, and rather poetically compares you to "one of those statues of Andraste holding bowls of fire." Warm fuzzy feelings abound!



* If alive, the Hero of Ferelden [[spoiler: is looking for a way to end the calling for the Wardens. If they'd been [[RomanceSidequest in a romance]], it's so that they and their SO can remain together.]]

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* If alive, the Hero of Ferelden [[spoiler: is looking for a way to end the calling for the Wardens. If they'd been [[RomanceSidequest in a romance]], it's so that they and their SO can remain together.]]



** If the Hero of Ferelden romanced Leliana in ''Dragon Age Origins'', then after [[spoiler:getting control of Skyhold]], Leliana will comment that the Hero of Ferelden is always in her thoughts and is her love, and after the war is over she plans to rejoin her lover for good.

to:

** If the Hero of Ferelden romanced Leliana in ''Dragon Age Origins'', then after [[spoiler:getting getting control of Skyhold]], Skyhold, Leliana will comment that the Hero of Ferelden is always in her thoughts and is her love, and after the war is over she plans to rejoin her lover for good.



** If the Hero romanced Morrigan, she frequently refers to him as "my Warden" and "my love". [[spoiler:She also says that he's a great father and that their son, Kieran, misses him greatly.]] It's just very nice to see this woman, who previously wouldn't even admit to ''herself'' that she was in love, openly proclaim that she is, and that she couldn't be happier.
*** In his letter, the Warden will call Morrigan the strongest and wisest person he has ever known and makes his expectations of the Inquisitor in regards to her safety very clear. If [[spoiler: Kieran]] exists, it takes the form of a simple four-word request, but one that is very powerful:

to:

** If the Hero romanced Morrigan, she frequently refers to him as "my Warden" and "my love". [[spoiler:She She also says that he's a great father and that their son, Kieran, misses him greatly.]] greatly. It's just very nice to see this woman, who previously wouldn't even admit to ''herself'' that she was in love, openly proclaim that she is, and that she couldn't be happier.
*** In his letter, the Warden will call Morrigan the strongest and wisest person he has ever known and makes his expectations of the Inquisitor in regards to her safety very clear. If [[spoiler: Kieran]] Kieran exists, it takes the form of a simple four-word request, but one that is very powerful:



** If Alistair is [[spoiler:the King of Ferelden and married to a female Cousland Warden, she laments that her quest requires her to be away from him, but insists that she must complete it "if I ever want to see my King again." She also pleads with the Inquisitor to help Alistair keep Ferelden safe until she returns.]] It's both a CMOH and a TearJerker.

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** If Alistair is [[spoiler:the the King of Ferelden and married to a female Cousland Warden, she laments that her quest requires her to be away from him, but insists that she must complete it "if I ever want to see my King again." She also pleads with the Inquisitor to help Alistair keep Ferelden safe until she returns.]] It's both a CMOH and a TearJerker.



* As disappointing as it is that he never learns about their relationship, [[spoiler: Fiona]] has this to say later on when she asks about [[spoiler:her son, King Alistair]], and makes it clear who she really is:
-->[[spoiler: '''Fiona''']]: I only wanted to know if he is happy. His... father [[SoProudOfYou had such hopes for him...]]
* Krem and Bull's relationship. Bull is not only completely supportive of Krem being transgender, but Krem is also from Tevinter, a country full of Bull's arch-enemies. Bull trusts Krem enough that he's the Charger's second-in-command and contact agent for clients (to say nothing of the fact that Bull [[spoiler: intervened to save Krem from a summary execution by Tevinter soldiers-losing his eye in the process- at their first meeting, before they had even been introduced]].

to:

* As disappointing as it is that he never learns about their relationship, [[spoiler: Fiona]] Fiona has this to say later on when she asks about [[spoiler:her her son, King Alistair]], Alistair, and makes it clear who she really is:
-->[[spoiler: '''Fiona''']]: -->'''Fiona''': I only wanted to know if he is happy. His... father [[SoProudOfYou had such hopes for him...]]
* Krem and Bull's relationship. Bull is not only completely supportive of Krem being transgender, but Krem is also from Tevinter, a country full of Bull's arch-enemies. Bull trusts Krem enough that he's the Charger's second-in-command and contact agent for clients (to say nothing of the fact that Bull [[spoiler: intervened to save Krem from a summary execution by Tevinter soldiers-losing his eye in the process- at their first meeting, before they had even been introduced]].introduced.



* At the end of the game, there is a possible heartwarming moment for pro-[[spoiler:mage]] players: if Leliana [[spoiler:is chosen over Cassandra to be the late Divine Justinia V's successor, Leliana dissolves the Circles and allows mages to rule their own lives, and admits non-humans into the Chantry priesthood. ''[[RousseauWasRight And it works]]''. Mages reform the College of Enchanters as an independent governing body and gain unprecedented acceptance throughout Thedas]].
** It's also one for Grand Enchanter Fiona, [[spoiler: who finally becomes the BigGood mages need and achieves her dream of leading a free mage organization.]]
** It's also one for veterans of ''Dragon Age II'' who [[spoiler:kept Bethany alive and saw her sent to the Circle. If Hawke survives the encounter in the Fade, Varric's epilogue slide in ''Trespasser'' indicates that they both go home to Kirkwall. Since Bethany no longer has to be in the Gallows, one may infer that she's able to move into the Hawke estate with her beloved elder sibling. She would also get to frequently see Varric, who adores his "Sunshine," as well as her old friend Aveline and Hawke's love interest, who is almost certainly a friend of Bethany's as well.]]
* Alternatively, for more pro-[[spoiler:Templar]] players: if the [[spoiler: Seekers of Truth are reforged, regardless of whether or not Cassandra becomes Divine, many of the Templars join this organization, and dedicate themselves to its one purpose: Defending the innocent. Even if they do not join the Seekers, they turn the Templars into an organization that serves the people, not the Chantry.]]
* Or, alternatively to either, [[spoiler:if the Inquisitor chooses neither Leliana nor Cassandra to be the Divine's successor, the Chantry will choose Vivienne instead, which might be seen as rewarding Vivienne's loyalty to the Circle system. While the Circle remains, mages within are given more freedoms, but responsibility to go with it.]]

to:

* At the end of the game, there is a possible heartwarming moment for pro-[[spoiler:mage]] pro-mage players: if Leliana [[spoiler:is is chosen over Cassandra to be the late Divine Justinia V's successor, Leliana dissolves the Circles and allows mages to rule their own lives, and admits non-humans into the Chantry priesthood. ''[[RousseauWasRight And it works]]''. Mages reform the College of Enchanters as an independent governing body and gain unprecedented acceptance throughout Thedas]].Thedas.
** It's also one for Grand Enchanter Fiona, [[spoiler: who finally becomes the BigGood mages need and achieves her dream of leading a free mage organization.]]
organization.
** It's also one for veterans of ''Dragon Age II'' who [[spoiler:kept kept Bethany alive and saw her sent to the Circle. If Hawke survives the encounter in the Fade, Varric's epilogue slide in ''Trespasser'' indicates that they both go home to Kirkwall. Since Bethany no longer has to be in the Gallows, one may infer that she's able to move into the Hawke estate with her beloved elder sibling. She would also get to frequently see Varric, who adores his "Sunshine," as well as her old friend Aveline and Hawke's love interest, who is almost certainly a friend of Bethany's as well.]]
well.
* Alternatively, for more pro-[[spoiler:Templar]] pro-Templar players: if the [[spoiler: Seekers of Truth are reforged, regardless of whether or not Cassandra becomes Divine, many of the Templars join this organization, and dedicate themselves to its one purpose: Defending the innocent. Even if they do not join the Seekers, they turn the Templars into an organization that serves the people, not the Chantry.]]
Chantry.
* Or, alternatively to either, [[spoiler:if if the Inquisitor chooses neither Leliana nor Cassandra to be the Divine's successor, the Chantry will choose Vivienne instead, which might be seen as rewarding Vivienne's loyalty to the Circle system. While the Circle remains, mages within are given more freedoms, but responsibility to go with it.]]



* If you choose not to romance either, [[spoiler: The Iron Bull]] and [[spoiler: Dorian]] get together. And unlike the last game, where the PairTheSpares couple consider themselves friends with benefits, both [[spoiler: The Iron Bull]] and [[spoiler: Dorian]] hope for a permanent and happy relationship, which is very heartwarming to say the least.
* Similarly, [[spoiler: Blackwall]] harbors feelings for [[spoiler: Josephine]]. Despite their being StarCrossedLovers, Leliana notes that she'd seen the former sneaking out of Skyhold once a week to pick flowers for the latter, sending them by courier to keep himself a SecretAdmirer. Party banter from Cole indicates that the attraction is mutual.

to:

* If you choose not to romance either, [[spoiler: The Iron Bull]] Bull and [[spoiler: Dorian]] Dorian get together. And unlike the last game, where the PairTheSpares couple consider themselves friends with benefits, both [[spoiler: The Iron Bull]] Bull and [[spoiler: Dorian]] Dorian hope for a permanent and happy relationship, which is very heartwarming to say the least.
* Similarly, [[spoiler: Blackwall]] Blackwall harbors feelings for [[spoiler: Josephine]].Josephine. Despite their being StarCrossedLovers, Leliana notes that she'd seen the former sneaking out of Skyhold once a week to pick flowers for the latter, sending them by courier to keep himself a SecretAdmirer. Party banter from Cole indicates that the attraction is mutual.



