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Planning to create and expand individual subpages (Moments, Fridge, etc.) for the anime because there's a lot that can be written about it.

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* ''Funny/DevilMayCryTheAnimatedSeries''

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Making a dedicated moments page for this game instead of lumping it with the "franchise-wide examples".


* ''Funny/DevilMayCry2''



!! ''VideoGame/DevilMayCry2''
* The entire game, [[SoBadItsGood for all the wrong reasons]].
** The Ebony & Ivory handguns are very strong in this game, not only because of their damage output and high stunlock capability per se, but also because they lift lesser demons from the ground and make them float in mid-air even if Dante is just standing still.
** The [[EvilIsHammy scenery-chewing wizardry]] of Arius [[DrunkOnTheDarkSide once he loses his marbles]] and then [[VillainousBreakdown loses the fight]]. Mission 17 of Dante's disc will make you wonder how he could've ''ever'' been considered a legitimate threat.
** Dante's PreAsskickingOneLiner after fighting Arius is both a funny and awesome moment:
--->'''Dante:''' King? ...Yeah, (brandishes handguns) ''here's your crown''. (blasts Arius out the building)
* In his first boss fight, Arius can teleport around his office and sit on a table. Striking him enough while he's sitting knocks him so hard he briefly falls back-first on the floor. During his second boss fight, Arius will repeat this tactic but he sits on the edges of the pillars instead.
* The late-game revelation that Dante's lucky coin is a TwoHeadedCoin all along, which is also heartwarming because he actually intended to help Matier and Lucia from the start until the end instead of relying his decisions on some "heads or tails" luck. Lucia's reaction when she flips the other side of the coin sells it.
-->'''Lucia:''' He tricked me. That macho.
* When advertising the game's re-release on the UsefulNotes/NintendoSwitch, the marketing team decided to target the only aspect of the game that is adored, let alone liked; [[https://twitter.com/DevilMayCry/status/1171499167648075776 Dante's coat.]]
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* The Achievements and Trophies in the ''[[UpdatedReRelease HD Collection]]'' are mostly named from quote excerpts, references, or hilarious puns that refer to their specific objective in a way. Sometimes, the puns [[StealthPun require you to think for a while in order to understand their wordplay]]. For example, defeating Jokatgulm in ''2'' earns you the "What a Joke" achievement; '''Jok'''atgulm --> "What a '''Jok'''e".

to:

* The Achievements and Trophies in the ''[[UpdatedReRelease HD Collection]]'' are mostly named from quote excerpts, references, or hilarious puns that refer to their specific objective in a way. Sometimes, the puns [[StealthPun require you to think for a while in order to understand their wordplay]]. For example, defeating Jokatgulm in ''2'' earns you the "What a "No Joke" achievement; '''Jok'''atgulm --> "What a "No '''Jok'''e".
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** The inclusion of a cinematic HitStop effect on ''[=DmC=]'' and ''[=DMC5=]'' also adds to the hilarity of dramatically finishing the last enemy with a very simple attack. It's both funnier and more awesome for Vergil than the other playable characters; since he doesn't move while firing his Summoned Swords/Mirage Blades, he can kill demons while standing completely still and retaining his [[TheStoic stoic expression]].

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** The inclusion of a cinematic HitStop effect on ''[=DmC=]'' and ''[=DMC5=]'' also adds to the hilarity of dramatically finishing the last enemy with a very simple attack. It's both funnier and more awesome for Vergil than the other playable characters; since he doesn't move while firing his Summoned Swords/Mirage Blades, he can kill demons while standing completely still and retaining his [[TheStoic stoic expression]].expression]], yet the camera makes all of it look like a badass moment just like any other finishing attack.
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** The inclusion of a cinematic HitStop effect on ''[=DmC=]'' and ''[=DMC5=]'' also adds to the hilarity of dramatically finishing the last enemy with a very simple attack. It's both funnier and more awesome for Vergil than the other playable characters; since he doesn't move while firing his Summoned Swords, he can kill demons while standing completely still and retaining his [[TheStoic stoic expression]].

to:

** The inclusion of a cinematic HitStop effect on ''[=DmC=]'' and ''[=DMC5=]'' also adds to the hilarity of dramatically finishing the last enemy with a very simple attack. It's both funnier and more awesome for Vergil than the other playable characters; since he doesn't move while firing his Summoned Swords, Swords/Mirage Blades, he can kill demons while standing completely still and retaining his [[TheStoic stoic expression]].

