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* The Amiga/Atari classic ''Captive'' was a particularly heavy offender in this category. The game manual neglected to inform you on such frivolous little details as:
** If you want your droids to be able to learn (gain [=XP=]), you need to put the "droid chip" into the "brain" slot in each droid's inventory.
** Oh, and did we forget to tell you that in order to locate your next objective, you need to enter the correct password into a giant [[ComputerEqualsTapedrive computer]] to get a Planet Probe that will reveal the next base on the star map? The password is on a clipboard carried by a scientist in a white lab coat. No planet probe? Good luck trying to find the next base.
** You'll really want to get everything else in the base out of the way before blowing up the generators, as after that [[CollapsingLair things get all explode-y]] in a hurry. You ''did'' write down the four-button combination for the outer door, didn't you? Oh, and the optics device that leads you back to the exit can be quite handy, especially later in the game.
** At the Space Station, however, you do ''not'' want to blow up the generators as that's where you are being held. Succeed in blowing up the station and you've managed to commit a needlessly elaborate suicide. Congratulations.
** You need to recharge your droids by putting your "finger" (the mouse pointer) into an electric outlet (gray square at the bottom of a wall with three black dots) and then sticking the electric charge onto the droid's chest. Especially annoying since touching ''anything'' other than a droid chest or a battery with the electrified finger ''causes said item to explode''. Accidentally clicked an arm instead of a chest? Hope you have a recent savegame handy.
** Dice can be used to "decode" the four-button code locks, except the ones on the outer doors of the bases.


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*** Noblestalk, a {{panacea}} mushroom and quest item sought by a pair of dwarven merchants in the Underdark. You're expected to give it to the wife for VideoGameCaringPotential, but it has additional uses beyond that. It can be used to partially restore [[AmnesiacHero Dark Urge and Shadowheart]]'s memories, unlocking an entire quest in the latter's case. Alternatively, for VideoGameCrueltyPotential you can give it to the demented husband and [[DomesticAbuse turn him back into a drunken abuser]].
*** In the circus in Act 3, one of the games is a roulette being run by a JackassGenie that cheats. The only way to win the grand prize (a Legendary trident) is to either pickpocket a magic ring from him, or have a Bard distract him.
* The Amiga/Atari classic ''Captive'' was a particularly heavy offender in this category. The game manual neglected to inform you on such frivolous little details as:
** If you want your droids to be able to learn (gain [=XP=]), you need to put the "droid chip" into the "brain" slot in each droid's inventory.
** Oh, and did we forget to tell you that in order to locate your next objective, you need to enter the correct password into a giant [[ComputerEqualsTapedrive computer]] to get a Planet Probe that will reveal the next base on the star map? The password is on a clipboard carried by a scientist in a white lab coat. No planet probe? Good luck trying to find the next base.
** You'll really want to get everything else in the base out of the way before blowing up the generators, as after that [[CollapsingLair things get all explode-y]] in a hurry. You ''did'' write down the four-button combination for the outer door, didn't you? Oh, and the optics device that leads you back to the exit can be quite handy, especially later in the game.
** At the Space Station, however, you do ''not'' want to blow up the generators as that's where you are being held. Succeed in blowing up the station and you've managed to commit a needlessly elaborate suicide. Congratulations.
** You need to recharge your droids by putting your "finger" (the mouse pointer) into an electric outlet (gray square at the bottom of a wall with three black dots) and then sticking the electric charge onto the droid's chest. Especially annoying since touching ''anything'' other than a droid chest or a battery with the electrified finger ''causes said item to explode''. Accidentally clicked an arm instead of a chest? Hope you have a recent savegame handy.
** Dice can be used to "decode" the four-button code locks, except the ones on the outer doors of the bases.
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* In ''VideoGame/NewHorizons'', player will meet a bearded dude, first talking about a fountain of youth, and then proceeds to slaughter him while himself taking no damage in return. Hero will have fun figuring his weakness out if he hasn't watched the movie in which the chap appears in.

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* In ''VideoGame/NewHorizons'', player will meet a bearded dude, first talking about a fountain of youth, and then proceeds proceeding to slaughter him while himself taking no damage in return. Hero will have fun figuring his weakness out if he hasn't watched the movie in which the chap appears in.

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* On the first level of Undermountain in the ''Hordes of the Underdark'' expansion for ''VideoGame/NeverwinterNights'', there's a secret door that can only be discovered when a specific non-hostile rat is within ten feet of the door. There's no indication of this in the game, save that the door will sometimes refuse to appear regardless of your character's Search skill rank. This is hardly game breaking, and you can open the module in the game's level editor to figure out what's going on, but it still makes very little sense.



* On the first level of Undermountain in the ''Hordes of the Underdark'' expansion for ''VideoGame/NeverwinterNights'', there's a secret door that can only be discovered when a specific non-hostile rat is within ten feet of the door. There's no indication of this in the game, save that the door will sometimes refuse to appear regardless of your character's Search skill rank. This is hardly game breaking, and you can open the module in the game's level editor to figure out what's going on, but it still makes very little sense.
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* In ''VideoGame/NewHorizons'', player will meet a bearded dude, first talking about a fountain of youth, and then proceeds to slaughter him while himself taking no damage in return. Hero will have fun figuring his weakness out if he hasn't watched the movie in which the chap appears in.
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Removing broken reference


* Much like the "Rumplestiltskin if the alphabet is backwards" example near the start of this page, browser-based MMORPG ''Travians'' includes a spell of protection where you have to say the first letter in each word of the spell. The only clue to this is the word "SHORTLY" as in "Enter the house, and say SHORTLY: Great Mother! Protect this house!" etc. etc. As the letters don't even form any manner of word themselves, ''nobody'' could get that without looking at the Quest Guide.

