Fridge: The Reconstruction

Fridge Logic

  • Shouldn't all shra have Heavy armour because of their scales, regardless of what they're wearing? Looking at you, Dehl.
    • Maybe the ones who live exposed in the wild have tough skin, while the civilized ones who wear clothes end up soft!
  • Dehl's sword deals Slashing damage, even though it's blunted.
  • Requires knowledge of both the Golden Ending and the prequel, but see Fridge Brilliance, below. If you have Tezkhra in your party, he should know about the emitter, and should have, at the very least, obliquely mentioned that they should keep active so that they don't trance.
    • In fairness, Tezkhra does tell them to say if they "feel anything unusual". He still should have tried to keep tabs on it, or at least make sure he didn't trance out, though.
      • Also in fairness, it seems to be implied that Tezkhra is affected by emitter radiation in a far worse way then most. It's likely that while still recovering his memories, the radiation caused him to mess up. He does say himself he can't believe he forgot about it after some time has passed.
  • Fero uses a bow, yet his standard melee attack (unlike his special abilities, which have the longest range in the game) has only a range of 3, like those of the other characters (who use melee weapons). Does he stab people with arrows in his normal attack?
    • Game balance? It would be odd for him to be the only character with a long-range melee attack.
    • This is now rectified in v1.07, where characters can have variable attack ranges. Fero now has a much more reasonable range of 5.
  • In the final chapter, you're fighting against si'shra, who are devoted to Tezkhra, who they think is a god. It is entirely possible for you to have Tezkhra in your party at that point. Why does no one even so much as make an attempt at having him order them to stand aside? It probably wouldn't work, since he's the polar opposite of their "Tezkhra" in both appearance and personality, but he should have at least tried.
    • Which likely would have angered them further at this "pretender" of their god.
      • Oh, certainly. But it's still odd that the thought doesn't even occur to them.
  • Ques' Rousing Call ability restores Mind points, which translates to concentration and mental stability. However, according to its description, it works by giving everyone a pep talk and proclaiming victory. Doesn't that mean it should restore Soul points (confidence, willpower, and emotional stability) instead?
  • Okay, so, you can only have six party members because of Wadassian law. Fair enough. But then, in the final chapter, Wadassia is reduced to ruins and you're not just doing general do-gooding, you're trying to save the world. So why does the rule still apply? Dehl's had a breakdown so he's not enforcing it. Is Ques tut-tutting anyone who tries to form a group larger than six, or what?
    • It would have been interesting if other party members jumped in to continue the final battle if everyone in the main party was defeated, a la Final Fantasy VI, but unfortunately the opportunity was missed; dying in the final battle will just lead to Alito encouraging everyone to stand back up.
    • The most likely reason is game balance. It would be silly to have the make special party formation rules for just one dungeon, and the engine's constant calculating and script-running for a full party of six is strenuous on most computers as-is...
  • In the Golden Ending, when Qualstio sees Tezkhra, he remarks that he "took that weird jewelery out of [his] face". That "weird jewelery" is a cybernetic implant. According to I Miss the Sunrise, isn't that the only thing keeping him alive? How was he able to take it out? All things considered, though, this is probably intentional and will be explained later.
    • Well, it's possible that he only took out the one in his face, which wasn't vital to his survival, and kept the ones that are. That or having his body recreated removed the radiation poisoning (or...whatever Rami was referring to) from it.
    • The latest episode he admits he decided to augment himself beyond what was necessary for his survival as he felt he might as well be as powerful as he could make himself if he was being extensively augmented anyway. He obviously just removed some of said optional augments.
  • So, apparently Havan ascended the ladder in the Violet Sands to confront Dehl, not the Watchers specifically. He killed the Watchers when they blocked his path, which makes sense...but then, instead of continuing onwards to carry out his initial plan, he just decides to leave and go back to the Surface? Why?
  • How did Dehl's father manage to 'create' the Blue Plague? If he literally created the virus/bacterium, that's just impossible. Even with modern society's advanced knowledge of biology and microorganisms, actually creating such a thing would be the discovery of the century. Even if we assume it was only genetically modified, again, even with our advanced knowledge of such things, that technology was only developed recently in Real Life. So how, in a world with Renaissance-level technology (we have no evidence they even know microorganisms exist), did Dehl's father accomplish such a thing? "Magic" isn't even an acceptable answer, since he's a shra, and they can't use magic!
    • Ignoring that they actually can train themselves to use magic, it is possibly due to the one emitter Tezkhra hasn't found yet in the ending. Don't forget there are quite a few references, including a hint from Tezkhra himself that Moke, who was at the heart of Dehl's fathers plans is very different from everyone else.
      • They can't train themselves to use the same magic that everyone else uses; even Moke admits that his magic is different than what the fortians use. But even if he could, that wouldn't help, since there's no way anyone knows that microorganisms even exist. The emitter theory could work, though. If there is one there, it may have caused some fluke that allowed him to get lucky.

Fridge Brilliance

  • Dehl the Technical Pacifist dealing primarily Soul damage, which is the least dangerous of the three.
  • This one requires knowledge from both the Golden Ending and the prequel, but ever wonder why the Past and Present Watchers are always playing a board game that neither of them seems interested in? It's sensory stimulation to prevent them from trancing out from emitter radiation.
    • And adding on to that, coupled with some Fridge Horror: Why do your party members apparently stay in that room for years when it only looks like they've been there a few hours, at most? They did nothing but stand in one place, so they had no sensory stimulation — therefore, they had a really long trance.
  • The three Watchers have names that fit their designation: The Watcher of the Past has an archaic-sounding name, the Watcher of the Present has a modern-sounding name, and the Watcher of the Future has a futuristic-sounding name.
  • This could be a bit of a stretch, but... Unlike all battles before it, which look as if the battlefield and characters are some kind of board game (which is symbolic of the plot), the final battle has the battlefield look like the actual surroundings of the area. This could just be a bit of flair to make the Final Boss unique, but it could also be symbolic of the fact that the elaborate plan the Watchers had has now gone completely Off the Rails, and no one's pulling anyone's strings anymore. In other words, their "game" is over. Although, this does beg the question of why ordinary encounters in the final dungeon still have the regular battlefield, and why the Final Bosses still look like game pieces.
  • Despite everything he's been through and his general reserved nature, Dehl's ordinary portrait shows a slight smile on his face. Contrast this with his armored portrait, where that has been changed to a worried and nervous frown... The armor is constantly reminding him of how he's had to throw away many of his previous ideals to become the savior of the world, and, try as he might to hide it, it's causing him noticeable discomfort and unhappiness.
  • The Sikohlon all have four-letter names, with an exception made for the "fathers", who can have names of any length. So why does Mahk, the "first father" and founder of the clan, have a name that follows the normal guidelines? Maybe because he used to be an ordinary Sikohlon. Could also be considered subtle Foreshadowing for this fact.