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** The new lore reveals that Tyranids do apparently farm worlds. They known as Larder Worlds and they consist of non-Tyranids held in bio-stasis where they are continuously consumed by the Tyranids. Imperial forces do find one, the former Hive World of Shakar, but were forced to retreat after being detected by Tyranid forces before they could do any real research.


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** During the War of the Beast, Imperial forces actually use the Sisters of Silence (who areal psychic nulls) and a captured Ork psyker to essentially create an anti-Waaagh that kills off the Beast.


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** It depends on the Ork. A Goff would consider any combat that isn't close-quarters to be "un-orky." A Snakebite would only prefer fighting with old-fashioned, primitive weapons. An Evil Sun would consider best kind of fight to be one where you going as fast as possible. A Bad Moon would likely prefer to fight at range so that they can show off their new (and very expensive) shootas. A Blood Axe would likely fight like the "humies" do. As for the Deathskull, they would likely prefer any kind of combat that allows them to loot whatever they want. Artillery operators are commonly Grots pressed into doing the job and given how Orks love powerful weapons, there is no doubt that most (if not all) Orks would use Exterminatus weapons.
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* I read the pages for some of the Tau's aircraft on the Lexicanum, and what I saw really surprised me: The primary weapons on their fighters all seem to be guns, with the only aircraft I saw that had anti-aircraft missiles being the Sun Shark, a bomber. Every other mention of missiles I saw in relation to Tau aircraft either didn't mention how they were used or said they were for ground-attack purposes. The reason this strikes me as odd is that theoretically, the Tau's tactics are the most like modern humanity's, but the standard for modern fighters is that their primary weapons are missiles, with guns and thus dogfighting being relegated to the secondary role. There are other factions I could see as being dogfighters– The Imperium, who has

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* I read the pages for some of the Tau's aircraft on the Lexicanum, and what I saw really surprised me: The primary weapons on their fighters all seem to be guns, with the only aircraft I saw that had anti-aircraft missiles being the Sun Shark, a bomber. Every other mention of missiles I saw in relation to Tau aircraft either didn't mention how they were used or said they were for ground-attack purposes. The reason this strikes me as odd is that theoretically, the Tau's tactics are the most like modern humanity's, but the standard for modern fighters is that their primary weapons are missiles, with guns and thus dogfighting being relegated to the secondary role. There are other factions I could see as being dogfighters– The Imperium, who has dogfighters, but NOT the close-combat-averse Tau, so what's up with that?
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* I read the pages for some of the Tau's aircraft, and what I saw really surprised me: The primary weapons on their fighters all seem to be guns, with the only aircraft I saw that had anti-aircraft missiles being the Sun Shark, a bomber. Every other mention of missiles I saw in relation to Tau aircraft

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* I read the pages for some of the Tau's aircraft, aircraft on the Lexicanum, and what I saw really surprised me: The primary weapons on their fighters all seem to be guns, with the only aircraft I saw that had anti-aircraft missiles being the Sun Shark, a bomber. Every other mention of missiles I saw in relation to Tau aircraftaircraft either didn't mention how they were used or said they were for ground-attack purposes. The reason this strikes me as odd is that theoretically, the Tau's tactics are the most like modern humanity's, but the standard for modern fighters is that their primary weapons are missiles, with guns and thus dogfighting being relegated to the secondary role. There are other factions I could see as being dogfighters– The Imperium, who has
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[[folder: Tau as dogfighters? Why?]]
* I read the pages for some of the Tau's aircraft, and what I saw really surprised me: The primary weapons on their fighters all seem to be guns, with the only aircraft I saw that had anti-aircraft missiles being the Sun Shark, a bomber. Every other mention of missiles I saw in relation to Tau aircraft
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** ''Most'' of them are female; the option is there to convert a male Banshee or a female Autarch should you want one. It could be that female Eldar are for some reason less likely to succumb to BecomingTheMask ([[IncrediblyLamePun pun not intended]]) and as such tend not to become [[strike: sociopathic {{Blood Knight}}s]] Autarchs.

