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History Headscratchers / WreckItRalphSugarRush

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* There's no ArtShift for ''Sugar Rush'' as there is for ''Fix-it Felix Jr'' when viewed from outside the consoles. Instead, ''Sugar Rush'' has the same "high definition" as ''Hero's Duty''. ''Sugar Rush'' was supposed to come out in 1997. Shouldn't the graphics of ''Sugar Rush'' resemble the UsefulNotes/Nintendo64's graphics or even the [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]? I wouldn't have minded seeing the characters in a low-polygon "blocky" art style.

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* There's no ArtShift for ''Sugar Rush'' as there is for ''Fix-it Felix Jr'' when viewed from outside the consoles. Instead, ''Sugar Rush'' has the same "high definition" as ''Hero's Duty''. ''Sugar Rush'' was supposed to come out in 1997. Shouldn't the graphics of ''Sugar Rush'' resemble the UsefulNotes/Nintendo64's Platform/Nintendo64's graphics or even the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super NES]]? I wouldn't have minded seeing the characters in a low-polygon "blocky" art style.
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** Well, the qualifying races would appear, to players, as having racers dependent on an RNG. Anyone who's ever played video games where an RNG is in play has experienced something like this in RealLife games: you have (usually) a character that's hyped up by the developers, with amazing stats, but the odds of you actually drawing that character are equivalent to winning the lottery. As far as anyone would have known all those years, that's who Vanellope was.
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*** Characters' names are [[GoodBadTranslation translated poorly]] or [[BlindIdiotTranslation dumbed down]] all the time. "Candlehead" might've been a genuine case of one of these while "King Candy" was simply passed off as one. Even though it can be interpreted differently, though, it's still evidence that something about him might not belong.
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** It doesn't explain Candlehead though. I also wonder why the name "King Candy" standing out went unnoticed by both the players and the game characters?
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** It's not just that his name isn't a pun that makes it suspicious. It's that it's boring and on-the-nose compared to the names of all the other racers. You've got Taffyta Muttonfudge, Rancis Fluggerbutter, Vanellope Von Schweetz, Jubileena Bing Bing, and...King Candy. At the very least, it sounds like a character who was DummiedOut and never actually developed, but it's still a subtle sign that ''something'' about him doesn't belong.

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** It's not just that his name isn't a pun that makes it suspicious. It's that it's boring and on-the-nose compared to the names of all the other racers. You've got Taffyta Muttonfudge, Rancis Fluggerbutter, Vanellope Von Schweetz, Jubileena Bing Bing, and...King Candy. At the very least, it sounds Even something like "Lord Licorice" would be more appropriate for a character from a game like ''Sugar Rush'', but the name "King Candy" just screams of "This character obviously wasn't named by the same person who named all the other characters." It's ''especially'' suspicious considering "Vanellope Von Schweetz" was passed off as being, at most, a DummiedOut character yet was still given a more unique name than a character who supposedly was DummiedOut and never actually developed, but it's still a subtle sign that ''something'' about him doesn't belong.
part of the finished product.
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** It's not just that his name isn't a pun that makes it suspicious. It's that it's boring and on-the-nose compared to the names of all the other racers. You've got Taffyta Muttonfudge, Rancis Fluggerbutter, Vanellope Von Schweetz, Jubileena Bing Bing, and...King Candy. At the very least, it sounds like a character who was DummiedOut and never actually developed, but it's still a subtle sign that ''something'' about him doesn't belong.
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** Likely so. The hint that King Candy's name is foreshadowing his true identity as Turbo might be unintentional or a RedHerring.
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* What’s wrong with King Candy’s name? It’s been cited a few times that his name is the “only” name that isn’t a pun and thus is a clue he doesn’t belong. “Candlehead” actually sticks out way more than “King Candy”, since she neither has a last name nor is her name a pun nor is it referring to sweets in some way. King Candy sounds and looks like a dummied out character who is doubtless Princess Vanellope’s dad in the game’s lore.
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** The game probably uses a modified version of the Sega Model 3 board, as this was the board used to power Scud Race and VideoGame/{{Daytona USA}} 2. Scud Race came out in 1996. One year before Sugar Rush came out, and Daytona USA 2 came out one year after in 1998. It is possible for other companies to use Sega's boards. As Tecmo used the Model 2 board to make the first {{Dead or Alive}}, so the graphics are not impossible. Although the faces should really be more blocky.

