At first, I gave the title "Walking Dead no second look. It's a pretty common name for a zombie, or any type of ghoul really. But then I realized the book isn't really about zombies. They're more or less cannon fodder, and in the worst cases, the equivalent of a natural disaster; which is bad, yes, and scary, yes. But worst and scarier are the human, living characters. The book isn't just about a group of survivors dealing with zombies. It's more than that; its about survivors dealing with other survivors. And more people have been killed from the other human characters than that have died because of a zombie. The zombies are endless and faceless, and they will be around for the duration of the series. Some characters, as the book has shown, will not. After understanding all of this, I realized that "The Walking Dead" doesn't refer to the zombies, at least, not exclusively. "The Walking Dead" are the human beings. "The Walking Dead" are the heroes. Which, given what this implies, makes the whole series even more grim.
Explicitly spelled out in detail almost point for point by Rick in issue 24.
Issue 48: during the Governor's assault of the prison, Lori and Judith were killed.
Consider: the fatal shot hit Lori. Her brain was not damaged. If she's lucky, the zombies devoured her corpse. If not, there might be half a reanimated Lori crawling around.
And then there was Judith. We saw the shot killing her mother, but there was no absolute indication that it killed the baby. If she's lucky, she was also killed by the gunshot. If not—and if Lori didn't get to reanimate—she and her mother would be devoured by the swarm of zombies. And yes, it can get worse: just imagine what would happen if Lori reanimated but Judith didn't. And yes, it can get further worse. If the gunshot killed but didn't destroy Judith's cranium, we just might have ourselves a zombie baby and its half-corpse zombie mum there in the prison...
Actually, the woman who shot Lori clearly yells at the Governor "You made me kill a fucking baby!" Most likely Judith was crushed under her mother's corpse, since she was barely a month old and babies are very brittle.
According to the Survivor's Guide, Judith is confirmed to have been crushed to death when Lori is killed.
Something that hasn't been addressed yet in the comics. Consider, whatever it is that reanimates the dead is possibly airborne, and everyone has it: thus, even if one dies of other causes he/she will still reanimate. Consider, the chance of miscarriages is that much higher in that world, due to (relative) lack of medical care, stress, etc. Now imagine if a baby is stillborn, or dies during childbirth...
It has been addressed. The virus is also airborne.
And one more thing. Again, recall that everyone can/will reanimate upon death, unless the brain is destroyed. Now imagine that a lot of people are scared and barely barricaded themselves against hordes of undead. Then, in the middle of the night, someone has a heart attack and dies. Bam! Suddenly there is a zombie right next to you. All it takes is a sudden sickness, or lack of medicine (e.g. diabetics), or just old age to claim someone, and suddenly your crammed safezone is breached—from within. Quite possibly, this contributes to many 'contained area' or 'safezones' to be overrun.
And do recall that, in the TV series, there was the gang protecting the retirement home, with old and possibly medically-dependent people. While (as far as I know) this hadn't happened, it was and still is a very real possibility.
In the show, apparently the only way to become a zombie is to be bitten by another one.
Not anymore.
The Vatos were confirmed to have been overrun in the unused season two premiere, and hinted at in the official trailers.
The Walking Dead contains lots of Nightmare Fuel already, but The Governor takes the cake in this category. Among the many nasty things he does, he collects the severed heads of those he's killed to feed his "biters" and sticks them in tanks, then sits and watches them complaining "there's nothing on TV these days." Nasty, right? Then you remember that anyone killed, bitten or not, rises as a zombie... and even after decapitation, the head is still animate unless the brain is destroyed...
And then there's the scene with zombies in the basement at the house at Wiltshire Estates. One wonders how the zombies got down there in the first place. Then, later, it's revealed that it's not the bite that turns people... any death will turn you into a zombie. So it's quite likely that those were the original owners of the house, who hid in the basement for safety and died of starvation. *shiver*
Many people have serious medical conditions, often genetic, that require surgery or extensive medication to fix. It will be more or less impossible to gain access to those things for a very long time, and those people are probably all dead now, that doesn't mean more won't be born. Since everyone who dies without head trauma reanimates, will anyone with a life threatening illness have to be executed, since they would essentially be time bombs? And if they do survive, will they be kept in isolation, prohibited from breeding or doing anything unescorted?