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** ''Most'' of them are female; the option is there to convert a male Banshee or a female Autarch should you want one. It could be that female Eldar are for some reason less likely to succumb to BecomingTheMask ([[IncrediblyLamePun ([[AccidentalPun pun not intended]]) and as such tend not to become [[strike: sociopathic {{Blood Knight}}s]] Autarchs.
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renamed to Clone Angst


** ... [[CloningBlues If its consciousness can't be duplicated, how can it be reincarnated?]]

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** ... [[CloningBlues If its consciousness can't be duplicated, how can it be reincarnated?]]reincarnated?
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Anything That Moves is a disambiguation


** In a new article, GW has a [[http://www.games-workshop.com/gws/content/article.jsp?aId=13600030a Youtube interview with the creators of the new Dark Eldar]]. Thankfully(?), this is issue was one that they did discuss, rather than saying [[HandWave that there are just enough of them to last that long]], which appeared to be part of the implied solution up 'til now. The Dark Eldar have [[ReallyGetsAround higher birth rates]] than their Craftworld cousins, and they [[AnythingThatMoves may have]] a number of [[HalfHumanHybrid Half-Eldar Hybrids]] in their ranks. Then the [[MadDoctor Haemon]][[CombatMedic culi]] have a sort of "[[PeopleJars medical sarcophagus]]" that can restore one of them entirely [[FromASingleCell from a simple body part]] were they to get killed in battle, although this can have [[CameBackWrong potential downsides]]. Also, similar to real life, population can grow rapidly from keeping people from dying, which the Dark Eldar can do since they're practically immortal and regularly rejuvenate themselves.

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** In a new article, GW has a [[http://www.games-workshop.com/gws/content/article.jsp?aId=13600030a Youtube interview with the creators of the new Dark Eldar]]. Thankfully(?), this is issue was one that they did discuss, rather than saying [[HandWave that there are just enough of them to last that long]], which appeared to be part of the implied solution up 'til now. The Dark Eldar have [[ReallyGetsAround higher birth rates]] than their Craftworld cousins, and they [[AnythingThatMoves may have]] have a number of [[HalfHumanHybrid Half-Eldar Hybrids]] in their ranks. Then the [[MadDoctor Haemon]][[CombatMedic culi]] have a sort of "[[PeopleJars medical sarcophagus]]" that can restore one of them entirely [[FromASingleCell from a simple body part]] were they to get killed in battle, although this can have [[CameBackWrong potential downsides]]. Also, similar to real life, population can grow rapidly from keeping people from dying, which the Dark Eldar can do since they're practically immortal and regularly rejuvenate themselves.
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** A better question is, why do Tau ethereals ''exclusively'' equip themselves for melee combat, without even grabbing a pulse pistol? Do they have a bad case of [[StarWars Jedi syndrome]]?

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** A better question is, why do Tau ethereals ''exclusively'' equip themselves for melee combat, without even grabbing a pulse pistol? Do they have a bad case of [[StarWars [[Franchise/StarWars Jedi syndrome]]?
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** Animals don't live "just fine" around nuclear meltdown sites on Earth. Sure, animals live around places like Chernobyl but that's because most of the fallout that hit those areas has dropped to survivable levels. There's no animals on Earth who live in an environment as radiologically active as what the Necrontyr dealt with. Also, remember that evolution does not make adaptations to a particular pressure, it selects those who are most likely to survive an environmental pressure long enough to bear children. Mutations may lead to something more likely to survive until it has children, but a major element of evolution is that it picks "good enough" traits. If the Necrontyr were able to survive for long enough to bear children, and they kept surviving long enough to bear children, then that's all that matters.
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** The tau are fully aware of Chaos by the Fourth Sphere of Expansion. They have even become aware of a nascent "Greater Good" Chaos entity that protects their ships in the Warp.
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Character Alignment and its related tropes are Flame Bait, and are not allowed to be linked anywhere except on work pages as examples where they are cannonical


** From the fluff I would say that the average Tau in the street has a fairly enlightened outlook on life and many of the commanders/leaders are relatively benevolent, if a little cynical. But the higher-ups and the Etherials are more aware of how generally shit the universe is and act as ruthless as everyone else. The difference between them and Imperial authorities is that the humans don't bother to lie about being tyrants any more. Basically, Tau on the street are LawfulGood with LawfulNeutral rulers, while Imperial citizens are LawfulNeutral with LawfulEvil rulers. On a good day.