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** The game probably uses a modified version of the Sega Model 3 board, as this was the board used to power Scud Race ''Scud Race'' and VideoGame/{{Daytona USA}} 2. Scud Race ''VideoGame/DaytonaUSA 2''. ''Scud Race'' came out in 1996. One year before Sugar Rush came out, and Daytona USA 2 came out one year after in 1998. It is possible for other companies to use Sega's boards. As Tecmo used the Model 2 board to make the first {{Dead or Alive}}, ''VideoGame/DeadOrAlive'', so the graphics are not impossible. Although the faces should really be more blocky.
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Statements by the character's actor go on Word Of Saint Paul.


*** Alan Tudyk [[WordOfGod came out and said]] that had King Candy been present for the destruction of the Lickity Split, [[KickTheDog he would have cheered them on and pointed out bits they'd missed.]] Failing that, look at how the candy audience reacts when she shows up at a race. They're actually ''scared'' of her.

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*** Alan Tudyk [[WordOfGod [[WordOfSaintPaul came out and said]] that had King Candy been present for the destruction of the Lickity Split, [[KickTheDog he would have cheered them on and pointed out bits they'd missed.]] Failing that, look at how the candy audience reacts when she shows up at a race. They're actually ''scared'' of her.
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** The code to check whether the item used for payment was a gold coin might have been written in a very lazy fashion, such as: boolean [=IsGoldCoin=]: return ([=IsGold=]() AND [=IsRound=]()). The coder may have assumed, correctly, that nothing else in Sugar Rush would satisfy that check, and wasn't counting on a Hero's Duty medal getting into the game.

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** Most likely, the racers accumulate their coins during the day while the arcade is opened. Those who don't make the roster on any given day still race as [=NPC=]s and can still collect coins for entry into the roster race. The race is only about deciding who will be player selectable when the arcade opens again.



***''Mario Kart 7'' and ''Mario Kart 8'' use the coin system, and extra coins unlock new vehicle parts/bodies. All any racer has to do is collect coins during regular gameplay (whether as a player character or as an NPC) and they can use those for entry into the roster race.



* Kinda just noticed this: Middle of the flick, Ralph has destroyed Vanellope's cart (and their friendship, and her dream of finally racing). She give him the ArmorPiercingLine, and runs off crying to Diet Soda Mountain. Ralph sadly heads back to his game, gets the bad news from Gene, throws his medal, we get the big reveal. He goes back to Sugar Rush, and after a few [[JackBauerInterrogationTechnique "simple questions"]], we find out Van's in the Fungeon. Here's my problem: How'd they find her? It was already established that King Candy and his minons didn't know about the dummied out level, and I refuse to believe Van just trudged up to the castle, knocked on the door and said, "You win. *sniff* Lock me up." So how'd she get caught?

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* Kinda just noticed this: Middle of the flick, Ralph has destroyed Vanellope's cart (and their friendship, and her dream of finally racing). She give him the ArmorPiercingLine, and runs off crying to Diet Soda Cola Mountain. Ralph sadly heads back to his game, gets the bad news from Gene, throws his medal, we get the big reveal. He goes back to Sugar Rush, and after a few [[JackBauerInterrogationTechnique "simple questions"]], we find out Van's in the Fungeon. Here's my problem: How'd they find her? It was already established that King Candy and his minons minions didn't know about the dummied out level, and I refuse to believe Van Vanellope just trudged up to the castle, knocked on the door and said, "You win. *sniff* Lock me up." So how'd she get caught?



** It's doubtful King Candy ''really'' left Ralph and Vanellope alone after he drove o affected.]]

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** It's doubtful King Candy ''really'' left Ralph and Vanellope alone after he drove o off affected.]]



** That's all thanks to the game's programmed physics. They function like regular karts as long as they're in Sugar Rush. Notice that when [[spoiler: the Cy-Bugs invade and everyone flees,]] the racers leave their karts behind. That's likely because the karts wouldn't hold if they were outside the game.

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** That's all thanks to the game's programmed physics. They function like regular karts as long as they're in Sugar Rush. ''Sugar Rush''. Notice that when [[spoiler: the Cy-Bugs invade and everyone flees,]] the racers leave abandon their karts behind. That's likely because the karts wouldn't hold if they were outside the game.



