Genre Savvy / Tabletop Games

  • Acererak, the lich responsible for the Tomb of Horrors, clearly knows your average group of adventurers very well. The whole place is littered with Schmuck Bait and ways forward that are hidden behind much more obvious paths, the Rule of Three is exploited, and he even made a low-grade copy of himself, complete with illusion of a Collapsing Lair and a bag of loot containing a map to a faraway, nonexistent dungeon.
  • Changeling: The Lost has the Talecrafting rules in the sourcebook Swords at Dawn: characters can purposely force Tropes to occur at will because they realize their own lives work by the rules of stories. The book actually suggests TV Tropes as a good place to find examples of patterns to use!
  • Metagaming is actually an option for player characters in Grimm. The Gaming trait covers knowledge of such things as fairy tales, fantasy novels and films, fantasy card and board games, narrative video games, and the game Traps and Trolls. Since it covers not only knowledge of fairy tales, but things that are either directly or indirectly inspired by them, you can use this trait to cast or identify spells, recognize fairy tale settings or characters, and determine the weakness of fairy tale characters.
http://tvtropes.org/pmwiki/pmwiki.php/GenreSavvy/TableTopGames