If we assume that the virus (or whatever) hit the whole world, and not just Georgia and the Carolinas, then industrial society is gone. With the attrition rate caused by the walkers (as well as secondary causes of death, like insufficient medical care, lack of clean water, etc.) and humanity shifting to survival mode, the world no longer has the population density, infrastructure or global communications necessary to support the way of life that most of us take for granted. And it's likely to stay that way for a long, long time.
In episode 4, during the large fish dinner at the camp, Dale is asked of why he bothers to wind up his watch everyday and his concern with time when it seems irrelevant in the current situation of the world. This lengthy discussion seems to just develop character or set up a Chekov's Gun for the end of the season, but it is never brought up again. Then you realize that Dale was the first to notice and inquire about the "time" in episode 6....
When Glenn outlines some rather thorough strategy to help get back the bag of firearms, yet still taking time to ensure that he is covered for multiple escape routes, Rick and Daryl look at him in surprise, and ask what he did before the "walkers" arose. Response? Pizza delivery guy. They don't ask about hobbies. As a young, urban and "normal" guy, he very likely has extensive experience playing war-like video games, giving him a solid grasp of fundamental combat strategy.
Further evidence for that theory - Glenn makes a reference to Portal when chatting with Maggie. He's definitely a gamer.
Also, as a pizza delivery guy, he has to be good about maneuvering through streets in order to deliver the pizzas quickly.
I'm almost shocked that, as he's Korean, nobody ever said it was from obsessively playing Starcraft.
Leaving the "Vatos" storyline without closure may be an example of Executive Meddling, but at the same time it leads to a rather pragmatic aspect. The group has been told that no cure is to be had, that the entire world has fallen to the zombie plague and there's nowhere to go. What reason is there for the group to expend what little fuel and food they have left going back into the death trap of Atlanta to let the vatos know about this? The leader G told Rick the only thing keeping them going was the hope of getting together enough of a crew to get enough vehicles going to get the elderly out of the city. What're they going to do exactly, dash that dream and tell them everyone is going to die and they're just wasting their time because there's nothing left?
As mentioned above, the show seems to work on the same rules as the comics, so it's entirely possible that one of the elderly patients died, reanimated, and attacked the group from the inside. Possibly worth mentioning is that material that wasn't used in the show shows that the retirement home was overrun.
However, said unused material has Rick saying something about the bodies they found - they were all shot in the head, execution style. It was implied someone broke in and killed them all for their supplies, perhaps as a foreshadowing to the Governor.
Word Of God states that Otis found the zombified Sophia and put her in the barn with the rest of the Walkers. This has led to a lot of questions concerning the timeline of the second season premier episode and how everything happened in the time that it did. But one has to realize that it wouldn't have had to be the infection that killed her for everything to happen. Sometime after disappearing and was bitten, we know this for a fact. Sometime after being infected she could've been running, tripped and landed on a rock with enough force to stop her heart. Maybe running without food and water sped up infection process. Maybe she fell down the same cliff Daryl did and didn't survive the landing. If her death was not long after her initial disappearance it's entirely possible Otis found and corralled her during the hours between the two incidents and still had time to go out and wind up shooting Carl and the deer together.
Another possibility is that, as a child, and therefore having a smaller body, it would likely take less time for the infection to take over.
It's also possible, considering recent revelations, that she was never bitten in the first place. She was a little girl walking alone through a forest. A lot of different ways for her to die.
She was bit on the neck, so that could have killed her first, and even still, Dr. Jenner said in TS19 that the reanimation process following was reported as taking as long as eight hours and as little as two minutes, so that same could be true of the actual infection and death.
