Fridge: Metal Gear Solid 3: Snake Eater
- From Metal Gear Solid 3, the whole Biblical symbolism with ADAM, EVA, and Snake. EVA comments that this time, it was "Eve" that tempted "the snake" instead of the other way around. But where did the game take place? That's right! In the Garden of Eden, the snake tempts Eve. In Soviet Russia, EVA tempts Snake!
- Who's the final Cobra you have to fight in MGS3? The Boss. Get it?
- One thing I always liked about Metal Gear Solid 3 was the implication that the Patriots are nothing more than a vast bureaucratic system that keeps going out of sheer inertia - essentially, there is no 'Illuminati' or whatever controlling the world, everything is the way it is because human nature keeps it that way and so on. I thought about this in comparison to action movies, in which the hero can usually take down a vast system simply by killing the guy in charge. Then it hit me - this means that in one of the biggest, most extensive love letters to Bond and action movies ever written, Kojima has subverted both the Bond Villain and Power Fantasy in one go, in a far more effective way than the more notorious MGS2. - randomfanboy
- No MGS2 ties in well to what you just said. The Patriots themselves claim that they are the embodiment of the will of the American people, so long as America exists so will they. The Patriots exist because of human nature, they claim that humanity is an immature species with a strange juxtaposition of moral and intellectual values, everything that they are doing is a logical response to the will of Mankind. So long as Mankind exists and does the types of things that the Patriots ridicule the human species for organizations like the Patriots will always exist. The Boss even claims that the Philosophers are no longer an organization with people running the show, it has become a shapeless formless organization that has been shaped by the changing of the times. The Patriots are the logical extension of the Philosophers, they too are a shapeless formless organization.
- At first, the revelation that Major Zero and Naked Snake's support crew were the founders of the Patriots seemed like a random retcon in an attempt to shoehorn the supporting cast of Snake Eater into the Patriots conspiracy in Sons of Liberty. But if you go back to the beginning of Operation: Snake Eater in MGS3, the password Zero tells Snake to use on ADAM was "Who are the Patriots?" and "La-li-lu-le-lo".
- I kind of felt the opposite way. Like the cast of Snake Eater was created specifically because Kojima didn't know where he had intended to go with the Patriot's storyline before then. Since he hadn't intended to make another MGS game after 2, he created these characters in 3 specifically so he could have a twist to reveal in 4.
- On the ported version, Metal Gear Solid 3D, players will notice that the 3D effect is turned off while aiming in first-person mode. At first, it seems like a lazy defect or fault in the game, but when you consider that you only aim with one eye open it starts to make sense because with one eye closed you lose your depth perception.
- The way Snake's team react to Raikov's mask is a parody to how people reacted to Raiden back in Metal Gear Solid 2. Major Zero is a James Bonds fan and he is used to seeing macho heroes. As a result he detests Raikov for being close to reality. Paramedic appears to like Raikov's appearance while Signit just focuses on the design. Snake states he could be become popular wearing it but Zero disagrees with him. The Boss also makes a comment about the mask but Word Of God made it as she was referring to herself.
- Snake being Made of Iron is explained by his extensive and intense training, but how exactly could EVA survive being impaled by that splint of wood? But remember, she'd have to be pretty tough to endure Volgin's "activities". And yes, this also has some slight Fridge Horror, I'm aware.
- During the Virtuous Mission, Snake's stamina gauge depletes slower than normal, especially if the player chose, "I Like MGS 3!" Why only during the prologue? Because once the game begins proper, it's been essentially a week since Snake was brought back in the infirmary, and he hasn't even had full time to heal all of his rather severe injuries yet, thus his natural stamina is lower than it should be. The fact that the beatings he takes throughout the game don't leave a similar lasting effect is a miracle in and of itself.
- Volgin is almost certainly the cruelest, most depraved and foul character in the series. But this isn't just so the player has a compelling villain to take down; the game's central theme is that there is no such thing as an eternal enemy, that people can only be enemies in relative terms. Even someone as despicable as Volgin. It's actually pretty fitting.
- The opening line of Snake Eater, "What a thrill," actually takes on a deeper meaning when you find out that The Boss' former codename was The Joy, after the thrill she only felt in battle.
- This game has some of the worst combat mechanics in a stealth game, but the actual sneaking controls are phenomenal. Even the controls want you to play stealthily.
