Headscratchers / Sonic the Hedgehog 2

  • Have you ever noticed that Sonic's journey from Emerald Hill to Hill Top takes two days?
    • Actually, you could extend this to every level.
      • Emerald Hill: Day
      • Chemical Plant: Evening
      • Aquatic Ruin: Day
      • Casino Night: ... err, night.
      • Hill Top: Day
      • Mystic Cave: Underground, cannot determine. Could be night, though.
      • Oil Ocean: Day - morning, to be exact
      • Metropolis: Indoors, can't determine. Again, could be night, given what has been shown so far.
    • And after that, levels segue into each other smoothly, so it all happens during the day.
      • There could be a chance that Mystic Cave Zone takes place during the afternoon, as the sun seems to be setting during Oil Ocean Zone.
  • Concerning the 8-bit version: why do people assume Tails dies in the bad ending just because his constellation shows up? In the good ending you see both Sonic's and Tails's constellations, yet they're both clearly alive.
    • The difference is that when Tails and Sonic are seeing themselves in the sky, they see reflections of them together the way they would like to be. When Sonic sees Tails in the sky, Tails is nowhere to be seen, and Sonic is all alone while sad music plays. It's a conclusion made through the identifying factors during the ending and comparing the two together.
      • Even so, if he's alive and kicking with his constellation in the Good Ending, couldn't he be alive in the Bad Ending as well? Maybe he's just working for Robotnik now.
      • I guess it might be a case of Came Back Wrong or something? Like Sonic saved Tails, but Tails isn't the same, or the Tails he knew was changed somehow.
      • Unless you get all 5 Chaos Emeralds and the sixth one from Silver Sonic, you can't get into the Crystal Egg Zone where Tails is being held. Therefore, Sonic fails to save Tails at all, and Tails is still in Robotnik's clutches. Whether or not he's dead is irrelevant: The point is, Sonic failed to save Tails.
      • Dead characters being displayed in the sky is a common trope, and there's the Stars Are Souls trope. So it's not hard to see why people would interpret it like that. Whether you agree with that interpretation or not, it's still a perfectly understandable one.
  • Sonic the Hedgehog 2 has the Oil Ocean zone. Dr. Robotnik's boss machine in that level spends its time submerged in oil. When you defeat it, it explodes. Why does this not affect the oil the machine has been covered in the entire time? Or the entire ocean of it making up the level, for that matter?
    • Not to mention another highly-known attribute of oil: being covered in it is of great harm to animals. Sonic doesn't even have to brush it off.
      • It probably just flies off when he runs at supersonic speeds.
    • Sonic Mania's version of Oil Ocean does have fire affect the oil, and even has that as part of the gimmick of Act 2, so there's that.
  • In Sonic 2, what happens to all of those animals that fall from the sky in the Sky Chase zone?
    • Well, there's no falling damage in this game...
    • Small animals don't usually fall at terminal velocity. Cats and turtles, for example, can fall out of planes and land (relatively) unharmed on the ground.
  • The fact that despite all the various ports of Sonic 2, they've never fixed Tails' Special Zone AI.
    • Because then it wouldn't be authentic.
    • The new smartphone port has the special stages in 3D with a higher POV for the player, allowing them to see bombs ahead of time and plan accordingly. Tails is less of a hassle here now.
  • Why is Asteron in Metropolis Zone? You'd think a starfish-based enemy would be more at home in Oil Ocean Zone.
    • Why would Eggman logically put a wall-based model that can easily fall off the walls in an oil rig, where it could easily sink? Or in a water zone, where its circuits could get fried? Metropolis Zone is a pretty good place for it, plus it makes for a handy trap in case intruders storm the place! They're small and difficult to see (although not for us omniscient players) until it's too late, like an explosive mine.
  • Okay, where do all the cries about Tails losing rings in the special stages come from? He can only lose those he grabbed, and he only grabs the rings the player missed in the first place. So even with his Artificial Stupidity, Tails can't make the player lose. The only way players can lose is through their own failure to collect and/or keep rings.
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