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* Heaven Or Hell mode for all the games that feature it. Aside from the catharsis factor of defeating every enemy with [[OneHitKill a single hit]], it makes the entire story of the games into a joke. ''Every'' single boss starts off with a big introductory cutscene, claiming that they'll kill Dante, Nero, or the other playable characters... and then they go down in one shot. Depending on their death animation (For example, Agnus' death animation in ''[=DMC4=]'' has him flying across the room and screaming that he's an angel whilst struggling to pull himself up), the mode can make it look like each boss has a bad case of MinorInjuryOverreaction. The inclusion of a cinematic HitStop effect on ''[=DmC=]'' and ''[=DMC5=]'' also adds to the hilarity of dramatically finishing the last enemy with a very simple attack.

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* Heaven Or Hell mode for all For the games that feature it. it, the Heaven Or Hell mode highlights the fun factor in several ways:
** The fandom treats the cutscene version of Dante as a MemeticBadass mostly because he kills his enemies [[OneHitKill with a single hit]] during [[CutscenePowerToTheMax cutscenes, but not in normal gameplay]]. Then this mode got introduced in ''[=DMC3=]'' onwards; when [[OneHitPointWonder everything dies in one hit]], the feats of "[[FanNickname Cutscene Dante]]" can be replicated by players in-game.
**
Aside from the catharsis factor of defeating every enemy with [[OneHitKill a single hit]], hit, it makes the entire story stories of the games into a joke. ''Every'' single boss starts off with a big introductory cutscene, claiming that they'll kill Dante, Nero, or the other playable characters... and then they go down in one shot. Depending on their death animation (For example, Agnus' death animation in ''[=DMC4=]'' has him flying across the room and screaming that he's an angel whilst struggling to pull himself up), the mode can make it look like each boss has a bad case of MinorInjuryOverreaction. MinorInjuryOverreaction.
**
The inclusion of a cinematic HitStop effect on ''[=DmC=]'' and ''[=DMC5=]'' also adds to the hilarity of dramatically finishing the last enemy with a very simple attack.attack. It's both funnier and more awesome for Vergil than the other playable characters; since he doesn't move while firing his Summoned Swords, he can kill demons while standing completely still and retaining his [[TheStoic stoic expression]].

Added: 365

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--->'''Dante''': King? ...Yeah, (brandishes handguns) ''here's your crown''. (blasts Arius out the building)
* In his first boss fight, Arius can teleport around his office and sit on a table. Striking him enough while he's sitting knocks him so hard he briefly rolls on the floor. During his second boss fight, Arius will repeat this tactic but he sits on the edges of the pillars instead.

to:

--->'''Dante''': --->'''Dante:''' King? ...Yeah, (brandishes handguns) ''here's your crown''. (blasts Arius out the building)
* In his first boss fight, Arius can teleport around his office and sit on a table. Striking him enough while he's sitting knocks him so hard he briefly rolls falls back-first on the floor. During his second boss fight, Arius will repeat this tactic but he sits on the edges of the pillars instead.instead.
* The late-game revelation that Dante's lucky coin is a TwoHeadedCoin all along, which is also heartwarming because he actually intended to help Matier and Lucia from the start until the end instead of relying his decisions on some "heads or tails" luck. Lucia's reaction when she flips the other side of the coin sells it.
-->'''Lucia:''' He tricked me. That macho.
Is there an issue? Send a MessageReason:
None


* The end-result screen for each mission [[GameplayGrading grades how well you perform based on certain criteria]] and it follows the [[RankInflation D-S letter grading system]] just like the Style Ranks. Even if the number of criteria varies depending on the game, it's possible for the screen to spell out words or acronyms (when the individual results are read from top-to-bottom, followed the final mission rank at the side) using the letters A,B,C,D and S. Hilarity ensues when you get ranks like "ASSSSS" or when the screen spells out short words like "BAD", "DAD", "SAD", "ABS", "SASS", and so on.

to:

* The end-result screen for each mission [[GameplayGrading grades how well you perform based on certain criteria]] and it follows the [[RankInflation D-S letter grading system]] just like the Style Ranks. Even if the number of criteria varies depending on the game, it's possible for the screen to spell out words or acronyms (when the individual results are read from top-to-bottom, followed the final mission rank at the side) using the letters A,B,C,D and S. This also applies to the "Total Results" screen that summarizes the final ranks you achieved in all missions. Hilarity ensues when you get ranks like "ASSSSS" or when the screen spells out short words like "BAD", "DAD", "SAD", "ABS", "SASS", and so on.
Is there an issue? Send a MessageReason:
None


