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Nevermind, it's explained later in the movie. Alan didn't know about him and just assumed Van Pelt's existence depended on the roll of the dice.


* When Alan rolls the dice and gets the message "A hunter from the darkest wild, makes you feel like a child". He immediately associates it with Van Pelt and becomes terrified. Aside from his connection to Alan's dad, Van Pelt has no real-life equivalent so how would Alan recognize him so quickly? Well, he's been trapped in the game for 26 years and spent his time in the game with the animals and beings that would be summoned when a player rolls the dice. It's not hard to believe that Van Pelt would spend his time in limbo hunting the animals for fun and would have encountered Alan during his entrapment.

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* When Alan rolls the dice and gets the message "A hunter from the darkest wild, makes you feel like a child". He immediately associates it with Van Pelt and becomes terrified. Aside from his connection to Alan's dad, Van Pelt has no real-life equivalent so how would Alan recognize him so quickly? Well, he's been trapped in the game for 26 years and spent his time in the game with the animals and beings that would be summoned when a player rolls the dice. It's not hard to believe that Van Pelt would spend his time in limbo hunting the animals for fun and would have encountered Alan during his entrapment.

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* When Alan rolls the dice and gets the message "A hunter from the darkest wild, makes you feel like a child". He immediately associates it with Van Pelt and becomes terrified. Aside from his connection to Alan's dad, Van Pelt has no real-life equivalent so how would Alan recognize him so quickly? Well, he's been trapped in the game for 26 years and spent his time in the game with the animals and beings that would be summoned when a player rolls the dice. It's not hard to believe that Van Pelt would spend his time in limbo hunting the animals for fun and would have encountered Alan during his entrapment.
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* If you wondered why Aunt Nora couldn't hear Jumanji's drums, consider the players' introduction to the game: Allan was angry at his parents, Sarah was annoyed by the actions of Allan's bullies, and Judy and Peter became introverted after their parents' death. Of course they would want to "leave their world behind".

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* If you wondered why Aunt Nora couldn't hear Jumanji's drums, consider the players' introduction to the game: Allan was angry at his parents, Sarah was annoyed by the actions of Allan's bullies, and Judy and Peter became introverted after their parents' death. Of course course, they would want to "leave their world behind".



* Van Pelt's name can be seen as an IncrediblyLamePun. He is a hunter, and one of the things hunters do is to gather pelts. However, Van Pelt is also a real Dutch surname that originates in the city of Pelt in Belgium (it literally means "From Pelt"). Now what is the historical Belgian jungle experience [[https://en.wikipedia.org/wiki/Congo_Free_State#Humanitarian_disaster infamous for]]?

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* Van Pelt's name Pelt can be seen as an IncrediblyLamePun.a PunnyName. He is a hunter, and one of the things hunters do is to gather pelts. However, Van Pelt is also a real Dutch surname that originates in the city of Pelt in Belgium (it literally means "From Pelt"). Now what is the historical Belgian jungle experience [[https://en.wikipedia.org/wiki/Congo_Free_State#Humanitarian_disaster infamous for]]?



** [[AllThereInTheManual According to a shooting draft of the first script]], the weapon is a 6 gauge shotgun - a caliber used for lions, buffalos, rhinos and elephants. This only underscores how dangerous Van Pelt is - he's a hunter of incredibly dangerous beasts and got to late middle age.

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** [[AllThereInTheManual According to a shooting draft of the first script]], the weapon is a 6 gauge 6-gauge shotgun - a caliber used for lions, buffalos, rhinos and elephants. This only underscores how dangerous Van Pelt is - he's a hunter of incredibly dangerous beasts and got to late middle age.