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** From the fluff I would say that the average Tau in the street has a fairly enlightened outlook on life and many of the commanders/leaders are relatively benevolent, if a little cynical. But the higher-ups and the Etherials are more aware of how generally shit the universe is and act as ruthless as everyone else. The difference between them and Imperial authorities is that the humans don't bother to lie about being tyrants any more. Basically, Tau on the street are LawfulGood with LawfulNeutral rulers, while Imperial citizens are LawfulNeutral with LawfulEvil rulers. On a good day.
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** The Orks, at their core, are a warrior species made to fight and kill. They were engineered to enjoy combat and also to drift toward particular inclinations to fill out important roles in the army. Doks and Meks, for example, do tend to fight but they also spend a lot of time doing support roles to help the army and enjoy it. Artillery operators might not be on he front lines but they have dead killy guns that go bang and do it big and that makes them happy. As for using Exterminatus-equipped ships, they probably would put them to use because blowing up a planet is big fun.
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** The other thing about the Tau is: they're relatively nice to non-Tau. If they did create a sapient AI (and realised what they'd done), they'd probably indoctrinate it with the Greater Good, figure out whether it should be part of a caste, and integrate it into their society the same way they do with Kroot, Vespids, Gue'vesa, etc. Such an AI probably wouldn't be any more likely to rebel than any other non-Tau member of the Tau Empire.
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** Also, everything is relative. Remember, the other races are Orwellian space communists, ultra xenophobes that create an absolute dictatorship, tribal war bands killing for fun, creatures from beyond the galaxy seeking to devour all life, Undead skeleton robots wanting to end all life, and a group who inflicting torture is a daily meal. In comparison, the manupilative Eldar are Jesus Christ.

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** Also, everything is relative. Remember, the other races are Orwellian space communists, ultra xenophobes that create an absolute dictatorship, tribal war bands killing for fun, creatures from beyond the galaxy seeking to devour all life, Undead skeleton robots wanting to end all life, and a group who inflicting torture is a daily meal. In comparison, the manupilative manipulative Eldar are Jesus Christ.
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You Keep Using That Word is about characters calling out other characters for misusing words.


** [[YouKeepUsingThatWord I'm not sure "I think we should kill less of them with each volley of shots" fits any sane definition of efficiency]]. Neither does "I think we should take away the ability for our troops to damage light vehicles". Besides, Tau aren't ''like'' the Imperium. They don't look at their troops' guns and think "These are inefficient at killing Guardsmen and other light infantry". They look at pulse rifles and think "These are effective at killing Guardsmen and other light infantry". Their power gives them a versatility that the Imperial Guard have to use special weapons to achieve - they can gun down light infantry, light vehicles, and can use the old "throw enough mud at a wall" tactic to bring down things like Carnifexes or Marines/Necrons. They've already gone for CripplingOverspecialisation by focusing exclusively on ranged combat, and they know that focusing on killing one specific type of opponent with that fire, on battlefields where anything can happen and very frequently does, is a recipe for disaster. (Besides, they're not going to release a Tau codex with "Normal Fire Warriors," "Marine-Killing Fire Warriors With Plasma Rifles", and "Guard-Killing Fire Warriors with Flashlights" entries.) Sure, if the Imperium was able to mobilise all its resources, the Tau would get wtfpwned. But they can't, because of Necrons, Tyranids, Orks, Chaos, Eldar, rebels and so on.