In "Triggerfinger", Shane tells Andrea he's got to get some sleep because he's taking the graveyard shift as sentry (Ironic term indeed). But Shane staying up all night actually helps explain some of his actions. People who are sleep-deprived (remember, Shane is appearing in just as many daylight scenes as everyone else) get jumpy and irritable in the best of times. Couple the stresses of the Zombie Apocalypse with his current drama and the hours upon hours in darkness he has to sit there thinking he is the last and only line of defense, and his criticism of Rick makes sense from his perspective.
In the final episode of season one, Jenner wants them all to die in the CDC with him. He must be nuts, right? They leave and he whispers something to Rick, which we don't learn until the end of season 2 - everyone has the virus, when you die you'll come back as a walker, period. BRILLIANCE! Those who stayed were completely incinerated! Jenner was offering the group (who he was probably sure would die anyway), a chance to not come back as walkers, and thus further complicate whatever the rest of civilization was going through! He was trying to help them go out with dignity, and not as a shambling, rotting walker.
Many people have pointed out the lack of AR 15 from the Police Station armory. However Rick point's out thatthere are weapons missing, those weapon would have being the first taken.
In the final episode of Season Two: Lori looks horrified and backs away from Rick when he says he was forced to kill Shane. She refuses to let him touch her and runs away in disgust. Even after Rick clearly said it was in self-defence, after her explicitly telling him that Shane was a threat a few days before and that he had to deal with him, and moments after saying that she was there for him. Why? Because she still had feelings for Shane, and had been knowingly or unknowingly stringing him along for two seasons by this point.
Lori's apology to Shane seemed more obvious on this point. They reminisced and she acknowledged the significance of Shane possibly being the biological father.
Dale's RV has an upside down US flag hanging inside. An upside down flag means the person flying it is in trouble, which every survivor is...
In the season 3 premiere, Rick argues that it's very possible the prison could be a goldmine for supplies, remarking that since most of the walkers they've seen are guards and inmates (i.e. no apparent civilians have gone there seeking refuge,) the prison must have fallen pretty early. Given the recent revelation at the end of season 2, that'd make a lot of sense when you think about it: prisons are dangerous places, and any shankings (or worse yet prison riots) that happened after the infection would have probably doomed the prison pretty early.
One of the five prisoners they find in the cafeteria says that there was a massive riot, the likes of which they had never seen before. It most likely started as an average riot, but once a few people died, it shifted quickly into a walker infestation.
Out of all the women present Carol's hairstyle is the most practical. Being cut short and close to the scalp there's nothing long and flowing for a Walker to grab onto and pull her back.
The true fridge brilliance is that Carol was an abused spouse before the series began. Keeping her hair trimmed that short was likely to keep Ed from grabbing it.
This also ties into season three, when Carol is the one who tells Andrea to sleep with the Governor and then stab him in his sleep. She probably had that idea when she was still with Ed, and like Andrea, she failed, as she was still in thrall to Ed as much as Andrea is to the Governor.
A topic of much debate is how walkers are being killed more easily as the show goes; most people point out that the human skull is incredibly thick and takes a lot of force to puncture. However, the walkers are dead. Their bodies are decaying, which means that their skulls are getting weaker over time.
In the last episode of Season 3 however Rick, Daryl and Michonne come across the recently reanimated Woodbury soldiers that had been shot up by the Governor. Michonne still slices their skulls like a knife through hot butter and Rick finds the same ease with his small knife so this seems to be more of a case of Villain Decay.
The revelation that everyone is infected and any death will lead to turning neatly solves one of the logical problems with a zombie apocalypse: biting is a highly inefficient way to spread a disease and is unlikely to cause a large outbreak, let alone a global one; however, if everyone turns, then a large-scale outbreak is basically inevitable, since there are millions of people dying every second and many would still have fairly intact bodies afterwards. Grandma has a heart attack? Coworker trips and breaks his neck? Son drowns in a pond? All those would turn into walkers and proceed to attack and infect those around them, who would not know to fight back and would in turn infect those around them....