* The Achievements and Trophies in the ''[[UpdatedReRelease HD Collection]]'' are mostly named from quote excerpts, references, or hilarious {{puns}} that refer to their specific objective in a way. Sometimes, the puns [[StealthPun require you to think for a while in order to understand their wordplay]]. For example, defeating Jokatgulm in ''2'' earns you the "What a Joke" achievement; '''Jok'''atgulm --> "What a '''Jok'''e".

to:

* The Achievements and Trophies in the ''[[UpdatedReRelease HD Collection]]'' are mostly named from quote excerpts, references, or hilarious {{puns}} puns that refer to their specific objective in a way. Sometimes, the puns [[StealthPun require you to think for a while in order to understand their wordplay]]. For example, defeating Jokatgulm in ''2'' earns you the "What a Joke" achievement; '''Jok'''atgulm --> "What a '''Jok'''e".
Is there an issue? Send a MessageReason:
None


* The Achievements and Trophies in the ''[[UpdatedReRelease HD Collection]]'' are mostly named from quote excerpts, references, or hilarious {{puns}} that refer to their specific objective in a way. Sometimes, the puns [[StealthPuns require you to think for a while in order to understand their wordplay]]. For example, defeating Jokatgulm in ''2'' earns you the "What a Joke" achievement; '''Jok'''atgulm --> "What a '''Jok'''e".

to:

* The Achievements and Trophies in the ''[[UpdatedReRelease HD Collection]]'' are mostly named from quote excerpts, references, or hilarious {{puns}} that refer to their specific objective in a way. Sometimes, the puns [[StealthPuns [[StealthPun require you to think for a while in order to understand their wordplay]]. For example, defeating Jokatgulm in ''2'' earns you the "What a Joke" achievement; '''Jok'''atgulm --> "What a '''Jok'''e".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Achievements and Trophies in the ''[[UpdatedReRelease HD Collection]]'' are mostly named from quote excerpts, references, or hilarious {{puns}} that refer to their specific objective in a way. Sometimes, the puns [[StealthPuns require you to think for a while in order to understand their wordplay]]. For example, defeating Jokatgulm in ''2'' earns you the "What a Joke" achievement; '''Jok'''atgulm --> "What a '''Jok'''e".
Is there an issue? Send a MessageReason:
None


** Dante's BadassOneLiner after fighting Arius is both a funny and awesome moment:

to:

** Dante's BadassOneLiner PreAsskickingOneLiner after fighting Arius is both a funny and awesome moment:



* In his first boss fight, Arius can teleport around his office and sit on a table. Striking him enough while he's sitting knocks him so hard he briefly rolls on the floor.

to:

* In his first boss fight, Arius can teleport around his office and sit on a table. Striking him enough while he's sitting knocks him so hard he briefly rolls on the floor. During his second boss fight, Arius will repeat this tactic but he sits on the edges of the pillars instead.
Is there an issue? Send a MessageReason:
None


** The Ebony & Ivory handguns are very strong in this game, not only because of their damage output and high stunlock capability per se, but also because they lift lesser demons from the ground and make them float in mid-air.
** Mention must go to the [[EvilIsHammy scenery-chewing wizardry]] of Arius [[DrunkOnTheDarkSide once he loses his marbles]] and then [[VillainousBreakdown loses the fight]]. Mission 17 of Dante's disc will make you wonder how he could've ''ever'' been considered a legitimate threat.
** Mixed with awesome, is after the fight in Dante's disc:

to:

** The Ebony & Ivory handguns are very strong in this game, not only because of their damage output and high stunlock capability per se, but also because they lift lesser demons from the ground and make them float in mid-air.
mid-air even if Dante is just standing still.
** Mention must go to the The [[EvilIsHammy scenery-chewing wizardry]] of Arius [[DrunkOnTheDarkSide once he loses his marbles]] and then [[VillainousBreakdown loses the fight]]. Mission 17 of Dante's disc will make you wonder how he could've ''ever'' been considered a legitimate threat.
** Mixed with awesome, is after the fight in Dante's disc:BadassOneLiner after fighting Arius is both a funny and awesome moment:
Is there an issue? Send a MessageReason:
None


** The Ebony & Ivory handguns are very strong in this game, not only because of their damage output and high stunlock capability per se, but because they also lift lesser demons from the ground and make them float in mid-air.

to:

** The Ebony & Ivory handguns are very strong in this game, not only because of their damage output and high stunlock capability per se, but also because they also lift lesser demons from the ground and make them float in mid-air.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Ebony & Ivory handguns are very strong in this game, not only because of their damage output and high stunlock capability per se, but because they also lift lesser demons from the ground and make them float in mid-air.