* How Morrigan feels about [[spoiler:her son. While she admits at first that she was going to use him for his power, ten years later it seems maternal instincts prevailed, and she's more than ready to sacrifice herself and his power for Kieran's life. Just to get the picture, she was willing to give herself to her mother, believing her mother would possess her, just to keep him safe.]]

to:

* How Morrigan feels about [[spoiler:her her son. While she admits at first that she was going to use him for his power, ten years later it seems maternal instincts prevailed, and she's more than ready to sacrifice herself and his power for Kieran's life. Just to get the picture, she was willing to give herself to her mother, believing her mother would possess her, just to keep him safe.]]



** Also, [[spoiler:right before Flemeth sends him back, Kieran looks up at her and asks "No more dreams?" She smiles and says no in a surprisingly soft tone. In fact, her behavior toward Kieran throughout the entire sequence suggests that she's already grown very fond of her grandson.]]
*** And while the scene is setting up as a SadisticChoice similar to Iron Bull's, Morrigan answers in a heartbeat, [[spoiler: fully believing that Flemeth will hunt her for the rest of her life in exchange for her son back]].

to:

** Also, [[spoiler:right right before Flemeth sends him back, Kieran looks up at her and asks "No more dreams?" She smiles and says no in a surprisingly soft tone. In fact, her behavior toward Kieran throughout the entire sequence suggests that she's already grown very fond of her grandson.]]
grandson.
*** And while the scene is setting up as a SadisticChoice similar to Iron Bull's, Morrigan answers in a heartbeat, [[spoiler: fully believing that Flemeth will hunt her for the rest of her life in exchange for her son back]].back.



* [[spoiler:Both [[BigBrotherInstinct Varric]] and [[OldMaster Solas]] make sure that Cole doesn't kill the Templar who starved the original Cole to death, even though his desire is quite understandable, because they know that it would only aggravate his spiritual turmoil. Although you may disagree with one or the other about their concept of what Cole really is--[[http://youtu.be/LblkszOa4eM?t=8m41s Varric wants him to grow into a person]], [[http://youtu.be/wgNZg52q9_g?t=8m58s Solas wants him to accept that he is a spirit]]--you can't argue against the fact that both of them care deeply about [[CreepyGood this misunderstood being]] [[AllLovingHero who just wants to help people.]]]]

to:

* [[spoiler:Both Both [[BigBrotherInstinct Varric]] and [[OldMaster Solas]] make sure that Cole doesn't kill the Templar who starved the original Cole to death, even though his desire is quite understandable, because they know that it would only aggravate his spiritual turmoil. Although you may disagree with one or the other about their concept of what Cole really is--[[http://youtu.be/LblkszOa4eM?t=8m41s Varric wants him to grow into a person]], [[http://youtu.be/wgNZg52q9_g?t=8m58s Solas wants him to accept that he is a spirit]]--you can't argue against the fact that both of them care deeply about [[CreepyGood this misunderstood being]] [[AllLovingHero who just wants to help people.]]]]]]



** Dorian's friendship with a non-romanced Inquisitor is also incredibly sweet and moving, if the player works at maxing out his approval (which isn't hard to do if his loyalty quest is done right). He's so used to not trusting people and avoiding his emotions, but he platonically ''adores'' the Inquisitor. Witness his reaction after the Inquisitor comes back [[spoiler:from the Fade]], especially if he himself wasn't taken along - he was all but traumatized at the idea of losing this dear compatriot, and tenderly inquires how they're holding up. The ''Trespasser'' DLC adds another element to the friendship with the gift of the communication crystal, and Dorian swearing that the Inquisitor's position as his "dearest - and perhaps only - friend" will never change.
* There's a possible heartwarming moment for players who support the elves, though the outcome that leads to it is a bit counter-intuitive: [[spoiler:If Gaspard successfully ascends the Golden Throne, he grants new rights to elves and makes plans to tear down the walls of the Alienages, bowing to the will of Briala.]]
** Additionally for elf-supporters, [[spoiler:if the player reconciles Briala and Celene, Celene names Briala the Marquess of the Dales, creating the first Elven noble and bringing about a new age of prosperity for Orlais.]]

to:

** Dorian's friendship with a non-romanced Inquisitor is also incredibly sweet and moving, if the player works at maxing out his approval (which isn't hard to do if his loyalty quest is done right). He's so used to not trusting people and avoiding his emotions, but he platonically ''adores'' the Inquisitor. Witness his reaction after the Inquisitor comes back [[spoiler:from from the Fade]], Fade, especially if he himself wasn't taken along - he was all but traumatized at the idea of losing this dear compatriot, and tenderly inquires how they're holding up. The ''Trespasser'' DLC adds another element to the friendship with the gift of the communication crystal, and Dorian swearing that the Inquisitor's position as his "dearest - and perhaps only - friend" will never change.
* There's a possible heartwarming moment for players who support the elves, though the outcome that leads to it is a bit counter-intuitive: [[spoiler:If If Gaspard successfully ascends the Golden Throne, he grants new rights to elves and makes plans to tear down the walls of the Alienages, bowing to the will of Briala.]]
Briala.
** Additionally for elf-supporters, [[spoiler:if if the player reconciles Briala and Celene, Celene names Briala the Marquess of the Dales, creating the first Elven noble and bringing about a new age of prosperity for Orlais.]]



* Cassandra warms adorably to Cole, after an introduction where she scores points with him by saying that if he hurt people she would kill him - a promise of which he approves. Apparently she reads to him. He fights a rat to retrieve a locket with a picture of her deceased brother for her. They talk about ethics and consequences.[[spoiler: It's especially heartwarming when it is revealed that Cole is a spirit of Compassion, and Cassandra's Seeker powers come from communion with a spirit of Faith.]] Even further, [[spoiler: when Cassandra is distraught about the revelation of where the powers of a Seeker originate, Cole reassures her that it was her faith that attracted a spirit of Faith to her - not that she had faith because of the spirit.]]
* The Sutherland mission chain in its entirety. By giving a young farmer a chance to prove himself, you help make him into a hero in his own right. [[spoiler:After you rescue him and his companions from darkspawn]], he will at one point refer to himself as a "nobody". If you declare that his band aren't nobodies at all but an adventuring company of the Inquisition, he tears up a bit, overwhelmed by the praise.
-->'''Sutherland''': [[spoiler:They saw your flag and were hoping we were good for a ransom. Once they learned we were nobody we were as good as dead.]] But here you are.

to:

* Cassandra warms adorably to Cole, after an introduction where she scores points with him by saying that if he hurt people she would kill him - a promise of which he approves. Apparently she reads to him. He fights a rat to retrieve a locket with a picture of her deceased brother for her. They talk about ethics and consequences.[[spoiler: It's especially heartwarming when it is revealed that Cole is a spirit of Compassion, and Cassandra's Seeker powers come from communion with a spirit of Faith.]] Faith. Even further, [[spoiler: when Cassandra is distraught about the revelation of where the powers of a Seeker originate, Cole reassures her that it was her faith that attracted a spirit of Faith to her - not that she had faith because of the spirit.]]
spirit.
* The Sutherland mission chain in its entirety. By giving a young farmer a chance to prove himself, you help make him into a hero in his own right. [[spoiler:After After you rescue him and his companions from darkspawn]], darkspawn, he will at one point refer to himself as a "nobody". If you declare that his band aren't nobodies at all but an adventuring company of the Inquisition, he tears up a bit, overwhelmed by the praise.
-->'''Sutherland''': [[spoiler:They They saw your flag and were hoping we were good for a ransom. Once they learned we were nobody we were as good as dead.]] But here you are.



** And if the chain is followed all the way through to its end, [[spoiler:they conclude the game by asking for your permission to leave the Inquisition to start a freehold, where they can spread the Inquisition's ideals among the people.]]
* Morrigan and Warden!Alistair can have [[https://www.youtube.com/watch?v=J6eLYvbATjs a conversation]] regarding [[spoiler:Kieran]]. The two of them are completely civil about it despite hating one another in ''Origins''. If Alistair is [[spoiler:Kieran's father, Morrigan tells Alistair that she told Kieran that his father is "a good man,"]] because even though they never got along, she felt like he deserved that much from her.

to:

** And if the chain is followed all the way through to its end, [[spoiler:they they conclude the game by asking for your permission to leave the Inquisition to start a freehold, where they can spread the Inquisition's ideals among the people.]]
people.
* Morrigan and Warden!Alistair can have [[https://www.youtube.com/watch?v=J6eLYvbATjs a conversation]] regarding [[spoiler:Kieran]].Kieran. The two of them are completely civil about it despite hating one another in ''Origins''. If Alistair is [[spoiler:Kieran's Kieran's father, Morrigan tells Alistair that she told Kieran that his father is "a good man,"]] man," because even though they never got along, she felt like he deserved that much from her.



