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Moments pages are Spoilers Off. You Have Been Warned.


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    In General 
  • In the previous game, you could shoot NPC's hats and they'd fall off... now it can happen to you. If you lose a hat you own and you leave it, you can always retrieve your hat from your horse, no matter how many times you lose it. This is also true in the clothing options at your tent.
    • One NPC, a crass barfly named Jon, will chase you down if you steal his coonskin hat and fight you to take it back!
  • The sheer amount of detail Rockstar put into the game can be described in one simple line. "Horse testicles change size depending on the weather."
  • The various ways and animations used when the gang breaks you out of jail, such as Arthur stealing a cop's sandwich, or Dutch/Hosea getting them drunk.
  • Literally any time John or Arthur have a good laugh. Especially John with his hilarious wheezing.
  • Just find a Donkey and look at Arthur or John riding on it. Instant comedy gold!
  • Arthur is Rockstar's most customizable protagonist since CJ. As a result, you can play the game as a fat (or extremely skinny), long-haired and bearded, blood-covered weirdo. People likely won't want to interact with him, but it's possible.
  • Due to the amazing ragdoll effect, it’s hilarious to see Arthur Morgan slip, slide, and tumble whenever he runs into a tree, boulder, or even a carriage while riding a horse. You’d be forgiven for deliberately inflicting this on Arthur just to watch him stagger.
  • As this video shows, it's possible to fire a shot from your gun into the air to scare someone... and randomly kill a bird flying overhead in doing so!
  • In an art gallery in Saint Denis, there is a room that contains nothing but nudes, highly reminiscent of an old caricature.
  • If you run into the Saint Denis barbershop, the glass doors will visibly and audibly crack as you charge in, but the barber will not as much as flinch and will cheerfully offer his services.
  • The fact that most of the gang members have badass names for their horses...
    Arthur: Boadicea
    Hosea: Silver Dollar
    Dutch: The Count
    John: Old Boy
    Javier: Boaz
    Bill: Brown Jack
    Micah: Baylock
    Charles: Taima
    Sadie: Bob
  • Birds will die instantly if they come into contact with any object while they're flying. This happens to include Arthur, who will not react in the slightest to a duck bouncing off the side of his head while on the back of his horse at full gallop. Even better, since this results in a clean kill, it's possible to get a good profit by running into various birds about to take off, and selling their undamaged remains to the nearest tanner or butcher.
  • If you are wanted in one state, have just dealt with bounty hunters there and then go hide in a state where you're not hunted in, one of the "Greet" lines Morgan may ask from passersby is among the lines if "Hey, uh, have you seen any bounty hunters around here?" and if you then greet them again, he'll continue "Err, just wondering."
  • Given the number of outfits that Arthur, and later John, can buy at the various stores, and can be crafted by the Trapper, once he has been given the required materials, to say nothing about the regular clothing items that aren't in a particular set, and the fact that he can mix-and-match different parts of the different outfits, Arthur could end up wearing a bear hat, skunk boots, a sheepskin vest, leather gloves, a gambler's shirt, cowboy pants, a Winter coat, and a tie. Might be a little warm.
  • You often get the best comments from Arthur if you greet someone before antagonizing them, as Arthur will often have a snarky follow up to the greeting. Some gems with a random NPC include:
    Arthur: (Out in the wilderness) [GREET] Ah, it's so peaceful here, ain't it?
    NPC: Sure is, friend.
    Arthur: [ANTAGONIZE] So, take the hint and get the hell outta here.
    • Meeting someone on horseback:
      Arthur: [GREET] That's a mighty fine horse you have there.
      NPC: Why, thank you.
      Arthur: [ANTAGONIZE] How long have you been married?
    • Finding Uncle mooching around camp again (mostly hilarious for how cheerful Arthur remains as he says it):
      Arthur: [GREET] Lotsa work to do around here.
      Uncle: [Chuckling] Someone should get on that.
      Arthur: [ANTAGONIZE] Talk to me again like that, and I'll kick your teeth out of your ass, old man.
    • John gets some of these funny moments too.
      John: [GREET] That's some kind of animal you got there.
      NPC: (on horseback) Thank you.
      John: [ANTAGONIZE] I was talking to the horse.
  • The thought of John reading Arthur's journal after his death is pretty funny, saying how he says a lot of stuff in there that he never voices. Specifically the part about how maybe he should have married Abigail. [1]
    • John actually does read Arthur's journal entries, which we know because his own entries sometimes refer or respond to Arthur's, usually in snarky ways. For instance, Arthur mishears/misspells Jean Marc's name as John Mark; if you get a journal entry about Jean Marc as John, it opens by testily correcting Arthur on his spelling.note 
      John: It's spelled Jean Marc, Arthur.
    • John's less-than-stellar drawings, made all the funnier when compared to Arthur's detailed ones.
  • Arthur’s attempts to talk to the girls that give him the premium baths are hysterical in a Cringe Comedy sort of way. He can tell them about Mary and that his dog Copper used to take baths with him. Nothing kills the mood like talking about your ex and your dead dog. There’s also the fact that the bath girls are mostly reused character models from other (younger) women characters in the game. Arthur can awkwardly be chatting up anyone from Mary to Mary Beth to Charlotte.
  • Ladies and gentlemen, either the world's hardest cigar or the world's strongest thrower. Beware that the video may contain a minor spoiler.
  • If you’re in the middle of a dialogue on horseback and you get knocked off your horse, the dialogue will stop. Once you get back on your horse, neither will acknowledge what has just happened, with Arthur just saying something like "anyway, what were we talking about?" and the other person just picking up wherever they left off.
  • The first time you set up camp in Murfree Brood territory, you'll be accosted by two Murfee Broods. One holds a gun to your head while the other casually warns that their gang doesn't like outsiders, before they both ride off. You're given control back before they actually leave, so if you don't take kindly to being threatened by hillbillies you can stand up and gun both of them down, where upon Arthur calls out probably exactly what most people were thinking.
    Arthur: How about I camp where I want to?
  • You can go into Cinematic Mode while you're riding a horse alone or with some NPCs. But sometimes if you get into Cinematic Mode while you're riding a horse back to Shady Belle during "Dear Uncle Tacitus" and "Unshaken" plays in the background, once you reach your destination, sometimes your horse may not stop, and may end up crashing into the outside wall of the mansion, turning it into a Moment Killer!
  • Occasionally when you take a photo of yourself, your horse will walk into frame.
  • One of the magic lantern picture shows is about the wonders of the world at large. It's... not well-researched. Some of these "wonders" include the underground rat people of Britain that worship a garden gnome, a coal-powered war horse from Germany, the planned colonization of the North Pole and the complete absence of Italians in their own home country.
    • Another is the life story of Josiah Blackwater. One would assume it to be a sort of documentary about the man, but it is actually a godawful, blatantly exaggerated load of complete bullshit, loaded with Testosterone Poisoning and Deliberate Values Dissonance. The story portraying Blackwater as an uneducated, racist, sexist, pedophilic, psychopathically bloodthirsty lout, all while speaking of him as if he's one of the great American heroes, and the audience of the show seem to agree!
  • Whenever you talk to someone, Arthur/John and whoever you were speaking to often end the conversation with a generic line, regardless of the topic. This can lead to somewhat awkward moments where you and the NPC can share a heartfelt or serious moment, only to wrap things up with a chipper "Okay, I'll catch ya later then!"
  • If Red Dead Redemption 2 Was Realistic.

    Story Missions 
  • John apparently wasn't the sharpest tool in the shed prior to the events of the game, so when he suddenly comes up with a plan that impresses Arthur, Arthur quickly chalks it up to John's recent injuries.
    Arthur: You might be the first bastard to ever have half his brains eaten by a wolf and end up more intelligent.
    • And not too long after, when John said he wasn't that dumb:
      Arthur: Next time, let the wolves eat all your brain... then you'll be a genius.
  • After Bill gets into a fight at the saloon in "Americans at Rest", Charles throws a chair up and Javier smashes a bottle into another guy's head for no reason than to start fights themselves.
    • Before that, after Arthur annoys the two women away, Charles can be seen holding one of their hands before she leaves.
