Another one is Beyond the Looking Glass, full of references to Alice in Wonderland. At the Tea Party, it has the foods with "Eat Me" written on them, and the following quote takes it to the extreme: "He pulls out a plate of pastries, each with a familiar type of masochistic command written on it. A few say "Eat Me," some say "Drink Me," and one particularly off-putting one says 'Call Me a Dirty Slut.'"
There are also some cupcakes that say "eat me" on them as items. This leads to hilarious snark in their item descriptions, like wondering if it's okay to take orders from suicidal cupcakes, and reason that, without the instructions, someone would shove the cupcake up their nose.
The fight against the a golden ring, from an old Crimbo event. What makes it funny is that most of damage done is self-inflicted.
You bend over to inspect the ring and stand up too fast. You get dizzy and run into a wall. You kick the gold ring across the room. It rebounds off a wall and hits you in the eye. You pick up the ring and toss it in the air. It lands in your mouth and gets lodged in your windpipe. What are the odds?
That, and the miss messages involving it just lying there.
You stare at the gold ring. It lies there, doing nothing in particular. The ring attacks the crap out of you. Nah, just kidding. The ring doesn't attack you. That isn't particularly surpising.
Attempting to pickpocket The Guy Made of Bees rewards you with... A handful of bees. Apparently the bees were so amazed you tried something so stupid that they forgot to attack you and ended up in your inventory.
Even the basics can inspire some choice giggles. I end up laughing every time I remember that Meat is the in-game currency, especially after taking the rigmarole of justifications contradicting themselves. Yes, Meat is the currency, but you don't kill any of the monsters. You just beat them up and take their stuff! But where did you get the yeti skin? The yeti was carrying it, of course!
The meat currency is perfectly lampshaded by the description of a huge gold coin from a faux-video game dungeon
A gold coin the size of your face is probably the most impractical form of currency you've ever encountered. Oh, wait — meat. Right.
The new Copperhead Club subquest (part of the ridiculously huge and circuitous MacGuffin Quest) brings a whole new meaning to jackassery. The proprietor of the club poisons you no less than three times. Not even one right after the other. He gives you an antidote each time you complete a leg of the subquest, and then tricks you into drinking poison again each time. When you switch champagne glasses to not get poisoned a second time, he reveals he poisoned his own glass. The third time, you refuse to drink from his "Totally Not Poisoned" champagne bottle and take a drink from your personal flask instead, only to reveal he swapped it for a poisoned flask! The sheer ludicrousness of the guy's jovialasshattery is matched only by your character's mounting fury, culminating in you beating nine circles of hell out of him until he finally gives you the item you need.
One optional quest has you playing the role of the Wicked Stepmother during Cinderella's ball, determined to find ways to humiliate her without it looking bad on yourself. You can...
Frame her for stealing
Drug her with booze or laudanum
Trigger her allergies with carnations, and taint the soap she uses to wash up with.
Make her trip while dancing
Drug her with ipecac and cause her to throw up, either in her purse, a punchbowl, or right on Prince Charming
Or any combination of the above. Black Comedy at it's finest.
The "Roll of Toilet Paper" item can be used to TP another player's campsite. If they don't have a dwelling set up at their campsite, you get this message
[Playername] hasn't got a tent or house, so you just start randomly tossing your toilet paper all over the ground where you think [they] sleeps. That was mean — you shouldn't make fun of poor people.
The "Brick" is used in the same way, thrown through a player's window to deliver a message. If they don't have a window...
[Playername] hasn't got a tent or house, so you just throw the brick at [them] when [they] aren't looking. It hits [them] in the face. That was mean — you shouldn't make fun of poor people.
The Sea Monkees quest has you rescuing members of the eponymous family from various dangers under the sea. Grandpa Sea Monkee is in a different pickle depending on your class. Accordion Thieves find him tinkering with a jukebox in a Dive Bar, which he tries to repair ala The Fonz. Unfortunately he misses and hits the glass casing, shattering it and causing the whole thing to implode.
Grandpa Sea Monkee in general is a fountain of gags. His purpose in the game is to give lengthy stories that unlock content when asked about key words. When asked about "Grandma", he replies:
Grandpa No, whippersnapper, I'm Grandpa Sea Monkee. Look, if you can't tell the difference, I certainly ain't the one to teach you. Don't you have parents? Or pornography?
The hobo selling combat items in Hobopolis plays it reasonably cool on the topic of his wares being for self-defense purposes only...until he gets to his last item.
Shopkeep: "And I've saved the best for last: I call it The Six-Pack of Pain."
You: "This appears to be eight empty beer bottles tied together on the end of a rope."
Shopkeep: "That's right. Ever smash someone in the face with a beer bottle? Concussion, little bits of glass in the eyes, bleeds like crazy! Well with this, you get eight times the bang for your buck, and the rope lets you swing it from a short distance away, so you don't have to get too close to the person that's threatening your life."