** Of the ''Origins'' team: As noted above, Morrigan gets along much better with Alistair than she did in ''Origins''. Additionally, if she's romanced, she makes a few almost-friendly quips about Leliana delivering the Warden's message to her -- and Leliana has enough respect for Morrigan not to pry into her personal correspondence. Even if Morrigan ''wasn't'' romanced, but the Warden still [[spoiler:fathered Kieran]], she begins to get excited when she thinks that Alistair might know where she can find him (sadly, he doesn't). Zevran is the only one of the love interests not to get a cameo... but if you take the Assassin spec, Leliana speaks very warmly of her only-barely-competent, but very funny, friend. If you track down a Warden who romanced Zevran on the war table, you'll find out that Zevran's absence is because [[spoiler: he's the only love interest who is currently at his Warden's side]]. If he's not romanced, however, the first you'll hear from the elf is when he sends a rather apologetic message to Leliana for accidentally interfering in her operations, and offers to do some work for the Inquisition at a discount, since he and their spymaster are old friends. Unfortunately, the non-romances aren't mentioned; the novel ''Asunder'' confirms that Wynne has passed away, and the comic books inform us that Sten is [[spoiler:the new Arishok]], but hopefully at least Oghren and Shale have kept in touch.
** In ''DAII'', your companions were effectively a dysfunctional family, and leaving Kirkwall didn't mean the end of those bonds. Varric knows where everyone is (roughly), certainly enough to be able to send letters to them and know what they're doing. The only person he's not in regular contact with is Anders, if he's still around, which is rather sad (if unsurprising) given how close they were even as DAII approached the finale. However, if a Hawke who romanced Anders [[spoiler:survives the Fade]], Varric mentions that Anders will reunite with them (if Justice hasn't driven him insane) -- and the most likely way for Anders to find out where Hawke is would be for Varric to write to him.

to:

** Of the ''Origins'' team: As noted above, Morrigan gets along much better with Alistair than she did in ''Origins''. Additionally, if she's romanced, she makes a few almost-friendly quips about Leliana delivering the Warden's message to her -- and Leliana has enough respect for Morrigan not to pry into her personal correspondence. Even if Morrigan ''wasn't'' romanced, but the Warden still [[spoiler:fathered Kieran]], fathered Kieran, she begins to get excited when she thinks that Alistair might know where she can find him (sadly, he doesn't). Zevran is the only one of the love interests not to get a cameo... but if you take the Assassin spec, Leliana speaks very warmly of her only-barely-competent, but very funny, friend. If you track down a Warden who romanced Zevran on the war table, you'll find out that Zevran's absence is because [[spoiler: he's the only love interest who is currently at his Warden's side]].side. If he's not romanced, however, the first you'll hear from the elf is when he sends a rather apologetic message to Leliana for accidentally interfering in her operations, and offers to do some work for the Inquisition at a discount, since he and their spymaster are old friends. Unfortunately, the non-romances aren't mentioned; the novel ''Asunder'' confirms that Wynne has passed away, and the comic books inform us that Sten is [[spoiler:the the new Arishok]], Arishok, but hopefully at least Oghren and Shale have kept in touch.
** In ''DAII'', your companions were effectively a dysfunctional family, and leaving Kirkwall didn't mean the end of those bonds. Varric knows where everyone is (roughly), certainly enough to be able to send letters to them and know what they're doing. The only person he's not in regular contact with is Anders, if he's still around, which is rather sad (if unsurprising) given how close they were even as DAII approached the finale. However, if a Hawke who romanced Anders [[spoiler:survives survives the Fade]], Fade, Varric mentions that Anders will reunite with them (if Justice hasn't driven him insane) -- and the most likely way for Anders to find out where Hawke is would be for Varric to write to him.



* When you talk to Varric after [[spoiler: Hawke sacrifices themself in the Fade]], [[VideoGameCaringPotential you have an option to hug him]].
** The stories that he tells about [[spoiler:Hawke]] in this scene manage to be simultaneously [[SugarWiki/FunnyMoments hilarious]], [[{{Tearjerker}} tear-jerking]], and this. Not even Varric is able to figure out which he's supposed to feel, as he looks like he's about to laugh and cry all in the same moment at points. Between this game and the previous, it's hard to think of another friendship in the series that feels as powerful as the one between those two.
* Varric has another, very tiny heartwarming moment if Hawke instead [[spoiler:survives and goes to Weisshaupt]]. Having him and Cassandra in the party afterward will see her asking questions about the Kirkwall gang, most especially Hawke's LI, and whether they've been informed of developments. If Hawke is not a mage and Bethany went to the Circle, Cass muses, "And Hawke's sister - she's still alive, isn't she?" Varric ''immediately'' goes on the defensive; his tone becomes just slightly hostile as he replies, "Better be!" Hawke is and always will be Varric's best friend, but he still loves his "Sunshine" as much as ever, and he doesn't take kindly to the idea that anything might have happened to her. He then adds, in a calmer and almost affectionate tone, that he's sure she'll go to join her elder sibling as soon as Varric writes to tell her what's happening; and the fact that he can send her this letter, along with a few other vague comments he can make throughout the game, suggest that he's been in touch with Bethany all along.

to:

* When you talk to Varric after [[spoiler: Hawke sacrifices themself in the Fade]], Fade, [[VideoGameCaringPotential you have an option to hug him]].
** The stories that he tells about [[spoiler:Hawke]] Hawke in this scene manage to be simultaneously [[SugarWiki/FunnyMoments hilarious]], [[{{Tearjerker}} tear-jerking]], and this. Not even Varric is able to figure out which he's supposed to feel, as he looks like he's about to laugh and cry all in the same moment at points. Between this game and the previous, it's hard to think of another friendship in the series that feels as powerful as the one between those two.
* Varric has another, very tiny heartwarming moment if Hawke instead [[spoiler:survives survives and goes to Weisshaupt]].Weisshaupt. Having him and Cassandra in the party afterward will see her asking questions about the Kirkwall gang, most especially Hawke's LI, and whether they've been informed of developments. If Hawke is not a mage and Bethany went to the Circle, Cass muses, "And Hawke's sister - she's still alive, isn't she?" Varric ''immediately'' goes on the defensive; his tone becomes just slightly hostile as he replies, "Better be!" Hawke is and always will be Varric's best friend, but he still loves his "Sunshine" as much as ever, and he doesn't take kindly to the idea that anything might have happened to her. He then adds, in a calmer and almost affectionate tone, that he's sure she'll go to join her elder sibling as soon as Varric writes to tell her what's happening; and the fact that he can send her this letter, along with a few other vague comments he can make throughout the game, suggest that he's been in touch with Bethany all along.



** His dialogue in the celebration is adorable and poignant if he [[spoiler:was encouraged to be more of a spirit]]. He can ''make a joke'' with the Inquisitor, and note that the Inquisitor makes them sometimes because "they make the fear smaller."

to:

** His dialogue in the celebration is adorable and poignant if he [[spoiler:was was encouraged to be more of a spirit]].spirit. He can ''make a joke'' with the Inquisitor, and note that the Inquisitor makes them sometimes because "they make the fear smaller."



* Assuming the right choices are selected, the Dalish Inquisitor's chain of War Table missions related to their clan ends on a happy note. The Dalish clan joins forces with Alienage Elves and human commoners to overthrow a corrupt noble [[spoiler:working with the Venatori and poisoning his own city with red lyrium]]. Though the other nobles fleeing the city claim it's an elven uprising, the Dalish clan are seen as heroes by the city and allowed to stay. The next part of the mission involves the rest of the Free Marches marching on Wycome. If the Inquisitor resolves it correctly [[spoiler: by using Cullen]], the nobles back down, learn the truth of the misunderstanding, and leave with no bloodshed on either side. The humans create a new council to replace the corrupt Duke, and not only are the Dalish Keeper and a city elven leader granted a position, but the humans and elves treat each other with respect.
** Overall, a successful resolution in Wycome can become this for Clan Lavellan, and Dalish Elves overall. Ever since Halamshiral was sacked by the Orlesians, Dalish Elves have had nowhere permanent to call home, and were basically forced to either be nomads or risk oppression and loss of what little culture they had left in Alienages. Provided the events in Wycome are solved without the loss of Clan Lavellan, the Dalish clan decides to settle in the city, and their Keeper is even appointed into the city's council as an equal. For the Dalish, this is a HUGE turnaround in two major ways. One is that the Clan's efforts to free the city from Red Lyrium corruption has cemented a mutual trust in both humans and elves in the city, meaning that, for once, the Dalish are treated as equals and not savages or common bandits. The other is that, for the first time in possibly centuries, a Dalish clan actually has legitimate holdings ''and'' political power. It's only one city, and one ruled alongside humans at that, but for the first time in a long, long time, with [[spoiler:Viscount Tethras']] support (see below), the Dalish may finally be working towards making a place they can truly call home.

to:

* Assuming the right choices are selected, the Dalish Inquisitor's chain of War Table missions related to their clan ends on a happy note. The Dalish clan joins forces with Alienage Elves and human commoners to overthrow a corrupt noble [[spoiler:working working with the Venatori and poisoning his own city with red lyrium]].lyrium. Though the other nobles fleeing the city claim it's an elven uprising, the Dalish clan are seen as heroes by the city and allowed to stay. The next part of the mission involves the rest of the Free Marches marching on Wycome. If the Inquisitor resolves it correctly [[spoiler: by using Cullen]], Cullen, the nobles back down, learn the truth of the misunderstanding, misunderstanding and leave with no bloodshed on either side. The humans create a new council to replace the corrupt Duke, and not only are the Dalish Keeper and a city elven leader granted a position, but the humans and elves treat each other with respect.
** Overall, a successful resolution in Wycome can become this for Clan Lavellan, and Dalish Elves overall. Ever since Halamshiral was sacked by the Orlesians, Dalish Elves have had nowhere permanent to call home, and were basically forced to either be nomads or risk oppression and loss of what little culture they had left in Alienages. Provided the events in Wycome are solved without the loss of Clan Lavellan, the Dalish clan decides to settle in the city, and their Keeper is even appointed into the city's council as an equal. For the Dalish, this is a HUGE turnaround in two major ways. One is that the Clan's efforts to free the city from Red Lyrium corruption has cemented a mutual trust in both humans and elves in the city, meaning that, for once, the Dalish are treated as equals and not savages or common bandits. The other is that, for the first time in possibly centuries, a Dalish clan actually has legitimate holdings ''and'' political power. It's only one city, and one ruled alongside humans at that, but for the first time in a long, long time, with [[spoiler:Viscount Tethras']] Viscount Tethras' support (see below), the Dalish may finally be working towards making a place they can truly call home.