    • And at the end, this great little back and forth between Bill and Dutch, after Dutch gave everyone something to do
      Bill: What about me?
      Dutch: Well, exactly! What about you?
      Bill: Well, what does that mean?!
  • Pretty much everything about Arthur and Lenny's drunken adventure in the mission, A Quiet Time. Highlights include a set-up for a brawl followed by a Smash Cut into a line dance with the brawlers, an out-of-nowhere slapfight with Lenny, Arthur's drunken screaming of "Lenny!", and Arthur getting so hammered he sees everyone as Lenny, with jumbled button prompts as the icing on the cake.
    • When Arthur sees two gang members roughing up on Lenny while finding him a second time, he goes in for a very awkward conversation:
      Arthur: Leave the kid alone, you goddamn animals...
      Stranger: Who do you think you are talking to?
      Arthur: Nobody... I'm talking to nobody...
      Stranger: What did you say?
      Arthur: What?
      Stranger: I said, what did you say??
      Arthur: Get lost, buddy!
      Stranger 2: Shut up, mister!
      Stranger: Yeah, shut your mouth, mister!
      [cue the stranger about to hit Arthur before a Smash Cut to all the guys having the aforementioned line-dance party, including Arthur and Lenny]
    • Arthur can accidentally walk in on a couple having sex, and walks out chuckling to himself after the woman shouts at him to get out.
    • If you open the door after everyone turns into Lenny, the couple will both be Lenny too and just scream when he stumbles inside, and so does Arthur. This is actually necessary for completing the mission with the highest rating, as one of the optional objectives is to “catch Lenny in the act.”
    • Lenny is drunk enough to rub his right cheek after Arthur instigates the slapfight...by slapping his left cheek.
    • Arthur and Lenny wandering around a pigpen laughing hysterically.
    • When leaving the bar, still extremely drunk, two cops try and arrest the two. Lenny is immediately taken down, but Arthur can attempt to run. Keyword being attempt, the sequence is slow and hazy, Arthur stumbles, and the button prompts are screwed up (the last one not showing which button). During the chase:
      Deputy: Stop right now, you drunken fool!
      Arthur: NEVER!!! YOU'LL NEVER TAKE ME ALIVE! I'M AN AMERICAAAN! LIFE, LIBERTY, AN'A PURSUIT'A HAAAPPINESS!
    • If you manage to get away, Arthur wakes up in the middle of the woods the next day (probably a few miles away from town).
      Arthur: Oh, you moron, Morgan...
    • Alternatively, if Arthur gets arrested, he wakes up in jail with Lenny, and has a funny conversation with the guard:
      Deputy: You pair of degenerates... there's a fine for drunken violence in this town. You're just lucky no one was killed.
      Arthur: Hey, we didn't start a thing!
      Deputy: Yes you did.
      Arthur: Well... I don't remember.
    • If you get drunk after this mission and go around greeting people in town, Arthur may do a callback to the mission:
      Arthur: LENNY! Oh, not again...
    • Arthur screaming Lenny's name stuck with the fandom so much that it's one of two of the most requested things fans ask Roger Clark to do as Arthur.
  • Reverend Swanson's drunken antics in the mission that introduces the poker minigame, up to and including wandering onto a bridge in front of a train, and Arthur's frustration at having to bail him out at every turn.
    • When a drunken Swanson gets his foot stuck in the tracks, right in the path of an oncoming train:
      Arthur: What have you done with your FOOT?!?!
      Swanson: It appears to like this place, and wants to stay.
      Arthur: Get your foot outta here— TWIST YOUR LEG, YOU DRUNKEN BASTARD! —- GOT IT, COME ON!
      [Arthur pulls Swanson to the edge of the bridge. The train barrels past, inches away from them, a second later.]
      Arthur: ...WHAT THE HELL IS WRONG WITH YOU?!
      Swanson: WHAT THE HELL IS WRONG WITH YOU?! THROWING ME OFF A BRIDGE LIKE THAT!
      Arthur: THERE WAS A GODDAMN TRAIN YOU CRAZY BASTARD!!!
    • This gets even funnier if you play it after the "drunken adventure" listed above (and because Arthur wakes up relatively close to this mission if you escape the cops, you probably will), since we now know that Arthur is no less susceptible to Alcohol-Induced Idiocy.
  • Arthur and Uncle's exchange in Polite Society, Valentine Style.
    Uncle: You are a sad man, Arthur Morgan. But I know you love me.
    Arthur: Desperately. You're my favorite parasite. [Beat] No, wait, ringworm's my favorite parasite, you're my second-favorite parasite.
    Uncle: Very funny.
    Arthur: I lied. Ringworm, then, rats with the plague, then you.
    • Right before this, Uncle hints that he was a bit wild back in his day, and that folks called him the "One-Shot Kid". Arthur replies, "Okay... I'm not gonna ask why."
    • Also, during the wagon ride to Valentine, Mary-Beth, Karen and Tilly sing a joke song about meeting "a friend in Valentine/Strawberry/etc." During one time, two of the ladies sing one town name, while Karen sings another town name at the same time. Mary-Beth and Tilly spot the mistake and chide her for screwing up, before they get back to the town name again. This doubles as a Throw It In! moment during the recording that was left in the final game!
    • When they get right into town, Uncle and Arthur discuss what the plan is.
      Uncle: Well, we're going to do what any self-respecting maniac does: put the women to work!
  • During "Pouring Forth Oil IV":
    Sean: You know, my da always used to say-
    [All three simultaneously:] John: Not the da! // Charles: No, no... // Arthur: (sighs) Not this again!
    Sean: Fine! Damn you three. Sulky, Angry, Scarface. A right barrel o' laughs.
    • And later on, when Arthur and the gang have robbed everything from the passengers on the train and are prepared to leave...
      Sean: Arthur, we got a problem. There's two arseholes on horses.
      Arthur: [offscreen] How many, you say?
      Sean: I just see a pair of them.
      Arthur: [walks out] Alright, in that case, we're fighting... [calls out] Marston, Smith, get ready.
      Lawman: [approaches the gang] You men come off the train now, do you hear? [Arthur and Sean hide out near the crate, with Arthur looking at Sean] We said, you men come out now!
      Arthur: There's only two of you, you fools! We got a whole lot less to lose! Why don't the two of you ride away? That way, neither of you get killed! Goddamn liberties...
      Sean: Heh heh... There's a few more of them turning up.
      [a few more lawmen arrive at the crash of a piano, and Arthur is screwed]
      Arthur: Me and my big mouth.
  • After John gets scarred, Arthur starts calling him with the moniker "Wolf Man"; what does John ask Arthur to do in Valentine? Steal a herd of sheep!
  • Upon riding into Rhodes, Sadie prepares to violently rob the general store. Arthur scolds her and tells her to shop like a normal person.
  • Uncle gives this absolute gem of a roast when Marston first bought the Beecher's Hope ranch in its initial pitiful state.
    Uncle: Oh darling Abigail, I’ve changed! Come live with me in this outhouse I wouldn't ask my worst enemy to take a shit in!
  • After John, Uncle, and Charles finish building Beecher's Hope, they celebrate with a night of drinking, singing, and shenanigans overlaid with some drunken singing.
  • During the Valentine Bank job, Arthur can choose to have Karen play a "lost little girl" or "drunken harlot" as she enters the bank. If the latter option is chosen, Karen unbuttons her blouse, goes into the bank loudly looking for a man and pretends to have slept with a random customer.
  • When the gang rescues Jack, you can be forgiven for assuming the Braithwaites and/or Bronte and his men did horrible things to him. Reality is — they didn’t. Indeed, little Jack gushes over them as if they were simply his babysitters rather than, y’know, his kidnappers. This leaves John bewildered by Jack’s calling Mr. Bronte ‘Papa Bronte’.
    John: Don’t call him that, please.
  • When a shipwrecked Arthur finally finds the remnants of the gang on Guarma, it's initially a very heartwarming moment. The group has been through shitshow after shitshow at this point with no end in sight, and are just happy to see each other. Things are so dire that for once Dutch doesn't even have the makings of a plan, but they're happy. Cue the group finally noticing the armed men the audience has been able to see creeping onto the scene the whole time. By that point, the group seems more resigned than worried, as evidenced by this gem from Dutch.
