Why is Capcom insisting on rebooting almost everything? Apollo Justice (and then rebooted with AAI)? DMC? And word has it they want to reboot RE in the sixth game. What gives?!
You know how comics have these convoluted stories that turn into jumbled messes? That's why
Also, eventually for a series to continue but still provide a decent experience the only thing to do is start over a different way. DMC needs a reboot. I'm sick of being de-powered every game and having to buy the same moves back (Oh look, kick 13 again), find a new ifrit glove that works the same way it does in every game, buy all my life crystals, buy y trigger guages, and buy air raid. After a while, a person wonders why Dante is supposed to be awesome if every game you have to train him to be great.
To the first poster, I'm not sure that AJ or AI count as reboots. The former is a sequel seven years down the road that features a mostly new cast and ties back into the third game by the time everything's said and done, while AAI is a spin-off set in the timeframe of the third game. And RE6 isn't much of a reboot from what we've seen. To the third, that first part about still providing a decent experience and preventing stagnation is indeed true (that part of about how you're sick of a concept that by no means is exclusive to this series, not so much), but whether or not DMC really needed a reboot remains a subjective argument. DMC4 was by no means a perfect game (most, including yours truly, liked 3 better), but it was the highest-selling entry in a still-fresh series and it's not like you couldn't innovate using DMC4 as the next game's backbone (I'd even dare to say that DmC really doesn't bring anything new to the table gameplay-wise, instead attempting to refine elements used in previous games). And let's not even get started on the plot. DMC, being a series that focuses more on gameplay than anything else, actually has a somewhat underdeveloped plot that's far from convoluted. There's many unresolved questions and unexplored scenarios—from the true story of Sparda and Eva to those ten years between DMC and DMC3 to what's in store for Nero—that could feasibly all be their own games. The real question is whether or not the developers want to do anything with those (assuming they realized those doors are open in the first place). For the sake of nothing starting yet another flame war (DmC is fodder for enough of them as is), I'll stop myself right there.
Why hasn't Capcom revisited the Gargoyle's Quest series? A 3D installment would be awesome...
Yes. Money. That is what they would make if they made that game. Money.
From you perhaps, but likely not enough other people. Lack of player interest is a better answer perhaps. Which will lead to a lack of money.
Advertising is also a possible factor. Capcom, unfortunately, has not done much advertising lately (as in, starting somewhere around 2004-2006) for anything besides its perennial cash cows, Street Fighter and Resident Evil in particular. Even with strong word of mouth for certain titles (see: anything made by Clover or the various underrated fighters from the 90s), Capcom most likely is not willing to bank on it (heavily).
Oh, the TRANSLATORS. "the miracle never happen" "when you were in a child" >.<
Capcom and SNK are both known for their 90s Engrishwerywell. Grammar shrammar.
The former is from Ace Attorney which is so far from a general poor translation its not even funny. Typos happened you knew.
What the hell is it with Capcom and their love of screwing the everloving hell out of their game continuities and injecting them with Fridge Logic? First the Megaman series is a confusing head-scratcher, and now Resident Evil. Do these guys like confusing the hell out of their fans?
There's a point where too much is annoying, but this Troper finds a little Fridge Logic better than a game with no interesting plot devices.
The lack of a new installment in the Breathof Fire series just bugs me.
To me, the biggest Headscratcher of all is the Firing of Clover Studios. Sure, Ōkami and God Hand didn't sell well, But thats not the main headscratcher. No, it was because of creative disputes that Clover Studios was fired. But why would they fire their most innovative members of the studio, from HidekiKamiya, to Atsushi Inaba and even Shinji Mikami? I bet it's this environment that caused Keiji Inafune to quit in the first place. Will Capcom ever realise what they are doing?
In response to the global economic turndown, they will lay off people just like every other company. If the money the company spends on the project plus marketing exceeds the amount of profit gained from sales plus merchandise, then that person is a liability and is not worth keeping. Or so the logic goes. In other words, executives are feeling pretty risk-averse right now, and it currently takes only one project that doesn't turn a profit to fall victim to You Have Outlived Your Usefulness. This is actually quite the trend right now in media companies, particularly video gaming: Bizarre Studios was dissolved and all its employees laid off after blur failed to be a hit, and the same nearly happened to Junction Point when Epic Mickey turned out not to be the revolution Disney wanted. (In fact, Disney Interactive is no longer even doing retail games.) And with movies, you may remember Peter Jackson and his King Kong movie—it barely broke even, and despite Jackson's reputation for spectacular filmmaking, he is now without any work. I can understand Keiji Inafune feeling frustrated, but I don't think he's going to find better success in America. Executives here are fearful everywhere because the media in general is a high-risk, low-reward business.
The split was years before the bulk of the downturn.
Why does Capcom hate it's fans?
They don't hate us. They have this bad habit of liking our money better when it's theirs and would probably make more money charging a bit more per game than a normal company does and only releasing each fighter ONCE though.