* After the end of the game, you can go around to your party members for their last bits of commentary about how things will be, now that it's all over. If you talk to Cole and helped him become more of a spirit, [[spoiler: you catch him in the middle of having a conversation with Solas in the Fade.]] Cole was able to track him down when no one else could, because his powers as a compassion spirit drew him to [[spoiler: Solas through the pain of ''loneliness''. He's wandering alone again, flirting with his own worst fear every minute he's in the Fade, and he apologizes to Cole for condemning him to the same loneliness when he forces Cole to forget they spoke... and possibly, that they ever even met.]] When it comes right down to it, no matter how much the others might have come to care for him, Solas is the only person who loves and understands him fully for what he is, and [[spoiler: now they'll never see each other again.]]

to:

* After the end of the game, you can go around to your party members for their last bits of commentary about how things will be, now that it's all over. If you talk to Cole and helped him become more of a spirit, [[spoiler: you catch him in the middle of having a conversation with Solas in the Fade.]] Fade. Cole was able to track him down when no one else could, because his powers as a compassion spirit drew him to [[spoiler: Solas through the pain of ''loneliness''. He's wandering alone again, flirting with his own worst fear every minute he's in the Fade, and he apologizes to Cole for condemning him to the same loneliness when he forces Cole to forget they spoke... and possibly, that they ever even met.]] When it comes right down to it, no matter how much the others might have come to care for him, Solas is the only person who loves and understands him fully for what he is, and [[spoiler: now they'll never see each other again.]]



* If the Inquisitor discovers the truth of Red Crossing and gives the documents to the Dalish instead of the Chantry, the Dalish immediately respond by offering a mourning halla (an animal sacred to the Dalish) to the current denizens of Red Crossing as a sign of apology and good will. The gesture is heartwarming on two levels. First, it stands in stark contrast to the Dalish's reputation for being xenophobic, unwilling to admit to any faults, and forever blaming humans for their plight. Even more poignant: since the truth of Red Crossing reveals [[PoorCommunicationKills there was fault and misunderstanding on both sides]], it would have been too easy for the Dalish to [[NeverMyFault deny their people's responsibility]] (as the Chantry does), or engage in some MiseryPoker against humans for using one small village to [[DisproportionateRetribution rob the elves of their second homeland and subjugate and scatter its people]]. Instead, they instantly forgive the SinsOfOurFathers, admit to and try to apologize for theirs, and make the first small steps to try to bridge peace and understanding between the two peoples.
* If Morrigan is allowed to [[spoiler: drink from the Well of Sorrows]] and gain the knowledge that lies within, the next time you speak to her she is practically {{Squee}}ing over everything she's learned. Her enthusiastic gushing over all the things she now understands, and how the elven language (which she had previously described as "insufferably vague") now makes perfect sense and has nuances she couldn't have previously imagined is in an absolutely textbook "kid at Christmas" voice. Seeing the IceQueen in a state of such childish joy is not only a delight in its own right, but also shows that, despite all the suspicions one might have about whether she has some sinister purpose in mind for any information or power she gains, she really does love gaining and preserving knowlege purely for the sake of learning new things. [[spoiler: Although she would be enslaved by Flemeth forever, judging by the latter's hurtful reaction after Morrigan misunderstood her mother's intentions, it's obvious that Flemeth cares for her daughter so much that she even wanted to pass her godhood to Morrigan.]]
* If the Inquisitor [[spoiler: drinks from the Well of Sorrows]], everyone in the party is terrified and worried that the Inquisitor is dying or dead because they don't understand what's happening and are worried for them.
* In most of Solas and Cassandra's banter, he constantly expresses admiration and amazement at Cassandra's courage, honor, and compassion. It is clear that he thinks she is one of the finest people he has ever met. [[spoiler:One wonders if the history of Thedas might have been very different if he had met more people like her in the past.]]
* One of the dungeons in the Emerald Graves, Din'an Hanin, is the tomb of the Emerald Knights, warriors who defended the elves during the Exalted March of the Dales. The goal of your trip to Din'an Hanin is to find a scroll detailing the lost truth behind the Exalted March, and it turns out it was all due to a tragic misunderstanding: [[spoiler: an elf named Elandrin fell in love with a human woman named Adalene, who was killed by a vengeful elven woman. The humans retaliated, and Elandrin was then struck down by human arrows while clutching his lover in his arms]]. Thus began the Second Exalted March. But what really makes the account heartwarming is the scroll's final word on Elandrin and Adalene, since it shows respect to both elven beliefs and human beliefs, and ignores the bad blood that typically exists between the two races:

to:

* If the Inquisitor discovers the truth of Red Crossing and gives the documents to the Dalish instead of the Chantry, the Dalish immediately respond by offering a mourning halla (an animal sacred to the Dalish) to the current denizens of Red Crossing as a sign of apology and good will.goodwill. The gesture is heartwarming on two levels. First, it stands in stark contrast to the Dalish's reputation for being xenophobic, unwilling to admit to any faults, and forever blaming humans for their plight. Even more poignant: since the truth of Red Crossing reveals [[PoorCommunicationKills there was fault and misunderstanding on both sides]], it would have been too easy for the Dalish to [[NeverMyFault deny their people's responsibility]] (as the Chantry does), or engage in some MiseryPoker against humans for using one small village to [[DisproportionateRetribution rob the elves of their second homeland and subjugate and scatter its people]]. Instead, they instantly forgive the SinsOfOurFathers, admit to and try to apologize for theirs, theirs and make the first small steps to try to bridge peace and understanding between the two peoples.
* If Morrigan is allowed to [[spoiler: drink from the Well of Sorrows]] Sorrows and gain the knowledge that lies within, the next time you speak to her she is practically {{Squee}}ing over everything she's learned. Her enthusiastic gushing over all the things she now understands, and how the elven language (which she had previously described as "insufferably vague") now makes perfect sense and has nuances she couldn't have previously imagined is in an absolutely textbook "kid at Christmas" voice. Seeing the IceQueen in a state of such childish joy is not only a delight in its own right, but also shows that, despite all the suspicions one might have about whether she has some sinister purpose in mind for any information or power she gains, she really does love gaining and preserving knowlege purely for the sake of learning new things. [[spoiler: Although she would be enslaved by Flemeth forever, judging by the latter's hurtful reaction after Morrigan misunderstood her mother's intentions, it's obvious that Flemeth cares for her daughter so much that she even wanted to pass her godhood to Morrigan.]]
Morrigan.
* If the Inquisitor [[spoiler: drinks from the Well of Sorrows]], Sorrows, everyone in the party is terrified and worried that the Inquisitor is dying or dead because they don't understand what's happening and are worried for them.
* In most of Solas and Cassandra's banter, he constantly expresses admiration and amazement at Cassandra's courage, honor, and compassion. It is clear that he thinks she is one of the finest people he has ever met. [[spoiler:One One wonders if the history of Thedas might have been very different if he had met more people like her in the past.]]
past.
* One of the dungeons in the Emerald Graves, Din'an Hanin, is the tomb of the Emerald Knights, warriors who defended the elves during the Exalted March of the Dales. The goal of your trip to Din'an Hanin is to find a scroll detailing the lost truth behind the Exalted March, and it turns out it was all due to a tragic misunderstanding: [[spoiler: an elf named Elandrin fell in love with a human woman named Adalene, who was killed by a vengeful elven woman. The humans retaliated, and Elandrin was then struck down by human arrows while clutching his lover in his arms]].arms. Thus began the Second Exalted March. But what really makes the account heartwarming is the scroll's final word on Elandrin and Adalene, since it shows respect to both elven beliefs and human beliefs, and ignores the bad blood that typically exists between the two races:



* If you helped [[spoiler: Dagna]] get into the Circle of Magi in ''Origins'', there is a point in this game when you can send for an Arcanist who wishes to help the Inquisition. When she arrives, you meet her in the Undercroft and you find it's [[spoiler: Dagna]] all grown-up and still absolutely in love with her studies.

to:

* If you helped [[spoiler: Dagna]] Dagna get into the Circle of Magi in ''Origins'', there is a point in this game when you can send for an Arcanist who wishes to help the Inquisition. When she arrives, you meet her in the Undercroft and you find it's [[spoiler: Dagna]] Dagna all grown-up and still absolutely in love with her studies.



* The TrueCompanions of Ameridan, the [[spoiler: elven]] First Inquisitor: Telana, the elven dreamer; Haron, the human first Templar; Orinna, the self-imposed exile from Orzammar; and Kordillius Drakon, the first Emperor of Orlais. Haron and Ameridan in particular had been friends since childhood. Ameridan points out that they all do nothing but fight, but he'd be utterly lost without them.

to:

* The TrueCompanions of Ameridan, the [[spoiler: elven]] elven First Inquisitor: Telana, the elven dreamer; Haron, the human first Templar; Orinna, the self-imposed exile from Orzammar; and Kordillius Drakon, the first Emperor of Orlais. Haron and Ameridan in particular had been friends since childhood. Ameridan points out that they all do nothing but fight, but he'd be utterly lost without them.



