Silences, stuns, "suppression", etc. blocking Summoner spells. Based on the Excuse Plot/Metagame, shouldn't the Summoner — the player — be able to use his/her own powers regardless of a particular Champion's status? Or, if the Summoner is somehow "silenced" by Silence, shouldn't the Champion be effectively stunned by that effect as well, since the Summoner wouldn't be able to communicate? Come to think of it, the "global" spells (Clairvoyance, Fortify) shouldn't depend on the Champion being alive, but they do (the obvious exception being Revive). Obviously, the answer is Gameplay and Story Segregation, justified with Competitive Balance. But...*scratches head*.
You answered your own question.
The Hand Wave given is that the Champion acts as a physical anchor for the summoner's spells, so they can't be cast while the champion respawns, and the reason some status effects block them is that the close link between summoner and Champion ensures that the summoner feels some of the Champion's pain.
Wait, what? Fortify can be cast when the champion in question is dead, as it doesn't affect the champ. Also, crowd controls do not block summoner spells except Flash (which can be handwaved by the champ needing to be alert) - the one crowd control which does that is suppression, which is the suppression of the link between summoner and champion.
Even in the lore the League has rules. I think it's safe to assume that one of those rules contains summoner spells which can't be used when your champion is dead or incapacitated.
I've seen some players reach level 20 with 10 wins. I'm level 18, yet I have about 70 wins / 70 losses. How the HELL can you do so badly? It boggles my mind.
You were Born Lucky. Because League of Legends is a free game, it's fully possible for people to have only two wins at level 10 because every other match they get into is full of Saboteur accounts as I call them. I don't know if this is happening in Heroes of Newerth now that it's free or not, but you're not free from dummy accounts that are dumped at level 20 or so for people to just go in and troll, intentionally feed, and make newbies' lives a living hell by wrecking their games. If they get reported, then who cares? You're not losing anything - it's just a dummy account that's banned. That and they probably are playing more bot games. I play bot games mostly because I don't have the time to get into a game that can drag on for over an hour and people rarely let bot games drag on that long.
Also, bot games don't appear on win/losses, but do give experience.
Only for training games. Co-op vs. AI games do count towards wins.
Has Riot ever played World of Warcraft or Guild Wars? Shouldn't they have known that nobody defends in capture and hold games and added something to encourage defensive play? Just about every game, there's a big fight for top...and then everyone disperses and leaves only one person to defend it. Or the sole defender asks someone to take their place because they need to heal or buy only for the other person to abandon it.
Actually, In World of Warcraft, the general strategy is actually Capture and hold, Grab 2/3 flags in gilneas/basin and defend them. What works works.
How does wearing a pair of shoes increase the running speed of Champions that don't touch the ground, but rather fly/levitate around the field?
The answer is in the item description: various shoes increase movement speed, not just running speed.
Why does Cassiopeia's petrifying ultimate have the same effects on Malphite, a sentient stone, as it does an organic champion? Why does an enemy's Sunfire Cape hurt Leona, the representation of the Sun? How does Teemo's blinding dart do anything to Lee Sin, the already blind monk? Why do silences do anything to Sona, an already mute champion? Why does Ignite hurt Brand, a being of fire, at all? Why does Ahri's Charm work on Taric, a homosexual champion? How do champions without blood get affected by bleeding damage? And so on.
Why does Twisted Fate, a character described as a gypsy gambler, have a thick Texas accent?
Because it suits him as a suave Las Vegas gambler kind of person. That's as far as the meta and character style aspect go. If you want a story answer, he was born to Gypsy parents, but gambled his way to prosperity in Noxus. Hell knows what Noxian accents are like. Maybe all upper-rich criminals speak Texan?
There is no Texas in Runeterra. Therefore, he doesn't have a Texan accent within his universe. So!...it doesn't really matter. At least he doesn't sound like CommanderBoreale. Then, I'd complain about his accent.
You'd probably not wanna think too hard about it - how does Caitlyn have a british accent yet Ezreal doesn't?
Another TF one - I'm sure that I read somewhere that magic-users who were given powers later in life instead of being born with them, like Janna, had pointed ears. But TF fits this description and has normal ears.
It's not universal. Besides, TF would look like a moron with elf-ears and Riot wouldn't want that.
He also received his powers via a type of experiment, while the more non-human magical looking champions like Janna and Ryze developed their powers over their own will or magical exposure.
How come Vlad's normal skin depicts his hair as reddish, yet his ingame model shows his hair as white? I'd assume probably the glow of his blood makes it look reddish...
That would be correct. If you look close enough, you can see the silveryness of his hair showing up. It's just reflecting the blood.
How come Sion and Fiddle's death sound so...calm. Well at least Sion dies calmly and Fiddles doesn't exactly explode into a pile of malevolent rune energies and straw. And for the record, Draven should have an even more dramatic death involving a blade impalement.
Sion is already dead. And if Urgot's selection quote ("Eternal life, endless torment") is any indication, those who undergo the process Sion and Urgot went through exist in pain, so death might be a release of sorts. For Draven, his death is supposed to be a shoutout to either Liquid Ocelot or Cowboy Bebop's death (video comparison), and having it be more 'dramatic' would null the shoutout.
Well at least they rectified Eternum Nocturne's fear of death. His current death sound is much more calm.
Ahri's death sounds to those who don't know her lore or understand her character can be a huge head scratcher to people who have met her for the first time.
How come whenever I use the Tibbers-Incinerate-Ignite-Disintegrate combo, people are surprised when I do it? annie's been in this game for awhile.