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** [[YouKeepUsingThatWord ** I'm not sure "I think we should kill less of them with each volley of shots" fits any sane definition of efficiency]].efficiency. Neither does "I think we should take away the ability for our troops to damage light vehicles". Besides, Tau aren't ''like'' the Imperium. They don't look at their troops' guns and think "These are inefficient at killing Guardsmen and other light infantry". They look at pulse rifles and think "These are effective at killing Guardsmen and other light infantry". Their power gives them a versatility that the Imperial Guard have to use special weapons to achieve - they can gun down light infantry, light vehicles, and can use the old "throw enough mud at a wall" tactic to bring down things like Carnifexes or Marines/Necrons. They've already gone for CripplingOverspecialisation by focusing exclusively on ranged combat, and they know that focusing on killing one specific type of opponent with that fire, on battlefields where anything can happen and very frequently does, is a recipe for disaster. (Besides, they're not going to release a Tau codex with "Normal Fire Warriors," "Marine-Killing Fire Warriors With Plasma Rifles", and "Guard-Killing Fire Warriors with Flashlights" entries.) Sure, if the Imperium was able to mobilise all its resources, the Tau would get wtfpwned. But they can't, because of Necrons, Tyranids, Orks, Chaos, Eldar, rebels and so on.
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** Seconded that the source for this is the {{novelization}} of ''VideoGame/FireWarrior''. However, that takes place shortly after the Damocleas Crusade, when contact between the Tau and the Imperium was still scarce. As such, Tau had heard of Imperial Titans, but had not really ever confronted them by that time, believing them to be Imperial scare-tactic propoganda. It is kind of easy to see why they would believe so, as the laws of physics would require a lot of TechnoBabble [[{{Handwave}} Handwaving]] before a Titan could be believed to not sink into the ground it stood on, let alone move in combat. The Tau believed that any civilization with enough AppliedPhlebotinum to make such a thing work would certainly find better uses for it. Fluff taking place later (specifically ''Imperial Armor Volume III: The Taros Campaign'' which is a great read if you are interested more in overall military doctrine and large scale strategy and logicstics than character driven plots of most Black Library works) do show the Tau reversing this earlier position when they realized that the Imperium actually took such CrazyAwesome concepts [[SeriousBusiness seriously]] and they would be in a world of hurt if they did not have an effective countermeasure to them. Thus was born the heavy railgun version of their Tigershark aircraft, designed to kill Titans at a fraction of the material cost.

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** Seconded that the source for this is the {{novelization}} of ''VideoGame/FireWarrior''. However, that takes place shortly after the Damocleas Crusade, when contact between the Tau and the Imperium was still scarce. As such, Tau had heard of Imperial Titans, but had not really ever confronted them by that time, believing them to be Imperial scare-tactic propoganda. It is kind of easy to see why they would believe so, as the laws of physics would require a lot of TechnoBabble [[{{Handwave}} Handwaving]] before a Titan could be believed to not sink into the ground it stood on, let alone move in combat. The Tau believed that any civilization with enough AppliedPhlebotinum to make such a thing work would certainly find better uses for it. Fluff taking place later (specifically ''Imperial Armor Volume III: The Taros Campaign'' which is a great read if you are interested more in overall military doctrine and large scale strategy and logicstics than character driven plots of most Black Library works) do show the Tau reversing this earlier position when they realized that the Imperium actually took such CrazyAwesome CrazyEnoughToWork concepts [[SeriousBusiness seriously]] and they would be in a world of hurt if they did not have an effective countermeasure to them. Thus was born the heavy railgun version of their Tigershark aircraft, designed to kill Titans at a fraction of the material cost.

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** There used to be quite a lot of Eldar who believed in a lot of gods, all of who were spanked by Slaanesh. Having a lot of worshipers doesn't necessarily translate to being more powerful in the 40K universe. This troper's pet theory is that the Old Ones engineered their creations to have productive and less dangerous outlets for their warp energies. So as long as they stick to their designed function (i.e. not starting galaxy-wide pain orgies), they're only feeding into their mostly benign gods. Dunno if any of the fluff backs that up, though.