* If you tell Kenric that Ameridan was [[spoiler:an elven mage, rather than a human warrior as the Chantry has claimed for centuries]], you get a war table mission called 'Assuage Ameridan's Heirs.' An Orlesian noble house, the d'Amerides, has been claiming to be related to Ameridan. [[spoiler:A Dalish clan, Clan Ghilain,]] has made the same claim and been ignored. [[spoiler:While Josephine suggests paying off the Dalish to keep the nobles happy, and Leliana suggests bringing in the clan to the Inquisition and blackmailing the d'Amerides into silence,]] Cullen's suggestion is straightforward - [[spoiler:let the truth out and stop the d'Amerides from banking on a name to which they have no right, and make them give the Dalish reparations.]] The resulting letter from [[spoiler:the clan's Keeper]] is enough to warm the heart.
-->''[[spoiler:Clan Ghilain]] offers its thanks to the Inquisition. [[spoiler:We have long argued that Ameridan was one of our people, to the derision of the lords of Orlais.]] The reparations received from the d'Amerides will provide for our families in the coming winter. We honor the Inquisition for its commitment to the truth.''

to:

* If you tell Kenric that Ameridan was [[spoiler:an an elven mage, rather than a human warrior as the Chantry has claimed for centuries]], centuries, you get a war table mission called 'Assuage Ameridan's Heirs.' An Orlesian noble house, the d'Amerides, has been claiming to be related to Ameridan. [[spoiler:A A Dalish clan, Clan Ghilain,]] Ghilain, has made the same claim and been ignored. [[spoiler:While While Josephine suggests paying off the Dalish to keep the nobles happy, and Leliana suggests bringing in the clan to the Inquisition and blackmailing the d'Amerides into silence,]] silence, Cullen's suggestion is straightforward - [[spoiler:let let the truth out and stop the d'Amerides from banking on a name to which they have no right, and make them give the Dalish reparations.]] reparations. The resulting letter from [[spoiler:the the clan's Keeper]] Keeper is enough to warm the heart.
-->''[[spoiler:Clan Ghilain]] -->''Clan Ghilain offers its thanks to the Inquisition. [[spoiler:We We have long argued that Ameridan was one of our people, to the derision of the lords of Orlais.]] Orlais. The reparations received from the d'Amerides will provide for our families in the coming winter. We honor the Inquisition for its commitment to the truth.''



* If you go back to the little island after [[spoiler:setting Ameridan's spirit free]], you'll find the spot where Telana died is suddenly covered in flowers. Except they're not ordinary flowers; they're the same ones she and Ameridan planted together the day before they fought Hakkon. [[spoiler: This heavily implies that their spirits managed to reunite after all.]] Sniff.

to:

* If you go back to the little island after [[spoiler:setting setting Ameridan's spirit free]], free, you'll find the spot where Telana died is suddenly covered in flowers. Except they're not ordinary flowers; they're the same ones she and Ameridan planted together the day before they fought Hakkon. [[spoiler: This heavily implies that their spirits managed to reunite after all.]] all. Sniff.



* [[GutturalGrowler Lieutenant Renn]] seems like a sour drunken dwarf. But his backstory shows a much more tragic character. [[spoiler: He was not a warrior, but a cobbler. When his father died, he [[HeroicSacrifice died a Legion death]] in order to void the debts of his mother and brother. He's worried during Orzammar's food riots, but Shaper Valta assures him she ensured they were both fed.]]
* Both a CMOH and a Crowning Moment of Creepy: after the quest is finished, you receive notice via the war table that [[spoiler:something weird has happened down in the Deep Roads. Eventually, the whole thing is resolved in a way that shows that Renn's remains have been stolen from their grave, and Valta has blocked the path that would have enabled the Inquisition to follow her. The implication is that she's used her new bond with the Titan to bring Renn back to life so they can be together again.]]

to:

* [[GutturalGrowler Lieutenant Renn]] seems like a sour drunken dwarf. But his backstory shows a much more tragic character. [[spoiler: He was not a warrior, but a cobbler. When his father died, he [[HeroicSacrifice died a Legion death]] in order to void the debts of his mother and brother. He's worried during Orzammar's food riots, but Shaper Valta assures him she ensured they were both fed.]]
fed.
* Both a CMOH and a Crowning Moment of Creepy: after the quest is finished, you receive notice via the war table that [[spoiler:something something weird has happened down in the Deep Roads. Eventually, the whole thing is resolved in a way that shows that Renn's remains have been stolen from their grave, and Valta has blocked the path that would have enabled the Inquisition to follow her. The implication is that she's used her new bond with the Titan to bring Renn back to life so they can be together again.]]
again.



* If you romanced Sera or Cullen during the main game, [[spoiler:you can actually get to marry them.]]

to:

* If you romanced Sera or Cullen during the main game, [[spoiler:you you can actually get to marry them.]]



* In the epilogue, if [[spoiler:Hawke wasn't sacrificed in the Fade, it's confirmed that they're still alive and go home to help Varric with the rebuilding of Kirkwall. Good to know [[NoodleIncident they got out of Weisshaupt in one piece.]]]]
* You can [[spoiler:promise to stop Solas by reasoning with him, even after he flat-out tells you that he plans to destroy the current world to restore the one the elves inhabited eons ago. Heartwarming to those who received high approval from him by giving the hermit a company and friendship, constantly asking questions into the point of exhausting the dialogue wheel and asking for his advice, all to make him feel that he's not alone during his stay in the Inquisition. Considering that his greatest fear is loneliness, Solas really treasured his friendship to the Inquisitor:]]
-->[[spoiler: '''Solas''': I would treasure the chance to be wrong once again, my friend.]]
** [[spoiler: It's even more heartwarming to those who romanced him, because despite everything that happened and everything that was revealed so far... they really, really love each other.]]
--->[[spoiler: '''Solas''': My love... I will never forget you.]]
** [[spoiler: A romanced Lavellan can even offer to ''help'' him because she can't bear to think of him alone, but Solas refuses because this is a burden he does not want her to bear, and he does not want her to see what he has become.]]
** Cemented further in the post-epilogue scene, [[spoiler: if the Inquisitor promised to Solas that they will save him and sway him to their resolve not to destroy Thedas]]:
--->'''Inquisitor''': [[spoiler: We will save our friend from himself... If we can.]]
** Another worth mentioning is Lavellan's anger [[spoiler: after knowing that Solas is Fen'Harel. Yes, they're damn pissed and Solas has every reason not to disclose that he's the boogeyman of their kind and the one who was responsible of the events of the main game. But instead, the reason why Lavellan's angry is because they trust Solas enough to listen to his side of the story.]]
--->'''[[spoiler: Solas]]''': What would you have had me say? [[spoiler: That I was the great adversary in your people's mythology?]]
--->'''Lavellan''': [[spoiler: I would have had you trust me!]]
** What just gets me is that [[spoiler:The fact that a romanced Lavellan can say ‘Var Lath Vir Suledin’ while she is literally dying and in immense pain says something about how strongly she feels about Solas. To elaborate, she’s in pain, dying, she just found out it’s his fault, that he’s the villain of her people’s oldest stories, and he’s telling her that he's got to go and do something she’ll have to oppose him on. That she can’t come with him, and she’s probably never going to see him again, and even if he saves her now she’ll likely only get a few more years out of the bargain. And out of everything she could have said she chooses to go with 'Var Lath Vir Suledin' (copied from tumblr, it's hard to say it better). And then you translate the sentence. Var - Our, Lath - love, Vir - path, Suledin - endure. A rough translation would be 'Our love will endure this path.']]
** As depressing as that whole meeting is if [[spoiler:the Inquisitor and Solas are friends, Solas is genuinely impressed if the Inquisitor figures it out on their own that Solas is the Dread Wolf.]]
* Spirit!Cole helps Krem [[spoiler:(providing he wasn't sacrificed)]] and Maryden, the Skyhold Bard, get together. (If [[spoiler:Krem didn't survive]], then Maryden will end up with Zither.) It's especially sweet with Maryden and Krem, since he makes it clear that the two can find real happiness together and that Maryden will accept Krem as he is.

to:

* In the epilogue, if [[spoiler:Hawke Hawke wasn't sacrificed in the Fade, it's confirmed that they're still alive and go home to help Varric with the rebuilding of Kirkwall. Good to know [[NoodleIncident they got out of Weisshaupt in one piece.]]]]
]]
* You can [[spoiler:promise promise to stop Solas by reasoning with him, even after he flat-out tells you that he plans to destroy the current world to restore the one the elves inhabited eons ago. Heartwarming to those who received high approval from him by giving the hermit a company and friendship, constantly asking questions into the point of exhausting the dialogue wheel and asking for his advice, all to make him feel that he's not alone during his stay in the Inquisition. Considering that his greatest fear is loneliness, Solas really treasured his friendship to the Inquisitor:]]
-->[[spoiler: '''Solas''':
Inquisitor:
-->'''Solas''':
I would treasure the chance to be wrong once again, my friend.]]
friend.
** [[spoiler: It's even more heartwarming to those who romanced him, because despite everything that happened and everything that was revealed so far... they really, really love each other.]]
--->[[spoiler: '''Solas''':
other.
--->'''Solas''':
My love... I will never forget you.]]
you.
** [[spoiler: A romanced Lavellan can even offer to ''help'' him because she can't bear to think of him alone, but Solas refuses because this is a burden he does not want her to bear, and he does not want her to see what he has become.]]
become.
** Cemented further in the post-epilogue scene, [[spoiler: if the Inquisitor promised to Solas that they will save him and sway him to their resolve not to destroy Thedas]]:
Thedas:
--->'''Inquisitor''': [[spoiler: We will save our friend from himself... If we can.]]
can.
** Another worth mentioning is Lavellan's anger [[spoiler: after knowing that Solas is Fen'Harel. Yes, they're damn pissed and Solas has every reason not to disclose that he's the boogeyman of their kind and the one who was responsible of the events of the main game. But instead, the reason why Lavellan's angry is because they trust Solas enough to listen to his side of the story.]]
--->'''[[spoiler: Solas]]''':
story.
--->'''Solas''':
What would you have had me say? [[spoiler: That I was the great adversary in your people's mythology?]]
mythology?
--->'''Lavellan''': [[spoiler: I would have had you trust me!]]
me!
** What just gets me is that [[spoiler:The The fact that a romanced Lavellan can say ‘Var Lath Vir Suledin’ while she is literally dying and in immense pain says something about how strongly she feels about Solas. To elaborate, she’s in pain, dying, she just found out it’s his fault, that he’s the villain of her people’s oldest stories, and he’s telling her that he's got to go and do something she’ll have to oppose him on. That she can’t come with him, and she’s probably never going to see him again, and even if he saves her now she’ll likely only get a few more years out of the bargain. And out of everything she could have said she chooses to go with 'Var Lath Vir Suledin' (copied from tumblr, it's hard to say it better). And then you translate the sentence. Var - Our, Lath - love, Vir - path, Suledin - endure. A rough translation would be 'Our love will endure this path.']]
'
** As depressing as that whole meeting is if [[spoiler:the the Inquisitor and Solas are friends, Solas is genuinely impressed if the Inquisitor figures it out on their own that Solas is the Dread Wolf.]]
Wolf.
* Spirit!Cole helps Krem [[spoiler:(providing (provided he wasn't sacrificed)]] sacrificed) and Maryden, the Skyhold Bard, get together. (If [[spoiler:Krem Krem didn't survive]], survive, then Maryden will end up with Zither.) It's especially sweet with Maryden and Krem, since he makes it clear that the two can find real happiness together and that Maryden will accept Krem as he is.



** Human!Cole [[spoiler: is the one to get together with Maryden, which is both odd and sweet.]]
*** To elaborate on how it's sweet, Maryden claims she went out with him because she adores his compassion and determination to help people - in return, he loves her in part because her songs make people happy. The epilogue has them journeying across Thedas, to "find a new life and [[spoiler: a new way to be human.]]"

to:

** Human!Cole [[spoiler: is the one to get together with Maryden, which is both odd and sweet.]]
sweet.
*** To elaborate on how it's sweet, Maryden claims she went out with him because she adores his compassion and determination to help people - in return, he loves her in part because her songs make people happy. The epilogue has them journeying across Thedas, to "find a new life and [[spoiler: a new way to be human.]]" "



* Varric [[spoiler: has become the new [[AuthorityEqualsAsskicking Viscount of Kirkwall]] in the intervening years between the end of the main game and the DLC. Varric always remembers his friends, and makes the Inquisitor a comte/comtesse of Kirkwall. He also hands the human Inquisitor a new estate in Kirkwall even if they are a mage, makes a dwarven Inquisitor a high-ranked official within the Merchants Guild, gives the Qunari Inquisitor's merc company permanent jobs in the Kirkwall guard, or forges an alliance with an elven Inquisitor's Clan Lavellan if the missions in Wycome were completed successfully, giving them political power in the Marches. Varric mentions he's not certain of what the Exalted Council will do with the Inquisition, and he's making sure that, if the Inquisitor has nowhere to go, there will be land, money, and friendship in Kirkwall.]]
** [[spoiler: Just the fact that Varric became Viscount is enough to induce happy sighing in ''Dragon Age II'' veterans. No one adored that hellhole as much as Varric did, and even when working with the Inquisition, it's clear how much he just wanted to go ''home'' after all the [[CatchPhrase shit]] that was happening in his life. Becoming Viscount seems perfectly fitting for the happily-casteless dwarf. If one played their cards right, aside from a Viscount who genuinely loves the city and its people, Kirkwall will have a guard-captain who will fight to the death for it and, depending on your choices, the return of Kirkwall's beloved Champion.]]
** [[spoiler: Varric might resent the bureaucracy, but there are distinct personal perks to the post. Merrill's still in Kirkwall, Fenris is operating somewhere in the area and terrorizing the otherwise opportunistic Tevinter slavers preying on the still chaotic city-state, Isabela can go where she pleases and Aveline is the guard captain, so it looks likely that the Kirkwall crew may ''finally'' have their home back -- with Varric to keep them safe. Only Sebastian and Anders seem ''extremely'' unlikely as returnees due to being mutually exclusive companions and their fates being tied with the that of the other. With any luck, the team's days as fugitives are over. A peaceful Kirkwall, Varric home at last, and the possibility of a happy reunion for old friends... that's almost ''too much'' of a happy ending for a ''Dragon Age'' game.]]
** Should Leliana become the Divine, she disbands the Circles. This means that Bethany, if she was taken to the Circle in ''Dragon Age II'', can finally live in freedom, never again having to fear someone finding out she's a mage and the Templars dragging her off to a glorified prison. And even if the Circles still exist, her sibling being the Champion [[spoiler:and Varric Kirkwall's Viscount]] likely gives her enough political clout to be granted pardon. Either way, she'll finally be able to realize her dream of living luxuriously in her family's estate.
** [[spoiler: In summary, Varric's involvement results in {{Belated Happy Ending}}s across the board, bringing positive closure to the ''Dragon Age II'' party and building upon the Inquisitor's origin storyline as appropriate. And that game was considered as one of the darkest games Creator/BioWare made due to its inevitable DownerEnding no matter what you do. Compared to what happened to the first game and especially the third game's endgames, the second game's tragic ending is now somewhat alleviated by our favorite storyteller getting his delayed happy ending.]]

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* Varric [[spoiler: has become the new [[AuthorityEqualsAsskicking Viscount of Kirkwall]] Kirkwall in the intervening years between the end of the main game and the DLC. Varric always remembers his friends, and makes the Inquisitor a comte/comtesse of Kirkwall. He also hands the human Inquisitor a new estate in Kirkwall even if they are a mage, makes a dwarven Inquisitor a high-ranked official within the Merchants Guild, gives the Qunari Inquisitor's merc company permanent jobs in the Kirkwall guard, or forges an alliance with an elven Inquisitor's Clan Lavellan if the missions in Wycome were completed successfully, giving them political power in the Marches. Varric mentions he's not certain of what the Exalted Council will do with the Inquisition, and he's making sure that, if the Inquisitor has nowhere to go, there will be land, money, and friendship in Kirkwall.]]
** [[spoiler: Just the fact that Varric became Viscount is enough to induce happy sighing in ''Dragon Age II'' veterans. No one adored that hellhole as much as Varric did, and even when working with the Inquisition, it's clear how much he just wanted to go ''home'' after all the [[CatchPhrase shit]] that was happening in his life. Becoming Viscount seems perfectly fitting for the happily-casteless dwarf. If one played their cards right, aside from a Viscount who genuinely loves the city and its people, Kirkwall will have a guard-captain who will fight to the death for it and, depending on your choices, the return of Kirkwall's beloved Champion.]]
Champion.
** [[spoiler: Varric might resent the bureaucracy, but there are distinct personal perks to the post. Merrill's still in Kirkwall, Fenris is operating somewhere in the area and terrorizing the otherwise opportunistic Tevinter slavers preying on the still chaotic city-state, Isabela can go where she pleases and Aveline is the guard captain, so it looks likely that the Kirkwall crew may ''finally'' have their home back -- with Varric to keep them safe. Only Sebastian and Anders seem ''extremely'' unlikely as returnees due to being mutually exclusive companions and their fates being tied with the that of the other. With any luck, the team's days as fugitives are over. A peaceful Kirkwall, Varric home at last, and the possibility of a happy reunion for old friends... that's almost ''too much'' of a happy ending for a ''Dragon Age'' game.]]
game.
** Should Leliana become the Divine, she disbands the Circles. This means that Bethany, if she was taken to the Circle in ''Dragon Age II'', can finally live in freedom, never again having to fear someone finding out she's a mage and the Templars dragging her off to a glorified prison. And even if the Circles still exist, her sibling being the Champion [[spoiler:and and Varric Kirkwall's Viscount]] Viscount likely gives her enough political clout to be granted pardon. Either way, she'll finally be able to realize her dream of living luxuriously in her family's estate.
** [[spoiler: In summary, Varric's involvement results in {{Belated Happy Ending}}s across the board, bringing positive closure to the ''Dragon Age II'' party and building upon the Inquisitor's origin storyline as appropriate. And that game was considered as one of the darkest games Creator/BioWare made due to its inevitable DownerEnding no matter what you do. Compared to what happened to the first game and especially the third game's endgames, the second game's tragic ending is now somewhat alleviated by our favorite storyteller getting his delayed happy ending.]]



** [[spoiler: If Clan Lavellan was wiped out,]] Sera will mention that she has a Jenny in Wycome looking for survivors, a remarkable gesture given Sera's experiences and attitude toward [[FantasticRacism ''elfy elves'']].

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** [[spoiler: If Clan Lavellan was wiped out,]] out, Sera will mention that she has a Jenny in Wycome looking for survivors, a remarkable gesture given Sera's experiences and attitude toward [[FantasticRacism ''elfy elves'']].



** When speaking to Dorian about his permanent return to Tevinter [[spoiler: to take up his father's seat in the Magesterium]], you have a bittersweet opportunity to ask him about Bull's opinion on the matter.

