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* In ''VideoGame/AnimalCrossing'' catching certain very common fish and bugs is this. Sea Bass in particular are a well known annoyance, as on most days other than rainy days you'll probably catch them much more than the fish that are actually worth anything. Mosquito's are a more straight forward example of this trope though. They are attracted to you instead of running away like most other insects, so if you're fishing and it bites you the player reels in their line causing the fish to disappear.
** Later games actually [[LampshadeHanging lampshade]] how common sea bass are and fortunately mosquitoes can no longer bite you if your doing an action like fishing, talking, etc, until after your done with the action.

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* In ''VideoGame/AnimalCrossing'' catching certain very common fish and bugs is this. Sea Bass in particular are a well known annoyance, as on most days other than rainy days you'll probably catch them much more than the fish that are actually worth anything. Mosquito's are a more straight forward example of this trope though. They are attracted to you instead of running away like most other insects, so if you're fishing and it bites you the player reels in their line causing the fish to disappear.
** Later games actually [[LampshadeHanging lampshade]] how common sea bass are and fortunately mosquitoes can no longer bite you if your doing an action like fishing, talking, etc, until after your done with the action.
*''VideoGame/AnimalCrossing'': [[GoddamnedBats/AnimalCrossing Has it's own page]].

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** The drones is 6. They are more maneuverable than the enemy aces.

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** Depending on the game, anti-aircraft guns can be this. They do absolutely pitiful damage on anything below Expert difficulty, but unlike [=SAMs=] they're constantly firing at the player until out of range or until they're destroyed. They're very annoying in ''VideoGame/AceCombat04ShatteredSkies'' due to their abnormal accuracy, and are especially difficult to deal with in 6 and 7 where they can instantly void the optional NoDamageRun achievements.
** The drones is in 6. They are more maneuverable than the enemy aces.aces.
** Like the above, Drones in ''VideoGame/AceCombat7SkiesUnknown''. They aren't ''as'' maneuverable as they are in 6, and they can all be shot down with just one regular missile. The issue is that they're still much more maneuverable than regular enemies, typically come in groups of at least a dozen or so, and the machine gun has been nerfed since 6 so it's often more trouble than it's worth to try to conserve your missiles by using guns.
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* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[ApocalypseCult Hammer of Light]] in ''[[VideoGame/FreeSpace Descent FreeSpace: The Great War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.

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* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[ApocalypseCult Hammer of Light]] in ''[[VideoGame/FreeSpace Descent FreeSpace: The Great War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] Apollo the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.
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** Floaters usually do nothing but rest on random surfaces and prop floating rocks up, providing a surprising amount of lift. Once you get a Cyclops submarine, however, they ''will'' try to pull their usual stunt by clinging to the hull, tilting and destabilizing the entire sub and sounding like you just crashed into a wall when they latch on. You'll drive crooked and have a hard time submerging until you remove them, which will need you to leave the sub and hack them off with your knife like barnacles. And it ''will'' happen whenever you cross any biome with floaters in it.

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** Floaters usually do nothing but rest on random surfaces and prop floating rocks up, providing a surprising amount of lift. Once you get a Cyclops submarine, however, they ''will'' try to pull their usual stunt by clinging to the hull, tilting and destabilizing the entire sub and sounding like you just crashed into a wall when they latch on. You'll drive crooked and have a hard time submerging until you remove them, which will need you to leave the sub and hack them off with your knife like barnacles. And it ''will'' happen whenever you cross any biome with floaters in it.it; just one of them is enough to tilt the whole damn vessel.
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** Floaters usually do nothing but rest on random surfaces and prop floating rocks up, providing a surprising amount of lift. Once you get a [[CoolSub Cyclops]], however, they ''will'' try to pull their usual stunt by clinging to the hull, tilting and destabilizing the entire sub and sounding like you just crashed into a wall when they latch on. You'll drive crooked and have a hard time submerging until you remove them, which will need you to leave the sub and hack them off with your knife like barnacles. And it ''will'' happen whenever you cross any biome with floaters in it.