    Arthur: So, what's next?
    Dutch: I don't know...
    (Armed men arrive.)
    Dutch: (sounding extremely exasperated) Well... next I guess we're gonna get shot.
    • Dutch turns on the charm in an unsuccessful attempt to talk their way out, but snaps back as his story is doubted.
      Dutch: No, I'm in the habit of looking like this.
  • The entirety of the mission "An Honest Mistake". Full of banter and ribbing between Arthur, Uncle, Bill, and Charles as they discuss and go through a robbery that goes wrong.
    • When Uncle tries to get out of actually participating in the robbery.
      Uncle: I got a serious medical condition.
      Arthur: Yes, you are a compulsive liar.
      Uncle: No need to be like that. Charles, have I ever lied to you?
      Charles: I hardly know you.
      Uncle: Exactly.
    • Arthur doesn't seem very fond of Uncle either.
      Uncle: I bring a gift. The great gift of information.
      Arthur: So you got some tip-off, so now I can risk my neck and make you some money while you lounge around.

      Arthur: As long as we get paid, or you get shot, I'm happy.
      Uncle: You are a sick man, Arthur Morgan. A very sick man, indeed.
  • Early on in Chapter 3, while working on making Rhodes' law enforcement like Dutch's gang, one of four escapees who climbed on a moving train stands up and gloats at Arthur, who is pursuing the group on horseback. He promptly hits his head on a bar, knocking him off the train and under Arthur's horse, if you feel so inclined. The cop riding with Arthur is fine with this.
  • Arthur ends up having to save Tilly from an old enemy of hers, bringing their leader back to her alive.
    Foreman: Do you have the first idea what you're getting into? I'm Anthony Foreman!
    Arthur: Well, thanks for the introduction, Anthony. Is that Foreman with an E? I want the undertaker to spell it right.
  • Pretty much the entirety of banter between Arthur and Micah during "A Short Walk in a Pretty Town":
    Arthur: Oh Sean... you idiots!
    Micah: Is he dead?
    Arthur: Look at him, of course he's dead! How could you not think this was a trap?
    Micah: You sure you wanna talk about this now, Morgan?
    • If Arthur didn't managed to kill the Grays in the gunstore before Micah breaks in.
      Micah: You're getting sloppy, Morgan.
      Arthur: You see that window on Sean's skull? Don't talk to me about sloppy.
    • As the two holed up in the store fighting off the Grays.
      Micah: So, yeah. I'm thinking the Grays might been on to us after all.
      Arthur: Now it's sinking in?!
    • Bill didn't get spared from Arthur's dressing-down either.
      Bill: Well, how the hell was I to know?
      Arthur: Let me see... they set us up once before, they didn't like us, we destroyed their farm, should I go on!?
  • Though the mission to rescue Jack is wholly serious, you can’t help but chuckle when you see Dutch literally dragging Missus Braithwaite down the stairs by her collar and she thumps down. Every. Single. Step.
  • After blowing up the cannons together on Guarma, Arthur and Micah will run and shove at each other like schoolchildren
  • As the hot air balloonist calls Sadie a delicate flower, she casually spits onto the ground.
  • After pulling Sadie up, the hot air balloon Arthur and her are in starts crashing down.
    Arthur: I think we gonna crash...
    Sadie: You have a real habit of stating the obvious, Arthur.
  • After rescuing Eagle Flies.
    Arthur: You okay?
    Eagles Flies: Sure. I enjoy being tortured. Clears the mind.
  • In the mission "The Bridge to Nowhere", John and Arthur prepare to smoke a cigarette each... until they realize they're next to a wagon filled with dynamite. Cue throwing the cigarettes away at the same time.
    • More specifically they silently turn to each other, then the wagon, then back to each other before immediately throwing the cigarettes away.
  • When helping Marston work around his new ranch Charles may pull the race card in an epic bout of snark.
    Charles: Working for the white man for no pay. How did it come to this?
    Marston: Oh. Uh... do you need money? Because I can give you money.
    Charles: [laughs] No, I'm just messing with you.
  • If you get arrested while playing as Arthur, there's a chance Dutch will come and bail you out of jail, playing it off like you were just drunk and that's why you did what you did to get arrested. Topped off by Arthur responding that he must (and this is a direct quote!) "reassess his relationship to wine." You can't help but think Arthur might be making fun of Dutch a bit.
    • It's also pretty funny how Hosea can get Arthur out by bribing the guards with bottles of booze.
  • Arthur getting arrested is actually kind of funny. He pouts in his jail cell like a child in time out.
  • In the epilogue, if you get arrested in Blackwater there is a chance that Abigail will storm in, understandably pissed, and ask the deputy if the pair can just hang you together right then and there before pistol-whipping him and rescuing John.
  • In the epilogue, John will be working at a ranch and asked to help a the rancher's wife deliver a foal, and a bit later invited him to the main house for a drink. John is oblivious to her intention, even as he casually reveals he's married, prompting the lady to backpedal.
  • The treatment of Milliken during breaking John out of prison. Between Arthur asking him to continue the countdown, and his honest curiosity if he should restart from one or go from four, the whole thing is perfect pitch Black Comedy.
  • When Arthur kicks Herr Strauss out of camp (in both Low and High Honor modes, but especially in High Honor), we get this funny bit in this otherwise serious scene:
    Strauss: [confused] I'm—
    Arthur: Leaving!
  • In a nice bit of thematic Soundtrack Dissonance, heroic military brass music plays as you kill members of the Army as you escort an officer to a train so he can escape the wrath of his superior officer who wants to send him to the gallows for helping the Wapiti.
  • Colm O'Driscoll is about to hang, and his smug demeanor evaporates when he realizes Dutch and Sadie have his men dead to rights. Then we get some hilarious black comedy when he looks to the rooftop for his sniper, only to spot Arthur waving cheerily at him.
  • Though the final train robbery is played as a mostly serious and climactic mission, there is one bit of comedy gold toward the beginning as the gang realizes that the train is showing absolutely no sign of stopping at the station like they expected.
    Arthur: (as the train is barreling past him) Should I just... sneak on now?
  • During the mission "Urban Pleasures" after the robbery goes south (due to the station having barely any money) and the gang crashes the streetcar they were escaping in, Arthur expresses his exasperation at the whole thing:
    Arthur: We each made 15 dollars. Oh, and a quarter... Don't forget the quarter!
    Dutch: (heavily concussed and throughly over it) Shut up, Arthur.
  • The mission "Country Pursuit", while mostly a nightmare of a mission being in a swamp full of gators, not to to mention the unkillable Bull Gator still has some laughable moments, mainly from Dutch and Arthur's Snark-to-Snark Combat.
    • This gem from the beginning.
      Dutch : Come now, Arthur, it take more than a prehistoric reptile to scare you?
      Arthur: I just want you to meet your match when it comes to an ancient predator with a big mouth.
    • Thomas made his opinion on Angelo Bronte very clear to Dutch and Arthur.
      Dutch: You know Angelo Bronte?
      Thomas: spit
      Dutch: Exactly.
    • And then when they found a broken trap, which Thomas suspects caused by the Bull Gator.
      Arthur: Fantastic... well, let's hope it bites you first, Dutch.
    • Which backfires hard to Arthur when they really encounter the beast, as it attacks and drags Jules to the water.
      Thomas: That's it, I'm going in.
      Dutch: No, no, we can't lose the boat! Arthur'll go.
      Arthur: I will?
    • Then, when Arthur recovers Jules and they are being chased by the monster:
      Arthur: Fire of a couple of warning shots just to pretend you care!
      Dutch: I GOT YOU COVERED!!!
    • And then, when they manage to rescue Jules and are patching him up:
      Arthur: You're gonna be okay, son, you're gonna be okay. Just thank your old uncle Dutch.
      Dutch: I heard that.
  • The failed bank robbery is a terrifying and stress-inducing mission, but there is a little dark humour:
    John: I don't think we can hold them off much longer!
    Lenny: Dutch is working on it!
    John: That is not what I want to hear right now!
