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Rearranging the examples by how soon they usually become available in most games; removing the examples in specific games from the general and moving them to the appropriate bullet points. Fiend equipment can't count as Game Breaker in SMT I and II because they have very few encounter rate (I) or drop rate (II) at 1/256.


* Most games have Victory Cry (sometimes with another name, such as [[VideoGame/DigitalDevilSaga Auto Soma]]), a passive skill that ''completely heals'' the character who has it after every battle. While these may not be much help ''during'' combat, they make grinding and regular dungeon exploration quite easy. In games where SP healing is rare or expensive, the game might as well be over as soon as you get these skills; naturally, it's on par with your LastDiscMagic.



* The Fiend equipment from ''I'', ''II'', and the ''IV'' duology. While the Hinokagutsuchi is the InfinityPlusOneSword in all of these games, the Fiend equipment go another step further and utterly destroy any remaining balance, with absurd strength and accuracy surpassing any other weapon in the game. The only downside is how obscenely rare they are, especially in the former two games where they effectively only have a 1/65536 chance of dropping. While the ''IV'' duology lowers the importance of the weapons, the accessories are still incredibly powerful, with effects such as total ailment immunity, reviving with full HP upon death, and in ''Apocalypse'', one that massively strengthens all of Nanashi's attacks that stacks with Awakened Power, which has its own entry below.

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* The Fiend equipment from ''I'', ''II'', and the ''IV'' duology. While the Hinokagutsuchi is the InfinityPlusOneSword in all of these games, the Fiend equipment go Most games have Victory Cry (sometimes with another step further and utterly destroy any remaining balance, with absurd strength and accuracy surpassing any other weapon in name, such as [[VideoGame/DigitalDevilSaga Auto Soma]]), a passive skill that ''completely heals'' the game. The only downside is how obscenely rare character who has it after every battle. While these may not be much help ''during'' combat, they are, especially in the former two make grinding and regular dungeon exploration quite easy. In games where they effectively only have a 1/65536 chance of dropping. While SP healing is rare or expensive, the ''IV'' duology lowers the importance of the weapons, the accessories are still incredibly powerful, game might as well be over as soon as you get these skills; naturally, it's on par with effects such as total ailment immunity, reviving with full HP upon death, and in ''Apocalypse'', one that massively strengthens all of Nanashi's attacks that stacks with Awakened Power, which has its own entry below.your LastDiscMagic.


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* The accessories dropped by some of the Fiend {{Superboss}}es are incredibly powerful. Matador's grants immunity to Gun, Light and Dark on top of greatly boosting agility (accuracy and evasion), White Rider's adds a resistance to all four elements on top of Victory Cry, and Trumpeter's combines Phys Repel with Enduring Soul (revive with full HP once in battle).


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* As with the previous game, accessories dropped by the Fiends continue to break game balance. Mother Harlot's grants immunity to ''all'' ailments on top of Enduring Soul, while En no Ozuno's grants a massive boost to all attacks, which when equipped on Nanashi, stacks with Awakened Power below.
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* Idun's SignatureMove, Golden Apple, both heals the party a moderate amount and raises all of their stats. What makes this so powerful is the level you can access this skill: Idun can be fused at level 42, about mid-way through the game. To put it in perspective, by the time a player can fuse her, they likely only recently got access to Ma-kaja skills (that raise a *single* stat for the party) in the mid-late 30's, Chironup's Cautious Cheer (which is a little short of Luster Candy) a little earlier, Luster Candy (which raises all of the party's stats) doesn't come until endgame at level 67-70, and Tao's Light of Order (which is Golden Apple with Dekunda for good measure) is not available until the last quarter of the game (even on a NewGamePlus due to the nature of the "demon"), and she leaves before either the final dungeon or the final boss, leaving you without that skill. Therefore, from the moment you fuse Idun, you can access a level of buffing that the game doesn't expect you to have for another 30 levels, with a party heal tacked for good measure. The only thing stopping it from being completely broken is its prohibitively high cost, but its common for players to keep Idun until the end of the game thanks to how powerful Golden Apple is.

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* Idun's SignatureMove, Golden Apple, both heals the party a moderate amount and raises all of their stats. What makes this so powerful is the level you can access this skill: Idun can be fused at level 42, about mid-way through the game. To put it in perspective, by the time a player can fuse her, they likely only recently got access to Ma-kaja skills (that raise a *single* stat for the party) in the mid-late 30's, Chironup's Cautious Cheer (which is a little short of Luster Candy) a little earlier, Luster Candy (which raises all of the party's stats) doesn't come until endgame at level 67-70, and Tao's Light of Order (which is Golden Apple with Dekunda for good measure) is not available until the last quarter of the game (even on a NewGamePlus due to the nature of the "demon"), and she leaves before either the final dungeon or the final boss, leaving you without that skill. Therefore, from the moment you fuse Idun, you can access a level of buffing that the game doesn't expect you to have for another 30 levels, with a party heal tacked for good measure. The only thing stopping it from being completely broken is its prohibitively high cost, but its common for players to keep Idun until the end of the game thanks to how powerful Golden Apple is.is, especially if you re-fuse her in order to boost her skill levels so the cost of Golden Apple is reduced.
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