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* About Van Pelt's gun:
** [[AllThereInTheManual According to a shooting draft of the first script]], the weapon is a 6 gauge shotgun - a caliber used for lions, buffalos, rhinos and elephants. This only underscores how dangerous Van Pelt is - he's a hunter of incredibly dangerous beasts and got to late middle age.
*** This also explains why the gun shop didn't have any, the introduction of Nitro Express rounds with smokeless powder replaced all black powder ammo as the ammo of choice for large game, and the 6 gauge was usually made with black powder. Some is still manufactured, but a gun shop in a small dying town having any is unlikely at best.
** The gun is either a modified Winchester 1901 shotgun, with custom furniture, a box magazine, and a larger caliber, or a custom-made gun based on the Winchester 1901. Either way it's a very expensive gun that would be owned only by a very rich man - the same kind of man who'd go around with gold Sovereigns in his pockets.
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** Adding onto that, it provides another layer to their initial unease when they first hear the animals, until realizing they're wolves. With how many undoubtedly dangerous creatures they'd likely just endured in the duration of their gameplay, it's no wonder they'd be jumpy at the sound of ''any'' animal noises upon first notion of them.
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*** Due to Alan's disappearance, a nasty rumor floated in the town that Alan's father murdered his son and hid his body in the mansion. Guess what Van Pelt's main objective was?

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*** Due to Alan's disappearance, a nasty rumor floated in the town that Alan's father murdered his son and hid his body in the mansion. Guess what Van Pelt's main objective was?is?
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*** Due to Alan's disappearance, a nasty rumor floated in the town that Alan's father murdered his son and hid his body in the mansion. Guess what Van Pelt's main objective was?

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*** And it's unlikely that the girls would try to play the game at all, if they can't read the text inside the box and therefore don't know the rules.



* We take it for granted that Alan was still in his family home when he got out of the game in 1995, but imagine for a moment if the game had been given to someone else, or much like at the start and end of the movie, thrown away and forgotten about? Alan's situation is already difficult enough, just imagine it all happening in a country that doesn't speak English, maybe on the other side of the planet entirely

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* We take it for granted that Alan was still in his family home when he got out of the game in 1995, but imagine for a moment if the game had been given to someone else, or much like at the start and end of the movie, thrown away and forgotten about? Alan's situation is already difficult enough, just imagine it all happening in a country that doesn't speak English, maybe on the other side of the planet entirelyentirely.



* We see at the end, after the timeline reset, that Alan's father Sam returned home only a few minutes after he left to grab his speech notes. Consider what must have happened in the original timeline from Sam's perspective: he comes home, finds his son is nowhere to be seen, and probably assumes he's off sulking in his room. He goes out to his party, comes home again... and sees he still can't find Alan. Imagine the moment as the realisation comes crashing down on him, knowing that the first time he was home, he might have only just missed Alan leaving, and he may have been able to find him... but by the time he got home later, it was far too late. No wonder he was so desperate to find Alan, he probably feels guilty over both the argument and missing him leaving

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* We see at the end, after the timeline reset, that Alan's father Sam returned home only a few minutes after he left to grab his speech notes. Consider what must have happened in the original timeline from Sam's perspective: he comes home, finds his son is nowhere to be seen, and probably assumes he's off sulking in his room. He goes out to his party, comes home again... and sees he still can't find Alan. Imagine the moment as the realisation comes crashing down on him, knowing that the first time he was home, he might have only just missed Alan leaving, and he may have been able to find him... but by the time he got home later, it was far too late. No wonder he was so desperate to find Alan, he probably feels guilty over both the argument and missing him leaving
leaving.



** In the series after getting out of the jungle briefly Alan threatens to do exactly that, and Jumanji immediately sends him back to the jungle. Presumably it simply won't let it's players or anyone else do that.