    • If Arthur wishes, he can simply hide behind the bank counter with Dutch and do nothing, leaving his compatriots to do the shooting until Dutch prepares the dynamite.
  • Though the scene where Arthur finds out he has tuberculosis isn't played for laughs, there's his response to the doctor asking him if it's possible to get somewhere warm and dry where he can rest, as if the gravity of the situation hasn't really hit Arthur and the denial's setting in.
  • During the mission "That's Murfree Country", when Arthur initially asks Charles to ride with him, Charles initially holsters a Cattleman's Revolver. However, upon finding out where they are heading, he swaps the revolver for the Sawed-Off Shotgun. Must be he figures those Murfrees need to be shot with a bigger round to kill them.
  • When Dutch reveals himself to Cornwall in mission "Just a Social Call", Arthur's confused gesture in the background just screams "WTF are you doing Dutch!?".
  • When Arthur returns to camp on his final ride to expose Micah as the traitor, Micah is far from amused to see him.
  • When Arthur takes Jack fishing, they encounter the Pinkertons looking for them and the rest of the gang. Upon hearing how much he's worth, we get this gem from Arthur.
    "Five thousand dollars? For me? Can I turn myself in?"
  • In the penultimate mission of Chapter 2, John needs Arthur to buy a sniper rifle for his plan as he himself cannot do it due to a prior argument he had with the clerk. If you go into the store but come back outside without the (free) gun, John asks if you have the rifle; Arthur answers with a simple, slightly gleeful "Nope" which greatly annoys John.
  • The Running Gag of John threatening to kill Uncle continues in the epilogue, where they bicker Like an Old Married Couple.
    Uncle: This is a fatal condition I got here!
    John: And I'll give you another fatal condition!
    • Also this conversation:
      John: A barn will take the three of us six months to build.
      Uncle: Oh, you don't build a barn, dumbass. What do you think this is, 1785?
    • Similarly, when John first shows Uncle the decrepit shack he's bought, referring to it as his and Abigail's potential dream house.
      Uncle: I've had better nightmares than this dream. (mockingly) 'Oh, darlin' Abigail, I've changed! Come live with me in an outhouse I wouldn't ask my worst enemy to take a shit in.'
  • If you choose to hang Cleet, a bystander will start clapping and comment "Well done!"
  • After being shot by both Dutch van der Linde and John Marston several times in the chest/face, how does Micah react? He casually walks away and does a little giggle and shrug before collapsing into the snowy ground. He acts less like he's going to die in a few seconds and more like he's (nonverbally) saying, "You know what, forget it. I'm gonna go get a sandwich."

    Strangers and Side Missions 
  • You can run across the Ku Klux Klan in the game as they welcome a new member and burn a cross. The newbie accidentally sets himself and another member ablaze and the rest of the Klan run off as the grand wizard calls after them.
    • If you loot the burned Klan member, you'll find a letter from him to his family, where he condemns them for their tolerance of others while justifying his own racist views by calling himself a "man of science." Again: this "man of science" could not light a cross without setting himself on fire.
    • Even better, there's more than one possible encounter. Another one involves three members trying to set up a cross to burn... only for it to fall on them and crush two of them to death. If during either encounter you then beat up their leader, you can pick up a note, which has hilarious and petty details about them; For a few examples, they are trying to figure out robe materials that won't set ablaze so easily, and that they don't serve Spanish food on their meetings.
    • In another encounter, four Klan members get angry when they learn that they are the only ones at the rally, throw their torches onto the ground and stomp on them. Two are set alight and the other two flee in panic.
    • In Saint Denis, you will encounter Norris Forsythe, a eugenics supporter who spouts some of the most idiotic, hateful, batshit insane racist pseudoscience about the purity of the white race, comparing non-whites and women to mere animals. If you decide to attack himnote , you'll find that not only will you not lose honor, you won't get a Wanted level, even though there's a police officer standing not twenty feet away from you. You know what that means. You get to do whatever you want to him, and nobody in the game will punish you for it. Shoot him in the balls. Punch him in the kisser (he'll flee rather than fight back). Lasso him up and drag him with your horse across town. Feed him to the gators. Feed him to a bear (after lugging him halfway across the map on your horse). Drown him in a shallow pool. Set him on fire. Throw him in front of the train tracks, or off a cliff, or off a waterfall. All the things you wanted to do as a high Honor player, you can visit upon him with no repercussions. And it feels soooooo good.
  • A random event outside the gunshop in Rhodes has a man showing off his gun to his friend, only to accidentally shoot him in the face. Shocked at doing this, he immediately runs and hitches his horse in an attempt to pull a Karma Houdini. Better yet is that you can easily and immediately hogtie him and put him in jail for a few bucks.
  • One random encounter you can come across in Valentine sees two men standing by a window and laughing at something they see on the inside. Have Arthur chase them away and look inside yourself, you're treated to a chubby man on all fours on his bed, being spanked by a woman as he keeps shouting for her to spank harder. Eventually he'll see Arthur peeking and freak out, telling the woman to shut the blinds and that he'll kill Arthur if he tells anyone.
    • Another random encounter is if you approach a window with three men gawking inside, you’ll see a couple high as a kite in bed, with the husband crawling around and falling over himself as he mumbles sweetness in his wife’s ear before passing out on the floor.
    • The third and final variant is simply peeking on a woman getting undressed. If you stare too long, she sees you and shoots a shotgun at you alerting the whole town making you wanted. As you run away, Arthur says that he deserved that.
  • The sidequest "He's British, Of Course", introduces you to "Margaret", a woman animal wrangler... who happens to be a mustachioed man who pretends to be a woman on stage to sell more tickets. Margaret has just lost his circus' zoo, and sends you to fetch his zebra, his tiger and his two lions. Turns out, the zebra is a mule painted with stripes, the tiger is a cougar painted orange, and the first lion is a dog. So the last animal should be another dog, right? Wrong, it's a genuine lion who's caused quite a carnage inside Emerald Ranch, and Morgan is forced to kill it when it charges. Between Margaret, his airheaded assistant (who actually is female and wonders why she can't be the "lady animal tamer" of the show), and their wild animals, this mission is one of the most ridiculous ones in the game. A special mention has to go to when you find Margaret’s zebra. The game tells you to get the ‘zebra’ to follow along behind you, but if Arthur/John climbs on, get ready for a painfully slow ride with every person you bump into ruthlessly mocking you, as a banjo plays sarcastically in the background.
    Arthur: ...Your stripes better not rub off on my pants.
    • After returning the "zebra", Arthur/John will start to comment, only for the caged animal to let out a loud juicy fart, causing the protagonist to make a brief disgusted face before continuing.
  • Walk into the bar at Valentine and you might bump into a man with a Hair-Trigger Temper that challenges you to a duel for doing so. Accept the challenge and walk outside with the man and, while you stand opposite each other and prepare to duel, the challenger starts fumbling his words and then just passes out drunk at the ground.
    Drunk: WHOAH! Whoah... Ground's comin' up real fast... (Whump)
    Arthur: [sighs] Saves me the trouble, I guess...
  • One random encounter you likely won't be spared of even if you're trying to play a good Arthur is when you come across a man checking his horse's leg. The man will be distracted by you showing up and as he looks at you, his horse freaks out and kicks him dead.
  • A truly black comedy begins when you cross the path of Professor Bell in St. Denis. His goal is to create a painless method for euthanizing criminals. Of course, his invention turns out to be the electric chair. He recruits Arthur to obtain 100 gallons of moonshine for him, then obtain the permit (out of Arthur's own pocket no less), and track an outlaw near the Grizzlies to obtain a "volunteer" for the device. He then invites you to attend the demonstration, which you can a day or two later. To say it goes poorly would be gross understatement, with both the convict and the Professor being electrocuted to death.
    Man: That... don't seem humane.
    Woman: I think it's mighty fine.