** Every game seems to have something within its universe that serves as that game's side of the screen - In ''Fix-It Felix, Jr.'''s case, it's just that - the other side of the screen, due to it being an older game. In ''Hero's Duty'', it's the First-person shooter, which features a monitor that allows characters within the game to see the gamer playing it. As for Sugar Rush, it appears to be the little marshmallow/camera guys in conjunction with the Jumbotron, whose cameras we're never told aren't two-way and may very well be in this instance.

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** Every game seems to have something within its universe that serves as that game's side of the screen - In ''Fix-It Felix, Jr.'''s case, it's just that - the other side of the screen, due to it being an older game. In ''Hero's Duty'', it's the First-person shooter, shooter robot, which features a monitor and a little camera (above the display) that allows characters within the game to see the gamer playing it. As for Sugar Rush, it appears to be I think the in-race feed is supplied by the little marshmallow/camera guys in conjunction with we see filming the Jumbotron, whose cameras we're racers for the Jumbotron feed right before King Candy makes his entrance. We're never told that the cameras aren't two-way and may very well be in this instance.



* Keeping real video games in mind, why are the other racers so predisposed against Vanellope racing because she's a glitch if glitching is actually something that can happen to any character in a game? I was once racing on Rainbow Road in ''Mario Kart'' and ended up glitching my way back onto the track after I fell off, so who's to say the same thing couldn't happen in ''Sugar Rush''? After all, no game's programming is perfect, and Vanellope only started glitching ''majorly'' when she was bombarded with cherry bombs.

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* Keeping real video games in mind, why are the other racers so predisposed against Vanellope racing because she's a glitch if glitching is actually something that can happen to any character in a game? I was once racing on Rainbow Road in ''Mario Kart'' and ended up glitching my way back onto the track after I fell off, and ''Mario Kart Wii'' had the infamous Grumble Volcano shortcut, so who's to say the same thing couldn't happen in ''Sugar Rush''? After all, no game's programming is perfect, and Vanellope only started glitching ''majorly'' when she was bombarded with cherry bombs.



*** As for how he didn't recognize her, it's probably because this is the first time he's actually paid attention to the Sugar Rush console. All he knew about Sugar Rush prior to entering it was that it was the "candy go-kart game over by the Whack-A-Mole." Now that he's actually seen Vanellope, seeing her picture on the side of the console makes him suspicious. She doesn't have to be 'important' but it does imply that she's totally meant to be there. Dummied out? Let's go check with Bill on that...

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*** As for how he didn't recognize her, it's probably because this is the first time he's actually paid attention to the Sugar Rush ''Sugar Rush'' console. All he knew about Sugar Rush prior to entering it was that it was the "candy go-kart game over by the Whack-A-Mole." Now that he's actually seen Vanellope, seeing her picture on the side of the console makes him suspicious. She doesn't have to be 'important' but it does imply that she's totally meant to be there. Dummied out? Let's go check with Sour Bill on that...



** King Candy certainly recognized it as a foreign object given the ribbon right before it landed in the trophy and Vanellope's name appeared on the list. He's been in the game long enough to know when something isn't kosher.



* If Turbo was able to delete the original king completely, why couldn't he do the same to Vanellope? And if he had just overtaken the king's code or merged himself into it, then where is the original king after the game resets?

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* If Turbo was able to delete the original king King Candy completely, why couldn't he do the same to Vanellope? And if he had just overtaken the king's code or merged himself into it, then where is the original king after the game resets?



* The whole Pay to Play aspect of the Random Roster Race. Candy says you need one gold coin from previous winnings to participate. But if you do participate and had only one gold coin to start with, then lose, you're out of coins. Does that mean you can't run the Random Roster Race again? Candy further says the pot goes to the winning racer - singular. So even if 9 qualify, does only 1 get back what they paid in? And presumably there aren't gold coins just lying around as pick-ups in the Sugar Rush environment, or Vanellope would have tried to qualify for the race beforehand.

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* The whole Pay to Play aspect of the Random Roster Race. Candy says you need one gold coin from previous winnings to participate. But if you do participate and had only one gold coin to start with, then lose, you're out of coins. Does that mean you can't run the Random Roster Race again? King Candy further says the pot goes to the winning racer - singular. So even if 9 qualify, does only 1 get back what they paid in? And presumably there aren't gold coins just lying around as pick-ups in the Sugar Rush environment, or Vanellope would have tried to qualify for the race beforehand.