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** In the series after getting out of the jungle briefly Alan threatens to do exactly that, and Jumanji immediately sends him back to the jungle. Presumably it simply won't let it's players or anyone else do that.that.
** As for leaving a warning note in the box, the game demonstrates an ability to open and close itself. It'd probably wait until the note-writer left, then open itself and stay that way until the note blew away or was otherwise lost.
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*** Alan says upon meeting Judy and Peter in the new timeline that they are "just like he remembered them", so they definitely didn't forget.
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* Some other Brilliance: the reason they used the same actor to play Alan's father and the hunter is that the hunter is the representation of Alan's way to deal with problems, to run away and not face them, as well as the fact that he has a bit of an antagonistic relation with his father. It isn't until he realises that his father, despite everything, loved him with all his heart - to the point of bankrupting his own factory in order to find him - that he finally begins to take a stand, and the moment he faces his biggest fear and faces it head-on instead of just running away is the moment he finally wins. Who says that the Jumanji game wasn't "cheating" so that it ended in the moment Alan finally learned his lesson?
** As further evidence of this: one die is still rolling as Alan and Van Pelt have their final showdown. It isn't until he stands up to the hunter and faces his fears that the die lands and gives him the correct number to reach Jumanji--as in, he won ''because'' he stood up to Van Pelt.

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* Some other Brilliance: the reason they used [[Creator/JonathanHyde the same actor actor]] to play Alan's father and the hunter Van Pelt is that the hunter Van Pelt is the representation of Alan's way to deal with problems, to run away and not face them, as well as the fact that he has a bit of an antagonistic relation with his father. It isn't until he realises that his father, despite everything, loved him with all his heart - to the point of bankrupting his own factory in order to find him - that he finally begins to take a stand, and the moment he faces his biggest fear and faces it head-on instead of just running away is the moment he finally wins. Who says that the Jumanji game wasn't "cheating" so that it ended in the moment Alan finally learned his lesson?
** As further evidence of this: one die is still rolling as Alan and Van Pelt have their final showdown. It isn't until he stands up to the hunter Van Pelt and faces his fears that the die lands and gives him the correct number to reach Jumanji--as in, he won ''because'' he stood up to Van Pelt.



*** Don't forget the game's description of Van Pelt: "He makes you ''feel like a child."

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*** Don't forget the game's description of Van Pelt: "He makes you ''feel like a child.child''."



** All these points (and the fact that the one we see in ''Film/JumanjiWelcomeToTheJungle'' is entirely different, to the point he is played by a different actor) to the fact that, at least, Jumanji Based *this* incarnation of Van Pelt off Alan's own father, which raises this question: [[FridgeHorror How were "other" version's of Van Pelt personalized to certain players who summoned him while playing the game?]]

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** All these points (and the fact that the one we see in ''Film/JumanjiWelcomeToTheJungle'' is entirely different, to the point he is played by [[Creator/BobbyCannavale a different actor) actor]]) to the fact that, at least, Jumanji Based based *this* incarnation of Van Pelt off Alan's own father, which raises this question: [[FridgeHorror How were "other" version's versions of Van Pelt personalized to certain players who summoned him while playing the game?]]
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*** The game would probably contrive a way to return both dice to the next player's hand as a failsafe. The consensus here is that Jumanji is harsh but fair. It ''wants'' to be played. How fair would it be for the game render itself unplayable? This would also work to the game's advantage as it makes it harder to destroy. You can't bury it, you can't hide it, and you can't even "nullify" it by scattering the pieces.
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* One of the original tag lines for the movie is ''Are You Game?''. A clever pun, of course - but also a nice buried reference to the fact that the characters end up getting attacked by a big game hunter.

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* ''Fridge/JumanjiTheAnimatedSeries''



!!Animated Series:
* In the movie, the kids meet Alan when he gets out of the game after 26 years. In the animated series, which runs on AlternateContinuity, the kids get sucked into the game and meet Alan there, having been trapped for 23 years. But after three seasons, Alan is released for good. Thus, Alan gets out of the game, both in the movie and the series, after 26 years.
* In the animated series episode "El Pollo Jumanji", the BarbaricBully Rock has the time of his life in Jumanji, to the point that Alan speculates that the game is purposely playing dangers easy for him. When the Manjis capture Rock, they ask Peter if Rock is his friend. He tells them he isn't, and they proceed to cook him, forcing the trio to save him. The "easy pass" given to Rock earlier seems a deliberate move by Jumanji to feed Peter's jealousy and hate for him so he could sell him to the Manjis and either cause his death (if that's what Jumanji wants to do with its players), or teach Peter a life lesson about pardon and showing kindness to everyone including your enemies (if that's what Jumanji is actually about).
* It has been heavily foreshadowed what Alan's clue was. The episode where Alan got bit by a centipede bite has Judy almost figured out what his clue was until she had no choice in order to save Alan. However unknowingly, Alan had already solved what he has to do and he didn't know it. He leap into death to save a life.
* Tribal Bob is at his most noble yet when he slips a clue to Peter to save Alan. Possibly since Peter became a Manji, Bob and the other Manjis may have been other players but tragically stuck here forever. However what's touching is that Bob's rage against the villains may have been more than just being bullied but remembered a time when his own friends were killed by this game. He rallied his tribe to stop them from harming Judy and Peter in order for them to fulfill what they couldn't.