    • The ride back to St. Denis with the captured outlaw in tow has great Black Comedy of its own. Arthur fills him in on the situation, before happily describing in great detail what lightning does to livestock; to the outlaw's horror as he can only repeat "No!" in an increasingly terrified tone. Arthur's cheerful tone makes it even funnier: while it first it almost looks like he's actually trying to reassure the poor guy, it quickly becomes clear that he doesn't actually have much faith in the humanity of the procedure and is just getting some kicks trolling him instead. Especially when McDaniels is reduced to Inelegant Blubbering, and Arthur still won't shut up. If Arthur gets ambushed on the way to the Professor, Arthur displays a mock concern for his welfare after the assailants are evaded or dispatched. Arthur can also submerge McDaniels' face under the water of the surrounding swamp, and all he can do is struggle to grab an occasional breath.
    • The outlaw himself - McDaniels is amusing on his own, being one of Rockstar's textbook depraved weirdos. He's wanted for murder, bigamy, and "immoral animal husbandry," to which both Arthur and the Professor both express confusion and a desire not to know. When you capture him, you find out: McDaniels has pledged himself to the pursuit of freedom: that is, the freedom to marry as many of his livestock (plural) that he wants and murder anyone who tries to stop him. When you find him, he's assembled a cabal of followers all dedicated to his vision of "living free." It's like a bizarre, bestiality-themed version of Dutch.
    • Arthur also gets a great one-liner in when learning just what Bell's asking of him:
      Bell: Now, listen, I don't need that much...
      Arthur: How much?
      Bell: [Reluctantly] 'Bout a hundred gallons —
      Arthur: Of 'SHINE?!
      Bell: Yes, thereabouts!
      Arthur: Why?!
      Bell: Alright, I'm trying — I'm building a machine. A machine of love!
      Arthur: [Scoffing] A hundred gallons of hooch, an' love's gonna come pretty cheap.
  • In one mission, Arthur encounters an incredibly weird couple in Bray and Tammy Aberdeen. The two are practically all over each other, flirting and hanging off of each other. Seems almost Sickeningly Sweet...then they start mentioning that they grew up on the farm together and talk about "our" ma and pa. Arthur's face as the realization kicks in needs to be seen to be believed.
    Tammy: Where are my manners?! The drinks!
    Arthur: Yeah, I could definitely use a drink...
  • The stranger mission "Oh, Brother" is full of this. Basically, two twin brothers are trying to demonstrate that their manliness is superior to the other's alleged complete lack thereof to show off to a local woman. In doing so, they ask you to perform a number of...tests on them. This involve things such as shooting bottles off their heads (with the bottle becoming increasingly smaller, and their footing less stable), punching them in the chin, chest, and groin all while they insult each other and encourage you to keep on abusing them/putting their lives in danger.
    • The final part of the mission is the icing on the cake. The siblings' final challenge to each other is to hurl themselves over the Cumberland Falls in barrels. As they go over, Arthur and the woman speed downstream on horseback to find them. When they find the two brothers lying on the shore near their broken barrels, they react to their harrowing near-death experience by renewing their sibling friendship, vowing never to let anything come between them again and leaving the woman to stand there in disbelief.
    • If you start their mission as Arthur, but don't finish it as him, you can come back as John to continue it. This means that their puerile spat can continue unabated for years.
  • If you shoot Herbert Moon in the head, he just appears later with a bandaged head and tells you "As long as America lives, I live!" Sure, they could have come up with a way to prevent you from shooting him altogether, but not having the option to see Moon suffer a bit wouldn't feel right. There is however a darker explanation for this, namely that he may be immune to disease and could be unkillable thanks to a Deal with the Devil.
  • The escalating absurdity of an NPC's dedicated search for someone named Gavin. First, his nasal accent is mildly humorous, with some assistance from the word Gavin. Then, you see him again, still looking. Then you see him looking in the woods, far from where you first saw him. And then he can still be found looking for Gavin after the years-long Time Skip. In a bit of a Deconstruction, he has forgotten who Gavin is and what he looks like; he is disheveled and half out of his mind; and he complains of how he has wasted his life looking for him. But after he tells you of how he has wasted his life, he continues to ask about like he used to. He is basically the Logical Extreme of a Flat Character.
  • EVERYTHING about Charles Châtenay. From his lewd paintings that results in patrons fist-fighting each other (Arthur/John laughing his ass off all the while), to cross-dressing as a geisha and casually mentioning he shat on someone’s bar because he needed to go to the restroom to flat out-Frenching Arthur/John as a sort of distraction. Although the last part with Arthur becomes Harsher in Hindsight when you realize that Charles possibly could have contracted TB from doing this.
    • He even gets hit on by a random passerby; Charles seems receptive to the man's advances, but the man realizes what he's dealing with (a hairy Frenchman in a dress and sporting some deep cleavage) and disgustedly backs off. Charles' response? A simple shrug, as if to say, "Oh well, his loss."
    • And shortly after that interaction, he spots one of his mistresses out with her husband, and tries to avoid them. As he walks past, the husband checks him out, almost recognizing him, and his wife misreads it as him checking out another woman, slapping him and stomping off, complaining that all men are the same.
    • It all comes to a head when Charles' art is exhibited in the Galerie Laurent. Starting off small, as Charles does his usual strange speaking with a woman there to observe the art, completely unrecognizing, or just flat out ignoring, her clear disapproval of the nude painting. Then it becomes clear they're all nudist paintings...then people start recognizing their loved ones in his paintings. The whole exhibition quickly goes down a spiral of chaos which leads to a brawl between the male guests, and the women storming out in outrage of it all, the eldest woman even dishing out some Handbag of Hurt to Charles while chastising him, which makes him dramatically fall to the ground and cower away. All while Arthur/John just smiles from ear to ear and laughs his ass off at the sheer absurd hysterics they're witnessing.
      Châtenay: Clothes are civilization, repression, death. To be naked is to be free, innocent, alive! Like Buddha said, you know... we are all just here to fuck!
      Woman with Spectacles: (gasp) Well, that explains the decadence of those hottentots.
      Man in Black Coat: Hey, you got a picture of my wife here! In her... delicates!
      Young Woman in Blue Dress: Henry, is that your behind?! Why would you be showing it to that man?!
      Grey-Haired Man: That's my mama! As nude as the day she was born!
      Young Woman in Blue Dress: Stop looking at my husband's buttocks!!
      Grey-Haired Man: Stop looking at my MAMA!!
      Young Woman in Blue Dress: Well, maybe she shouldn't exposed herself like that!
      Grey-Haired Man: This is disgustin'!
      Man in Beige Coat: The nerve on you!
      Grey-Haired Man: That's it! (smashes his wine glass on the floor and clocks the other guy in the face)
  • One stranger mission has you try to interview several famous gunslingers to get information about the life of another gunslinger, Jim "Boy" Calloway. One of these gunslingers, Emmet Granger, makes you shovel pig shit in exchange for a story. When he refuses to tell a story about Calloway, Arthur/John decides that since he cleaned the place up, he can mess it up. He sets off a stick of dynamite in the manure pile, covering the whole property, along with Granger, in pig shit.
  • There's an unreachable treehouse in a large tree on the cliffs overlooking Mexico in Hennigan's Stead. Someone actually lives there, and is clearly voiced by a man doing a poor old woman impression. Not only does she (he?) tell you to bugger off, they'll obviously object if you start shooting their home; the whole situation is so odd it feels like it's a setup for a Monty Python sketch: "Cowboy meets old lady living in tree."
  • The whole side-quest where you help out a pair of escaped convicts (both of whom are implied to be wrongly convicted) named Mr Black (who is white) and Mr White (who is black). The two of them both hate each other yet decide not to abandon each other and they bicker like a married couple, it gets especially absurd in the final part of the quest where Arthur/John finds the two of them living together and squabbling.
  • The side-quest where you help a woman researcher locate dinosaur bones all over the map. As you work your ass off finding all the 30 bone locations, you're probably thinking, "Sweet, I'm helping this lady prove dinosaurs existed" since you know it's proven today. Then after mailing her every location in the epilogue, John is invited to her home a few days later to which she introduces him to her discovery... which is a bizarre creature she's composed out of every single bone you found for her, leading to a mix-and-match dinosaur creature she believes could swim, fly, had walrus teeth and so on. John will look at the skeleton with a dumbfounded face as she proudly describes it, then as she says she will share the credit with him, replies that he'd rather not be given any credit, and tries to excuse himself. At least she gives you a cool knife for your troubles.
