* There are some really horrifying implications to some of the things you find out in this game. For example, [[spoiler:since there is no God, only the Old One, that means that there's no afterlife in Boletaria. As we see, the souls of the dead just sit there until either the character finds and uses them or a demon eats them. Then there's the Monumental's story: [[AndIMustScream in order to preserve the fabric of reality, hundreds of people became half-living statues, able only to speak.]] Then, one by one, they began to die until there's only one left, one who had to watch every single one of his friends die and wonder if, or when, he would be next. Oh, and here's the topper: when the player beats the game and gets the good ending, they become a Monumental themselves, which means that [[DownerEnding the fabric of reality is safe from the Old One... until the player dies.]] So your choices at the end of the game are to either become a living statue that condemns themselves to a fate worse than death for the sake of an unbelievably CrapsackWorld or to become the ultimate demon and wipe the world out completely. Decisions, decisions.]]
** Also, one of the game developer's main focus was to give the player a feeling of accomplishment. In this case, [[spoiler: the satisfaction of either being the world's most powerful and evil king, or putting an end to the demon threat once and for all.]] There's no way to know for sure unless there's a sequel.
* Phalanx is the corrupted form of Long Bow Oolan and is guarded by blobs with shields. Tower Knight is the corrupted form of the shield wielding knight of the tower and is aided by enemies shooting arrows.
* The weapon you get from Long Bow Oolan's black phantom form in 1-4 is a bow only otherwise found in the Shrine of Storms, the White Bow. So what was she doing in Boletaria? Reading the description of the Adjudicator's Shield states that cowardly acts were cause for the Adjudicator to eat you, so it's no wonder an archer who hid behind flunkies tried to get as far from her homeland as possible!
* Two of the game's areas, the Tower of Latria and the Valley of Defilement, are set in [[AlwaysNight a perpetual night]]. Both are considered the hardest stages in game due to their respective layouts and enemy types. The former is a complicated setup of towers and prisons suspended high up in the air. Falling is easy, and there are plenty of enemies who can either fly above you or paralyze you, then kill you in one hit. The latter is in a toxic swamp where mobility is heavily hampered, you can get poisoned easily, and most of the enemies there move as fast as you and aren't impeded by the water like you are; furthermore, the strongest enemies can kill you with a love tap. These areas also have extremely difficult bosses. But when you think about it, that's probably why you only ever go there during the night in the first place: in daytime, both you AND your enemies have a clear line of sight. Without the cover of darkness lowering visibility for everyone, you'd probably get mobbed before you even have time to explore the area.
* The late game revelation [[spoiler: that sorcery and miracles are two sides of the same coin]] is foreshadowed by their representatives' clothing. The clothes Freke and Saint Urbain wear are [[spoiler:the same robes with a different color scheme.]]