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** There used to be quite a lot of Eldar who believed in a lot of gods, all of who were spanked by Slaanesh. Having a lot of worshipers doesn't necessarily translate to being more powerful in the 40K universe. This troper's pet theory is that the Old Ones engineered their creations to have productive and less dangerous outlets for their warp energies. So as long as they stick to their designed function (i.e. not starting galaxy-wide pain orgies), they're only feeding into their mostly benign gods. Dunno if any of the fluff backs that up, though.
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** The Warp is not fueled by emotion. Individual Chaos entities which are created by particular concepts and emotions feed off of their respective emotions. The Warp is instead the realm of thought, and the Tyranid hive mind is made up of trillions upon trillions of individual creatures with their own thought processes, ranging from instinctive animalistic Gaunts to the tremendous brains of Tyranid command organisms and fleet ships. Much like how real-life radio jamming involves flooding the air with meaningless radio signals, the Tyranids generate a constant, unending steam of thoughts that block out anything else in the Warp around them.

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!Old Ones
[[folder:Canon status of Old Ones]]
* Are the Old Ones still canon? They seem to have been forgotten about.
** Unless they've been deliberately retconned out, they're still canon.
** They still existed, but they're likely all dead, and not many people know about them. Probably only the Necrons really remember the Old Ones, but they're not talking.
** The other possibility is that the Eldar and Ork gods (Khaine/Mork and Cegorach/Gork) are the last two surviving Old Ones.
** The New Necron codex confirms that the Old One's are still Canon, but claims the Necrons and the C'tan eliminated every last one of them. Then again, GW's fluff policy means that isn't necessarily the truth.
[[/folder]]



!Orks


[[folder:Orky psychic physics]]
* Are the Orkz aware of the Psychic field? They know that Wyrdboyz have to be separated, but do they know why the red ones go faster?
** Of course they know why the red ones go faster: It's because they're red. The Orks don't have our perspective on the psychic field and so the effects they observe are to them as the laws of physics is for us. And they're about equal so the Orks beliefs basically are laws of physics whenever many Orks are around. Of course both can be bent or broken.
** Orks perceive the physics of the universe "right", i.e.: governed by what should work. Since for it to work it has to be cool ork-wise, they do know that rule of cool governs the universe. Ergo they're genre-savvy about rule of cool, no need to be aware of anything complicated.

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!Orks


[[folder:Orky

[[folder: How much do the Tau and their allies know about Chaos?]]
* Okay, so the Tau can't/are way less affected by Chaos due to the fact that they have less of a Warp presence, but that doesn't mean they wouldn't know about Chaos: Not only have they seen the Imperium fighting Chaos's forces (and helped them fight, if ''VideoGame/FireWarrior'' is to be believed), but they also have at least two
psychic physics]]
* Are
ally races: the Orkz aware of Kroot and the Psychic field? They know that Wyrdboyz Nicassar, the latter of which have to be separated, but do they know why the red ones go faster?
** Of course they know why the red ones go faster: It's because they're red. The Orks don't
psychic-based space travel. Surely one of those races could have our perspective on the psychic field and so the effects they observe are explained to them as the laws of physics is for us. what Chaos was, right? And they're if they haven't, why? Are they worried about equal so how the Orks beliefs basically are laws of physics whenever many Orks are around. Of course both can be bent or broken.
** Orks perceive the physics of the universe "right", i.e.: governed by what should work. Since for it to work it has to be cool ork-wise,
Tau would react if they do know that rule of cool governs the universe. Ergo they're genre-savvy about rule of cool, no need to be aware of anything complicated.told them?