There aren't millions of deaths every second on the planet, maybe a couple every second or around 200.000 per day. But yeah, that should be enough to speed up the spreading of the zombies quite a bit. The strange things is how that fact is not common knowledge if that really was the main/most efficient way for new infections.
Using alarm when Woodbury Army is inside the prison complex. At first it looks like Rick and pack just try to scare them. Then you realise that the alarm is so loud that orders can't be heard and any kind of organization falls in mere seconds, allowing to easy rout the attackers.
When that kid was handing his gun over to Carl in "Welcome To The Tombs", Carl shoots him because he didn't want to take any chances. When Rick handed his gun over to Shane, Rick killed him.
In season 3, when Glenn is eulogizing T-Dog to Hershel, he mentions that T-Dog drove a church van around to rescue senior citizens in the early days of the apocalypse. When the group traveled to the CDC in season 1, one of the vehicles that they use is a church van, meaning that this seemingly-out-of-nowhere character revelation was in fact a subtle continuity nod.
By the time Merle makes the hard decision to cut off his own hand to get off the roof, chances are the hacksaw was already dulled up from trying to cut through the handcuffs. As if making a Life or Limb Decision didn't involve enough pain already.
In 'Better Angels,' Carl happens on Rick right after killing Shane and prompts his father to leave the body and go to him. This move could have very well SAVED him. If Rick had been alone, he probably would have stayed by the corpse to grieve up until it reanimated and takes a chomp out of him.
Rick hasn't told anyone that everybody reanimates when they die, barring trauma to the brain. How many times have the survivors kept a potentially dying person in the house, not knowing that they were risking having a walker inside the perimeter?
The revelation that everyone is infected and turns upon death means the Vatos from season 1 are almost certainly dead. Not only were they a band of 30-odd men in a city with potentially millions of walkers, but the elderly hospice patients they were caring for are all timebombs and none of them know it.
In unused material, namely an unused trailer for season two, the Vatos were overrun, demonstrated by the group coming across their overrun base in Atlanta, and hinted at in the official trailer, which has clips of the group standing in an abandoned Vatos' base. The original story of the season two premiere had them finding the stronghold overrun, and trying to get out of Atlanta alive.
Actually, in the deleted scenes Daryl mentions they weren't overrun by walkers. They had been attacked by raiders and all of them were killed.
There were Walkers in prison jumpsuits locked inside the cells at the prison. No prisoner would be stupid enough to get near enough to the bars for a zombie to grab him through them. Those guys were forgotten about when the prison started to get overrun with zombies, and must have starved to death in their cells.
Daryle and Andrea encounter a walker in the woods who was a camper that hung himself from a tree. In a proper hanging, when the person is dropped, their neck is suppose to snap and kill them. That means that, because the walker in the tree was struggling, the camper's neck did not snap. He probably spent a painful minute or so suffocating to death at the end of his improper nose.
The riot gear walkers in season 3 are tougher to kill, sure, but their mouths are covered by the face guards so they can't bite, and they've got gloves on so they can't scratch. Yeah, they could maybe hit you or grab you and give another one a chance to get you, but they're still far less dangerous than the ones that don't have their faces covered, and should easily be the lowest priority kills when facing a herd.
Which is something that occurs to you when you're sitting comfortably in your chair, watching TV. In the heat of battle, with adrenaline pumping, there wouldn't be time to carefully assess the threat level of an armoured zombie.
The walkers would have probably found a way to get to them anyway...
Right, even if they can't bite you, the riot gear walkers can still grab, tackle, or trip you and that could be all the difference.
The CDC. It is designed to explode as soon as it runs out of electrical power, to stop military grade germ weapons from being inflicted upon the public. That raises so many basic questions - like why would you build a high explosive, disease filled building in the middle of a densely populated, urban area? Would anyone be comfortable working in a facility that was built to explode? Why did no one turn off this self-destructive computer program when it became apparent that a society destroying zombie plague had cut the main power supply? Why was it not easier to turn off such a destructive power in the first place? Why bother with a system that could kill the entire staff in the first place when a simple system, involving bleaching the germ storage areas would suffice? The staff can't even leave the doomed building, because low power settings prevent the main door from being opened; who thought that this was a good health and safety feature?