    • When you meet her as Arthur, she explains how she's digging for dinosaur bones and Arthur, with visible surprise, says "those are real?!". When the researcher wearily confirms that, yes, dinosaurs are real and are "all around us", Arthur clearly misunderstands her because he starts glancing around with a nervous expression, as if expecting a dinosaur to appear and kill him.
  • The Hunting Requests side quest ends with the benefactor giving John a taxidermied squirrel dressed in John's default outfit from RDR1. Funny in itself, as is John’s bewildered interaction with the utterly deranged taxidermist, but what follows really sells it. John takes it back to Beecher’s Hope and puts it on the mantle, and the sight of it stuns Abigail. Pretty much any time you return to the ranch from then, the squirrel statue is missing, hidden in increasingly odd places around the ranch, until finally it disappears completely and can be found atop Mt Shann. The mental image of Abigail furiously heading all the way to a snowy peak the next state over just to get rid of the thing boggles the mind.
    • Even better, when Abigail asks what the squirrel is suppose to be, John simply says "It's art," in a tone that sounds like he's both immensely proud of it and that he's unable to understand how Abigail doesn't see it for the work of art it is.
  • Mary’s the only important person in Arthur’s life that you can’t meet in the epilogue as John. What’s funny is the member of her family that you can indeed find, her dad (whom Arthur hated and treated Mary and her brother like crap). You can find his body a little outside the church in Armadillo just laying in the middle of the road with no explanation. He’s marked as a stranger.
  • The live shows you can go see in Saint Denis are hilarious. You can even cheer them on or antagonize them which adds to the hilarity. The more you do it (either positively or negatively), the more Arthur gets into it.
    • The longest show you can see is when you go on a "date" there with Mary in Chapter 4 (since it's the only time you go there in an actual mission). Arthur can antagonize the performers while she just sits politely watching the show and makes normal observations about what's going on. The first section is a song and dance about the various locations in the game. He can say such gems like, "Ain't nobody wanna go to Valentine!" "Saint Denis stinks!" and "Stop singing about geography!" The next section is a fire dancer (whom the crowd loves) and he can tell her, "Catch on fire!" See it here.
    • Even without antagonizing the dancer, Arthur and Mary still engage in a bit of Black Comedy.
      Arthur: You can see how this can go horribly wrong.
      Mary: I hope she stays away from the curtain.
    • Arthur's comments when the The Cancan Song dancers come on stage.
      Arthur: Now, this is more like it!
      Mary: Arthur!
      • Some other hilarious lines he yells during the performance are "SHOW THEM BOTTOMS!" and "NICE BLOOMERS!"
    • The snake dancer always gets bitten by said snake.
    • If you run into the aforementioned dwarf side mission, they'll invite you to come see them. The show involves people trying to beat up Bertram and Magnifico exposing Miss Marjorie's breasts.
    • You can get invited to participate in some of them. One of them is a bullet-catching act where you're supposed to shoot a magician in the mouth - you can shoot him wherever you see fit. Another is where you can fight the world’s strongest woman and boy does she put up a tough fight.
      • The bullet trick seems to be a classic: the magician hides a bullet in his mouth, has his assistant fire a blank at him, staggers back as if horribly injured, and then "reveals" the bullet caught between his teeth. It seems a bit worrying that he's asking Arthur, who quite clearly is not the type to just carry a revolver loaded with blanks around, to participate, but if you indulge him by shooting him squarely in the teeth with a live round, he catches it for real.
        Arthur: I'll be damned. How did he do that?
      • The magician doesn't take it as well if you shoot him elsewhere; as he shrieks in pain, the curtains close to the sound of cheery ragtime music. He even has special dialogue if you shoot him in the groin.
        Magician: I don't have teeth there! I'm not a Venus flytrap!
    • The normally pretty progressive/respectful of women Arthur (meaning he's likely just being a Troll) can tell the female snake and fire dancers some variant of "You should be making someone supper!" He'll also say "Women shouldn't be doing this!"
    • Sometimes if you press "ANTAGONIZE", Arthur will just let out a hilarious loud groan.
  • In Saint Denis, you can go to a cinema to learn the story of Josiah Blackwater, who, among other things: had a full beard as a child, beat a bear in a fist fight (while still a child) and ground her cubs into sausage while she watched in horror, wore a live possum as a hat and kept it on his head after it died because it had been his only friend, etc.
  • If you go back to the park in Saint Denis and talk to the Chelonian guy as John, he'll tell you there's a new prophet and you should go to the initiation. Once you go back to the location where you first found them in Chapter 2, they all shout "CHELONIA!" and jump off the cliff. In a bit of Black Comedy, once they're all dead John will also shout "CHELONIA!" You can choose to jump off the cliff or not.
  • A subtle one but in Chapter 4 there a string of Stranger Missions for a man named Algernon who asks you to collect some exotic materials for him. The majority of these items are orchids, 92 in total for the whole quest chain. In other words, you're collecting Flowers for Algernon!
  • Going back to the gunsmith in Rhodes after rescuing the guy from his basement gets...awkward.
    Arthur: Ah well, we've all kidnapped somebody.
    Gunsmith: (hopefully) Really?!
    Arthur: (horrified) NO!
  • There's a side mission in the park with a lake in Saint Denis where a professor is testing remote controlled boats. After much complex explaining to Arthur of what he's doing, Arthur exclaims, "Oh it's a toy boat!" Just the way he delivers that sentence sounding like an excited child is hilarious.
  • One random encounter you can have involves an escaped convict asking Arthur to shoot off the shackles on his feet. If you do this, he'll give you a robbery tip. Later, you can run into him again: he was caught after the last time you met, subsequently escaped, and now needs you to shoot the chains off again. If you do, he vows that he'll owe Arthur forever. Arthur's response is an amused, "If I ever need to call in the favor, I'll be sure to hang around the sheriff's office. I'm sure you'll turn up there eventually."
  • If you agree to kill the wolves south of Appleseed Timber Co., one of the bodies you find has a Letter from St. Luke's Academy. It's an employment rejection letter; apparently the worker had applied for a job at the academy. It starts off with the headmaster politely telling the applicant that he didn't get the job, and that they're looking for something different in one of their teachers: namely any kind of higher education and/or knowledge in the subject matter. Then the headmaster, still politely, asks that the applicant not make good on his threat to "brutally murder [him] with a gardening hoe" for the rejection.
    "This is a good school and the boys and the boys should be spared by the sight of their headmaster being brutally murdered by a prospective history teacher and fencing instructor. I have advised the police of your threats and ask that you do not come within 20 miles of me or the Academy again."
  • Skinner Brother and bounty target Elias Green has a bear hat which John can steal:
    John: I'm gonna take this headpiece for myself.
    Elias: That's mine, Mister!
    John: And you belong to me. So I guess that makes it okay.
    • Elias proves to be a resistant target:
      Elias: (while hogtied) I'm gonna bite you!
      John: You better damn not.

    Camp Interactions 
  • Have Arthur walk around camp and antagonize his fellow gang members enough times, and a cutscene will prompt one of the gang members to knock Arthur's ass out. When you wake up, you're lying outside the camp, meaning they literally dragged you out of the camp and dumped you somewhere while you were unconscious.
    • If you persist in doing it, they'll drag you further and further from camp each time.
      Youtube comment: The fact that the group drags Arthur out to the middle of nowhere and leaves him there, only for him to wander his way back to camp and continue roasting the hell out of everyone is honestly the funniest thing ever.
  • One encounter has Kieran talking to Sean about Colm O'Driscoll and his Bad Boss tendencies; however, Sean immediately catches on to the pronunciation of "Colm" that Kieran uses. And like the hot-headed Irish boy he is, he gets fussy and threatens Kieran over saying the name "properly".note 
    Sean: It's "Colom". In Ireland, we say "Colom."
  • If Arthur walks around in camp Covered in Gunge, Miss Grimshaw will scold him and orders him to wash himself up. When Arthur refuses, she slaps him in the face and forces him to wash his face clean while she watches. It’s like watching a mother making her child take a bath.