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** It's entirely possible that the Random Roster Race is just about the nine characters who will be player selectable during the next day of arcade operations. Everyone runs in the arcade races, and collects coins for entry into the Roster Race, but only the top nine finishers in the Roster Race will be player selectable. The unlucky ones who don't make the cut will be told, "don't worry, just collect a few coins as an NPC during tomorrow's gameplay, and you can try again tomorrow to make the final cut."
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** It's referencing the Diet Coke/Mentos reaction, which creates a fountain/geyser. As for the heat, it's a video game with living candy and candy makes up the entire world. This is one instance where you just have to chant the MST3KManta .

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** It's referencing the Diet Coke/Mentos reaction, which creates a fountain/geyser. As for the heat, it's a video game with living candy and candy makes up the entire world. This is one instance where you just have to chant the MST3KManta .MST3KMantra.
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** Here's a [[WatsonianVersusDoylist Doylist]] answer. The ending probably would have been a lot less [[CrowningMomentOfHeartwarming heartwarming]] if we saw Vanellope with a blocky look rather than seeing her as we know and love her.

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** Here's a [[WatsonianVersusDoylist Doylist]] answer. The ending probably would have been a lot less [[CrowningMomentOfHeartwarming heartwarming]] SugarWiki/{{heartwarming|Moments}} if we saw Vanellope with a blocky look rather than seeing her as we know and love her.
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** Would turning the game off and then rebooting it have the same effect as a factory reset? It may be due to the different hardware, but when I shut down my computer, all of my files and such are still there when it turns back on.
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Added example; added on to another. My new example is unspoilered since I believe It Was His Sled applies here.

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** Definitely a case of ArtisticLicense. Most racing arcade games resort to system link via a LAN cable or similar alternative to provide multiplayer. Then again, perhaps to ensure two consistent rosters between the two cabinets, it may make sense that they are articulated that closely, with one computer powering both cabs (highly unlikely given the resources and processing power necessary to drive two cabs at the time).


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* There is a huge FatalFlaw within King Candy's plan: If, by happenstance, the Sugar Rush cab were power cycled,[[note]]among other things, it is a procedure commonly implemented by speedrunners of some games to ensure a consistent RNG cycle, so in context, it may be to ensure a player has a consistent method to obtain a certain character[[/note]] whether by Litwak or otherwise, King Candy's work would be undone. The best case scenario is that he is made aware of this and evacuates the game (presumably leaving all of its residents for dead), but in that scenario, once the cab restarts, Vanellope would bear her rightful spot, and so he would have to undertake the same thing that made him "King Candy" in the first place. Even then, he has a huge risk of death, whether that be from his failure to escape or following the game's re-initialization, and even if he manages to re-establish himself to where he was, he may have to deal with the same thing in the near future.

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** Calhoun's sensor is from outside the game. It's used for detecting things in the rather clinical environment of Hero's Duty, not the sugar-sweet world of Sugar Rush. Likewise the escape pod Ralph hijacks that is destroyed when stuffed up with cotton candy. The Diet Cola Volcano belongs in the game.



** Because they don't want to glitch or be glitches. There's a difference between having a glitch happen to you and ''being'' a glitch. You can see one of them look horrified when Vanellope grab her and glitches them both out for a second.

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** Because they don't want to glitch or be glitches. There's a difference between having a glitch happen to you and ''being'' a glitch. You can see one of them look Taffyta is horrified when Vanellope grab grabs her and glitches them both out for a second.



* After Vanellope crosses the finish line, the game resets, during which everything related to King Candy should be either returned to normal or deleted. However, in a later scene, we see the place in the grandstands where he was speaking from earlier still has the initials "KC" plastered on the front, as well as an effigy of his face on the ground before it. Shouldn't both of these things not be there anymore?

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* After Vanellope crosses the finish line, the game resets, during which everything related to King Candy should be either returned to normal reset or deleted. However, in a later scene, we see the place in the grandstands where he was speaking from earlier still has the initials "KC" plastered on the front, as well as an effigy of his face on the ground before it. Shouldn't both of these things not be there anymore?



** If Turbo was able to delete the original king completely, why couldn't he do the same to Vanellope? And if he had just overtaken the king's code or merged himself into it, then where is the original king after the game resets?

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** * If Turbo was able to delete the original king completely, why couldn't he do the same to Vanellope? And if he had just overtaken the king's code or merged himself into it, then where is the original king after the game resets?resets?
** Well, he's from a much simpler game. Being a game character doesn't mean he can write a game himself.
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** Or they thought they'd be dragged out of their system and executed there.
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** Maybe they did. But then again, it's just a game. They drop it as LadyNotAppearingInThisTrailer.

