This troper has a simpler one. Harman is a schizophrenic old man suffering heavy delusions. Garcian is a social worker who was hired to take care of him - Samantha is his abusive nurse. Harman begins to believe his delusions more than the reality, and thus, we find him wandering paths in a straight line. While there are no Heaven Smile, there were weapons, and bodies to take said weapons. You've been wandering the streets, visiting an office complex, an apartment building, a Japanese restaurant, a trailer park, an amusement park, and a suburb (and so on), and shooting innocent people.
I've heard a similar one, except it involves an old man who's dreaming of a world where he's wanted and powerful and useful again, with his abusive girlfriend and his African-American nephew working their way into his senile fantasies. Possibly while playing Resident Evil.
The Occam's Razor answer: All of the characters are in Hell and being forced to live out variations of this game over and over again for eternity.
Here's what I got: Harman and Kun Lan aren't enemies or rivals; they're simply chess partners, possibly from a large pantheon of gods. They have a low opinion of humans, and play games with them when they get bored. Both Harman and Kun Lan pick a country (in this game, Harman picks America, while Kun Lan picks Japan), and some chess pieces, making those chess pieces their alternate personae. For the Kings, they use copies of themselves which are in the same style as these chess pieces; Harman uses Principal Harman/Master Harman, and Kun Lan uses Iwazaru. Kun Lan starts by playing off Japan's feelings of hatred towards America following their defeat and America forcing democracy onto them at the end of World War II, using Toru Fukushima and the Yakumo to set up the U.N. Party (I might be getting the U.N. and Liberal parties mixed up). However, he falls into Harman's "trap" (continuing the chess allegory), causing Coburn Elementary to make Emir Parkreiner into one of the greatest assassins alive. Harman then moves all of his pawns (the Coburn assassins) against Kun Lan, with one of them managing to become a Queen by killing the Killer7 (Emir); Harman can now move his King into place (Master Harman). However, Kun Lan was tricking Harman as well, leading to several of Kun Lan's pieces being on Harman's side (Greg Nightmare and the Seven Black Smiles; note that there are eight of them, possibly Pawns). This leads to the Yakumo being stolen, and found by Cloudman/Matsuken (after being split into two halves). Kun Lan retaliates by attempting to win back his pieces (in some versions of chess, Pawns become Queens, while in others, you get pieces back for moving pawns across the board; since Harman and Kun Lan are from different cultures, they play differently) by using Curtis Blackburn and the organ trade. This also leads to the Handsome Men, but they're basically a Big Lipped Alligator Moment. As for the psychic matrix, ghosts can also be personas, and Emir/Garcian proved himself to be able to make personas. He just doesn't use anyone aside from the Killer7 and Harman - which leads to my theory that the Killer7 aren't split personalities, they're ghosts trapped in one body and fighting for control.
If the Killer7 fought the Team Fortress 2 cast, who'd win? Assume the Killer7 can be fielded at once for fairness' sake. Or just have it one-on-one.
I guess that depends at what point in Killer7 this occurs. Mask is pretty unstoppable at the end of the game, but kinda meh at the beginning. And have we upgraded the assassins fully? Can we use Killer8 instead of Killer7 to try to even out the numbers? There are just too many things you need to specify before we can answer this properly. Though, if we have Killer8, full upgrades, endgame, the Team Fortress 2 guys will go down hard.
Not necessarily. The killer7 don't really have any way to deal with a well-placed Sentry, for example, and they don't have a Medic to make them temporarily invincible. Since this is killer8 mode, they don't have the Vision Ring, which means they can't reveal cloaked Spies. Additionally, none of them are really suited to close-range combat (except maybe Young Harman), whereas every Team Fortress 2 character has a pretty damn effective melee weapon. Of course, the real kicker is that the Team Fortress 2 classes can move and shoot at the same time.
The Killer 7. Old Harman is immortal and his gun can kill most anything. Try using the Action Replay code that enables you to select him from the TV. He can even survive the insta-kill attacks of boss monsters and the smiles in Killer 8 mode, which will even kill the other characters with the "infinite life" code active.
Then let's even the odds. First up: Con versus the Scout.
Scout. Con may be technically faster, but the Scout has greater firepower. Plus, he can (with nuclear assistance) dodge anything that comes towards him, and with the Force-A-Nature it only takes about two shots at close-quarter range to take a Fragile Speedster down.
Round two. Spy versus Kevin
Tie. They'd both go invisible and spend a good ten minutes looking for each other before giving up.
Round three. Kaede versus Sniper
Sniper. Kaede, even fully upgraded, takes WAY too long to reload, if she doesn't get the sniper the first time. Can you say headshot?
Round four. Heavy versus Mask De
Depends on what version of Mask De. Heavy would win unless Mask De was fully upgraded, really.
For the purpose of the game, let's throw in Samantha to give both sides nine fighters.
During the Alter Ego pre-boss fight cutscene, Con gets real excited about seeing an actual Handsome Men pose. Con's blind, so seeing this may be difficult for him.
That's pretty much correct, Con can 'see' nearly anything through radar or something... alternatively, it may be a hint that the battle isn't occurring in the 'real' world.
Yes, it's radar. Then again, it's not like that he just assumed that there was a Handsome Pose judging by the sounds of yelling Power Ranger clones.
A theory posited on a forum somewhere was that his 'seeing' the Handsome pose was a metaphor for how children were blind to the important issues and concerns of our world but more than willing to pay attention to frivolous, childish things like Sentai knockoffs. Perhaps he could also 'see' much of the themepark you visit half way through the game, as well?
His headphones are really a Star Trek style visor.
Yes, but Killer7 was made by Grasshopper Manufacture and was the only game not made by PS4
So, according to the end of chapter 5, all of the Smiths are actually in Garcian's head. If so, then why does Curtiss Recognize Dan? And for that matter, How can they all be present at the same time in Alter-Ego?
Because Curtis is also just in Garcian's mind. Or Harmen's mind.
In one of the gamefaqs explanations, it says that some parts of Alter Ego happen in the real world, and some in the game world. For instance, the murder of the writer happens in the real world, while the match of the Killer7 vs the Handsome Men was actually a game on the (forbidden) internet, where some people had trained to fight them, even if only in a virtual space, which is why when you finally get to Garcian, the game ends and you see what actually happened when Garcian went to Broadway; "The game world and the real world co-exist as one".
Alternatively after absorbing them, Garcian can physically transform into them.
Dan used to be real, before Garcian absorbed him. So it's plausible that Curtis would recognize him.