  • In Chapter 2, one of the antagonize interactions with Kieran has Arthur say “I just heard that Adler woman wants to cut your dick off and feed it to her horse. I told her it wouldn’t be much of a meal.”
    • A similar one to Sean if you talk to him on guard duty, "Don't shoot your pecker off, Sean. You're really going to have to aim to do that though."
  • Uncle actually managing to score a date with Miss Grimshaw. He immediately screws himself by asking her for ten dollars, roughly $275 today, to look nice for their date.
  • Gang members can randomly fart while in just hanging out in camp. Seriously. Uncle will own up to it, but most of them just casually let one rip and fan it away.
    • The men can also wander away to the treeline or other secluded spot and take a whiz. If Arthur walks up to them while they're doing this, the animation either has them quickly finish up, shake off, and walk away like absolutely nothing is going on... or stop mid-stream and stare at him until he goes away.
  • During the gang's celebration of Sean's return, Arthur can witness Karen and Sean drunkenly arguing, with Sean trying to make a pass at her. This culminates in the two deciding to do it in one of the tents, and they're not exactly subtle about it. A lot of Sean's dialogue makes it even more hilarious, but what really seals the deal is whose tent they were doing it in. It was John's.
  • During Sean's party, if Kieran is still tied up, Arthur can have a small exchange with him:
    Arthur: Cheer up, it's a party!
    Kieran: Can I get something to eat, please?
    Arthur: Feel free to sing along...
  • If Arthur hangs around inside Dutch's tent for too long, Dutch will get irritated and ask you to get out. If you keep on ignoring him, a cutscene will have Dutch shoving Arthur out of his tent.
  • When the gang holds up in Shady Belle, spend some time with the Marstons in their bedroom. John will repeatedly ask you to leave them alone. If you ignore the request, a cutscene plays showing John shoving you out of their room. You can then proceed to the hole in the wall and simply watch them from the outside.
  • If you have a mission that requires Arthur to speak to Dutch, and you make Arthur ignore him, he'll get frustrated and occasionally say the line "Yeah well, fuck you then!"
  • If someone beats you at dominoes or five finger fillet, they’ll gloat anytime you talk to them over the next few days.
  • A random encounter that happens in the morning is Uncle mooning Reverend Swanson by opening the back of his pajamas.
  • Micah may challenge Arthur to a game of Five Finger Fillet, prompting this exchange:
    Micah: Sit down, my dearest friend, and show me just what you got.
    Arthur: And forgive me if I slip and stab you in the face.
  • In one random scenario, Micah toys with Jack and makes an offer of a dollar if the boy can tell Uncle Arthur "about the pole in his ass." Jack, being a young boy, agrees and runs off. If you talk to Micah:
    Arthur: I'll give you a dollar... if you shut your mouth for five minutes.
    Micah: So touchy, Morgan. [feigns a tear in his eye]
  • Uncle's attempt to make conversation with Charles.
    Uncle: Read any good books lately?
    Charles: No.
    Uncle: You seen any plays?
    Charles: No.
    Uncle (somewhat desperately): You heard any good jokes?
    Charles: ...Yeah.
    Uncle: Well, alright! Fancy sharing it with me?
    [long pause]
    Charles: No.
  • One of Uncle's campfire songs is "One-Eyed Riley" (the vulgar version), and this whole song is pretty dang hilarious (Arthur humming some of the tune, Susan Grimshaw shouting "Shit, piss and corruption!" during the chorus, Uncle trying not to laugh through the whole thing, and the "Fresh fish!" line at the end)!
  • As Dutch and Molly's relationship starts worsening by the middle of Chapter 2, they start regularly arguing, with some things they say fire back at each other being pretty funny.
    • Molly while arguing sometimes will loudly complain about their sex life, accusing him of "not knowing anything about a woman's needs" and being too tired for sex. Dutch is not amused.
  • If you have Arthur antagonize Sadie enough, she will slap him so hard his hat falls off, unlike the other gang members who either walk away and choose to ignore him or will shove him after he's antagonized them enough.
  • If you get the "Thank you for all your work" when you greet Pearson, you can follow up with a "You'll make someone a fine wife someday" antagonize.
  • Combined with Moment of Awesome: The part when Javier sees Micah looking at a newspaper he's holding to his face.
    Micah: So what you starin' at?
    Javier: [beat] I don't know... you tell me.
    Micah: Yeah, well, the devil punishes people who stare.
    Javier: [confused, nods] That so?
    [Micah gets annoyed, puts down his newspaper, and gets up to bug Javier]
    Micah: Why don't you... [makes a mock heavy Mexican accent] fuck off back to Me-HEE-co? Eh?
    [Javier gets pissed, then approaches Micah, looks around, and socks him in the face]
    Javier: Why don't you fuck off back to hell? [walks off somewhere]
    Micah: [gets up and rubs his mouth, snickers] You hit like you dress... all feminine. [gets back to his seat, then takes the paper and looks at it]
    • With Patch 1.21 now out, there's a possibility you can see Javier kick ass in his pajamas! While in the aforementioned conversation with Micah!
  • Speaking of Javier, we get this little tidbit when he is genuflecting and praying behind a barrel when Rev. Swanson approaches:
    Swanson: You know... it's not too late to repent, my Mexican friend.
    Javier: Oh, well, in that case, I'm sure there's priests who will happily take your confession. [makes the Sign of the Cross before praying again]
    Swanson: You're doomed. [chuckles and looks at Arthur while pointing to Javier] He's doomed.
    Arthur: We're all doomed, Reverend. [Swanson rolls his eyes and walks away with an "I don't get it" look on his face, and Javier gives a thumb-up]
  • Bill expresses his distaste over people calling him dumb; hearing this, Uncle tries to comfort him. Might count as a Refuge in Audacity too.
    Uncle: Of course you ain't so dumb, Bill, you're just averagely dumb.
    Bill: [Visibly moved] Thank you. That means something.
    Later in the same conversation
    Bill: But it still hurts... People calling you dumb.
    Uncle: It's like when people call me lazy. I'm not lazy, I just don't like working. There's a difference. It's like you and thinking. You're not dumb, you just don't like thinking. That sort of it?
    Bill: [Looking almost like he had a breakthrough moment] Yeah... That's sort of it.
  • This tidbit between Bill and Strauss:
    Bill: So what do they eat in Germany, Strauss?
    Strauss: I'm Austrian.
    Bill: Oh. [Beat] So, what do they eat in Australia?
    Strauss: It's a miracle you don't fall over more.
  • To say Bill likes to drink would be an understatement, still, he doesn't seem to like people calling him a drunkard.
    Bill: [Calls out Javier who's just passing by] Who'd you call a goddamn drunkard!?
    [Bill falls off of his chair and is unable to get himself up]
    Javier: [Dripping with sarcasm] I got no idea.
  • Speaking of being drunk... You can listen to Reverend Swanson singing about not wanting to get drunk anymore... all the while he's either stoned or drunk and being a Hollywood Tone-Deaf! It's absolutely hilarious.
  • A drunk Arthur around camp.
    Dutch: You've been drinking, Arthur.
    Arthur: To your health!
  • In Clemens Point, Grimshaw may force Karen off a box, drag it to a more visible location, stand up on it and yell at the rest of the camp to do work.
  • During an otherwise serious conversation in Beaver Hollow when Bill tells Javier that he thinks John is the rat (even though John is the one who got arrested in the failed bank robbery), we get this when Arthur is near both of them:
    Bill: You still got your head up your ass, Morgan?
    Arthur: Probably, because all I'm hearing is shit!
  • Occasionally Dutch will hit on Mary Beth. If other members of the Gang are around they’ll glare at him like the creep he is.
  • While drunk, Arthur randomly goes up to people and sings (badly) a song about the killer of Mr Miller.
    • He also calls Strauss his favorite Austrian loan shark.
  • There's a hat hidden in a cave behind a waterfall. If you wear it and go into the camp, all the gang members will freak out because the hat makes you look like a policeman. For example Dutch will tell you he'll feel better when you take off that policeman's hat and Jack thinks you're playing dress-up.
  • You can find a letter to Lenny from his father where he asks Lenny to not say "ain't" where he wrote "is not" when he reads it to his mother.