** It would have skipped Sarah again. It was still Sarah's turn by the time Judy and Peter find the game, but it skipped her because there was no possible way at the time for her to roll. If Alan did not come back, Jumanji most likely would have skipped Sarah again because there would still not be a way for her to roll. The reason it won't let Judy roll again after Alan is free isthat Alan actually knows about Sarah, thus there is a way for her to roll.

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** It would have skipped Sarah again. It was still Sarah's turn by the time Judy and Peter find the game, but it skipped her because there was no possible way at the time for her to roll. If Alan did not come back, Jumanji most likely would have skipped Sarah again because there would still not be a way for her to roll. The reason it won't let Judy roll again after Alan is free isthat is that Alan actually knows about Sarah, thus there is a way for her to roll.



* Animated series: in the final episode [[spoiler:Alan learns and solves his clue, then leaves the game as an adult. There's no rollback, like in the movie. That means Judy and Peter's parents are ''still dead'', since they were living with their aunt in the series as well.]]



* Alan repeatedly displays his expertise about the threats which the game conjures up. In particular, he offers detailed warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?
* In the series, Jumanji seems to have fondness towards Alan, Judy and Peter as it subtly helps them to complete their clues or get them out of sticky situations. However the other kids after Alan and before Judy and Peter weren't so lucky. Makes you wonder what did these kids do that would infuriate Jumanji so much that it willingly allowed its players to be mounted on Van Pelt's walls, eaten by Lions etc.

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* Alan repeatedly displays his expertise about the threats which that the game conjures up. In particular, he offers detailed warnings about what stimulates the carnivorous vines to attack and which parts of them are dangerous. Just how many close calls did young Alan have, while he was "waiting" in the jungle, to have acquired so much knowledge?
* In the series, Jumanji seems to have fondness towards Alan, Judy and Peter as it subtly helps them to complete their clues or get them out of sticky situations. However the other kids after Alan and before Judy and Peter weren't so lucky. Makes you wonder what did these kids do that would infuriate Jumanji so much that it willingly allowed its players to be mounted on Van Pelt's walls, eaten by Lions etc.
knowledge?



* In the series Van Pelt is supposedly killed and his killer slowly becomes more and more homicidal until they are the next Van Pelt. What if that is true of the Van Pelt we see? The man we see little more than a meat puppet for the Van Pelt persona simply passed from player to player for all eternity?
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** Also, the boys are brothers, and they came to get rid of the game by themselves. Only the two of them. Granted, they might have been the only players. But what if they started with ''more'' players? And when the third and/or fourth player died and the game reset everything, they stayed dead? What if they started the game ''as a family of four'' ?
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** All these points (and the fact that the one we see in ''Film/JumanjiWelcomeToTheJungle'' is entirely different, to the point he is played by a different actor) to the fact that, at least, Jumanji Based *this* incarnation of Van Pelt off Alan's own father, which raises this question: [[FridgeHorror How was "other" version's of Van Pelt personalized to certain players who summoned him while playing the game?]]