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** When speaking to Dorian about his permanent return to Tevinter [[spoiler: to take up his father's seat in the Magesterium]], Magesterium, you have a bittersweet opportunity to ask him about Bull's opinion on the matter.



---> '''Dorian''': He ''wants'' to come with me. It can't happen of course. A Qunari cannot simply walk around the Imperium, even in [[spoiler: a Magister's company.]] I don't want him hurt. He doesn't want me hurt. We're working it out.

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---> '''Dorian''': He ''wants'' to come with me. It can't happen of course. A Qunari cannot simply walk around the Imperium, even in [[spoiler: a Magister's company.]] company. I don't want him hurt. He doesn't want me hurt. We're working it out.



** If he is brought the final combat sequence in these circumstances, [[spoiler:after Viddasala tries to convince him to turn on the Inquisitor]], he'll make it clear that, even if he does [[INeedAFreakingDrink need a strong drink]] after [[spoiler:killing his former comrades]], he's not going anywhere.

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** If he is brought the final combat sequence in these circumstances, [[spoiler:after circumstances after Viddasala tries to convince him to turn on the Inquisitor]], Inquisitor, he'll make it clear that, even if he does [[INeedAFreakingDrink need a strong drink]] after [[spoiler:killing killing his former comrades]], comrades, he's not going anywhere.



* When you decide the Inquisition's fate and choose to tell council off for or agree to disband, no matter what option you choose Cassandra smiles in support of the Inquisitor. [[spoiler:It's all the more heartwarming because the Inquisitor's speech parallels the speech that Cassandra makes to Chancellor Roderick at the beginning of the game: to close the breach, find those who were responsible, and to restore order with or without a Chantry. The Inquisitor will stop Solas with or without the Inquisition and the world's support after being presented with a final difficult choice. This choice was matched with ''VideoGame/MassEffect3'' final, if not controversial, choice about the fate of the galaxy.]]

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* When you decide the Inquisition's fate and choose to tell council off for or agree to disband, no matter what option you choose Cassandra smiles in support of the Inquisitor. [[spoiler:It's It's all the more heartwarming because the Inquisitor's speech parallels the speech that Cassandra makes to Chancellor Roderick at the beginning of the game: to close the breach, find those who were responsible, and to restore order with or without a Chantry. The Inquisitor will stop Solas with or without the Inquisition and the world's support after being presented with a final difficult choice. This choice was matched with ''VideoGame/MassEffect3'' final, if not controversial, choice about the fate of the galaxy.]]



* Blackwall, [[spoiler:if pardoned in the main game]], goes WalkingTheEarth after the Exalted Council, seeking out the most wretched criminals and, surprisingly, successfully reforming many of them with his words. Even in a CrapsackWorld, putting faith in people who deserve none ''does'' pay off sometimes.
** If Blackwall instead [[spoiler:becomes a Grey Warden]], he will enjoy the company of what he always dreams of, laughing about stories regarding his fellow Wardens and feeling like he finally belongs to a group. In the epilogue, it is revealed that he has [[BecomingTheMask fully become his vision of a Grey Warden]], [[spoiler: by helping others and encouraging children, doing exactly what he did while disguised as the real Blackwall despite having zero reason to continue the charade]].

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* Blackwall, [[spoiler:if if pardoned in the main game]], game, goes WalkingTheEarth after the Exalted Council, seeking out the most wretched criminals and, surprisingly, successfully reforming many of them with his words. Even in a CrapsackWorld, putting faith in people who deserve none ''does'' pay off sometimes.
** If Blackwall instead [[spoiler:becomes becomes a Grey Warden]], Warden, he will enjoy the company of what he always dreams of, laughing about stories regarding his fellow Wardens and feeling like he finally belongs to a group. In the epilogue, it is revealed that he has [[BecomingTheMask fully become his vision of a Grey Warden]], [[spoiler: by helping others and encouraging children, doing exactly what he did while disguised as the real Blackwall despite having zero reason to continue the charade]].charade.



* A rather surprising example in this DLC, from [[KnightTemplar the Qunari of all people]]: [[spoiler: While exploring the Daarvarad, you find a codex entry that is the journal of a human woman working as an animal handler for the Qunari who [[ScrewThisImOuttaHere decides to abandon the Qun]], [[EveryoneHasStandards having becoming disillusioned and disgusted with the way the Qunari are mistreating the High Dragon they are using to produce the gaatlock]]. Her Qunari handler is aware of this, but rather than reporting the woman's dissension, she sends the woman on a false mission to the Winter Palace as a means of escape, with the subtext that as she is human, her appearance is less likely to arouse suspicion than an elf. The woman notes beforehand that, [[AdmiringTheAbomination given the respect the Qunari have for dragons]], her Qunari handler also clearly disapproves of the animal cruelty and [[EvenEvilHasStandards respects her human subordinate's refusal to compromise her principles]]. Given that one of the ways to gain respect to the Qun is to stand firm to what you believe, it might be the same reason why the handler lets her off the hook in the first place.]]

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* A rather surprising example in this DLC, from [[KnightTemplar the Qunari of all people]]: [[spoiler: While exploring the Daarvarad, you find a codex entry that is the journal of a human woman working as an animal handler for the Qunari who [[ScrewThisImOuttaHere decides to abandon the Qun]], [[EveryoneHasStandards having becoming disillusioned and disgusted with the way the Qunari are mistreating the High Dragon they are using to produce the gaatlock]]. Her Qunari handler is aware of this, but rather than reporting the woman's dissension, she sends the woman on a false mission to the Winter Palace as a means of escape, with the subtext that as she is human, her appearance is less likely to arouse suspicion than an elf. The woman notes beforehand that, [[AdmiringTheAbomination given the respect the Qunari have for dragons]], her Qunari handler also clearly disapproves of the animal cruelty and [[EvenEvilHasStandards respects her human subordinate's refusal to compromise her principles]]. Given that one of the ways to gain respect to the Qun is to stand firm to what you believe, it might be the same reason why the handler lets her off the hook in the first place.]]
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** Varric has three tarot cards. [[spoiler:There's the first one where we can see his chest (The Lovers); the second where he kneels on the ground in despair; and the third one... in a bar, bathed in sunlight (The Sun), smiling and kicking his feet up while playing cards.]]

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** Varric has three tarot cards. [[spoiler:There's the first one where we can see his chest (The Lovers); the second where he kneels on the ground in despair; and the third one... in a bar, bathed in sunlight (The Sun), smiling and kicking his feet up while playing cards.with the Tarot cards themselves.]]
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--> ''To all of you who played ''Dragon Age: Inquisition'': who laughed, cried, and reached out on social media; who made fan art and comics and cosplay and jokes - Thank you. ''Dragon Age: Inquisition'' was a labor of love. Without you, it would never have been possible. Your support and your passion touched us deeply. We hope that, in some small way, this game touched you as well.

--> Bare your blade and raise it high. [[note]]For extra heartwarming points, this is one of the verses from the poignant group song in the main game, ''The Dawn Will Come. '' The Dragon Age Staff is more or less telling you to never give up. Now who keeps leaving these bowls of onions everywhere?[[/note]]

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--> ''To all of you who played ''Dragon played'' Dragon Age: Inquisition'': who Inquisition: ''who laughed, cried, and reached out on social media; who made fan art and comics and cosplay and jokes - Thank you. ''Dragon you.'' Dragon Age: Inquisition'' was Inquisition ''was a labor of love. Without you, it would never have been possible. Your support and your passion touched us deeply. We hope that, in some small way, this game touched you as well.

well.''

--> Bare ''Bare your blade and raise it high. high.'' [[note]]For extra heartwarming points, this is one of the verses from the poignant group song in the main game, ''The Dawn Will Come. '' The Dragon Age Staff is more or less telling you to never give up. Now who keeps leaving these bowls of onions everywhere?[[/note]]
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Bare your blade and raise it high.'' [[note]]For extra heartwarming points, this is one of the verses from the poignant group song in the main game, ''The Dawn Will Come. '' The Dragon Age Staff is more or less telling you to never give up.[[/note]]

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--> Bare your blade and raise it high.'' high. [[note]]For extra heartwarming points, this is one of the verses from the poignant group song in the main game, ''The Dawn Will Come. '' The Dragon Age Staff is more or less telling you to never give up.[[/note]] Now who keeps leaving these bowls of onions everywhere?[[/note]]
Tabs MOD

Changed: 14

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


--->'''Viddasala''': Hissrad, please! [[KillEmAll Vinek kathas!]]

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--->'''Viddasala''': Hissrad, please! [[KillEmAll Vinek kathas!]]kathas!
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* At the end of the Trespasser DLC, if Cassandra is Divine, Varric will be slipping ''This Shit Is Weird'' into her hand, while she's still in her vestments. The smile on her face says it all.

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* At the end of the Trespasser DLC, if Cassandra is Divine, Varric will be slipping ''This Shit Is Weird'' into her hand, Cassandra's hand. If she was made Divine, he'll actually do so while she's still in her vestments. The smile on her face says it all.
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* If the Inquisitor sides with the Templars, a war table mission opens in which some rebel mages have taken up refuge in one of their old Circles in Perendale, and the people suspect they are blood mages. However, they just wanted to go somewhere away from the common folk who fear them. When the Templars come, they are welcomed, they discuss peace, and the mages join the Inquisition. Even on a small scale, the Conclave had something to build on.
** Alternatively, if you side with the mages, a Knight-Commander from Hasmal will send you a message asking you to take charge of the mages in their Circle - not because they want to be rid of them, but because the Templars are running out of resources, and won't be able to fulfill their duty to protect the mages from the common folk. If the mission is resolved by using Cullen, the Templars get the mages to safety, and plan on joining the Inquisition as well once any magical artifacts are secure in the city.