- In The Boss' big final speech, she tells Snake that one of the biggest epiphanies of her life came when she briefly served as an astronaut during the Cold War, and dreamed about a united world after seeing what the Earth looked like from space. The lyrics of the ending song "Way to Fall" have often been interpreted as The Boss' final lamentation before death, as she thinks about all the things that she wishes she could tell Snake. The song is performed by the band Starsailor, whose name is taken from the literal English translation of the word "astronaut". note
- The final boss arena is a field of white flowers that magically turn red when The Boss is executed. This results in a pretty impressive amount of symbolism for a fancy backdrop:
- In the west, white generally symbolizes purity and red symbolizes blood or death. 1) The Boss has a silvery-white motif and dies. 2) Naked Snake begins his transition from well-meaning naif to series villain who engulfs the world in Orwellian war in attempt to force his concept of The Boss' ideals on the world.
- In Japan, white is a funereal color and red is historically used to identify heroic characters. 1)The Boss is revealed to be a hero upon death. 2) Naked Snake "dies" as a hero and reforges himself as a villain.
- Although all comments about Raikov seem a Take That, Scrappy! to Raiden, at the same time it can be taken as an analysis. While Major Zero dislikes the character, Snake and Paramedic seem to like it.
- Man, it's absolutely incredible that the Raikov mask is so accurate. Makes you wonder how on Earth they managed to get his measurements and other minor features down so perfectly. The reveal that Ocelot was an American double agent offers the perfect explanation for this: Ocelot took the necessary measurements and observations while undercover! Oh, and this is a double whammy when it comes to explaining odd things: While it's certainly a Contrived Coincidence that Sigint happened to include a plot-critical item on a whim, The Reveal shows that it didn't matter if he decided not to. The CIA already knew about Raikov, and would have ordered the inclusion of the mask anyway. Sigint's actions just meant they didn't have to invent an excuse for how they knew about Raikov to avoid compromising Ocelot. Damn you, Kojima, you Magnificent Bastard!
- Snake tells Ocelot that he was asking to have his Makarov jam on him when he tries out an "Israeli Draw" on Snake. He did this intentionally, as he's actually on Snake's side and not trying to kill him.
- It just recently occurred to this troper, Snake seems more interested in a box then he does Eva, and he spends most of the game with Eva staring at her exposed chest until the end where he finally looks at her face. When he first meets her and she asks if he trusts her. Snake outright says he does not know enough about EVA to trust her. Naked Snake is literally looking at the only fact that EVA is making known about herself.
- At the end of the game, the boss exposes her scar on her chest and abdomen, also revaling her breasts. Despite this obvious Absolute Cleavage, it does not come across as being fanservice. Why is that? Because Eva has been playing the role of Ms. Fanservice all along, with barely a scene going without her bosom being visible. At first it's titillating, but by the end of the game the player doesn't really care anymore. Hence, when The Boss finally shows some skin, the player just sees it for what it is: The Boss showing proof of her being a mother and the hell she's lived through. It's actually a brilliant way of maintaining The Boss' femininity without reducing her with objectification.
- To elaborate on an entry in awesome page; Cowboy in Soviet? Really? That's a very telltale sign that Ocelot is ADAM, an American spy planted in enemy ranks. And Snake noticed this from the beginning.
- Sigint (Read, Donald Anderson)'s crass as hell nightmare about a faecal tank that walks on two legs, shoots turd missiles everywhere and turns everything into shit stops being funny when you remember that, thanks to MGS4 revealing that he had ascended to the chief of DARPA by MGS1's time, he assisted development of Metal Gear, a tank that walks on two legs, shoots missiles everywhere (including nukes) and turns everything into shit. The damn fool indirectly brought his nightmare to life. Isn't so hilarious now. Also sort of ironic in that Sigint earlier rubbishes the concept of a tank on legs, explaining how it wouldn't work in real life.
- EVA's medical history looks something like this:
Electrical burn, Electrical burn, Laceration, Electrical burn, Laceration.
- It also mentions proctitis, which probably sounds pretty innocuous until you look up what it is and what causes it.
- Johnny (the prison guard) seemingly averts the Fatal Family Photo trope...until you consider the consequences of failure in the old Soviet Union.