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Heartwarming / Arcanum: Of Steamworks & Magick Obscura

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  • Speaking with Kan Kerai. His people are being hunted for their pelts and he's willing to wage are against the elves and humans. When you speak with him, he recognizes that not all warm-bloods dream evil dreams.
    Kan Kerai: If most men were like you, the Living One, them perhaps the warm-blood ways are good ways. I thank you for showing me this. I am grateful. He even makes amends to the elves and sends them gifts.
  • You're tasked with locating the blade of Xerxes to defeat a demon. Outside the cave is a group of adventurers looking for the same item. Initially, they're in search of gold, but you can convince them you need it more. The moment you mention that children are in danger, they ignore they do everything they can to help you.
    • If you fail to convince them, they'll get slaughtered by fire elementals and so will you. But, knowing that innocents' lives are on the line, they leave victorious.
  • Virgil dies facing his past mistakes, but can be resurrected with either scroll or spell. He tells you that he felt peace and happiness on the other side. Nevertheless, given the choice, he would rather stay by your side.
    • In fact, his return to your team refutes Kerghan's thesis statement. Kerghan believes that living is nothing more than pain and loss, but Virgil counters that there is also joy that can't ever be attained with perpetual stillness.
    Virgil: Yes, there is pain in life, pain and loss and sorrow. But there is also joy and learning. You can't have one without the other, and I wouldn't want to sacrifice either. But in the end... I stand with you, whatever your choice.
  • Virgil's conversation with Nasrudin, after learning that Nasrudin is not a god to be worshipped.
    Nasrudin: Would you do anything differently, if you knew one way or the other?
    Virgil: No, I wouldn't. And I will see this until the end, regardless of the reasons behind it.
  • If you have The Mole in your party when you meet the leader of the Molochean Hand and convince him that his order is being duped again, the leader will instruct The Mole that he's completed his assignment. But The Mole then requests to be assigned to travel with you, as he genuinely considers you a friend, a request that the leader grants.

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