In order.
That raises so many basic questions - like why would you build a high explosive, disease filled building in the middle of a densely populated, urban area? The explosion was contained within the CDC, and it's not "in the middle of a densely populated, urban area." Did you see the size of the parking lot? There is tons of open space around it.
Why did no one turn off this self-destructive computer program when it became apparent that a society destroying zombie plague had cut the main power supply? Because the guy running it agreed with the self-destruction.
Why was it not easier to turn off such a destructive power in the first place? It probably couldn't be shut off. That's kind of the point. The self-destruct exists to keep it out of the wrong hands, so it would've been designed so those "wrong hands" couldn't shut it off.
Why bother with a system that could kill the entire staff in the first place when a simple system, involving bleaching the germ storage areas would suffice? To get rid of all the records and work, too, which could be turned against people.
The staff can't even leave the doomed building, because low power settings prevent the main door from being opened; who thought that this was a good health and safety feature? It's not like that's normal operating. And given there are hundreds of zombies outside yes, I'd want a goddamn door that's not going to be opened.
The staff can't get out because they might be infected with the WEAPONISED SMALLPOX!!! (or whatever strain of ebola or whatever) that the explosion is designed to contain. The whole purpose of the self-destruct is to eliminate any chance of any of the potentially disastrous contagions held at the facility at any given time escaping. An episode of Star Trek: Enterprise has a similar facility on a space station with a self destruct designed for exactly the same purpose.
In response to the above:
The explosive yield was described as being "second only to a nuclear bomb". The surrounding buildings (you can see skyscrapers and nearby buildings) would have been knackered by the blast, concrete would be raining from the sky, and the heroes only (and somewhat dubiously) survived by getting a substantial distance away and hiding behind a bunch of sandbags.
The guy wasn't the only person working there originally. Apparently every other scientist straight up decided to commit suicide, which is ridiculous hand waving in and of itself being that they have a duty to save mankind, but did none of them ever think at any point that the self-destruct system was worth deactivating in the circumstances?
The "wrong hands" would already have to get through an army checkpoint (complete with god damned tanks), blow their way into the facility, and work past the super security to get to the underground lab, just to get at some deadly disease strains they couldn't have even known about, as a result of them being kept such a good secret. What terrorist organisation would have the resources to plausibly pull this off? After a zombie apocalypse, international terrorism is the last thing on anyone's mind.
If you want to destroy records - burn them by hand and confiscate all computer data. If any records were able to escape the building in the first place, then security was already compromised and a bomb would help nothing. In fact, all it would do is draw the public's attention to the fact that government facilities are rigged to self-destruct for some reason.
Except shutting down the doors is a terrible idea - what if they did find a cure to the disease, only to realise they couldn't get the doors opened. That's kind of an oversight.
That girl that was with Andrea says "this isn't a game!" right after boasting about her zombie killing skills. All Andrea did was kill a walker that wasn't even much harm at that point.
And even easier and less harmful on long run is breaking your thumb. Done numerous times all around the world, when no tools were aroud to free yourself.