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!Old Ones
[[folder:Canon status of Old Ones]]
* Are the Old Ones still canon? They seem to have been forgotten about.
** Unless they've been deliberately retconned out, they're still canon.
** They still existed, but they're likely all dead, and not many people know about them. Probably only the Necrons really remember the Old Ones, but they're not talking.
** The other possibility is that the Eldar and Ork gods (Khaine/Mork and Cegorach/Gork) are the last two surviving Old Ones.
** The New Necron codex confirms that the Old One's are still Canon, but claims the Necrons and the C'tan eliminated every last one of them. Then again, GW's fluff policy means that isn't necessarily the truth.
[[/folder]]


!Orks


[[folder:Orky psychic physics]]
* Are the Orkz aware of the Psychic field? They know that Wyrdboyz have to be separated, but do they know why the red ones go faster?
** Of course they know why the red ones go faster: It's because they're red. The Orks don't have our perspective on the psychic field and so the effects they observe are to them as the laws of physics is for us. And they're about equal so the Orks beliefs basically are laws of physics whenever many Orks are around. Of course both can be bent or broken.
** Orks perceive the physics of the universe "right", i.e.: governed by what should work. Since for it to work it has to be cool ork-wise, they do know that rule of cool governs the universe. Ergo they're genre-savvy about rule of cool, no need to be aware of anything complicated.
[[/folder]]
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** There used to be quite a lot of Eldar who believed in a lot of gods, all of who were spanked by Slaanesh. Having a lot of worshipers doesn't necessarily translate to being more powerful in the 40K universe. This troper's pet theory is that the Old Ones engineered their creations to have productive and less dangerous outlets for their warp energies. So as long as they stick to their designed function (i.e. not starting galaxy-wide pain orgies), they're only feeding into their mostly benign gods. Dunno if any of the fluff backs that up, though.


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[[/folder]]
[[folder: The Measure of a Fight]]
* Do Orkz put greater stock in certain kinds of combat over others? They like to hit and shoot, which is presumably exhilarating to them. But Orkz also make use of battle cruisers, artillery, and infiltration, methods that are a little more removed from an active battlefield. Are these methods of murder "lesser" to Orkz, or do Orkz not care as long as they get to kill something? In the impossible scenario that Orkz got their hands on Exterimanetus-equipped warship would they use it, or would that be considered Un-Orky?
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* How do the Dark Eldar maintain their population? They are constantly taking casualties from raids, not to mention the enormous amount of betrayal and lethal backstabbing going on 24/7 in their society. To make all of that up, their birthrate would have to be huge. and somehow I don't see them as staying home to raise the kids.

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* How do the Dark Eldar maintain their population? They are constantly taking casualties from raids, not to mention the enormous amount of betrayal and lethal backstabbing going on 24/7 in their society. To make all of that up, their birthrate would have to be huge. and And somehow I don't see them as staying home to raise the kids.
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** Also, it could also have been a super massive star. The bigger the star, the quicker it becomes unstable and dies. The star could have only started getting truly crazy a few ten thousand years previously. Evolution wouldn't have a lot of time to catch up. The survivors would have to breed early in their lives. That does taos ethe problem of how the Necrontyr evolved at all. Since dumber creatures usually reached maturity faster, you would think that the big brained creatures who mature slowly wouldn't stand a chance on a warlike, radiation drenched planet, but, hey, evolution isn't an easily defined straight line. Sometimes negative traits stick and undesirable traits become desirable when addition traits that support them develop. After all, if evolution was truly an all powerful force leading to alpha level genius bruisers, creatures like Space Marines would develop naturally everywhere there is life. Just because a creature evolves into something doesn't mean it is perfectly suited to its environment. It just needs to survive enough to increase its species's numbers.

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** Also, it will be time-inefficent.
By harvesting the planets the normal way, they get all the biomass and carbon in some weeks, while farming they will need many monts, and it will result in a lower output of gaunts, and in greater cost of energy in orbit and on the planet, even if we don't count the retaliation of whoever they are eatyng.

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\n** Also, it will be time-inefficent.
time-inefficent.By harvesting the planets the normal way, they get all the biomass and carbon in some weeks, while farming they will need many monts, and it will result in a lower output of gaunts, and in greater cost of energy in orbit and on the planet, even if we don't count the retaliation of whoever they are eatyng.