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* Much like the "Rumplestiltskin if the alphabet is backwards" example near the start of this page, browser-based Browser-based MMORPG ''Travians'' includes a spell of protection where you have to say the first letter in each word of the spell. The only clue to this is the word "SHORTLY" as in "Enter the house, and say SHORTLY: Great Mother! Protect this house!" etc. etc. As the letters don't even form any manner of word themselves, ''nobody'' could get that without looking at the Quest Guide.
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** The gift system. Sure, you can probably guess some of the gifts by the character (Andraste Relic... oh, Leliana from the Chantry would like this! A scroll... maybe I should give this to Wynne. Booze? DEFINITELY give that to Oghren...) but there are some other ones that essentially demand Trial and Error. (Hmm...Oghren doesn't seem to like Wine at all... who would... oh, Wynne? Gold and Silver bars... maybe Ogh... oh no he doesn't like that... neither does Alistair. Hmm who would-Zevran?!)

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** The gift system. Sure, you can probably guess some of the gifts by the character (Andraste Relic... oh, Leliana from the Chantry would like this! A scroll... maybe I should give this to Wynne. Booze? DEFINITELY give that to Oghren...) but there are some other ones that essentially demand Trial and Error. (Hmm...Oghren doesn't seem to like Wine Gold and Silver bars at all... who would... oh, Wynne? Gold and Silver bars...Zevran? Wine... maybe Ogh... oh no he doesn't like that... neither does Alistair. Hmm who would-Zevran?!)would-Wynne?!)

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** Excalibur. This is one of the easiest artifact weapons to get. All you have to do is choose a lawful character, advance to at least level 5, and dip an ordinary long sword into a fountain. But there are no hints to the combination, and no messages saying why you have failed or why you're successful. Further, it only works 1/6 of the time, so even if you stumble on the correct combination you could rust multiple swords into uselessness trying it.
*** ''[=Nethack=]'' is a game of exploration. Reading the "guide" spoils the point of the game. That said, there are clues to Excalibur-dipping. Rumors (which pop up in fortune cookies, from the oracle, etc.) has this entry: "They say that the lady of the lake now lives in a fountain somewhere."

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** Excalibur. This is one of the easiest artifact weapons to get. All get, and one of the in-game "rumors" (which pop up in fortune cookies, from the oracle, etc.) says "They say that the lady of the lake now lives in a fountain somewhere." However, even if you have do manage to do is choose a lawful character, advance work out from vague hint that you're supposed to at least level 5, and dip an ordinary long sword a longsword into a fountain. But fountain to have it turn into Excalibur, there are no hints to of the combination, additional requirements of being a lawful character of level 5 or greater for this to work, and no messages saying why you have failed or why you're successful. Further, it only works 1/6 of the time, so even if you stumble on the correct combination you could rust multiple swords into uselessness trying it.
*** ''[=Nethack=]'' is a game of exploration. Reading the "guide" spoils the point of the game. That said, there are clues to Excalibur-dipping. Rumors (which pop up in fortune cookies, from the oracle, etc.) has this entry: "They say that the lady of the lake now lives in a fountain somewhere."
it.
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* The [[UpdatedReRelease Definitive Edition]] of ''VideoGame/{{Lisa}} the Joyful'' adds in an entirely new ending, but the process to get it is extremely complicated. To get it, you need to not only abstain from taking [[FantasticDrug Joy]] entirely, you need to find nine key items scattered across the game, each with their own extremely out-of-the-way method of obtaining it. Then you need to solve a puzzle that involves destroying nine statues in a specific order, and the only hint as to this correct order is obtained by beating the {{Superboss}} added in the Definitive Edition of ''Painful''. Then you need to place the nine key items on pedestals in a specific order. There's no actual hint to this in any of the games, but the order you need to do it in references ''LISA: The First''. But once you've finished this process, it's basically smooth sailing from there.

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* The [[UpdatedReRelease Definitive Edition]] of ''VideoGame/{{Lisa}} the Joyful'' adds in an entirely new ending, but the process to get it is extremely complicated. To get it, you need to not only abstain from taking [[FantasticDrug Joy]] entirely, you need to find nine key items scattered across the game, each with their own extremely out-of-the-way method of obtaining it. them. [[note]]For the record, you need to use Lardy's Warlord Skill until it generates the Clean Water, wait in a cave for several minutes until a squirrel comes out of a hole and drops a goldfish, interact with a specific dead body 14 times, walk behind a fence and press the interact key to go into a secret cave, find a hidden entrance ''within'' that hidden entrance, talk to Larry Stintz with the Hint Mask equipped, interact with the rocks outside of Big Lincoln's home, go in and then enter a hidden room, jump off a cliff to find a secret hidden area and use a specific item on the middle finger statue.[[/note]] Then you need to solve a puzzle that involves destroying nine statues in a specific order, and the only hint as to this correct order is obtained by beating the {{Superboss}} added in the Definitive Edition of ''Painful''. Then you need to place the nine key items on pedestals in a specific order. There's no actual hint to this in any of the games, but the order you need to do it in references ''LISA: The First''. But once you've finished this process, it's basically smooth sailing from there.

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