Though, for both of those, you need to take two things into consideration. One, if you're handcuffed to a pipe during a zombie apocalypse with zombies LITERALLY KNOCKING ON THE DOOR NEXT TO YOU, with you not knowing that it's locked, are you going to think "maybe I should try to break my thumb and then slip my hand out?" He didn't have the time for rational thinking (which he is SO well known for) and panicked. Second, Merle is not the brightest bulb in the shed. If he knew how to do something like that, he probably would have thought about it a long time before it became a life or death scenario. Instead, he came up with the easiest solution he could think of: "My hand is cuffed, so chop off my hand"
There is a firm difference between panic and being utter moron. Chopping your hand takes longer than cutting handcuffs, because even if the chain is hardened steel, it's quarter an inch to cut, while your hand is about 8-9 inches in circuit. Cutting the chain is cutting the chain. Taking someone's limb is agonizing pain assisted with lots of blood loss - bonus point if it's self-amputation. Thumb can be even bitten off in single second, which is actually what handcuffed people do when panicked. And it's really not that hard to figure out that taking your hand is last resort in any situation, not to mention zombie apocalypse and you have saw designed to cut metal in your disposal and thin chain to cut. Using panic or stupidity as an explanation leads to assumption that Merle is on Forrest Gump's level of idiocy. Then how the hell he survived so long, not to mention that he is shown as calculating and at least cunning guy, driving full speed on pragmatism. Early Installment Weirdness?
The metal strut he was handcuffed to was bolted on. As in, designed to be removable. It would have been quicker and easier to grab the pliers instead of the hacksaw and just unbolt the damn thing. Awkward, yes, given how corroded they were...but easier than sawing your own hand off.
At the end of Episode 2, the recording left Jolene claims that the bandits are "rapist monsters". That her camp had two sleeping bags (one of which looked like it could have belonged to young girl), but no sign of said child, adds up to a rather dark picture.
She explicitly had a daughter. One could guess - from the sleeping bag, the Empathy Doll, and the fact that Jolene fixates on Clementine - that this girl was about the age of Clementine (8). During the scene with Jolene, my impression changed from "the bandits took her" to "these guys on the farm took her," and while I don't think they're the type to be raping 8-year-olds, there's still a dark picture to be had: a family chopping legs off a still-living 8-year-old to eat her since, "pragmatically," the odds of her surviving the apocalypse are slim. Which'd also be the fate of a couple other kids if we hadn't figured out what was going on.
In Episode 5, the zombie Lee shoots on the way back to the mansion only has one arm. It's possible that he was a bitten survivor who tried cutting off his arm to save himself, like Lee may do.
In episode 2 Ben tells everyone that it is not the bite that makes you turn into a walker it is in fact if you die,and he also says that you need to destroy the brain. Kenny remembers this later and crushes Larry's head when he seemingly dies in the meat locker room. If Ben had not told the group about that important bit of information.........HOLY SHIT!
But if you do CPR fast enough, Larry seems to be waking up before his head gets crushed.
or maybe he was waking up to become a walker.
Before getting shot or reanimating, Duck sees his mother kill herself.
Really more along the lines of Fridge Tear Jerker, if there is such a thing, but it's fairly easy to forget that the timeline of Episodes 3 through 5 lasts only about four days. In the space of less than a week, Clementine has lost everyone. She finds her parents infected, Lee is either dead or infected, and every single other person Clementine has come to rely on and know in the past three months- everyone, from Duck to Lily to Kenny to Ben and everyone in between- has died systematically over the course of a few days. With the possible exception of Christa and Omid, whom she barely knows, Clementine is completely and utterly alone.
It has been pretty heavily implied that Christa is with child so when she drinks some alcohol (pretty strong one at that) when the survivors are trapped in the attic of the episode 4 house, she must've doomed the child to some pretty serious defects. And in a world where the dead walk that is nothing but bad, even depressing news. Fantastic job, Christa!
Hardly. Admittedly, there's no "safe threshold" for fetal alcohol syndrome, but one swig of hootch is astronomically unlikely to produce pronounced birth defects - those are only noticeably likely to appear as a result of regular, heavy drinking.
In episode 4, Lee and Kenny get to the docks in what's assumed to be a rather long amount of time, and Lee finds his way to the sewers, and judging by the time of day he gets back to the house, he arrives at sundown. Lee probably took the same or at least a similar route to the morgue where the cancer patients held up, meaning that once Lee faints in Episode 5's start, he's doomed; the virus is already harming his body at that point, and there's nothing he can do about it.