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* If the Inquisitor sides with the Templars, a war table mission opens in which some rebel mages have taken up refuge in one of their old Circles in Perendale, and the people suspect they are blood mages. However, they aren't. They just wanted to go somewhere away from the common folk who fear them. When the Templars come, they are welcomed, they discuss peace, and the mages join the Inquisition. Even on a small scale, the Conclave had something to build on.
** Alternatively, if you side with the mages, a Knight-Commander from Hasmal will send you a message asking you to take charge of the mages in their Circle - not because they want to be rid of them, but because the Templars are running out of resources, and resources thanks to the Chantry being in such disarray, so they won't be able to fulfill their duty to protect the mages from the common folk. If the mission is resolved by using Cullen, the Templars get the mages to safety, and plan on joining the Inquisition as well once any magical artifacts too big to transport to Skyhold are secure in the city.
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Got this conversation as a mage but not the warning


* Ditto Leliana, although more understanding but cold and distant she gets on better terms with the Inquisitor in record time. A discussion comes up about being a Bard, if a Rogue she will even offer to teach you. Said teaching is warning you off becoming one, not wanting anyone else to suffer as she did.

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* Ditto Leliana, although more understanding but cold and distant she gets on better terms with the Inquisitor in record time. A discussion comes up about being a Bard, if a Rogue and she will even playfully offer to teach you. Said If you're a Rogue, said teaching is warning you off becoming one, not wanting anyone else to suffer as she did.
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** Once Josephine recovers from the shock, she says she loves the Inquisitor too and jumps into their arms. The Inquisitor spins her around, kisses her, and then gives her a big ol' hug in front of everyone. A little {{Narm}}-y? Maybe. [[NarmCharm Utterly cute and heartwarming]]? Definitely.

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** Once Josephine recovers from the shock, she says she loves the Inquisitor too and jumps into their arms. The Inquisitor spins her around, kisses her, and then gives her a big ol' hug in front of everyone. A little {{Narm}}-y? Maybe. [[NarmCharm Utterly cute and heartwarming]]? Definitely.
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Dewicking Not So Different as it is now a disambig.


--->'''Iron Bull''': [[NotSoDifferent Finding out you don't fit in with the people who raised you? Having to walk away from everything you grew up with? Knowing you've disappointed the ones who loved you? Burning out so hard you have to leave everything you've known and start over? I might know a bit.]] Takes a tough man to do it too, so good on you, you big ol' fop.

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--->'''Iron Bull''': [[NotSoDifferent [[NotSoDifferentRemark Finding out you don't fit in with the people who raised you? Having to walk away from everything you grew up with? Knowing you've disappointed the ones who loved you? Burning out so hard you have to leave everything you've known and start over? I might know a bit.]] Takes a tough man to do it too, so good on you, you big ol' fop.
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Dewicked trope


* Spirit!Cole helps Krem [[spoiler:(providing he wasn't sacrificed)]] and Maryden, the Skyhold Bard, get together. (If [[spoiler:Krem didn't survive]], then Maryden will end up with Zither.) It's especially sweet with Maryden and Krem, since he makes it clear that the two can find real happiness together and that Maryden will accept [[{{Transgender}} Krem]] as he is.

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* Spirit!Cole helps Krem [[spoiler:(providing he wasn't sacrificed)]] and Maryden, the Skyhold Bard, get together. (If [[spoiler:Krem didn't survive]], then Maryden will end up with Zither.) It's especially sweet with Maryden and Krem, since he makes it clear that the two can find real happiness together and that Maryden will accept [[{{Transgender}} Krem]] Krem as he is.
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* Arcanist Dagna has a string of war table quests helping the Inquisitor, but the final one, Mind your Mentor, is for herself: She wants to make peace with her father, Janar, who forbade her to leave Orzammar. Cullen suggests making the message simple: Saying Dagna is very helpful, she does great things for the Inquisition, and that she is warm and safe. Janar's response: He's still upset, but he gives her the family crest.
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* If the Inquisitor chooses "Our work is done", he will say, "To all who served: thank you. ItHasBeenAnHonor," but he will say this ''directly'' to Josephine as he hands her the Writ.
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* Regardless of the outcome of the events of Here Lies the Abyss, Varric's card will become black and red, with Varric feeling the weight of his guilt of being the one who discovered the red lyrium that lead to untold tragedies and staggering consequences not only those around his closest circle, but across Thedas. However, if his personal mission with Bianca turns out well, the card will show Varric playing Wicked Grace, his feet up on the table, with a supremely satisfied smile on his face.

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* Regardless of the outcome of the events of Here Lies the Abyss, Abyss quest, Varric's card will become black and red, with Varric him feeling the weight of his guilt of being the one who discovered the red lyrium that lead to untold tragedies and staggering consequences that affects not only to those around his closest circle, but across Thedas. However, if his personal mission with Bianca turns out well, the card will show Varric playing Wicked Grace, his feet up on the table, with a supremely satisfied smile on his face.
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* If Hawke sacrifices themselves, Varric's card will become black and red, with Varric mourning at Hawke's grave. However, if his personal mission with Bianca turns out well, the card will show Varric playing Wicked Grace, his feet up on the table, with a supremely satisfied smile on his face.

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* If Hawke sacrifices themselves, Regardless of the outcome of the events of Here Lies the Abyss, Varric's card will become black and red, with Varric mourning at Hawke's grave.feeling the weight of his guilt of being the one who discovered the red lyrium that lead to untold tragedies and staggering consequences not only those around his closest circle, but across Thedas. However, if his personal mission with Bianca turns out well, the card will show Varric playing Wicked Grace, his feet up on the table, with a supremely satisfied smile on his face.
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* If Cassandra is not Divine, the codex entry about where she's been for the past two years is in the form of a letter to the Inquisitor. She says that she hated Orlais before, because it represented nothing but [[DeadlyDecadentCourt dirty politics]], [[ConspicuousConsumption unnecessary ornamentation]], and unwanted responsibilities. Now she's actually looking forward to going to Orlais, [[TrueCompanions because her friends are there]].

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* If Cassandra is not Divine, the codex entry about where she's been for the past two years is in the form of a letter to the Inquisitor. She says that she hated Orlais before, because it represented nothing but [[DeadlyDecadentCourt [[DecadentCourt dirty politics]], [[ConspicuousConsumption unnecessary ornamentation]], and unwanted responsibilities. Now she's actually looking forward to going to Orlais, [[TrueCompanions because her friends are there]].
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* The Sutherland war table mission chain starts with a nervous young man asking the Inquisitor for a sword and some basic armor to defend his village from roving bandits. While heartwarming in itself already, it only escalates from there, assuming you make the right choices. As the quest chain progresses, Sutherland gradually assembles a group of quirky TrueCompanions that grow more and more badass with every mission you send them on, and they never stop being so damn grateful for the trust you put in them. It culminates in Sutherland's Adventuring Company becoming local heroes and ascending to minor nobility as freeholders independent of the Inquisition, but with the stated intention to support other hopefuls like themselves as they were supported by the Inquisitor. It goes to show how even a small measure of help and trust can lead to people performing great deeds far beyond of what you expected from them.
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* While Solas' romance with the Inquisitor turns out to be bittersweet, there's still some shining moments. Such as him [[AffectionateNickname calling her "Vhenan", which means "heart" in elvish.]]
** He also ''very'' passionately returns the Inquisitor's first kiss. She suddenly turns his head for a smooch, and then shyly turns away. He shakes his head and quickly pulls her back for another. Twice.
*** The Inquisitor can also tease him for tongue kissing her then. The way he replies, "I did no such thing!" is simply adorable.


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** His [[CoolBigSis older sister, Mia,]] trying to look out for him even though he's been distant towards his family. Cullen and the Inquisitor go off to meet them in the epilogue, [[spoiler: and are happy to meet his new wife.]]
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* If Hawke sacrifices himself, Varric's card will become black and red, with Varric mourning at Hawke's grave. However, if his personal mission with Bianca turns out well, the card will show Varric playing Wicked Grace, his feet up on the table, with a supremely satisfied smile on his face.

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* If Hawke sacrifices himself, themselves, Varric's card will become black and red, with Varric mourning at Hawke's grave. However, if his personal mission with Bianca turns out well, the card will show Varric playing Wicked Grace, his feet up on the table, with a supremely satisfied smile on his face.
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* Romancing Sera in general is adorable. She's a happy bouncing ball of energy who even gives you a pet name and adores a more casual fun-loving Inquisitor.
** After engaging a romance with her, you have the option to just straight up kiss her in normal conversations. Doing so will trigger a short cutscene where Sera and the Inquisitor go out to her favorite spot on the tavern roof, look longingly at each other for a second before Sera yanks the Inquisitor in for a passionate snog.
** After "Wicked Eyes and Wicked Hearts", you get another option to just hang out for a bit at her favorite rooftop spot, giving another short cutscene of the two lovebird just sitting peacefully and enjoying the view.
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** Notable that she reads a book on 'Elfy Stuff' for a Dalish Inquisitor.
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** To add to the heartwarming, Iron Bull is judging Cole by ''Qunari Standards'', to Qunari a person is defined by their job, everyone has a place, so Iron Bull, knowing Cole is a spirit of Compassion, judges him by that, as Compassion is what Iron Bull has, for his Chargers.

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