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** Floaters usually do nothing but rest on random surfaces and prop floating rocks up, providing a surprising amount of lift. Once you get a [[CoolSub Cyclops]], Cyclops submarine, however, they ''will'' try to pull their usual stunt by clinging to the hull, tilting and destabilizing the entire sub and sounding like you just crashed into a wall when they latch on. You'll drive crooked and have a hard time submerging until you remove them, which will need you to leave the sub and hack them off with your knife like barnacles. And it ''will'' happen whenever you cross any biome with floaters in it.
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* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[ApocalypseCult Hammer of Light]] in ''[[VideoGame/FreeSpace Descent FreeSpace: The Great War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.

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* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[ApocalypseCult Hammer of Light]] in ''[[VideoGame/FreeSpace Descent FreeSpace: The Great War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.''run''.
* ''Videogame/{{Subnautica}}'' has its share of species that will piss you off.
** Bleeders will latch on and slooooowly cause both normal and nutritional damage, requiring you to pull out a knife and hack them off. The process itself is annoyingly slow, and they tend to come in swarms, so the most you lose is time.
** Stalkers start out as somewhat formidable enemies, but as time goes by they get degraded to this. They have loud, startling roars, but their damage is low; they're just abundant and quick. And they also have the annoying tendency to steal any shiny, exposed stuff, including the Scanner Room's cameras, which will require a brief rescue mission. At least they can be pacified with a fishy offering for a while, and their nests are full of useful scrap.
** Cave Crawlers will ''not'' stop chasing you and pouncing for chip damage until you either get back in the water or kill them. They're also tiny, skittery and jump all over the place, so hitting them with the knife is a hassle.
** Floaters usually do nothing but rest on random surfaces and prop floating rocks up, providing a surprising amount of lift. Once you get a [[CoolSub Cyclops]], however, they ''will'' try to pull their usual stunt by clinging to the hull, tilting and destabilizing the entire sub and sounding like you just crashed into a wall when they latch on. You'll drive crooked and have a hard time submerging until you remove them, which will need you to leave the sub and hack them off with your knife like barnacles. And it ''will'' happen whenever you cross any biome with floaters in it.
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* The ''NavalOps'' series has PT boats, tiny little things that are no real threat to a larger vessel and which usually go down with one good shot from your main guns. Then you meet the advanced versions in your second playthrough, who [[DemonicSpiders carry lasers and shields and cannot be locked onto]]. Both types are fast enough to be tricky to hit.

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* The ''NavalOps'' ''VideoGame/NavalOps'' series has PT boats, tiny little things that are no real threat to a larger vessel and which usually go down with one good shot from your main guns. Then you meet the advanced versions in your second playthrough, who [[DemonicSpiders carry lasers and shields and cannot be locked onto]]. Both types are fast enough to be tricky to hit.
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* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[ApocalypseCult Hammer of Light]] in ''[[FreeSpace Descent FreeSpace: The Great War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.

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* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[ApocalypseCult Hammer of Light]] in ''[[FreeSpace ''[[VideoGame/FreeSpace Descent FreeSpace: The Great War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.
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* ''VideoGame/{{Hardwar}}'' has the pirates. They're (mostly) lightly armed so they don't represent a significant threat individually ([[DemonicSpiders unless they're carrying a couple of particularly annoying missiles]]) and they're easily recognized by their yellow-colored medium pods that come equipped with their moths, but they're ''everywhere'', and they'll drop whatever they're doing to attack you if you're carrying so much as a few pieces of scrap metal. It doesn't take long to figure it out that killing them by the dozen becomes a routine action during every cargo trip.