Added DiffLines:

* In his first boss fight, Arius can teleport around his office and sit on a table. Striking him enough while he's sitting knocks him so hard he briefly rolls on the floor.
Is there an issue? Send a MessageReason:
None


* Getting ASSSSS ranks at the end of missions.

to:

* Getting ASSSSS ranks The end-result screen for each mission [[GameplayGrading grades how well you perform based on certain criteria]] and it follows the [[RankInflation D-S letter grading system]] just like the Style Ranks. Even if the number of criteria varies depending on the game, it's possible for the screen to spell out words or acronyms (when the individual results are read from top-to-bottom, followed the final mission rank at the end of missions.side) using the letters A,B,C,D and S. Hilarity ensues when you get ranks like "ASSSSS" or when the screen spells out short words like "BAD", "DAD", "SAD", "ABS", "SASS", and so on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Heaven Or Hell mode for all the games that feature it. Aside from the catharsis factor of defeating every enemy with [[OneHitKill a single hit]], it makes the entire story of the games into a joke. ''Every'' single boss starts off with a big introductory cutscene, claiming that they'll kill Dante, Nero, or the other playable characters... and then they go down in one shot. Depending on their death animation (For example, Agnus' death animation in ''[=DMC4=]'' has him flying across the room and screaming that he's an angel whilst struggling to pull himself up), the mode can make it look like each boss has a bad case of MinorInjuryOverreaction. The inclusion of a cinematic HitStop effect on ''[=DmC=]'' and ''[=DMC5=]'' also adds to the hilarity of dramatically finishing the last enemy with a very simple attack.
Is there an issue? Send a MessageReason:
Trimming the URL


* When it came to advertising the game's re-release on the ''UsefulNotes/NintendoSwitch'', the marketing decided to target the only aspect of the game that is adored, let alone liked; [[https://twitter.com/DevilMayCry/status/1171499167648075776?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1171499167648075776&ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fd2vb92%3Fresponsive%3Dtrue%26is_nightmode%3Dfalse Dante's coat.]]

to:

* When it came to advertising the game's re-release on the ''UsefulNotes/NintendoSwitch'', UsefulNotes/NintendoSwitch, the marketing team decided to target the only aspect of the game that is adored, let alone liked; [[https://twitter.com/DevilMayCry/status/1171499167648075776?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1171499167648075776&ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fd2vb92%3Fresponsive%3Dtrue%26is_nightmode%3Dfalse com/DevilMayCry/status/1171499167648075776 Dante's coat.]]

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* When it came to advertising the game for rerelease on the ''UsefulNotes/NintendoSwitch'', the marketing decided to target the only aspect of the game that is adored, let alone liked; [[https://twitter.com/DevilMayCry/status/1171499167648075776?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1171499167648075776&ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fd2vb92%3Fresponsive%3Dtrue%26is_nightmode%3Dfalse Dante's coat.]]

to:

* When it came to advertising the game for rerelease game's re-release on the ''UsefulNotes/NintendoSwitch'', the marketing decided to target the only aspect of the game that is adored, let alone liked; [[https://twitter.com/DevilMayCry/status/1171499167648075776?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1171499167648075776&ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fd2vb92%3Fresponsive%3Dtrue%26is_nightmode%3Dfalse Dante's coat.]]



* Basically, the rule of the world of ''Devil May Cry'' is "[[PercussiveMaintenance if at first it does not work, beat the crap out of it]]." Dante kicks the fake spear when it doesn't work in ''3'', Nero shoots the control panel when it initially fails to open the bridge, etc...
* Poor Dante has been impaled with his own swords so many times it's become something of a running gag and series tradition.

to:

* Basically, the rule of the world of ''Devil May Cry'' is "[[PercussiveMaintenance if at first it does not work, beat the crap out of it]]." Dante kicks the fake spear when it doesn't work in ''3'', Nero shoots the control panel when it initially fails to open the bridge, bridge in ''4'', etc...
* Poor Dante has been impaled with his own swords so many times it's become it became something of a running gag {{running gag}} and a series tradition.tradition.
* The many [[ArtisticLicensePhysics physics-defying]] moves that you can do in the games, such as launching enemies using [[LauncherMove High Time]], and then suspending the helpless demon in mid-air by continuously shooting at it with the Ebony & Ivory. It's also hilarious to know that you can slow down your playable character's fall from mid-air by shooting your guns.
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[[caption-width-right:350: [[MrFanservice "Smoking sick style"]] indeed.]]

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[[caption-width-right:350: [[MrFanservice "Smoking sick sexy style"]] indeed.]]
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!!Games with their own pages:

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!!Games !!Entries with their own pages:

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