Episode 3 implies that an army showed up between episodes to exterminate the walkers in Macon, and the army lost.
How does Lee get back over the barbed wire fence by the Auto Shop the second time, without Molly's help?
Clementine's parents are still together as walkers.
Although the TV show has been implying that walkers might contain a slight recollection of who they were. Another explanation is that they turned roughly around the same time and were together when they shambled out into the street.
In Episode 2, Danny St. John begins telling Lee not to kill him so his meat will stay fresh. Which means that the St. Johns probably know that everyone will become a walker when they die unless their brain is destroyed. They left Mark with his legs sawed off, dying of blood loss - in fact, he crawls downstairs during dinner and loses consciousness, but when he attacks Brenda during the climax, he's back on the upstairs landing, so they obviously moved him. Yes, in-story it happens so one of them can suffer a karmic death, but it also makes them look like idiots for not sparing the extra 30 seconds or so to drop a salt lick on his head.
How did the Stranger keep up with a train when his car was out of gas?
Clementine had been talking to the Stranger on her walkie even before they left the motor inn, meaning he would have plenty of time to find out they were planning on going to Savannah and get there first.
In the beginning of Episode 2, Carley points out that it's always a power struggle between Kenny and Lily and states that she doesn't want to be a part of it. As a former war correspondent, she is designated to play the role of a neutral party.
When you find the third videotape in Dr. Logan's locker it begins right as a he is zipping up his fly after having sex with Molly. While it was convenient dramatically, the tape also may have started there because the Doctor was watching what happened just before, and ejected the videotape without rewinding it.
During Episode 2, Lee notices a walker tangled in the fence with a white arrow in its head, mentioning the St. Johns probably just use them as target practice. When he and Mark then cross over the fence, it turns on and strands them on the other side before Mark is shot with a white arrow from what appears to be further down the fence. Attentive players may also notice the bandits only ever fire red arrows''.
One dialog choice "The fence turned on!" has Andy lie that he turned the electric fence on because he heard Mark yell and assumed they were done fixing it... Mark only yelled after the fence turned on and once hit with the arrow, not before. Lee must have failed his Sense Motive check.
In Episode 3, when Lee first meets Christa and Omid, they're bickering. Omid expresses an unsettling amount of enthusiasm upon seeing the group has a child, Clementine. It's because Christa is pregnant, and joining Lee's group would mean the baby could grow up alongside another child. The two were likely bickering over whether joining a group would be best for their baby's safety.
When Christa is surrounded by zombies, Kenny doesn't hesitate to potentially sacrifice his own life by jumping down and save her. He knows Christa is pregnant and wants her future family to live.
Chuck mentions having seen a little girl die to Lee, later on, we learn Stranger had a daughter, Elizabeth, that was possibly killed by walkers. So Chuck could have possibly witnessed Stranger's family die before he met the group.
In Episode 5, Lee walks through a massive crowd of walkers, and while he has to kill several of them, most pay him no attention because he's so far infected that he's starting to smell like a walker.
It's actually the fact that he's slaughtering them left and right in this scene and getting covered in their blood as a result. Walker blood masks the smell of the living and unless you make a wild movement at point blank range they'll tend to ignore you. It's been seen several times in the TV show/comic and has been fairly effective for those who have discovered this.
Episode 5 ends on a brilliant Book Ends with how the whole game began. What's the first thing Lee had to do? Get himself free from handcuffs and shooting a zombiefied cop. A walker cop is the final hazard of the game, and putting handcuffs back on (on Lee or on the walker) are the last important things you do.
Two Book Ends at once: At the start of the game, Lee first sees Clementine as a shadowy figure in the distance. At the end, Clementine sees... somebody in the same way.
Three Book Ends. At first, Clementine gives Lee a hammer to kill the zombie babysitter, at the end, Lee rolls Clementine a bat to kill the zombie cop.
It's hinted that, of all the people in the group, Ben gets along best with Clementine. During his calling-out of Kenny, he mentions having a little sister (who is most likely dead by now).