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* ''VideoGame/{{Hardwar}}'' has the pirates. They're (mostly) lightly armed so they don't represent a significant threat individually ([[DemonicSpiders unless they're carrying a couple of particularly annoying missiles]]) and they're easily recognized by their yellow-colored medium pods that come equipped with their moths, but they're ''everywhere'', ''everywhere'' in Titan except for the obviously dull Port crater, and they'll drop whatever they're doing to attack you if you're carrying so much as a few pieces of scrap metal. It doesn't take long to figure it out that killing them by the dozen becomes a routine action during every cargo trip.
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* ''VideoGame/{{Hardwar}}'' has the pirates. They're (mostly) lightly armed so they don't represent a significant threat individually ([[DemonicSpiders unless they're carrying a couple of particularly annoying missiles]]) and they're easily recognized by their yellow-colored medium pods that come equipped with their moths, but they're ''everywhere'', and they'll drop whatever they're doing to attack you if you're carrying so much as a few pieces of scrap metal. It doesn't take long before killing them by the dozen becomes a routine action during every cargo trip.

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* ''VideoGame/{{Hardwar}}'' has the pirates. They're (mostly) lightly armed so they don't represent a significant threat individually ([[DemonicSpiders unless they're carrying a couple of particularly annoying missiles]]) and they're easily recognized by their yellow-colored medium pods that come equipped with their moths, but they're ''everywhere'', and they'll drop whatever they're doing to attack you if you're carrying so much as a few pieces of scrap metal. It doesn't take long before to figure it out that killing them by the dozen becomes a routine action during every cargo trip.
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* ''{{Spore}}''[='=]s SpacePirates. They're weak, come in groups, and sometimes they send fake distress signals to lure you in or attack your colonies for spices. You can set up sentries to protect colonies but having to travel all the way to one in the middle of nowhere just to pick off the last of them gets old real quick.

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* ''{{Spore}}''[='=]s ''VideoGame/{{Spore}}''[='=]s SpacePirates. They're weak, come in groups, and sometimes they send fake distress signals to lure you in or attack your colonies for spices. You can set up sentries to protect colonies but having to travel all the way to one in the middle of nowhere just to pick off the last of them gets old real quick.
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* ''VideoGame/{{Hardwar}}'' has the pirates. They're (mostly) lightly armed so they don't represent a significant threat individually ([[DemonicSpiders unless they're carrying a couple of particularly annoying missiles]]), but they're ''everywhere'', and they'll drop whatever they're doing to attack you if you're carrying so much as a few pieces of scrap metal. It doesn't take long before killing them by the dozen becomes a routine action during every cargo trip.

to:

* ''VideoGame/{{Hardwar}}'' has the pirates. They're (mostly) lightly armed so they don't represent a significant threat individually ([[DemonicSpiders unless they're carrying a couple of particularly annoying missiles]]), missiles]]) and they're easily recognized by their yellow-colored medium pods that come equipped with their moths, but they're ''everywhere'', and they'll drop whatever they're doing to attack you if you're carrying so much as a few pieces of scrap metal. It doesn't take long before killing them by the dozen becomes a routine action during every cargo trip.
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* In the ''AceCombat'' games, normal mook planes and [=SAMs=] become annoying when you need to kill aces while they're around. They may ascend to DemonicSpiders level in Ace mode, where a single missile hit will almost always destroy your plane. The ballistic missiles in Ace Combat 04 are just '''really''' annoying to shoot down. If you watch the flight path replay at the debriefing, you'll notice they goes side to side and up and down in a sawtooth pattern. Even the GameBreaker QAAM missiles have a hard time with this one.