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** Maybe they did. But then again, it's just a game. They drop it as LadyNotAppearingInThisTrailer.LadyNotAppearingInThisGame.
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** Textured polygons weren't uncommon in 1997. Just to give two examples, ''Ridge Racer'' was released in 1993 and ''SanFranciscoRush'' came out in 1997.

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** Textured polygons weren't uncommon in 1997. Just to give two examples, ''Ridge Racer'' was released in 1993 and ''SanFranciscoRush'' ''VideoGame/SanFranciscoRush'' came out in 1997.
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** New cheats and secrets are discovered in games all the time, even ones from years ago. Case in point: ''The Legend of Zelda: The Wind Waker'' (a 2002-03 game) was programmed so that you could insta-kill the second boss by dumping some magical forest water on his head, but it was so obscure that it went undiscovered until someone came across it in the game's remake in 2016. It pretty much blew everyone's minds.
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** The game probably uses a modified version of the Sega Model 3 board, as this was the board used to power Scud Race and {{Daytona USA}} 2. Scud Race came out in 1996. One year before Sugar Rush came out, and Daytona USA 2 came out one year after in 1998. It is possible for other companies to use Sega's boards. As Tecmo used the Model 2 board to make the first {{Dead or Alive}}, so the graphics are not impossible. Although the faces should really be more blocky.

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** The game probably uses a modified version of the Sega Model 3 board, as this was the board used to power Scud Race and {{Daytona VideoGame/{{Daytona USA}} 2. Scud Race came out in 1996. One year before Sugar Rush came out, and Daytona USA 2 came out one year after in 1998. It is possible for other companies to use Sega's boards. As Tecmo used the Model 2 board to make the first {{Dead or Alive}}, so the graphics are not impossible. Although the faces should really be more blocky.
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** While the dynamic camera pans and higher resolution were unheard of in 1997, something close to ''Sugar Rush'' would have been very doable for a 1997 arcade game. Namco's ''VideoGame/RidgeRacer'' (textured polygons) came out in 1993, Midway had ''Cruisin' USA'' (prerendered sprites) in 1995, and [[{{Atari}} Atari Games]] had ''VideoGame/SanFranciscoRush'' (textured polygons) in 1997.

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** While the dynamic camera pans and higher resolution were unheard of in 1997, something close to ''Sugar Rush'' would have been very doable for a 1997 arcade game. Namco's ''VideoGame/RidgeRacer'' (textured polygons) came out in 1993, Midway had ''Cruisin' USA'' (prerendered sprites) in 1995, and [[{{Atari}} [[Creator/{{Atari}} Atari Games]] had ''VideoGame/SanFranciscoRush'' (textured polygons) in 1997.
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*** Which is oddly reminiscent of how actual tyrants stay in power. Oust the real ruler(s) and turn them into a boogeyman, EG ''AnimalFarm''.

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*** Which is oddly reminiscent of how actual tyrants stay in power. Oust the real ruler(s) and turn them into a boogeyman, EG ''AnimalFarm''.''Literature/AnimalFarm''.
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** Or maybe they were shocked ''because'' they knew that [[spoiler:they would come back to life]]. Imagine being [[spoiler:killed in a gruesome way, then brought back to life, only to be killed again]], with the process repeated for as long as Vanellope wants it.
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* There's no ArtShift for ''Sugar Rush'' as there is for ''Fix-it Felix Jr'' when viewed from outside the consoles. Instead, ''Sugar Rush'' has the same "high definition" as ''Hero's Duty''. ''Sugar Rush'' was supposed to come out in 1997. Shouldn't the graphics of ''Sugar Rush'' resemble the {{Nintendo64}}'s graphics or even the [[SuperNintendoEntertainmentSystem Super NES]]? I wouldn't have minded seeing the characters in a low-polygon "blocky" art style.

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* There's no ArtShift for ''Sugar Rush'' as there is for ''Fix-it Felix Jr'' when viewed from outside the consoles. Instead, ''Sugar Rush'' has the same "high definition" as ''Hero's Duty''. ''Sugar Rush'' was supposed to come out in 1997. Shouldn't the graphics of ''Sugar Rush'' resemble the {{Nintendo64}}'s UsefulNotes/Nintendo64's graphics or even the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem Super NES]]? I wouldn't have minded seeing the characters in a low-polygon "blocky" art style.

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