Newbies. There's a lot of them. Learning 70+ champions and their quirks is going to be hard enough especially when you don't own him/her, not to mention their opponents may be just as new... they maybe playing against someone who don't know the above combo, and you're basically throwing them for a loop.
To be fair, that combo is pretty much her bread and butter and it relies heavily on her passive stun. So once you start the combo, you're going to finish it. Swearing will ensue immediately after.
More importantly, not only is Annie a burst mage but she is one of the strongest in the game, especially late game. Leading the aforementioned combination with the active of the Deathfire Grasp makes Annie capable of destroying just about anything in seconds. Couple all that power with her passive ability to stun a champion and new or inexperienced players might react with shock.
How come people are complaining about having waited forever for Leona when she was delayed, and that it was so unfair that people wait to make sure she wasn't like Yorick the Gravedigger? Sides...we've waited longer for champions: Lee Sin The Blind Monk was intended to be in the beta, and the Monkey King is for all intents and purposes canceled. (He was announced before Yorick, Leona, and Skarner. The latter is in development, and the other two have been released.
The Monkey King was never supposed to be released soon after his preview, so it's not a surprise that he hasn't been released yet... until now.
Considering Leona, I was more pissed off about the fact the day she was originally released the servers were shut down for nearly 10 hours. I figured the reason was she was so bugged and broken that they took the servers down until they could iron all her bugs out.
I don't even think this problem comes from MOBA games at all. All the bad aspects existed before, but were allowed to magnify by video games' competitive spirit and the Internet's ability to spew it everywhere.
Losing is not fun in a MOBA. Any other multiplayer online game a round is 20 minutes at max, plenty of time to dust off and try to get another win if you lose your current game. A MOBA usually takes 45 minutes minimum. Like Tycho of Penny Arcade said, the fact that you have to spend fifteen minutes farming stretches out the length and emotional investment of a multiplayer game far longer than it should, which makes losing worse, which in turn makes the community more resentful and angry. It essentially means that at any given time, half of the player base feels like they just wasted an hour of their life. That brings out the worst in people for obvious reasons, to a higher degree than any other genre.
Even worse, when you're having a bad time in most other games, like an FPS for example, you can just drop out with no real consequences. Hell, most FPS games will even auto-balance teams if a lot of players from the losing team startv ragequitting. In LoL and other MOBAs when your team is wasting your time you're stuck with them since leaving is penalised (since the impact of a single player leaving in a 5v5 contest with no substitutions or balances possible that it pretty much immediately decides the game, so Riot have to penalise it harshly). So basically, the perception is that you're being forced to spend time on an activity which is no longer fun thanks to the ineptitude of your teammates. It's no surprise this can make people a bit testy.
When there's a bad player in most games, the worst they can do is not help their team mates or increase their opponents score, making them more likely to lose. In MOB As, when someone does badly, they're actively increasing the strength of their opponents, making every competitive aspect outright harder for their team mates. Not only does this make them frustrated, but, the resulting drop in the entire team scores makes everyone assume it must be someone elses fault.
The last two points would imply people behaved better in Dominion. This doesn't seem to be the case; GIFT still applies.
That's a given, especially if you consider that no matter where you are, no matter which game are you playing, the "Stop Having Fun" Guys control most, if not all, of the metagame with their beliefs.
Which is why you should never play ranked or any games that are "pro" environment like DotA or Heroes of Newerth - If you're having fun, you WILL be chased out and kicked from games, blacklisted, trash-talked, etc. "Stop Having Fun" Guys cannot be removed - they can only be quarantined by "pro" environments that stroke their egos.
Although for some reason, I have actually noticed that since around January, people started to behave better in Dominion. I don't know if it's because it's more fast-paced (and therefore people have less time to type insulting comments in /all ) or if all the "Stop Having Fun" Guys are busy playing ranked or have moved onto ''Dota 2. If it keeps the "Stop Having Fun" Guys out...Go right ahead. Seriously - I don't care if you consider your game the best. Games are all about having fun, and you guys take all the fun out of these games.
They're still around, even in normal unranked games. It's only a few from my experience, but a few is far more than enough.
I recently started playing, and I haven't found any jerkass players yet. Hell, most of the ones I met help teach me how to play, and I did pretty good cause of them. Guess I'm just lucky
You are, lucky that is. Please find someone knowledgeable to help/train you a bit before you attempt ranked games. You'll thank me, trust me on this...
Perhaps one of the worst aspects of the game is when a player KS's (kill steals) another player. Depending on how the person who nearly got the kill is, s/he may not care at all or care that they went from getting a kill to only an assist. This gives birth to numerous issues if the KS'd player is not okay with having their kill taken. Taking kills can be intentional but can also be unintentional, as many a support likely discovered early in their time with League.
Do note that there are strategic reasons a person should consider when thinking about taking or leaving a kill.
If someone is underfed and you are not then it might be wise to let them take the kill. Should their score resemble 1/4/2 at 15 minutes in then it might be best to let them get the kill so he can win his lane easier and not be a weak link for the team.
A fed jungler is a risky investment. Doing so deprives lanes of their max gold immediately but the jungler may gank again and net said lane a kill or two later on, making it more than worthwhile. Strong junglers can quickly turn a match since they roam the map and assist the entire team.
As a rule, supports should rarely get kills and allow other teammates to grow stronger from getting fed. And if your carry lacks the health or gumption to tower dive to hit a Leona under it with 5 health and you have 75% of your health or more, get that auto-attack in. Assist gold for your carry is better than no gold. Just be mindful of your surroundings...
Carries should only greed a kill if they are underfed or 200ish gold short of an important item. While carries do require kill gold to maintain a strong presence throughout the game, 4 strong teammates are better than 1 really strong teammate and 3 not so strong teammates.