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* In the ''AceCombat'' ''VideoGame/AceCombat'' games, normal mook planes and [=SAMs=] become annoying when you need to kill aces while they're around. They may ascend to DemonicSpiders level in Ace mode, where a single missile hit will almost always destroy your plane. The ballistic missiles in Ace Combat 04 are just '''really''' annoying to shoot down. If you watch the flight path replay at the debriefing, you'll notice they goes side to side and up and down in a sawtooth pattern. Even the GameBreaker QAAM missiles have a hard time with this one.
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* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[ApocalypseCult Hammer of Light]] in ''[[FreeSpace|Descent FreeSpace: The Great War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.

to:

* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[ApocalypseCult Hammer of Light]] in ''[[FreeSpace|Descent ''[[FreeSpace Descent FreeSpace: The Great War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.
Is there an issue? Send a MessageReason:
None


* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[DoomsdayCult Hammer of Light]] in ''VideoGames/Descent: FreeSpace: The Great War'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.

to:

* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[DoomsdayCult [[ApocalypseCult Hammer of Light]] in ''VideoGames/Descent: ''[[FreeSpace|Descent FreeSpace: The Great War'' War]]'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Hardwar}}'' has the pirates. They're (mostly) lightly armed so they don't represent a significant threat individually ([[DemonicSpiders unless they're carrying a couple of particularly annoying missiles]]), but they're ''everywhere'', and they'll drop whatever they're doing to attack you if you're carrying so much as a few pieces of scrap metal. It doesn't take long before killing them by the dozen becomes a routine action during every cargo trip.

to:

* ''VideoGame/{{Hardwar}}'' has the pirates. They're (mostly) lightly armed so they don't represent a significant threat individually ([[DemonicSpiders unless they're carrying a couple of particularly annoying missiles]]), but they're ''everywhere'', and they'll drop whatever they're doing to attack you if you're carrying so much as a few pieces of scrap metal. It doesn't take long before killing them by the dozen becomes a routine action during every cargo trip.trip.
* The [[FragileSpeedster PVF Horus]] used by the PVN and later the [[DoomsdayCult Hammer of Light]] in ''VideoGames/Descent: FreeSpace: The Great War'' is the most fragile fighter in the whole game, with only half the hull hitpoints of the [[TheMario GTF Apollo]] the player starts the game with, and its extremely wide-set guns make it difficult for a Horus pilot to hit another fighter with all four of them. However, it is faster than ''any'' other fighter in the game, Terran, Vasudan, or Shivan. Fighting them in an Apollo, a [[MightyGlacier Hercules]], or God help you, a bomber, is an intensely frustrating experience on higher difficulties as they can use their burners to disengage at will and even ''outrun your missiles''. No need for a HighSpeedMissileDodge, all they have to do is ''run''.
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* ''VideoGame/WingCommanderPrivateer'' has the Talon fighter: a cheap ship flown by nearly every faction in the game, rarely armed well enough for even a mildly alert player to be in danger, and often piloted by SmugSnake pirates and [[EvilLuddite Retros]] who love to taunt you (though this can be satisfying if you kill them mid-taunt: "HEATHEN, feel the PURIFYING FIRE OF *boom*"). The asteroids are also very nearly perfect examples GoddamnBats - there's a ton of asteroid fields, they're destroyed in one hit, no one gets satisfaction from killing rocks, their impact can knock you into other rocks, the game's engine limitations can and often does cause them to spawn directly in front of you, the faster you try to fly through them, the denser they become, and the fields pull you out of autopilot, so you HAVE to fly through them - except they can kill even the best ship you can fly in two or three impacts.

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* ''VideoGame/WingCommanderPrivateer'' has the Talon fighter: a cheap ship flown by nearly every faction in the game, rarely armed well enough for even a mildly alert player to be in danger, and often piloted by SmugSnake pirates and [[EvilLuddite Retros]] who love to taunt you (though this can be satisfying if you kill them mid-taunt: "HEATHEN, feel the PURIFYING FIRE OF *boom*"). The asteroids are also very nearly perfect examples GoddamnBats of GoddamnedBats - there's a ton of asteroid fields, they're destroyed in one hit, no one gets satisfaction from killing rocks, their impact can knock you into other rocks, the game's engine limitations can and often does cause them to spawn directly in front of you, the faster you try to fly through them, the denser they become, and the fields pull you out of autopilot, so you HAVE to fly through them - except they can kill even the best ship you can fly in two or three impacts.

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