Fridge: Fire Emblem Jugdral
- In Thracia 776, lots of people complain that Eyvel is little more than a Jeigan despite her plot importance. However, in-story, there are several good reasons for her being that way. First she's a woman in her mid-to-late 30's, double the age of her adoptive kids; the only chara in her same age range before she gets Taken for Granite is Finn (Dagdar seems to be in his 40's). Second, Eyvel has been a local leader and Team Mom for several years, which surely put a damper on her fighting skills since she hasn't seemingly used them for a LONG while. Third, and most importantly: Eyvel is NOT a swordswoman, but actually an archer, therefore she isn't using the weapon she's most skilled at. Since she is Princess Briggid of Jungby but can't remember it (and the only person in the Thracia cast who can make the whole connection is Finn, but he likely only saw her as Briggid from afar since he returned to Leonster with Quan and Ethlyn a few years after she joined the group), Eyvel/Briggid has been in this situation for more than 12 years at the very least, and even worse, she doesn't have her best weapon (the Yewfelle bow, kept by Faval). Considering these points, it's next to no wonder that she Can't Catch Up in-plot. (Gameplay and Story Segregation explains the rest from the outside: if Eyvel was at full form and had her Yewfelle, she'd be a borderline God-Mode Sue.)
- There's a neat little example in the localized names provided by Fire Emblem Awakening: "Skasaher", the son of Ayra, has been completely renamed to "Ulster". Seems random at first, yes? Well, his name was intended to be "Scathach", as in the witch from Irish mythology. But not only does the kana not really get the name right, it's a Gender-Blender Name that could well offend people. So the solution? "Scathach" comes from the Ulster Cycle of tales, of course.
- Leif seems to be relatively weak in Thracia, even if you compare him to other character of his level. And his promotion gains seem to be unfairly low compared to every other character in the game. And then you realize that his promoted class is named Prince, the same class that he started with in Genealogy. Of course his stats are low; he is basically a Trainee.
- Ranged staves in Genealogy have a range of 10 squares, but the same staves in Thracia have infinite range. This seems a bit strange until you start to consider the scale: for example, a standard castle in Genealogy is about 3-by-3 squares, and Thracia has indoor stages, none of which are larger in area than a castle (in fact, at least two castles you can fight inside in Thracia also appear in Genealogy). In other words, staves in Thracia probably do have about the same range that they did in Genealogy; it's just that the camera in Thracia is zoomed in much more, so "10 squares" seems like a much greater distance. Of course, then this raises the implications of characters in Genealogy being able to traverse much greater relative distances with their Move stats...
- Despite the maps in Genealogy being gigantic, the territories of nations seem tiny, especially in maps where castles are relatively closely placed together. But Jugdral in general is supposed to be a The Dung Ages look on Fire Emblem. Territories really were relatively small compared to today's world; nation-building hasn't taken place yet! At least, at the start of the game...
- Mages and Sages of both games have a cool, but impractical seeming dodging animation. They appear to Flash Step backwards very quickly, compared to how other characters dodge (moving back a little bit). But it makes sense why mages would move back like that. On-foot melee fighters shouldn't move back far if they want to be able to be close enough to hit. Archers need to be able to hit a person with an arrow (read: a small projectile with hardly any margin of error), and moving back quickly can spoil their aim. Priests and clerics don't seem to be trained for battle. As for mounted units... can a horse be trained to run backwards? Mages have a long range, a large area of effect, are specifically trained in combat, don't wear heavy armor, and are fragile enough to know to get out of the way quickly.
- Dierdre is forbidden to meet men for fear that she will give birth to a kid with major Lopt blood. But the fact of her existence means that either she is the first one to be given this restriction, or people in her family just cannot avoid getting married despite sequestering themselves in the Spirit Forest for generations.
- In the Oosawa manga, the elder of the group wasn't too happy to see her with Sigurd but accepted Dierdre's decision to leave. Perhaps she believed that it was Dierdre's destiny and she can't go against it, or that the other Lopt blood people had been extinguished after several generations of them being hunted down. (And indeed, Manfroy tells Arvis that the persecution against Lopts is still on, and that if people learned he had Lopt blood he'd be burned at the stake.)
- Also it's likely that the former people of her lineage married persons that were from the Spirit Forest village and were guaranteed to not be Lopts; Manfroy took care to make sure that, for Julius to be born, two people with minor Lopt had kids. (Them being Dierdre and Arvis, obviously.) Dierdre's mom was a sort-of special case: Cigyun's hinted to have escaped from the Spirit Forest to see the outside world, which led to her marrying Viktor/having Arvis/being cheated on/cheating with Kurth/getting preggers with Dierdre/running back to the Forest when everything blew up in her face/giving birth to Dierdre and dying.
- How old are Azel and Arvis? Arvis is confirmed to be seven years older at the most, since he was seven when their father died. And then there's Deirdre.... Given the timeline... When Arvis was seven, his father Viktor committed suicide because he found out about Cigyun having an affair that resulted in Deirdre. Dierdre is eighteen at the start of the game. If Cigyun ran away right before or after Viktor committed suicide... then Azel would have to be older than Deirdre.