  • Before Kieran returns to the Shady Belle camp a little worse for wear, Mary-Beth will scurry around camp worriedly asking if anyone's seen him. When she asks Pearson, he of course goes on a tangent about his days at sea and recalls that one of his shipmates might have been eaten by a shark. Intrigued, Mary-Beth asks if he thinks a shark came and had eaten Kieran, which he quickly denies.
  • Some members of the gang will mock Arthur for getting a bowl cut.
    Lenny: Did you cut that hair in the dark, Arthur?
    Micah: Have you been to the blind barber again?
    Bill: Who cut your hair? A blind person?
    Javier: Your hair looks...(strained) different.

    Red Dead Online 
The game proper
  • Much like GTA Online, various mission givers endlessly lampshade the Player Character's silent protagonist status, sometimes with a healthy dose of sarcasm.
    Alden: I find your reticence... charming. Real charming.
    Clay: This here's my brother Clyde. He don't talk. (Beat) Maybe you two would get along better?
  • Old Man Jones isn't quite all there in the head, which lends itself to some chuckle-worthy moments occasionally.
    Tom: Go away, old man. I told you to go away.
    Jones: I'll go away, mister Marshal. I'll go...
    Tom: Tom Davies, US Marshal.
    Jones: (walking out of frame) See, I'm going.
    Tom: Been sent on a trail of a band of killers.
    Jones: (yelling from a long distance) I'm still going!
  • The player wandering into Sean's cabin and scaring the shit out of him. Doubly funny since the player's character could've averted the scare by just saying something along the lines of "Excuse me sir?", but alas. Even funnier than that? Have your character headless!
    Sean: What the FOOK, buddy!?
  • There's one particular mission where you're tasked with either handling an outlaw to the sheriff or handling some random thug with the outlaw's hat to the sheriff dead in order to receive a bigger payout. The said thug can be handled with his head completely blown clean off and the sheriff will still recognize him!
  • If you try to resupply Cripps Trading Co. with poor quality/one-star pelts, Cripps tries to show his "enthusiasm" as much as he is able to.
    Cripps: Uhhh... no comment.
  • The Moonshiners update might just be the most hilarious update to have ever graced this game. With the ability to own an illegal Moonshine shack, it's entirely possible for you to have a fully working bar downstairs where you can act as a bartender for other players and get them completely shitfaced. And said shitfaced players? They can walk up to other players and slap them in the face. Or hug them!
    • There's also a band upgrade you can get for your bar. You can take over any instrument they're playing and play it yourself! Of course, if your character is drunk as a skunk, the music gets entirely ruined, to the point some of the other patrons at the bar react to it.
      Patron: Are y'all drunk?!
    • To add further to the hilarity, the drunker you get, the more Interface Screw happens, until it gets to the point where it just seems like the developers mashed random keys on their keyboards for each option.
  • Another gem from the Moonshiners update is a mission that you can get where you're tasked with escorting a patron back to his home from a saloon. After asking the patron to follow you, he will take a good five or six steps outside of the saloon before just flopping on the ground facefirst like a ragdoll. And it doesn't end there either, when you get to his home, the game just tells you to "drop the patron", which means you could neatly put him on his bed and leave the house, or, you can drop him straight on the cold hard floor, ransack his entire homestead and then leave, which is probably what you will do anyways.
    • The best part about the patron is that he looks completely dead when he ragdolls on the floor or when he's on your horse. Weekend at Bernie's anyone?
  • Etta Doyle's bounty has a priceless bug in it where if you wait long enough and reach the point where Etta calls off the search, the gang's AI will be set to run outside for their wagons and horses but that's it. They'll completely ignore anything you do, even if that means tackling Etta Doyle right in front of them, causing everybody to just run past beside you while you hogtie their leader and take her to jail!
  • One of the Legendary Animal hunts is a Beaver that hangs out nearby Annesburg. The mission has several different variations on how it can play out but one of those variations is the player finding a dead body and going to inspect it, only to suddenly be surrounded by an army of angry beavers led by none other than the Legendary Beaver itself.
  • Some of Cripps's musings while starting a Trader sell mission are pretty funny.
    Cripps: You ever wonder why it's called a "building" when it's already built? [Beat] Okay, sorry, too deep.
    Cripps: Don't come any closer, my breath is lethal. As it turns out, onions don't make for a great snack. Anyway, enough about my dietary habits...
  • The additional ammo capacity pamphlet is literally just a three-step illustration on how to stack ammo boxes neatly in the satchel, implying the reason for the previous ammo capacity was simply because the online protagonist doesn't know how to organize their inventory. It should be noted that the satchel isn't visible and there's no actual need to organize the inventory to begin with (e.g. a Grid Inventory), making the pamphlet's "justification" even more silly.

Player-made content/Everything else

    Interviews/panels 
  • In one interview, Roger Clark reveals that he's a fan of the first game, and by extension, a fan of John's. When he first showed up to work, he was almost instantly asked to start insulting John and had to carry his actor on his shoulder.
  • Noshir Dalal is a big guy; Steve J. Palmer (Bill's actor) once told a story of Noshir accidentally backing into him without noticing. Steve fell sending his facial capture helmet flying. The end result was Steve on the floor, Noshir wondering what just happened, and the animators laughing their asses off as on their monitors, Bill's head just went flying without explanation.
  • While filming one scene, Milton's actor John Hickok repeatedly called Dutch "Butch"; this turned out to be contagious, as after a while Rob Wiethoff accidentally started doing so as well.
  • Roger Clark had to rerecord several lines of Arthur talking to mare horses, as the original lines sounded way, way too sensual.
  • At one panel, someone asked a panel of most of the voice actors what they would do to change and improve the story, even a little bit. Curzon Dobell, the voice for Hosea, who up to now had been silent except for laughing at a couple cast member quips and greeting panelgoers, said, just loud enough to be heard...
    Curzon: Not die.
    • In the same panel, one person came up dressed as Agent Milton. The crowd, and most of the cast, booed him [jokingly], while Peter Blomquist (who played Micah) began yelling "PINKERTONS FOR LIFE!"
  • Ben Davis (who plays Dutch) relayed a story about how, early in the game's production, his young nephew looked him in the eyes and told him that he knew he was making Red Dead Redemption II. Not only could he not talk about it due to a non-disclosure agreement, he was sure the game would be called something like Red Dead Redux, or Red Dead Revolution, after the first two games were Revolver and Redemption, so he swore to this kid that he was not making RDR2. When the first trailer dropped, the cast watched it, and the title was confirmed to be Red Dead Redemption II. The rest of the cast were thrilled and excited. Meanwhile, Ben Davis was lamenting that he was a terrible uncle.
  • Upon being asked, at one panel, if they had completed the game yet, Roger Clark and Rob Wiethoff lamented that they had not finished the game as they both had small children and that left them with no time to play. Ben Davis, meanwhile, leaned in and said that he didn't have kids, and he had just 100% completed the game about a week prior.
  • At one panel, Ben Davis said that the first script he was handed for Dutch was 97 pages long... and that was just the monologues.
  • Ben Davis regularly refers to Dutch's Sanity Slippage throughout the story as "the cheese sliding off the cracker." Similarly, Roger Clark's favorite way to alert panelgoers that he's about to say something full of spoilers is to say "spoilers spoilers spoilers" beforehand.
  • Roger Clark revealed at one point that during the post-epilogue credits, during the scene where Mary Linton is standing at Arthur's grave, the actress who played Mary had prior obligations and couldn't be in the studio... so they had Roger do the motion capture in her stead, with the director essentially saying "You mind standing at your own grave and looking sad for a minute?"
  • Anytime Peter Blomquist excercises his Mean Character, Nice Actor tendencies, responding to a questioner's comment that Micah is the first video game villain he has physically wanted to hit with a genuine "Thank you." He also mentions that he had something of a You Bastard!/Player Punch moment towards the end of the game seeing his character kill/practically kill Arthur.
  • One panel attendee once said that they'd pay money for a google maps voice of Dutch. Ben Davis' response was an amused "Dutch would steer you wrong, wouldn't he?"

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