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** All these points (and the fact that the one we see in ''Film/JumanjiWelcomeToTheJungle'' is entirely different, to the point he is played by a different actor) to the fact that, at least, Jumanji Based *this* incarnation of Van Pelt off Alan's own father, which raises this question: [[FridgeHorror How was were "other" version's of Van Pelt personalized to certain players who summoned him while playing the game?]]
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** All these points (and the fact that the one we see in ''Film/JumanjiWelcomeToTheJungle'' is entirely different, to the point he is played by a different actor) to the fact that, at least, Jumanji Based *this* incarnation of Van Pelt off Alan's own father, which raises this question: [FridgeHorror How was "other" version's of Van Pelt personalized to certain players who summoned him while playing the game?]

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** All these points (and the fact that the one we see in ''Film/JumanjiWelcomeToTheJungle'' is entirely different, to the point he is played by a different actor) to the fact that, at least, Jumanji Based *this* incarnation of Van Pelt off Alan's own father, which raises this question: [FridgeHorror [[FridgeHorror How was "other" version's of Van Pelt personalized to certain players who summoned him while playing the game?] game?]]
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** All these points (and the fact that the one we see in ''Film/JumanjiWelcomeToTheJungle'' is entirely different, to the point he is played by a different actor) to the fact that, at least, Jumanji Based *this* incarnation of Van Pelt off Alan's own father, which raises this question: [FridgeHorror How was "other" version's of Van Pelt personalized to certain players who summoned him while playing the game?]
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** At the very least, this scene suggests that the game is capable of unleashing far, ''far'' worse than what our protagonists went through. They may well have been luckier than we realize.
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** It gets ''even worse'' if we assume these empty spaces were also present in the fictional version of the game from the film and our heroes just managed to avoid them by pure luck. If Alan, Sarah, Judy, or Peter happened to roll on one of these spaces, [[NothingIsScarier what would've happened to them]]?

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** It gets ''even worse'' if we assume suppose that these empty spaces were also present (in some form, at least) in the fictional version of the game from the film and our heroes just managed to avoid them by pure luck. If Alan, Sarah, Judy, or Peter happened to roll on one of these spaces, [[NothingIsScarier what would've happened to them]]?
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** It gets ''even worse'' if we assume these empty spaces were also present in the fictional version of the game from the film and our heroes just managed to avoid them by pure luck. If Alan, Sarah, Judy, or Peter happened to roll on one of these spaces, [[NothingIsScarier what would've happened to them]]?
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* We see at the end, after the timeline reset, that Alan's father Sam returned home only a few minutes after he left to grab his speech notes. Consider what must have happened in the original timeline from Sam's perspective: he comes home, finds his son is nowhere to be seen, and probably assumes he's off sulking in his room. He goes out to his party, comes home again... and sees he still can't find Alan. Imagine the moment as the realisation comes crashing down on him, knowing that the first time he was home, he might have only just missed Alan leaving, and he may have been able to find him... but by the time he got home later, it was far too late. No wonder he was so desperate to find Alan, he probably feels guilty over both the argument and missing him leaving
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* Regarding the two boys in the opening, after Sarah and Alan finished playing they both seemed relieved that their ordeal was over and they were better off as a result. But the two boys? They're visibly terrified of everything about the game, even just hearing it drumming is enough to make them panic. It's mentioned above that, presumably, nobody ever dies during the game... but do they? Or did these two boys simply go through something worse than death?
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** [[CompletelyMissingThePoint Would a player cheat on purpose just to become an alligator?]]

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** [[CompletelyMissingThePoint [[ComicallyMissingThePoint Would a player cheat on purpose just to become an alligator?]]
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** Tying into how the game teaches its players lessons, through this game it also taught Judy, Peter and Sarah something as well. Judy learned to show her emotions better instead of lying to others (her revealing to Peter that she does miss their parents). Peter learned to speak to other people aside from his sister and develops a close relationship with Alan and Sarah. Sarah learned to be more courageous and to confront her fears, instead of running away like she had in the beginning.
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*** All of Van Pelt's dialogue with Alan follows this theme - he enters the movie bellowing "Not good enough, Sonny Jim!"
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* The timeline of the game's prologue is oddly plausible - whatever form it took before, it makes perfect sense for Jumanji to entice its victims through a board game in 1869, less than a decade after the publication of ''The Checkered Game of Life''.

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