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** Conservation of mass. A planet is a closed system as far as matter is concerned. Energy gets fed into that system, but the amount of matter - including biomatter - on the planet stays the same. You cannot get more than X biomatter from a planetary system, no matter how much you try to farm it. Eventually you ''will'' run out of carbon and/or silicon to make biomatter.
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** Slave raiding is risky, but generally-speaking, the Dark Eldar pick and choose their targets and almost always hit a soft target if they can. It is very rare for the Dark Eldar to hit a target that can fight back [[BloodKnight unless that's]] [[WorthyOpponent the whole point]] [[HuntingTheMostDangerousGame of the raid in the first place.]] In addition, combat isn't as risky for the Dark Eldar because the Cabals that carry out the raids usually have contracts with Haemonculi to resurrect them if they die.
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** Keep in mind that the Men of Iron were absurdly-advanced AI with access to equally-absurd technology. We're talking machines that literally ate the information contained within a physical object to cut planets in half. Dark Age humanity's technology was ludicrously advanced, only exceeded by the Necrons and the Eldar at their peak. They make what the Tau have right now look like toasters. Tau AI haven't rebelled yet because they're nowhere near advanced enough.
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** Also, everything is relative. Remember, the other races are Orwellian space communists, ultra xenophobes that create an absolute dictatorship, tribal war bands killing for fun, creatures from beyond the galaxy seeking to devour all life, Undead skeleton robots wanting to end all life, and a group who inflicting torture is a daily meal. In comparison, the malipulative Eldar are Jesus Christ.

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** Also, everything is relative. Remember, the other races are Orwellian space communists, ultra xenophobes that create an absolute dictatorship, tribal war bands killing for fun, creatures from beyond the galaxy seeking to devour all life, Undead skeleton robots wanting to end all life, and a group who inflicting torture is a daily meal. In comparison, the malipulative manupilative Eldar are Jesus Christ.
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** There's also the implication that the Tyranids have consumed several galaxies surrounding the Milky Way. Jumping to another galaxy has a very good chance of landing the Eldars in a lifeless dead zone. They'll die of starvation if the Tyranids stragglers don't get them first.
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** Tyranids do have emotion; each individual Tyranid has its own rudimentary instinctive emotions. The Hive Mind itself also has emotion, but that emotion is primarily hunger. However,t his question makes a fundamnetal mistake about the Warp: the Warp isn't exactly fueled by emotion, but rather by ''thoughts''. Even an entirely emotionless being would influence the Warp if they have a slight psychic presence... and the Tyranid Hive Mind is an impossible vast thinking machine.

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** Tyranids do have emotion; each individual Tyranid has its own rudimentary instinctive emotions.emotions, which is why when a Hive Mind link is lost the Tyranids behave like animals instead of simply shutting down. The Hive Mind itself also has emotion, but that emotion is primarily hunger. However,t his However, this question makes a fundamnetal fundamental mistake about the Warp: the Warp isn't exactly fueled by emotion, but rather by ''thoughts''. Even an entirely emotionless being would influence the Warp if they have a slight psychic presence... and the Tyranid Hive Mind is an impossible vast thinking machine.
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** Tyranids do have emotion; each individual Tyranid has its own rudimentary instinctive emotions. The Hive Mind itself also has emotion, but that emotion is primarily hunger. However,t his question makes a fundamnetal mistake about the Warp: the Warp isn't exactly fueled by emotion, but rather by ''thoughts''. Even an entirely emotionless being would influence the Warp if they have a slight psychic presence... and the Tyranid Hive Mind is an impossible vast thinking machine.
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** There's only so far that an organic being can go in terms of evolution before the carbon making up their bodies starts getting wonky. A short and unpleasant existence is about as far as such an entity can go while still being alive under that kind of intense radiation that it just brutal enough to affect their DNA but not harsh enough that life cannot evolve at all. That and it's implied that the C'tan feeding on the star was part of the reason why it was giving off so much radiation and that it didn't do so originally, which would mean that earlier life on the Necron homeworld didn't face such issues during their evolutionary development.

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